#include "types.h" // Bank 80 uint16 CheckEventHappened(uint16 a); uint16 NextRandom(void); uint16 PrepareBitAccess(uint16 a); uint8 CalculateLayer2Xpos(void); uint8 CalculateLayer2Ypos(void); uint8 CheckBossBitForCurArea(uint16 a); uint8 DoorTransition_Down(void); uint8 DoorTransition_Left(void); uint8 DoorTransition_Right(void); uint8 DoorTransition_Up(void); uint8 HasQueuedMusic(void); uint8 ProcessTimer(void); uint8 ProcessTimer_CeresStart(void); uint8 ProcessTimer_Decrement(void); uint8 ProcessTimer_Empty(void); uint8 ProcessTimer_InitialDelay(void); uint8 ProcessTimer_MotherBrainStart(void); uint8 ProcessTimer_MovementDelayed(void); uint8 ProcessTimer_MovingIntoPlace(void); void APU_UploadBank(uint32 addr); void AddGrappleToHudTilemap(void); void AddMissilesToHudTilemap(void); void AddPowerBombsToHudTilemap(void); void AddSuperMissilesToHudTilemap(void); void AddToTilemapInner(uint16 k, const uint16 *j); void AddXrayToHudTilemap(void); void CalculateBgScrollAndLayerPositionBlocks(void); void CalculateBgScrolls(void); void CalculateLayer2PosAndScrollsWhenScrolling(void); void ClearBG2Tilemap(void); void ClearBossBitForCurArea(uint16 a); void ClearEventHappened(uint16 a); void ClearFXTilemap(void); void ClearOamExt(void); void ClearTimerRam(void); void ConfigureMode7RotationMatrix(void); void CopySuperMetroidString(void); void DebugScrollPosSaveLoad(void); void DecompressToMem(uint32 src, uint8 *decompress_dst); void DecompressToVRAM(uint32 src, uint16 dst_addr); void DisableIrqInterrupts(void); void DisableNMI(void); void DisplayViewablePartOfRoom(void); void DoorTransitionScrollingSetup(void); void DoorTransitionScrollingSetup_Down(void); void DoorTransitionScrollingSetup_Left(void); void DoorTransitionScrollingSetup_Right(void); void DoorTransitionScrollingSetup_Up(void); void DrawThreeHudDigits(uint32 addr, uint16 a, uint16 k); void DrawTimer(void); void DrawTimerSpritemap(uint16 a, uint16 j); void DrawTwoHudDigits(uint32 addr, uint16 a, uint16 k); void DrawTwoTimerDigits(uint16 a, uint16 k); void EnableIrqInterrupts(void); void EnableIrqInterruptsNow(void); void EnableNMI(void); void FixDoorsMovingUp(void); void Irq_FollowDoorTransition(void); void HandleAutoscrolling_X(void); void HandleAutoscrolling_Y(void); void HandleFadeIn(void); void ClearUnusedOam(void); void HandleFadeOut(void); void HandleHudTilemap(void); void HandleMusicQueue(void); void HandleScrollingWhenTriggeringScrollDown(void); void HandleScrollingWhenTriggeringScrollLeft(void); void HandleScrollingWhenTriggeringScrollRight(void); void HandleScrollingWhenTriggeringScrollUp(void); void InitializeCpuIoRegs(void); void InitializeHud(void); void InitializePpuIoRegs(void); void InvalidInterrupt_Crash(void); void IrqHandler_0_Nothing(void); void IrqHandler_10_StartOfDoor_EndHud(void); void IrqHandler_12_Draygon_BeginHud(void); void IrqHandler_14_Draygon_EndHud(void); void IrqHandler_16_VerticalDoor_BeginHud(void); void IrqHandler_18_VerticalDoor_EndHud(void); void IrqHandler_20_VerticalDoor_EndDraw(void); void IrqHandler_22_HorizDoor_BeginHud(void); void IrqHandler_24_HorizDoor_EndHud(void); void IrqHandler_26_HorizDoor_EndDraw(void); void IrqHandler_2_DisableIRQ(void); void IrqHandler_4_Main_BeginHudDraw(void); void IrqHandler_6_Main_EndHudDraw(void); void