RtlUpdateSnesPatchForBugfix() had a bug
Also removed dup patch
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@@ -553,7 +553,7 @@ void RtlUpdateSnesPatchForBugfix() {
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// Patch HandleMessageBoxInteraction logic
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{ uint8 t[] = { 0x20, 0x50, 0x96, 0x60 }; PatchBytes(0x8584A3, t, sizeof(t)); }
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// while ((bug_fix_counter < 1 ? joypad1_newkeys : joypad1_lastkeys) == 0);
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{ uint8 t[] = { 0x20, 0x36, 0x81, 0x22, 0x59, 0x94, 0x80, 0xc2, 0x30, 0xa5, (bug_fix_counter < 1) ? 0x8f : 0x85, 0xf0, 0xf3, 0x60 }; PatchBytes(0x859650, t, sizeof(t)); }
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{ uint8 t[] = { 0x20, 0x36, 0x81, 0x22, 0x59, 0x94, 0x80, 0xc2, 0x30, 0xa5, (bug_fix_counter < 1) ? 0x8f : 0x8b, 0xf0, 0xf3, 0x60 }; PatchBytes(0x859650, t, sizeof(t)); }
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{ uint8 t[] = { 0x18, 0x18 }; PatchBytes(0x8584CC, t, sizeof(t)); } // Don't wait 2 loops
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}
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@@ -676,10 +676,6 @@ Snes *SnesInit(const char *filename) {
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{ uint8 t[] = { 0x18, 0x18, 0x18 }; PatchBytes(0x858532, t, sizeof(t)); } // WaitForNMI_NoUpdate
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{ uint8 t[] = { 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18 }; PatchBytes(0x85856b, t, sizeof(t)); } // HandleMusicQueue etc.
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// Remove WaitForLagFrame in various places
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{ uint8 t[] = { 0x18, 0x18, 0x18 }; PatchBytes(0x85861C, t, sizeof(t)); } // RestorePpuForMessageBox
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{ uint8 t[] = { 0x18, 0x18, 0x18 }; PatchBytes(0x858651, t, sizeof(t)); } // RestorePpuForMessageBox
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// Patch DisplayMessageBox
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{ uint8 t[] = { 0x18, 0x18, 0x18 }; PatchBytes(0x858096, t, sizeof(t)); } // Remove MsgBoxDelayFrames_2
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{ uint8 t[] = { 0x18, 0x18, 0x18 }; PatchBytes(0x8580B4, t, sizeof(t)); } // Remove MsgBoxDelayFrames_2
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@@ -245,6 +245,8 @@ void StateRecorder_Load(StateRecorder *sr, FILE *f, bool replay_mode) {
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if (!is_reset)
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RtlRestoreMusicAfterLoad_Locked(false);
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RtlUpdateSnesPatchForBugfix();
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// Temporarily fix reset state
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// if (g_snes->cpu->k == 0x82 && g_snes->cpu->pc == 0xf716)
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// g_snes->cpu->pc = 0xf71c;
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