Some tooling to extract assets
Run: restool.py decode to extract assets into assets/defs/* Run: restool.py compile to compile the assets back into a rom
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59
assets/projectile_decode.py
Normal file
59
assets/projectile_decode.py
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from decode_common import *
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BANK = 0x93
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kProjInstructionSet = {
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0x93822F: ('Delete', ''),
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0x938239: ('Goto', 'G'),
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}
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kCommandByName = {v[0] : (k, v[1]) for k, v in kProjInstructionSet.items()}
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kCommandByName['Draw'] = (None, 'HABBH')
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kProjTerminator = { 0x938239, 0x93822F}
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class ProjParser(InstrParserCommon):
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instruction_set = kProjInstructionSet
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instruction_set_term = kProjTerminator
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TAG = 'proj'
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def __init__(self):
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super().__init__()
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self.sprite_maps = set()
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def handle_draw_command(self, ins, ea):
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drawp = get_word(ea + 2) | (BANK << 16)
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self.sprite_maps.add(drawp)
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self.print_line(ea, f' Draw({ins}, {get_ea_name(drawp)}, {get_byte(ea + 4)}, {get_byte(ea + 5)}, {get_word(ea + 6)})')
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return 8
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def process_queue_entry(self, ea):
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assert ea & 0x8000
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while True:
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if ea in self.visited:
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break
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self.visited.add(ea)
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ins = get_word(ea)
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if ins & 0x8000:
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ea_org = ea
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ins = (BANK << 16) | ins
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if ins not in self.instruction_set:
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print(f'// Ins {ins:X} not in iset at {ea:X}')
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return
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name, operands = self.instruction_set[ins]
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ea += 2
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r = []
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for op in operands:
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if op == 'G':
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addr = (BANK << 16) | get_word(ea)
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r.append(get_ea_name(addr, short_label=True))
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self.visit(addr)
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ea += 2
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else:
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assert 0
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self.print_line(ea_org, f' {name}({", ".join(r)})')
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if ins in self.instruction_set_term:
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self.print_line(ea_org + 1, '')
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break
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else:
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ea += self.handle_draw_command(ins, ea)
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