Rename enemy_projectile => eproj

This commit is contained in:
Snesrev
2023-04-04 23:12:08 +02:00
parent ab7888fe41
commit 62768600dc
29 changed files with 2220 additions and 2220 deletions

View File

@@ -270,7 +270,7 @@ void Boulder_Func_4(void) { // 0xA6888B
if (E->boulder_var_E == 2) {
E->base.properties |= kEnemyProps_Deleted;
eproj_spawn_pt = (Point16U){ E->base.x_pos, E->base.y_pos };
SpawnEnemyProjectileWithRoomGfx(addr_kEproj_DustCloudExplosion, 0x11);
SpawnEprojWithRoomGfx(addr_kEproj_DustCloudExplosion, 0x11);
QueueSfx2_Max6(0x43);
} else {
E->boulder_var_A = FUNC16(Boulder_Func_3);
@@ -308,7 +308,7 @@ void Boulder_Func_5(void) { // 0xA68942
E->boulder_var_A = FUNC16(Boulder_Func_6);
QueueSfx2_Max6(0x42);
eproj_spawn_pt = (Point16U){ E->base.x_pos, E->base.y_pos };
SpawnEnemyProjectileWithRoomGfx(addr_kEproj_DustCloudExplosion, 0x11);
SpawnEprojWithRoomGfx(addr_kEproj_DustCloudExplosion, 0x11);
QueueSfx2_Max6(0x43);
} else {
uint16 v5 = E->boulder_var_B + 64;
@@ -733,7 +733,7 @@ void NuclearWaffle_Init(void) { // 0xA694C4
uint16 v8 = 8;
E->nwe_var_2A = 8;
do {
SpawnEnemyProjectileWithGfx(v8, cur_enemy_index, addr_kEproj_NuclearWaffleBody);
SpawnEprojWithGfx(v8, cur_enemy_index, addr_kEproj_NuclearWaffleBody);
v8 = E->nwe_var_2A - 2;
E->nwe_var_2A = v8;
} while (v8);
@@ -824,16 +824,16 @@ void NuclearWaffle_Func_3(uint16 varE32) { // 0xA69721
uint16 v13 = pair.j;
if (pair.j != ET->nwe_var_08) {
int v5 = nwe_var_00 >> 1;
CreateSpriteAtPos(enemy_projectile_x_pos[v5], enemy_projectile_y_pos[v5], 46, E->nwe_var_34);
CreateSpriteAtPos(enemy_projectile_x_pos[v5], enemy_projectile_y_pos[v5], pair.k + 44, E->nwe_var_34);
CreateSpriteAtPos(eproj_x_pos[v5], eproj_y_pos[v5], 46, E->nwe_var_34);
CreateSpriteAtPos(eproj_x_pos[v5], eproj_y_pos[v5], pair.k + 44, E->nwe_var_34);
NuclearWaffle_Func_7(pair.j);
}
ET->nwe_var_08 = v13;
uint16 v7 = NuclearWaffle_Func_5(R36, &r28);
int v10 = nwe_var_00 >> 1;
enemy_projectile_x_pos[v10] = E->nwe_var_26 + CosineMult8bit(v7, varE32);
eproj_x_pos[v10] = E->nwe_var_26 + CosineMult8bit(v7, varE32);
uint16 v11 = NuclearWaffle_Func_5(R36, &r28);
enemy_projectile_y_pos[v10] = E->nwe_var_27 + SineMult8bit(v11, varE32);
eproj_y_pos[v10] = E->nwe_var_27 + SineMult8bit(v11, varE32);
v12 = E->nwe_var_2A - 2;
E->nwe_var_2A = v12;
} while (v12);
@@ -967,7 +967,7 @@ void FakeKraid_Func_1(uint16 k, uint16 j) { // 0xA69ADC
int16 fkd_var_C = E->fkd_var_C;
if (fkd_var_C >= 0)
v6 = addr_kEproj_MiniKraidSpikesRight;
SpawnEnemyProjectileWithGfx(0, k, v6);
SpawnEprojWithGfx(0, k, v6);
