Commit Graph

  • 73524105c9 Vita porting main 0.10 panzone 2025-12-22 15:00:22 +01:00
  • 578f90b3cc Oops I made a bug Snesrev 2023-04-17 22:27:21 +02:00
  • f591d89f84 Some tooling to extract assets Snesrev 2023-04-10 16:26:53 +02:00
  • 9680714094 Overhaul MSYS2 compilation instruction and make the Switch instruction work. (#27) DaBanana64 2023-04-06 20:03:21 +03:30
  • 62768600dc Rename enemy_projectile => eproj Snesrev 2023-04-04 23:12:08 +02:00
  • ab7888fe41 Remove CopyToVramAtNextInterrupt Snesrev 2023-04-04 23:07:28 +02:00
  • db4ae2a0be Inline RomFixedPtr with tcc Snesrev 2023-04-04 22:55:56 +02:00
  • 695cf0d931 Remove IndirRead / IndirWrite Snesrev 2023-04-04 21:58:56 +02:00
  • d8bc06b9dd Remove more globals Snesrev 2023-04-04 21:39:43 +02:00
  • 61d9713cc5 Remove __plus__ Snesrev 2023-04-04 21:06:22 +02:00
  • a1fc879f1b Remove more globals Snesrev 2023-04-04 20:55:06 +02:00
  • 30f4cfd958 Botwoon_Func_26 overwrote R18 Snesrev 2023-04-04 20:19:39 +02:00
  • 6261da13e1 Phantoon modified wrong coordinate Snesrev 2023-04-04 18:43:22 +02:00
  • e6b8ced260 Crocomire bugfix Snesrev 2023-04-04 18:34:43 +02:00
  • 7a5bfbbf56 Misc cleanup Snesrev 2023-04-04 18:24:59 +02:00
  • b10285db38 Remove lots of __CFADD__uint16 Snesrev 2023-04-03 22:27:20 +02:00
  • 9db0dd741d Draygon_Func_42 uses undefined varE24 value Snesrev 2023-04-04 04:11:07 +02:00
  • bef6907f93 Breaking glass tube bug Snesrev 2023-04-04 03:53:36 +02:00
  • e12ce49178 Maridia puffer bug Snesrev 2023-04-04 03:48:48 +02:00
  • 1bb7b762da Fix bug in wrecked ship robot Snesrev 2023-04-04 03:39:14 +02:00
  • e44c3483be Kraid_Shot_Mouth: The real game doesn't preserve R18 Snesrev 2023-04-04 03:28:43 +02:00
  • bdad5fcf02 Wrecked ship ghost bugfix Snesrev 2023-04-04 02:57:39 +02:00
  • 67a2a460d5 Phantoon bugfix Snesrev 2023-04-04 02:47:20 +02:00
  • 2acb27fe10 Use CosineMult8bitFull Snesrev 2023-04-04 01:40:14 +02:00
  • f207b03b69 ProcessEnemyPowerBombInteraction - R18 overwritten by death routine Snesrev 2023-04-04 00:06:35 +02:00
  • 5034ffc8e5 Some more cleanup + tcc fix Snesrev 2023-04-03 22:14:39 +02:00
  • 0b58368de0 Lots of code cleanup (#32) snesrev 2023-04-03 21:56:08 +02:00
  • 45767ae6e0 Clean up sprite drawing Snesrev 2023-03-20 22:22:05 +01:00
  • 7c5c77bdf3 Clean up HdmaobjInstr Snesrev 2023-03-20 21:05:58 +01:00
  • 3a4afe38db The code heavily uses aliasing and the compiler optimized this wrong Snesrev 2023-03-20 20:43:11 +01:00
  • 7a29af4260 Use int8 instead of char. Snesrev 2023-03-20 20:01:27 +01:00
  • 51ac35a65d Code cleanup (#28) snesrev 2023-03-20 18:12:36 +01:00
  • 19c3651a3e Unpausing while kraid was sinking didn't work Snesrev 2023-03-16 21:14:14 +01:00