IrqHandler_8_StartOfDoor_BeginHud(void); void Irq_DoorTransitionVramUpdate(void); void WaitForIrqDoorTransitionVramUpdate(void); void LoadFromLoadStation(void); void LoadMirrorOfExploredMapTiles(void); uint32 Multiply16x16(uint16 a, uint16 j); void NMI_ProcessMode7Queue(void); void NMI_ProcessMode7QueueInner(const uint8 *p); void NMI_ProcessVramReadQueue(void); void NMI_ProcessVramWriteQueue(void); void NmiProcessAnimtilesVramTransfers(void); void NmiTransferSamusToVram(void); void NmiUpdateIoRegisters(void); void NmiUpdatePalettesAndOam(void); void Nmi_ProcessHorizScrollingDma(void); void Nmi_ProcessVertScrollingDma(void); CoroutineRet Play20FramesOfMusic_Async(void); void QueueClearingOfFxTilemap(void); void QueueMode7Transfers(uint8 db, uint16 k); void QueueMusic_Delayed8(uint16 a); void QueueMusic_DelayedY(uint16 a, uint16 j); void QueueSfx1_Internal(uint16 a); void QueueSfx1_Max1(uint16 a); void QueueSfx1_Max15(uint16 a); void QueueSfx1_Max3(uint16 a); void QueueSfx1_Max6(uint16 a); void QueueSfx1_Max9(uint16 a); void QueueSfx2_Internal(uint16 a); void QueueSfx2_Max1(uint16 a); void QueueSfx2_Max15(uint16 a); void QueueSfx2_Max3(uint16 a); void QueueSfx2_Max6(uint16 a); void QueueSfx2_Max9(uint16 a); void QueueSfx3_Internal(uint16 a); void QueueSfx3_Max1(uint16 a); void QueueSfx3_Max15(uint16 a); void QueueSfx3_Max3(uint16 a); void QueueSfx3_Max6(uint16 a); void QueueSfx3_Max9(uint16 a); void ReadJoypadInputs(void); void ReleaseButtonsFilter(uint16 a); void ResumeGameplay(void); void SaveExploredMapTilesToSaved(void); void ScreenOff(void); void ScreenOn(void); void SetBossBitForCurArea(uint16 a); void SetElevatorsAsUsed(void); void SetEventHappened(uint16 a); void SetTimerMinutes(uint16 a); void SetupDmaTransfer(const void* p); CoroutineRet StartGameplay_Async(void); void ToggleHudItemHighlight(uint16 a, uint16 k); void UpdateBackgroundDataRow(void); void UpdateBgGraphicsWhenScrolling(void); void UpdateBgScrollOffsets(void); void UpdateLevelDataRow(void); void UpdateLevelOrBackgroundDataColumn(uint16 k); void UpdateLevelOrBackgroundDataRow(uint16 k); void UpdatePreviousLayerBlocks(void); void UpdateScrollVarsUpdateMap(void); void UploadBackgroundDataColumn(void); void UploadLevelDataColumn(void); void Vector_IRQ(void); void Vector_NMI(void); CoroutineRet Vector_RESET_Async(void); void VerifySRAM(void); CoroutineRet WaitForNMI_Async(void); CoroutineRet WaitForNMI_NoUpdate_Async(void); void WriteLotsOf0x1c2f(void); void memset7E(uint16 *k, uint16 a, uint16 j); void sub_8088EB(uint16 a); void sub_8088FE(uint16 a); void sub_808911(uint16 a); // Bank 81 uint16 CheckIfFileSelectMapAreaCanBeSelected(uint16 a); uint16 DecAndWraparoundTo5(uint16 a); uint16 HandleRoomSelectMapExpandingSquareTrans(void); uint16 WraparoundFrom6to0(uint16 a); uint8 LoadFromSram(uint16 a); uint8 LoadFromSram_(uint16 a); void AddExpandingSqTransLeftIndirHDMA(uint16 a, uint16 k, uint16 j); uint16 AddExpandingSqTransRightIndirHDMA(uint16 a, uint16 k, uint16 j); void ClearMenuTilemap(void); void ConfigureWindow1ForExpandingSquare(void); void DebugGameOverMenu(void); void DrawAreaSelectMapLabels(void); void DrawBeamGrappleSpritemap(uint16 a, uint16 x_r20, uint16 y_r18); void DrawEnemyProjectileSpritemapWithBaseTile(uint8 db, uint16 j, uint16 x_r20, uint16 y_r18, uint16 chr_r26, uint16 