if (!CheckIfEnemyIsOnScreen())
QueueSfx2_Max6(0x3F);
}
@@ -1030,11 +1030,11 @@ void FakeKraid_InstrHelper_45(uint16 k, uint16 j, uint16 a) { // 0xA69BCB
E->fkd_var_00 = g_word_A69A48[v5];
uint16 v6 = g_word_A69A48[v5 + 1];
E->fkd_var_01 = v6;
SpawnEnemyProjectileWithGfx(v6, cur_enemy_index, addr_kEproj_MiniKraidSpit);
SpawnEprojWithGfx(v6, cur_enemy_index, addr_kEproj_MiniKraidSpit);
E->fkd_var_00 = g_word_A69A48[v5 + 2];
uint16 v8 = g_word_A69A48[v5 + 3];
E->fkd_var_01 = v8;
SpawnEnemyProjectileWithGfx(v8, ka, addr_kEproj_MiniKraidSpit);
SpawnEprojWithGfx(v8, ka, addr_kEproj_MiniKraidSpit);
}
const uint16 *FakeKraid_Instr_5(uint16 k, const uint16 *jp) { // 0xA69C02
@@ -2058,7 +2058,7 @@ void Ridley_Func_21(void) { // 0xA6B70E
E->ridley_var_C = v1;
if (Ridley_Func_23() & 1) {
eproj_spawn_pt = (Point16U) { tilemap_stuff[82], tilemap_stuff[83] + 12 };
SpawnEnemyProjectileWithRoomGfx(addr_kEproj_DustCloudExplosion, 9);
SpawnEprojWithRoomGfx(addr_kEproj_DustCloudExplosion, 9);
QueueSfx2_Max6(0x76);
earthquake_type = 13;
earthquake_timer = 4;
@@ -2925,7 +2925,7 @@ void Ridley_Func_69(void) { // 0xA6C623
E->ridley_var_28 = v2;
int v3 = (uint16)(4 * v2) >> 1;
eproj_spawn_pt = (Point16U){ E->base.x_pos + g_word_A6C66E[v3], E->base.y_pos + g_word_A6C66E[v3 + 1] };
SpawnEnemyProjectileWithRoomGfx(addr_kEproj_DustCloudExplosion, 3);
SpawnEprojWithRoomGfx(addr_kEproj_DustCloudExplosion, 3);
QueueSfx2_Max3(0x24);
} else {
E->ridley_var_27 = v1;
@@ -4364,7 +4364,7 @@ void Ridley_Func_129(void) { // 0xA6E088
QueueSfx1_Max6(0x3D);
v2 = 6;
}
SpawnEnemyProjectileWithRoomGfx(0xE509, v2);
SpawnEprojWithRoomGfx(0xE509, v2);
}
}
@@ -4447,7 +4447,7 @@ void Ridley_Func_131(uint16 k) { // 0xA6E828
void Ridley_Func_132(uint16 k, uint16 a) { // 0xA6E840
Get_Ridley(0)->ridley_parameter_1 = a;
SpawnEnemyProjectileWithGfx(a, k, addr_stru_869634);
SpawnEprojWithGfx(a, k, addr_stru_869634);
}
const uint16 *Ridley_Instr_11(uint16 k, const uint16 *jp) { // 0xA6E84D
@@ -4496,9 +4496,9 @@ const uint16 *Ridley_Instr_13(uint16 k, const uint16 *jp) { // 0xA6E909
}
const uint16 *Ridley_E90C(uint16 k, const uint16 *jp, uint16 a) { // 0xA6E90C
enemy_projectile_unk1995 = a;
eproj_unk1995 = a;
Enemy_Ridley *E = Get_Ridley(0);
SpawnEnemyProjectileWithRoomGfx(0x9642, E->ridley_var_10);
SpawnEprojWithRoomGfx(0x9642, E->ridley_var_10);
return jp;
}
@@ -4761,7 +4761,7 @@ void CeresDoor_Func_6(uint16 k) { // 0xA6F7DC
uint16 v6 = 3;
if (NextRandom() < 0x4000)
v6 = 12;
SpawnEnemyProjectileWithRoomGfx(0xE509, v6);
SpawnEprojWithRoomGfx(0xE509, v6);
QueueSfx2_Max6(0x25);
}
}