  • ef8b850895 Some builds would crash on startup (Fixes #6) Snesrev 2023-03-16 20:21:13 +01:00
  • 027086067a Doors don't close the same way as on console (Fixes #21) Snesrev 2023-03-16 18:27:13 +01:00
  • 41a4b81783 Remove printf BUG: projectile_index invalid (Fixes #5) Snesrev 2023-03-16 09:48:43 +01:00
  • b53d6e1c4f Building instructions Round 2! (#24) DaBanana64 2023-03-16 12:16:56 +03:30
  • 9c4d8ee4a5 Add autosave option in ini file. (#23) DaBanana64 2023-03-16 12:16:32 +03:30
  • 513d0c64e5 Load autosaves too Snesrev 2023-03-14 21:05:57 +01:00
  • 43b14838b7 Added nintendo switch support (#16) Lywx 2023-03-14 14:04:59 -06:00
  • a77d20f138 Remove u from constants Snesrev 2023-03-14 20:22:53 +01:00
  • 56df2670c0 Clean up some code Snesrev 2023-03-14 20:18:51 +01:00
  • 14b5e3d6ca Add autosave Snesrev 2023-03-14 17:28:30 +01:00
  • 7b4163780c WreckedShipOrangeZoomer_Func_2 missing from CallEnemyPreInstr Snesrev 2023-03-14 17:07:18 +01:00
  • 5fc07a1407 RoomMainAsm_ScrollingSky reads OOB Snesrev 2023-03-14 17:00:22 +01:00
  • b7cbd28294 Cleaned up some RomPtr Snesrev 2023-03-14 04:13:20 +01:00
  • 907b38010c hdma with repcount 0 should disable hdma. Snesrev 2023-03-14 02:49:23 +01:00
  • d265a76f05 BG2 tilemap was messed up when unpausing (Fixes #20) Snesrev 2023-03-14 01:25:21 +01:00
  • 34751f5870 Fix phantoon crash bug (#20) Snesrev 2023-03-13 23:25:14 +01:00
  • c18e33bf37 Crash in GrappleBeamFunc_FireGoToCancel Snesrev 2023-03-11 18:48:45 +01:00
  • a3978bfd16 Remove some printf Snesrev 2023-03-11 18:38:21 +01:00
  • a88829955d kBugSaves[] Snesrev 2023-03-11 18:34:12 +01:00
  • 5596f16cbb LoadStdBG3andSpriteTilesClearTilemaps does DMA from RAM Snesrev 2023-03-11 18:33:53 +01:00
  • 39ab392092 Remove some printfs Snesrev 2023-03-11 18:09:42 +01:00
  • 9de1abd672 Handle corrupted coroutine state better Snesrev 2023-03-11 17:58:15 +01:00
  • 13524cb62a Show a better message if the game crashes Snesrev 2023-03-11 17:56:55 +01:00
  • 67a9846c47 Metalee_Func_2 bug Snesrev 2023-03-11 17:54:03 +01:00
  • 72f5bf5795 Samus_HandleScrewAttackSpeedBoostingPals reads bad addr (Fixes #18) Snesrev 2023-03-11 17:53:53 +01:00
  • bcc7572392 EprojInstr_SpawnEnemyDropsWithDraygonsEyeDrops didn't work Snesrev 2023-03-11 15:57:09 +01:00
  • 77185ae205 Small change to facilitate debugging Snesrev 2023-03-11 14:17:03 +01:00
  • ff343e46c0 RtlUpdateSnesPatchForBugfix() had a bug Snesrev 2023-03-11 14:15:54 +01:00
  • 80f565ec89 Some cleanup Snesrev 2023-03-11 14:15:34 +01:00
  • 1f3cb1ae2d Add issue and pull request template. (#19) DaBanana64 2023-03-11 16:22:52 +03:30
  • 304804974e Linux build missing Die function (Fixes #17) Snesrev 2023-03-11 13:52:13 +01:00
