BG2 tilemap was messed up when unpausing (Fixes #20)
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@@ -318,6 +318,8 @@ uint32 PatchBugs(uint32 mode, uint32 addr) {
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// Samus_HandleScrewAttackSpeedBoostingPals reads OOB
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if (special_samus_palette_frame > 6)
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special_samus_palette_frame = 6;
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} else if (FixBugHook(0x828D56)) {
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WriteReg(VMAIN, 0x80); // BackupBG2TilemapForPauseMenu lacks this
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}
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return 0;
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