chr_r28); void DrawEnemyProjectileSpritemapWithBaseTileOffscreen(uint8 db, uint16 j, uint16 x_r20, uint16 y_r18, uint16 chr_r26, uint16 chr_r28); void DrawFileCopyClearConfirmation(void); void DrawFileCopyConfirmationSaveFileInfo(void); void DrawFileCopySaveFileInfo(void); void DrawFileCopySaveSlotAInfo(void); void DrawFileCopySaveSlotBInfo(void); void DrawFileCopySaveSlotCInfo(void); void DrawFileCopySelectDestinationSaveFileInfo(void); void DrawFileSelectSamusHelmets(void); void DrawFileSelectSlotSamusHelmet(uint16 k); void DrawFileSelectionHealth(uint16 a, uint16 k); void DrawFileSelectionTime(uint16 a, uint16 k); void DrawMenuSpritemap(uint16 a, uint16 k, uint16 j, uint16 chr_r3); void DrawProjectileSpritemap(uint16 k, uint16 x_r20, uint16 y_r18); void DrawSamusSpritemap(uint16 a, uint16 k, uint16 j); void DrawSpritemap(uint8 db, uint16 j, uint16 x_r20, uint16 y_r18, uint16 chr_r22); void DrawSpritemapOffScreen(uint16 j, uint16 x_r20, uint16 y_r18, uint16 chr_r22); void DrawSpritemapWithBaseTile(uint8 db, uint16 j, uint16 r20_x, uint16 r18_y, uint16 r3, uint16 r0); void DrawSpritemapWithBaseTile2(uint8 db, uint16 j, uint16 r20_x, uint16 r18_y, uint16 r3, uint16 r0); void DrawSpritemapWithBaseTileOffscreen(uint8 db, uint16 j, uint16 r20_x, uint16 r18_y, uint16 r3, uint16 r0); void FileSelectClearRestOfMenuTilemapRow(uint16 k); void FileSelectMap(void); void FileSelectMap_0(void); void FileSelectMap_1(void); void FileSelectMap_10_RoomSelectMap(void); void FileSelectMap_11(void); void FileSelectMap_13(void); void FileSelectMap_14(void); void FileSelectMap_15_ClearTileMap(void); void FileSelectMap_16_LoadPalettes(void); void FileSelectMap_18(void); void FileSelectMap_20_SetupExpandingSquare(void); void FileSelectMap_21_MoveExpandingSquare(void); void FileSelectMap_22(void); void FileSelectMap_2_LoadAreaSelectForegroundTilemap(void); void FileSelectMap_3_LoadAreaSelectBackgroundTilemap(void); void FileSelectMap_4_SetupExpandingSquareTransition(void); void FileSelectMap_5_ExpandingSquare(void); void FileSelectMap_6_AreaSelectMap(void); void FileSelectMap_7_PrepExpandSquareTransToRoomMap(void); void FileSelectMap_8_ExpandSquareTransToRoomSelectMap(void); void FileSelectMap_9_InitRoomSelectMap(void); void FileSelectMenu(void); void FileSelectMenu_0_FadeOutConfigGfx(void); void FileSelectMenu_10_FileCopySelectDest(void); void FileSelectMenu_11_InitializeConfirm(void); void FileSelectMenu_12_FileCopyConfirm(void); void FileSelectMenu_13_FileCopyDoIt(void); void FileSelectMenu_14_CopyCompleted(void); void FileSelectMenu_15_FadeOutToMain(void); void FileSelectMenu_16(void); void FileSelectMenu_17_FadeInToMain(void); void FileSelectMenu_18(void); void FileSelectMenu_1_LoadFileSelectMenuBG2(void); void FileSelectMenu_20_FileClearInit(void); void FileSelectMenu_22_FileClearSelectSlot(void); void FileSelectMenu_23_FileClearInitConfirm(void); void FileSelectMenu_24_FileClearConfirm(void); void FileSelectMenu_25_FileClearDoClear(void); void FileSelectMenu_26_ClearCompleted(void); void FileSelectMenu_2_InitMain(void); void FileSelectMenu_30(void); void FileSelectMenu_31_TurnSamusHelmet(void); void FileSelectMenu_32_FadeOutToOptions(void); void FileSelectMenu_33_FadeOutToTitle(void); void FileSelectMenu_3_FadeInToMain(void); void FileSelectMenu_4_Main(void); void