Code cleanup (#28)

Lots of code cleanup
This commit is contained in:
snesrev
2023-03-20 18:12:36 +01:00
committed by GitHub
parent 19c3651a3e
commit 51ac35a65d
42 changed files with 5746 additions and 7438 deletions

View File

@@ -5,21 +5,25 @@
#include "enemy_types.h"
#define g_off_B3882B ((uint16*)RomPtr(0xb3882b))
#define g_off_B38833 ((uint16*)RomPtr(0xb38833))
#define g_word_B3949B ((uint16*)RomPtr(0xb3949b))
#define g_word_B394BB ((uint16*)RomPtr(0xb394bb))
#define g_word_B39675 ((uint16*)RomPtr(0xb39675))
#define kBotwoonHealthThresForPalChange ((uint16*)RomPtr(0xb3981b))
#define kBotwoonHealthBasedPalette ((uint16*)RomPtr(0xb3971b))
#define g_off_B3946B ((uint16*)RomPtr(0xb3946b))
#define g_off_B3948B ((uint16*)RomPtr(0xb3948b))
#define g_off_B3882B ((uint16*)RomFixedPtr(0xb3882b))
#define g_off_B38833 ((uint16*)RomFixedPtr(0xb38833))
#define g_word_B3949B ((uint16*)RomFixedPtr(0xb3949b))
#define g_word_B394BB ((uint16*)RomFixedPtr(0xb394bb))
#define g_word_B39675 ((uint16*)RomFixedPtr(0xb39675))
#define kBotwoonHealthThresForPalChange ((uint16*)RomFixedPtr(0xb3981b))
#define kBotwoonHealthBasedPalette ((uint16*)RomFixedPtr(0xb3971b))
#define g_off_B3946B ((uint16*)RomFixedPtr(0xb3946b))
#define g_off_B3948B ((uint16*)RomFixedPtr(0xb3948b))
#define g_word_B3E718 ((uint16*)RomFixedPtr(0xb3e718))
#define g_word_B3E71E ((uint16*)RomFixedPtr(0xb3e71e))
#define g_off_B3E72A ((uint16*)RomFixedPtr(0xb3e72a))
#define g_off_B3E724 ((uint16*)RomFixedPtr(0xb3e724))
#define g_word_B3E730 ((uint16*)RomFixedPtr(0xb3e730))
static const int16 g_word_B39E77[3] = { 2, 3, 4 };
#define g_word_B3E718 ((uint16*)RomPtr(0xb3e718))
#define g_word_B3E71E ((uint16*)RomPtr(0xb3e71e))
#define g_off_B3E72A ((uint16*)RomPtr(0xb3e72a))
#define g_off_B3E724 ((uint16*)RomPtr(0xb3e724))
#define g_word_B3E730 ((uint16*)RomPtr(0xb3e730))
void Enemy_GrappleReact_NoInteract_B3(void) { // 0xB38000
SwitchEnemyAiToMainAi();
@@ -57,38 +61,14 @@ void Enemy_NormalFrozenAI_B3(void) { // 0xB38041
NormalEnemyFrozenAI();
}
uint16 Enemy_SetAiPreInstr_B3(uint16 k, uint16 j) { // 0xB3806B
uint16 v2 = *(uint16 *)RomPtr_B3(j);
gEnemyData(k)->ai_preinstr = v2;
return j + 2;
const uint16 *Enemy_SetAiPreInstr_B3(uint16 k, const uint16 *jp) { // 0xB3806B
gEnemyData(k)->ai_preinstr = jp[0];
return jp + 1;
}
uint16 Enemy_ClearAiPreInstr_B3(uint16 k, uint16 j) { // 0xB38074
const uint16 *Enemy_ClearAiPreInstr_B3(uint16 k, const uint16 *jp) { // 0xB38074
gEnemyData(k)->ai_preinstr = FUNC16(nullsub_171_B3);
return j;
}
uint16 EnemyInstr_Goto_B3(uint16 k, uint16 j) { // 0xB380ED
return *(uint16 *)RomPtr_B3(j);
}
uint16 EnemyInstr_DecTimerAndGoto2_B3(uint16 k, uint16 j) { // 0xB38110
EnemyData *v2 = gEnemyData(k);
if (v2->timer-- == 1)
return j + 2;
else
return EnemyInstr_Goto_B3(k, j);
}
uint16 EnemyInstr_SetTimer_B3(uint16 k, uint16 j) { // 0xB38123
uint16 v2 = *(uint16 *)RomPtr_B3(j);
gEnemyData(k)->timer = v2;
return j + 2;
}
uint16 EnemyInstr_Sleep_B3(uint16 k, uint16 j) { // 0xB3812F
gEnemyData(k)->current_instruction = j - 2;
return 0;
return jp;
}
void UnusedSpinningTurtleEye_Init(void) { // 0xB386FB
@@ -257,10 +237,10 @@ void NorfairPipeBug_8BA8(void) { // 0xB38BA8
void NorfairPipeBug_Func_1(void) { // 0xB38BCD
if (LOBYTE(Get_PipeBug(cur_enemy_index)->pbg_parameter_2)
&& Get_PipeBug(cur_enemy_index + 64)->pbg_var_A == (uint16)FUNC16(NorfairPipeBug_Func_1)
&& Get_PipeBug(cur_enemy_index + 128)->pbg_var_A == (uint16)FUNC16(NorfairPipeBug_Func_1)