  • 5a0a84c649 Fix crocomire menu hang (Fixes #1) Snesrev 2023-03-11 00:16:17 +01:00
  • 622c15ca7b Fix various bug*.sav bugs and add some code to track down #1 Snesrev 2023-03-11 00:00:28 +01:00
  • a1521f9688 Create build instructions. (#7) DaBanana64 2023-03-11 02:15:33 +03:30
  • cd8480d8bc Fix Input handling and message boxes (Fixes #3) Snesrev 2023-03-07 21:53:13 +01:00
  • d6bcb3b492 Good bye varbeam Snesrev 2023-03-07 21:16:05 +01:00
  • 7a7db1d63c Oops i broke something Snesrev 2023-03-07 02:51:03 +01:00
  • b57d30a827 Clean up some code Snesrev 2023-03-07 00:23:44 +01:00
  • e48d05a2d8 Remove a variable in EquipmentScreenCategory_Tanks_1 Snesrev 2023-03-06 23:09:05 +01:00
  • e7a41d9ba8 Ridley_Func_53 had a bug Snesrev 2023-03-06 23:08:19 +01:00
  • 02c0a272d1 The reset in replay code didn't work Snesrev 2023-03-06 23:07:49 +01:00
  • 3cd1dda0c0 Fix crystal flash and cleanup some code Snesrev 2023-03-06 22:20:14 +01:00
  • 603d453990 kSamusFramesForUnderwaterSfx is accessed out of bounds Snesrev 2023-03-06 22:18:36 +01:00
  • 1c10bc2038 Fix bug with Equipment Screen Energy Arrow Snesrev 2023-03-06 20:33:03 +01:00
  • e66f2008a4 Update README.md snesrev 2023-03-06 19:00:47 +01:00
  • 69ee6d6b87 Update README.md snesrev 2023-03-06 18:59:32 +01:00
  • dfaae98799 Clean up xray code somewhat Snesrev 2023-03-06 18:56:00 +01:00
  • 4e83a497df Orig game reads uninitialized memory in xray Snesrev 2023-03-06 18:55:05 +01:00
  • 039c663141 CanXrayShowBlocks was broken Snesrev 2023-03-06 18:14:52 +01:00
  • 606e9a0ada Fix various bugs reported by testyourmine Snesrev 2023-03-06 18:00:05 +01:00
  • 1666b7aaaf Oops don't use __int16 Snesrev 2023-03-06 16:47:00 +01:00
  • b3c9db3b06 Fix so music doesn't restart Snesrev 2023-03-06 05:54:00 +01:00
  • a649e422ab Fix so Shift keys work on osx Snesrev 2023-03-06 05:53:46 +01:00
  • 47d0725e38 Use Mult8x8 to fix a bug Snesrev 2023-03-06 05:27:58 +01:00
  • 9bac343452 Reactivate CheatJump Snesrev 2023-03-06 04:18:49 +01:00
  • 8db5f5fd36 Enable ctrl-r for reset again Snesrev 2023-03-06 04:08:45 +01:00
  • d084faaac6 RtlReset cleared coroutine_state_0 to zero. Snesrev 2023-03-06 03:51:12 +01:00
  • 75ff49d4f2 Work around very brittle snapshot code Snesrev 2023-03-06 03:42:00 +01:00
  • e3d2202053 Snapshots couldn't be replayed from start of the game Snesrev 2023-03-06 03:23:33 +01:00
  • db20133474 DrawRoomSelectMap had some unimplemented code Snesrev 2023-03-06 03:23:18 +01:00
  • 19af4b6b80 Update .vcxproj file and don't crash if fopen fails Snesrev 2023-03-06 01:47:04 +01:00
  • 09c1bdd874 Initial commit snesrev 2023-03-05 07:03:54 +01:00