FileSelectMenu_5_FadeOutFromMain(void); void FileSelectMenu_6_FileCopyInit(void); void FileSelectMenu_7_FadeInFromMain(void); void FileSelectMenu_8(void); void FileSelectMenu_9_InitializeSelectDest(void); void FileSelectMenu_Func1(void); void GameOverMenu(void); void GameOverMenu_0_FadeOutConfigGfx(void); void GameOverMenu_1_Init(void); void GameOverMenu_24_FadeIn(void); void GameOverMenu_2_PlayMusic(void); void GameOverMenu_3_FadeIn(void); void GameOverMenu_3_Main(void); void GameOverMenu_4_Main(void); void GameOverMenu_5_Continue(void); void GameOverMenu_5_FadeOutToGameMap(void); void GameOverMenu_6_LoadGameMapView(void); void GameOverMenu_7_FadeOutToSoftReset(void); void HandleFileCopyArrowPalette(void); void HandleFileSelectMapScrollArrows(void); void InitFileSelectMenuFileClear(void); void LoadActiveAreaMapForegroundColors(uint16 k); void LoadAreaMapForegroundColors(uint16 j); void LoadAreaSelectBackgroundTilemap(uint16 j); void LoadFileSelectPalettes(void); void LoadInactiveAreaMapForegroundColors(uint16 k); void LoadInitialMenuTiles(void); void LoadMenuExitTilemap(void); void LoadMenuPalettes(void); void LoadMenuTilemap(uint16 k, uint16 j); void MapVramForMenu(void); void NewSaveFile(void); void PackMapToSave(void); void QueueTransferOfMenuTilemapToVramBG1(void); void RestorePalettesAndIoAfterDebugGameover(void); void SaveToSram(uint16 a); void SelectFileSelectMapArea(void); void SetFileClearMenuMissilePos(void); void SetFileCopyMenuSelectionMissilePosition(void); void SetInitialFileCopyMenuSelection(void); void SetupInitialExpandingSquareHDMA(void); void SetupRoomSelectMapExpandingSquareTransHDMA(void); void SwitchActiveFileSelectMapArea(uint16 R28); void UnpackMapFromSave(void); void DrawGrappleOrProjectileSpritemap(const uint8 *pp, uint16 x_r20, uint16 y_r18); void sub_819591(void); void sub_81A3D1(uint16 k); void sub_81AEC8(void); void SoftReset(void); // Bank 82 uint16 CalculateNthTransitionColorComponentFromXtoY(uint16 a, uint16 k, uint16 j); uint16 CalculateNthTransitionColorFromXtoY(uint16 a, uint16 k, uint16 j); uint16 CheckIfMapPositionIsExplored(uint16 k, uint16 j); uint16 EquipmentScreenCategory_Boots_MoveUpInBoots(uint16 k); uint16 EquipmentScreenMoveLowerOnSuitsMisc(uint16 k); uint16 EquipmentScreenMoveToBottomOfBeams(uint16 k); uint16 EquipmentScreenMoveToReserveTanks(void); uint16 LoadLibraryBackgroundFunc_0_DONE(uint16 j); uint16 LoadLibraryBackgroundFunc_2_TransferToVram(uint16 j); uint16 LoadLibraryBackgroundFunc_4_Decompress(uint16 j); uint16 LoadLibraryBackgroundFunc_6_ClearFxTilemap(uint16 j); uint16 LoadLibraryBackgroundFunc_8_TransferToVramAndSetBg3(uint16 j); uint16 LoadLibraryBackgroundFunc_A_ClearBG2Tilemap(uint16 j); uint16 LoadLibraryBackgroundFunc_C_ClearKraidLayer2(uint16 j); uint16 LoadLibraryBackgroundFunc_E_DoorDependentTransferToVram(uint16 j); uint16 MapScrolling_GetSpeedIndex(void); uint16 OptionsInstr_8C64(uint16 k, uint16 j); uint16 OptionsInstr_8C79(uint16 k, uint16 j); uint16 OptionsInstr_8C89(uint16 k, uint16 j); uint16 OptionsInstr_8C93(uint16 k, uint16 j); uint16 OptionsInstr_Destroy(uint16 k, uint16 j); uint16 OptionsInstr_Goto(uint16 k, uint16 j); uint16 OptionsInstr_SetPreInstr(uint16 k, uint16 j); uint16 UpdateBackgroundCommand_0_Finish(uint16 j); uint16 