&& Get_PipeBug(cur_enemy_index + 192)->pbg_var_A == (uint16)FUNC16(NorfairPipeBug_Func_1)
&& Get_PipeBug(cur_enemy_index + 256)->pbg_var_A == (uint16)FUNC16(NorfairPipeBug_Func_1)) {
&& Get_PipeBug(cur_enemy_index + 64)->pbg_var_A == FUNC16(NorfairPipeBug_Func_1)
&& Get_PipeBug(cur_enemy_index + 128)->pbg_var_A == FUNC16(NorfairPipeBug_Func_1)
&& Get_PipeBug(cur_enemy_index + 192)->pbg_var_A == FUNC16(NorfairPipeBug_Func_1)
&& Get_PipeBug(cur_enemy_index + 256)->pbg_var_A == FUNC16(NorfairPipeBug_Func_1)) {
Get_PipeBug(cur_enemy_index)->pbg_var_A = FUNC16(NorfairPipeBug_Func_2);
}
}
@@ -695,85 +675,85 @@ void BrinstarYellowPipeBug_Func_10(uint16 k) { // 0xB3927A
}
}
uint16 Botwoon_Instr_1(uint16 k, uint16 j) { // 0xB394C7
const uint16 *Botwoon_Instr_1(uint16 k, const uint16 *jp) { // 0xB394C7
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
E->base.x_width = 8;
E->base.y_height = 16;
return j;
return jp;
}
uint16 Botwoon_Instr_2(uint16 k, uint16 j) { // 0xB394D7
const uint16 *Botwoon_Instr_2(uint16 k, const uint16 *jp) { // 0xB394D7
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
E->base.x_width = 12;
E->base.y_height = 12;
return j;
return jp;
}
uint16 Botwoon_Instr_3(uint16 k, uint16 j) { // 0xB394E7
const uint16 *Botwoon_Instr_3(uint16 k, const uint16 *jp) { // 0xB394E7
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
E->base.x_width = 16;
E->base.y_height = 8;
return j;
return jp;
}
uint16 Botwoon_Instr_4(uint16 k, uint16 j) { // 0xB394F7
const uint16 *Botwoon_Instr_4(uint16 k, const uint16 *jp) { // 0xB394F7
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
E->base.x_width = 12;
E->base.y_height = 12;
return j;
return jp;
}
uint16 Botwoon_Instr_5(uint16 k, uint16 j) { // 0xB39507
const uint16 *Botwoon_Instr_5(uint16 k, const uint16 *jp) { // 0xB39507
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
E->base.x_width = 8;
E->base.y_height = 16;
return j;
return jp;
}
uint16 Botwoon_Instr_6(uint16 k, uint16 j) { // 0xB39517
const uint16 *Botwoon_Instr_6(uint16 k, const uint16 *jp) { // 0xB39517
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
E->base.x_width = 8;
E->base.y_height = 16;
return j;
return jp;
}
uint16 Botwoon_Instr_7(uint16 k, uint16 j) { // 0xB39527
const uint16 *Botwoon_Instr_7(uint16 k, const uint16 *jp) { // 0xB39527
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
E->base.x_width = 12;
E->base.y_height = 12;
return j;
return jp;
}
uint16 Botwoon_Instr_8(uint16 k, uint16 j) { // 0xB39537
const uint16 *Botwoon_Instr_8(uint16 k, const uint16 *jp) { // 0xB39537
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
E->base.x_width = 16;
E->base.y_height = 8;
return j;
return jp;
}
uint16 Botwoon_Instr_9(uint16 k, uint16 j) { // 0xB39547
const uint16 *Botwoon_Instr_9(uint16 k, const uint16 *jp) { // 0xB39547
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
E->base.x_width = 12;
E->base.y_height = 12;
return j;
return jp;
}
uint16 Botwoon_Instr_10(uint16 k, uint16 j) { // 0xB39557
const uint16 *Botwoon_Instr_10(uint16 k, const uint16 *jp) { // 0xB39557
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
E->base.x_width = 8;
E->base.y_height = 16;
return j;
return jp;
}
uint16 Botwoon_Instr_SetSpitting(uint16 k, uint16 j) { // 0xB39567
const uint16 *Botwoon_Instr_SetSpitting(uint16 k, const uint16 *jp) { // 0xB39567
Get_Botwoon(cur_enemy_index)->botwoon_var_5A = 1;
return j;
return jp;
}
