Initial commit

This commit is contained in:
snesrev
2023-03-05 07:03:54 +01:00
committed by Snesrev
commit 09c1bdd874
100 changed files with 142957 additions and 0 deletions

View File

@@ -0,0 +1,16 @@
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by zelda3.rc
//
#define IDI_ICON1 101
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 102
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif

71
src/platform/win32/sm.rc Normal file
View File

@@ -0,0 +1,71 @@
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "winres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (United States) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"platform\\win32\\resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_ICON1 ICON "platform\\win32\\triforce.ico"
#endif // English (United States) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

View File

@@ -0,0 +1,82 @@
#include "volume_control.h"
#define COBJMACROS
#define CINTERFACE
#define MICROSOFT_WINDOWS_WINBASE_H_DEFINE_INTERLOCKED_CPLUSPLUS_OVERLOADS 0
#include <initguid.h>
#include <audioclient.h>
#include <audiopolicy.h>
#include <mmdeviceapi.h>
static ISimpleAudioVolume *GetSimpleAudioVolume();
DEFINE_GUID(IID_IMMDeviceEnumerator, 0XA95664D2, 0X9614, 0X4F35, 0XA7, 0X46, 0XDE, 0X8D, 0XB6, 0X36, 0X17, 0XE6);
DEFINE_GUID(CLSID_MMDeviceEnumerator, 0XBCDE0395, 0XE52F, 0X467C, 0X8E, 0X3D, 0XC4, 0X57, 0X92, 0X91, 0X69, 0X2E);
DEFINE_GUID(IID_IAudioSessionManager, 0X77AA99A0, 0X1BD6, 0X484F, 0X8B, 0XC7, 0X2C, 0X65, 0X4C, 0X9A, 0X9B, 0X6F);
static void InitializeCom(void) {
static bool com_initialized;
if (!com_initialized)
com_initialized = SUCCEEDED(CoInitialize(NULL));
}
int GetApplicationVolume(void) {
ISimpleAudioVolume *simple_audio_volume = GetSimpleAudioVolume();
if (!simple_audio_volume)
return false;
float volume_level = -1;
HRESULT result = ISimpleAudioVolume_GetMasterVolume(simple_audio_volume, &volume_level);
ISimpleAudioVolume_Release(simple_audio_volume);
return (int)(volume_level * 100);
}
bool SetApplicationVolume(int volume_level) {
ISimpleAudioVolume *simple_audio_volume = GetSimpleAudioVolume();
if (!simple_audio_volume)
return false;
HRESULT result = ISimpleAudioVolume_SetMasterVolume(simple_audio_volume, (float)(volume_level / 100.0), NULL);
ISimpleAudioVolume_Release(simple_audio_volume);
return SUCCEEDED(result);
}
bool SetApplicationMuted(bool muted) {
ISimpleAudioVolume *simple_audio_volume = GetSimpleAudioVolume();
if (!simple_audio_volume)
return false;
HRESULT result = ISimpleAudioVolume_SetMute(simple_audio_volume, muted, NULL);
ISimpleAudioVolume_Release(simple_audio_volume);
return SUCCEEDED(result);
}
static ISimpleAudioVolume *GetSimpleAudioVolume(void) {
HRESULT result;
IMMDeviceEnumerator *device_enumerator = NULL;
IMMDevice *device = NULL;
IAudioSessionManager *audio_session_manager = NULL;
ISimpleAudioVolume *simple_audio_volume = NULL;
InitializeCom();
result = CoCreateInstance(&CLSID_MMDeviceEnumerator,
NULL, CLSCTX_INPROC_SERVER, &IID_IMMDeviceEnumerator, &device_enumerator);
if (FAILED(result) || device_enumerator == NULL)
goto done;
result = IMMDeviceEnumerator_GetDefaultAudioEndpoint(device_enumerator, eRender, eConsole, &device);
if (FAILED(result) || device == NULL)
goto done;
result = IMMDevice_Activate(device, &IID_IAudioSessionManager, CLSCTX_INPROC_SERVER, NULL, &audio_session_manager);
if (FAILED(result) || audio_session_manager == NULL)
goto done;
result = IAudioSessionManager_GetSimpleAudioVolume(audio_session_manager, &GUID_NULL, 0, &simple_audio_volume);
done:
if (device_enumerator) IMMDeviceEnumerator_Release(device_enumerator);
if (device) IMMDevice_Release(device);
if (audio_session_manager) IAudioSessionManager_Release(audio_session_manager);
return simple_audio_volume;
}

View File

@@ -0,0 +1,14 @@
#ifndef ZELDA3_PLATFORM_WIN32_VOLUME_CONTROL_H_
#define ZELDA3_PLATFORM_WIN32_VOLUME_CONTROL_H_
#include <stdbool.h>
#ifndef SYSTEM_VOLUME_MIXER_AVAILABLE
#define SYSTEM_VOLUME_MIXER_AVAILABLE 1
#endif // SYSTEM_VOLUME_MIXER_AVAILABLE
int GetApplicationVolume();
bool SetApplicationVolume(int volume_level);
bool SetApplicationMuted(bool muted);
#endif // ZELDA3_PLATFORM_WIN32_VOLUME_CONTROL_H_