UpdateBackgroundCommand_2_TransferToVram(uint16 j); uint16 UpdateBackgroundCommand_4_Decompression(uint16 j); uint16 UpdateBackgroundCommand_6_ClearFxTilemap(uint16 j); uint16 UpdateBackgroundCommand_8_TransferToVramAndSetBg3(uint16 j); uint16 UpdateBackgroundCommand_A_ClearBg2Tilemap(uint16 j); uint16 UpdateBackgroundCommand_C_ClearKraidBg2Tilemap(uint16 j); uint16 UpdateBackgroundCommand_E_DoorDependentTransferToVRAM(uint16 j); uint16 UpdateSamusPositionIndicatorAnimation(void); uint8 AdvanceGradualColorChangeOfPalette(uint16 k, uint16 j); uint8 AdvancePaletteFadeForAllPalettes(void); uint8 AdvancePaletteFadeForAllPalettes_0xc(void); uint8 AdvancePaletteFade_BgPalette6(void); uint8 CheckIfColoredDoorCapSpawned(void); uint8 CreateOptionsMenuObject_(uint16 a, uint16 j); CoroutineRet DoorTransitionFunction_HandleElevator(void); CoroutineRet DoorTransitionFunction_Wait48frames(void); uint8 OptionsMenuFunc8(void); uint8 RefillHealthFromReserveTanks(void); uint8 sub_82DAF7(uint16 a); uint8 sub_82DB0C(uint16 a); void BabyMetroidPlaySfx0x23(void); void BabyMetroidPlaySfx0x26(void); void BabyMetroidPlaySfx0x27(void); void BackupBG2TilemapForPauseMenu(void); void BackupGameplayPalettesAndLoadForPause(void); void BackupSomeGfxStateForPause(void); void CalculateBgScrolls_Unpause(void); void CancelSoundEffects(void); void CheckForNextDemo(void); void ClearBg2Tilemap(void); void ClearFxTilemap(void); void ClearKraidBg2Tilemap(void); void ClearPauseMenuData(void); void ClearSamusBeamTiles(void); void ContinueInitGameplayResume(void); void ContinueInitPauseMenu(void); void CopyToVramAtNextInterrupt(const void* p); void Copy_R22_Bytes(uint16 k, int r22); void CreatePlmsExecuteDoorAsmRoomSetup(void); void DeleteAllOptionsMenuObjects_(void); void DemoRoom_ChargeBeamRoomScroll21(void); void DemoRoom_SetBG2TilemapBase(void); void DemoRoom_SetBrinstarBossBits(void); void DemoRoom_SetKraidFunctionTimer(void); void DetermineMapScrollLimits(void); void DisplayMapElevatorDestinations(void); CoroutineRet DoorTransitionFunction_FadeOutScreen(void); CoroutineRet DoorTransitionFunction_FixDoorsMovingUp(void); CoroutineRet DoorTransitionFunction_LoadDoorHeaderEtc(void); CoroutineRet DoorTransitionFunction_LoadMoreThings_Async(void); CoroutineRet DoorTransitionFunction_PlaceSamusLoadTiles(void); CoroutineRet DoorTransitionFunction_ScrollScreenToAlignment(void); CoroutineRet DoorTransitionFunction_SetupNewRoom(void); CoroutineRet DoorTransitionFunction_SetupScrolling(void); CoroutineRet DoorTransitionFunction_WaitForSoundsToFinish(void); CoroutineRet DoorTransition_FadeInScreenAndFinish(void); CoroutineRet DoorTransition_HandleTransition(void); CoroutineRet DoorTransition_WaitForMusicToClear(void); void DrawBabyMetroid(uint16 k); void DrawBorderAroundDataClearMode(void); void DrawBorderAroundDataCopyMode(void); void DrawBorderAroundSamusData(void); void DrawBossMapIcons(uint16 a, uint16 k); void DrawDebugElevatorMapIcons(uint16 a, uint16 k, uint16 r3); void DrawDebugSaveMapIcons(uint16 a, uint16 k, uint16 r3); void DrawFileCopyArrow(void); void DrawFileSelectMapIcons(void); void DrawLrHighlight(void); void DrawMapIcons(void); void DrawMapIconsOfType(uint16 a, uint16 r34, uint16 r36, uint16 r3); void DrawMapScrollArrowAndCheckToScroll(uint8 db, uint16 k); void DrawMenuSelectionMissile(void); void