Doors don't close the same way as on console (Fixes #21)
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@@ -594,7 +594,6 @@ Snes *SnesInit(const char *filename) {
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{ uint8 t[] = { 0x5f, 0xf7 }; PatchBytes(0x8BA362, t, sizeof(t)); }
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{ uint8 t[] = { 0xc2, 0x20, 0x4c, 0x67, 0xa3 }; PatchBytes(0x8BF760, t, sizeof(t)); }
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//{ uint8 t[3] = { 0x60 }; PatchBytes(0x808028, t, 1); } // Apu_UploadBank hangs
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{ uint8 t[4] = { 0x0a, 0x0a, 0x0a, 0x0a }; PatchBytes(0x82E915, t, 4); } // SpawnDoorClosingPLM reads from 0x12
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{ uint8 t[2] = { 0x0a, 0x0a }; PatchBytes(0x8584B2, t, 2); } // HandleMessageBoxInteraction has a loop
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// LoadRoomPlmGfx passes bad value
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