Add issue and pull request template. (#19)

Just like my PR in Zelda3 repo, I've added Issue and PR template.

This PR also fixes the building link.
This commit is contained in:
DaBanana64
2023-03-11 16:22:52 +03:30
committed by GitHub
parent 304804974e
commit 1f3cb1ae2d
5 changed files with 42 additions and 1 deletions

22
.github/ISSUE_TEMPLATE/bugs.yml vendored Normal file
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name: Bug report
description: Report bugs here.
labels: [bug]
body:
- type: textarea
id: description
attributes:
label: "Describe your bug here. And how to reproduce it. (If possible, please send the save that the bug occurs.)"
validations:
required: true
- type: dropdown
id: btarget
attributes:
label: "What is your build target?"
options:
- "Windows"
- "Linux"
- "Mac"
validations:
required: true

2
.github/ISSUE_TEMPLATE/config.yml vendored Normal file
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blank_issues_enabled: false
contact_links: []

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name: Feature Request
description: Ask for a feature or just give ideas!
labels: [enhancement]
body:
- type: textarea
attributes:
label: What feature do you want to get added? And how it will work?
validations:
required: true

8
.github/PULL_REQUEST_TEMPLATE.md vendored Normal file
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### Description
<!-- What is the purpose of this PR and what it adds? -->
### Will this Pull Request break anything?
<!-- Will it break the compiling? -->
### Suggested Testing Steps
<!-- See if the compiling fails/break anything in the game. -->

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@@ -4,7 +4,7 @@ Our discord server is: https://discord.gg/AJJbJAzNNJ
Early version. It has bugs and the code is messy. Early version. It has bugs and the code is messy.
For building instructions, see: https://github.com/snesrev/sm-BUILDING.MD/blob/main/BUILDING.MD For building instructions, see: https://github.com/snesrev/sm/blob/main/BUILDING.md
Put sm.smc (sha1 hash da957f0d63d14cb441d215462904c4fa8519c613) in the root folder. When running, it will run both versions and compare frame by frame. If it detects a mismatch, it saves a snapshot in saves/ and displays a counter on screen counting down from 300. Put sm.smc (sha1 hash da957f0d63d14cb441d215462904c4fa8519c613) in the root folder. When running, it will run both versions and compare frame by frame. If it detects a mismatch, it saves a snapshot in saves/ and displays a counter on screen counting down from 300.