Fix phantoon crash bug (#20)
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@@ -3394,7 +3394,7 @@ LABEL_23:
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LABEL_22:
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EK->phant_var_E = 0;
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Get_Phantoon(0x80)->phant_var_A = 0;
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E2->phant_var_B = 0;
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Get_Phantoon(v1 + 0x80)->phant_var_B = 0;
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phantom_related_layer_flag |= 0x4000u;
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E0->base.instruction_timer = 1;
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Enemy_Phantoon *E1 = Get_Phantoon(0x40u);
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