Update .vcxproj file and don't crash if fopen fails
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@@ -419,6 +419,10 @@ void RtlSaveLoad(int cmd, int slot) {
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cmd == kSaveLoad_Save ? "Saving" : cmd == kSaveLoad_Load ? "Loading" : "Replaying", slot);
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if (cmd != kSaveLoad_Save) {
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FILE *f = fopen(name, "rb");
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if (f == NULL) {
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printf("Failed fopen: %s\n", name);
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return;
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}
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RtlApuLock();
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StateRecorder_Load(&state_recorder, f, cmd == kSaveLoad_Replay);
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ppu_copy(g_snes->my_ppu, g_snes->ppu);
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