Doors don't close the same way as on console (Fixes #21)
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@@ -312,7 +312,7 @@ void SpawnRoomPLM(uint16 k) { // 0x84846A
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if ((v1 & 0x8000u) != 0)
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return;
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}
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rpe = get_RoomPlmEntry(k);
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rpe = (k == 0x12) ? (RoomPlmEntry *)&R18_ : get_RoomPlmEntry(k);
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uint16 prod = Mult8x8(rpe->y_block, room_width_in_blocks);
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x_block = rpe->x_block;
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int v4 = v1 >> 1;
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