Some tooling to extract assets
Run: restool.py decode to extract assets into assets/defs/* Run: restool.py compile to compile the assets back into a rom
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43
src/sm_91.c
43
src/sm_91.c
@@ -206,41 +206,24 @@ void Samus_Input_1B_ShinesparkEtc(void) { // 0x9181A1
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}
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void Samus_LookupTransitionTable(void) { // 0x9181A9
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PoseEntry *pe;
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int16 v2;
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PoseEntry *v5;
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PoseEntry *v6;
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if (joypad1_lastkeys) {
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Pair_R18_R20 pair = TranslateCustomControllerBindingsToDefault();
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uint16 v0 = kPoseTransitionTable[samus_pose];
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pe = get_PoseEntry(v0);
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v2 = pe->new_input + 1;
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if (pe->new_input != 0xFFFF) {
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while (1) {
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uint16 v3 = v2 - 1;
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if (!v3 || (pair.r18 & v3) == 0) {
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uint16 cur_input = get_PoseEntry(v0)->cur_input;
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if (!cur_input || (pair.r20 & cur_input) == 0)
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break;
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PoseEntry *pe = get_PoseEntry(kPoseTransitionTable[samus_pose]);
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if (pe->new_input == 0xFFFF)
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return;
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do {
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if ((pair.r18 & pe->new_input) == 0 && (pair.r20 & pe->cur_input) == 0) {
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if (pe->new_pose != samus_pose) {
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samus_new_pose = pe->new_pose;
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bomb_jump_dir = 0;
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}
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v0 += 6;
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v5 = get_PoseEntry(v0);
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v2 = v5->new_input + 1;
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if (v5->new_input == 0xFFFF)
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goto LABEL_8;
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return;
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}
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v6 = get_PoseEntry(v0);
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if (v6->new_pose != samus_pose) {
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samus_new_pose = v6->new_pose;
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bomb_jump_dir = 0;
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}
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}
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} else {
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LABEL_8:
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UNUSED_word_7E0A18 = 0;
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Samus_Pose_CancelGrapple();
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pe++;
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} while (pe->new_input != 0xFFFF);
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}
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UNUSED_word_7E0A18 = 0;
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Samus_Pose_CancelGrapple();
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}
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Pair_R18_R20 TranslateCustomControllerBindingsToDefault(void) { // 0x9181F4
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