Doors don't close the same way as on console (Fixes #21)
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@@ -1735,9 +1735,8 @@ uint8 BlockReact_Shootable(void) { // 0x949E73
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v0 = BTS[cur_block_index];
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if ((v0 & 0x80) != 0) {
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uint16 *kBlockShotBombGrappleReaction_ShootableBlock_RegionPlm = (uint16 *)RomPtr_94(0x9FC6);
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R18_ = kBlockShotBombGrappleReaction_ShootableBlock_RegionPlm[area_index];
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uint8 *v2 = RomPtr_94(R18_);
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SpawnPLM(*(uint16 *)&v2[(uint16)(2 * (v0 & 0x7F))]);
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uint16 *v2 = (uint16*)RomPtr_94(kBlockShotBombGrappleReaction_ShootableBlock_RegionPlm[area_index]);
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SpawnPLM(v2[v0 & 0x7f]);
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} else {
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uint16 *kBlockShotBombedReactionShootablePlm = (uint16 *)RomPtr_94(0x9ea6);
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SpawnPLM(kBlockShotBombedReactionShootablePlm[v0]);
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