uint16 Botwoon_Instr_QueueSpitSfx(uint16 k, uint16 j) { // 0xB39572
const uint16 *Botwoon_Instr_QueueSpitSfx(uint16 k, const uint16 *jp) { // 0xB39572
QueueSfx2_Max6(0x7Cu);
return j;
return jp;
}
void Botwoon_QueueExplosionSfx(void) { // 0xB3957B
@@ -1403,10 +1383,10 @@ void Botwoon_Func_32(void) { // 0xB3E250
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
E->botwoon_var_E = addr_loc_B3E28C;
E->botwoon_var_3C = 0;
uint8 *v1 = RomPtr_B3(E->botwoon_var_40 - 7856);
E->botwoon_var_42 = *(uint16 *)v1;
E->botwoon_var_37 = *((uint16 *)v1 + 2);
int16 v2 = *((uint16 *)v1 + 1);
const uint8 *v1 = RomPtr_B3(E->botwoon_var_40 + addr_stru_B3E150);
E->botwoon_var_42 = GET_WORD(v1);
E->botwoon_var_37 = GET_WORD(v1 + 4);
int16 v2 = GET_WORD(v1 + 2);
E->botwoon_var_44 = v2;
if (v2 < 0)
E->botwoon_var_42 -= 4;
@@ -1422,7 +1402,7 @@ void Botwoon_Func_33(void) { // 0xB3E28C
if ((E->botwoon_var_44 & 0x8000u) != 0)
R22_ = -2;
do {
uint8 *v6 = RomPtr_B3(E->botwoon_var_42);
const uint8 *v6 = RomPtr_B3(E->botwoon_var_42);
uint16 v7 = SignExtend8(*v6), v8;
if (v7 == 0xFF80 || (R18_ += v7, v8 = SignExtend8(v6[1]), v8 == 0xFF80)) {
E->botwoon_var_41 = 0;
@@ -1441,17 +1421,17 @@ void Botwoon_Func_33(void) { // 0xB3E28C
E->base.y_pos += R20_;
}
uint16 EscapeEtecoon_Instr_1(uint16 k, uint16 j) { // 0xB3E545
const uint16 *EscapeEtecoon_Instr_1(uint16 k, const uint16 *jp) { // 0xB3E545
if (lava_acid_y_pos >= 0xCEu)
return j + 2;
return jp + 1;
else
return *(uint16 *)RomPtr_B3(j);
return INSTR_RETURN_ADDR(jp[0]);
}
uint16 EscapeEtecoon_Instr_2(uint16 k, uint16 j) { // 0xB3E610
const uint16 *EscapeEtecoon_Instr_2(uint16 k, const uint16 *jp) { // 0xB3E610
Enemy_EscapeEtecoon *E = Get_EscapeEtecoon(k);
E->base.x_pos += *(uint16 *)RomPtr_B3(j);
return j + 2;
E->base.x_pos += jp[0];
return jp + 1;
}
void EscapeEtecoon_Main(void) { // 0xB3E655
@@ -1480,7 +1460,7 @@ void EscapeEtecoon_E680(uint16 k) { // 0xB3E680
een_var_A = E->een_var_A;
if (een_var_A < 0)
--R20_;
*(uint16 *)((char *)&R18_ + 1) = een_var_A;
R19_ = een_var_A;
if (Enemy_MoveRight_IgnoreSlopes(k) & 1) {
E->base.instruction_timer = 1;
bool v3 = (-E->een_var_A & 0x8000u) != 0;
@@ -1513,30 +1493,30 @@ void EscapeEtecoon_Init(void) { // 0xB3E6CB
}
}
uint16 EscapeDachora_Instr_2(uint16 k, uint16 j) { // 0xB3EAA8
const uint16 *EscapeDachora_Instr_2(uint16 k, const uint16 *jp) { // 0xB3EAA8
if (lava_acid_y_pos >= 0xCEu)
return j + 2;
return jp + 1;
else
return *(uint16 *)RomPtr_B3(j);
return INSTR_RETURN_ADDR(jp[0]);
}
uint16 EscapeDachora_Instr_3(uint16 k, uint16 j) { // 0xB3EAB8
const uint16 *EscapeDachora_Instr_3(uint16 k, const uint16 *jp) { // 0xB3EAB8
if (CheckEventHappened(0xFu))
return *(uint16 *)RomPtr_B3(j);
return INSTR_RETURN_ADDR(jp[0]);
else
return j + 2;
return jp + 1;
}
uint16 EscapeDachora_Instr_1(uint16 k, uint16 j) { // 0xB3EAC9
const uint16 *EscapeDachora_Instr_1(uint16 k, const uint16 *jp) { // 0xB3EAC9
Enemy_EscapeDachora *E = Get_EscapeDachora(cur_enemy_index);
E->base.x_pos -= 6;
return j;
return jp;
}
uint16 EscapeDachora_Instr_4(uint16 k, uint16 j) { // 0xB3EAD7
const uint16 *EscapeDachora_Instr_4(uint16 k, const uint16 *jp) { // 0xB3EAD7
Enemy_EscapeDachora *E = Get_EscapeDachora(cur_enemy_index);
E->base.x_pos += 6;
return j;
return jp;
}
void EscapeDachora_Init(void) { // 0xB3EAE5
@@ -1550,4 +1530,4 @@ void EscapeDachora_Init(void) { // 0xB3EAE5
E->base.timer = 0;
E->base.current_instruction = addr_kEscapeDachora_Ilist_E964;
}
}
}