Initial commit
This commit is contained in:
93
sm.ini
Normal file
93
sm.ini
Normal file
@@ -0,0 +1,93 @@
|
||||
[General]
|
||||
|
||||
# Disable the SDL_Delay that happens each frame (Gives slightly better perf if your
|
||||
# display is set to exactly 60hz)
|
||||
DisableFrameDelay = 0
|
||||
|
||||
[Graphics]
|
||||
# Window size ( Auto or WidthxHeight )
|
||||
WindowSize = Auto
|
||||
|
||||
# Fullscreen mode (0=windowed, 1=desktop fullscreen, 2=fullscreen w/mode change)
|
||||
Fullscreen = 0
|
||||
|
||||
# Window scale (1=100%, 2=200%, 3=300%, etc.)
|
||||
WindowScale = 3
|
||||
|
||||
# Use an optimized (but potentially more buggy) SNES PPU implementation
|
||||
NewRenderer = 1
|
||||
|
||||
# Display the world map with higher resolution
|
||||
EnhancedMode7 = 1
|
||||
|
||||
# Don't keep the aspect ratio
|
||||
IgnoreAspectRatio = 0
|
||||
|
||||
# Enable this option to remove the sprite limits per scan line
|
||||
NoSpriteLimits = 1
|
||||
|
||||
# Use either SDL, SDL-Software, or OpenGL as the output method
|
||||
# SDL-Software rendering might give better performance on Raspberry pi.
|
||||
OutputMethod = SDL
|
||||
|
||||
# Set to true to use linear filtering. Gives less crisp pixels. Works with SDL and OpenGL.
|
||||
LinearFiltering = 0
|
||||
|
||||
# Set a glsl shader. Only supported with the OpenGL output method
|
||||
# This can be the path to a .glsl or .glslp file
|
||||
# Get them with: git clone https://github.com/snesrev/glsl-shaders
|
||||
#Shader = glsl-shaders/hqx/hq4x.glslp
|
||||
|
||||
[Sound]
|
||||
EnableAudio = 1
|
||||
|
||||
# DSP frequency in samples per second (e.g. 48000, 44100, 32000, 22050, 11025)
|
||||
AudioFreq = 32000
|
||||
|
||||
# number of separate sound channels (1=mono, 2=stereo)
|
||||
AudioChannels = 2
|
||||
|
||||
# Audio buffer size in samples (power of 2; e.g., 4096, 2048, 1024) [try 1024 if sound is crackly]. The higher the more lag before you hear sounds.
|
||||
AudioSamples = 512
|
||||
|
||||
[KeyMap]
|
||||
# Change what keyboard keys map to the joypad
|
||||
# Order: Up, Down, Left, Right, Select, Start, A, B, X, Y, L, R
|
||||
|
||||
# This default is suitable for QWERTY keyboards.
|
||||
Controls = Up, Down, Left, Right, Right Shift, Return, x, z, s, a, c, v
|
||||
|
||||
# This default is suitable for QWERTZ keyboards.
|
||||
#Controls = Up, Down, Left, Right, Right Shift, Return, x, y, s, a, c, v
|
||||
|
||||
# This one is suitable for AZERTY keyboards.
|
||||
#Controls = Up, Down, Left, Right, Right Shift, Return, x, w, s, q, c, v
|
||||
|
||||
CheatLife = w
|
||||
CheatJump = o
|
||||
ClearKeyLog = k
|
||||
StopReplay = l
|
||||
Fullscreen = Alt+Return
|
||||
Reset = Ctrl+r
|
||||
Pause = Shift+p
|
||||
PauseDimmed = p
|
||||
Turbo = Tab
|
||||
ReplayTurbo = t
|
||||
WindowBigger = Ctrl+Up
|
||||
WindowSmaller = Ctrl+Down
|
||||
|
||||
VolumeUp = Shift+=
|
||||
VolumeDown = Shift+-
|
||||
|
||||
Load = F1, F2, F3, F4, F5, F6, F7, F8, F9, F10
|
||||
Save = Shift+F1,Shift+F2,Shift+F3,Shift+F4,Shift+F5,Shift+F6,Shift+F7,Shift+F8,Shift+F9,Shift+F10
|
||||
Replay= Ctrl+F1,Ctrl+F2,Ctrl+F3,Ctrl+F4,Ctrl+F5,Ctrl+F6,Ctrl+F7,Ctrl+F8,Ctrl+F9,Ctrl+F10
|
||||
|
||||
LoadRef = 1,2,3,4,5,6,7,8,9,0,-,=,Backspace
|
||||
ReplayRef = Ctrl+1,Ctrl+2,Ctrl+3,Ctrl+4,Ctrl+5,Ctrl+6,Ctrl+7,Ctrl+8,Ctrl+9,Ctrl+0,Ctrl+-,Ctrl+=,Ctrl+Backspace
|
||||
|
||||
[GamepadMap]
|
||||
# Any keys used in KeyMap can be used also in this section.
|
||||
# The shoulder button is called L1/Lb and L2, and the thumbstick button is called L3
|
||||
Controls = DpadUp, DpadDown, DpadLeft, DpadRight, Back, Start, B, A, Y, X, Lb, Rb
|
||||
|
||||
Reference in New Issue
Block a user