DrawOptionsMenuSpritemaps(void); void DrawPauseMenuDuringFadeIn(void); void DrawPauseMenuDuringFadeout(void); void DrawPauseScreenSpriteAnim(uint16 a, uint16 k, uint16 j); void DrawRoomSelectMap(void); void DrawRoomSelectMapAreaLabel(LongPtr r0); void DrawSaveStationMapIcon(uint16 a, uint16 k, uint16 r3); void DrawSimpleMapIcons(uint16 a, uint16 k, uint16 r3); void EnsureSamusDrawnEachFrame(void); void EquipmentScreenCategory_Boots(void); void EquipmentScreenCategory_Boots_MoveResponse(void); void EquipmentScreenCategory_ButtonResponse(uint16 r24); void EquipmentScreenCategory_Suit(void); void EquipmentScreenCategory_Suit_MoveResponse(void); void EquipmentScreenCategory_Tanks(void); void EquipmentScreenCategory_Tanks_0(void); void EquipmentScreenCategory_Tanks_1(void); void EquipmentScreenCategory_Weapons(void); void EquipmentScreenCategory_Weapons_MoveButtons(void); void EquipmentScreenCategory_Weapons_PlazmaSpazerCheck(uint16 R36); void EquipmentScreenDisplayReserveTankAmount(void); void EquipmentScreenDisplayReserveTankAmount_(void); uint16 EquipmentScreenDisplayReserves_PaletteSetup(void); void EquipmentScreenDrawItemSelector(void); void EquipmentScreenEnergyArrowGlow_Off(void); void EquipmentScreenEnergyArrowGlow_On(void); void EquipmentScreenGlowingArrow(void); void EquipmentScreenGlowingArrowAnimated(void); void EquipmentScreenGlowingArrowSolidOff(void); void EquipmentScreenGlowingArrowSolidOn(void); void EquipmentScreenHandleDpad(void); void EquipmentScreenHudReserveAutoTilemap_Off(void); void EquipmentScreenHudReserveAutoTilemap_On_BUGGY(void); void EquipmentScreenMain(void); void EquipmentScreenMoveToBeams(uint16 k, uint16 r18); void EquipmentScreenMoveToHighJumpOrLowerInBoots(uint16 k, uint16 r18); void EquipmentScreenMoveToScrewOrHigherOnSuits(uint16 k, uint16 r18); void EquipmentScreenSetupReserveMode(void); void EquipmentScreenTransferBG1Tilemap(void); void FinishProcessingGameOverBabyMetroidAsm(void); void GameOptionsMenuFunc_0(void); void GameOptionsMenuItemFunc_0(void); void GameOptionsMenuItemFunc_2_ToggleJapanese(void); void GameOptionsMenuItemFunc_4(void); void GameOptionsMenuSpecialSettings_0(void); void GameOptionsMenuSpecialSettings_2(void); void GameOptionsMenu_1_LoadingOptionsScreen(void); void GameOptionsMenu_2_FadeInOptionsScreen(void); void GameOptionsMenu_3_OptionsScreen(void); void GameOptionsMenu_4_StartGame(void); void GameOptionsMenu_5_DissolveOutScreen(void); void GameOptionsMenu_6_DissolveInScreen(void); void GameOptionsMenu_7_ControllerSettings(void); void GameOptionsMenu_8_SpecialSettings(void); void GameOptionsMenu_9_ScrollControllerSettingsDown(void); void GameOptionsMenu_A_ScrollControllerSettingsUp(void); void GameOptionsMenu_B_TransitionBackToFileSelect(void); void GameOptionsMenu_C_FadeOutOptionsScreenToStart(void); CoroutineRet GameState_0_Reset_Async(void); CoroutineRet GameState_10_LoadingNextRoom_Async(void); CoroutineRet GameState_11_LoadingNextRoom_Async(void); CoroutineRet GameState_12_Pausing_Darkening_Async(void); CoroutineRet GameState_13_Pausing_Async(void); CoroutineRet GameState_14_Paused_Async(void); CoroutineRet GameState_15_Paused_Async(void); CoroutineRet GameState_16_Unpausing_Async(void); CoroutineRet GameState_17_Unpausing_Async(void); CoroutineRet GameState_18_Unpausing(void); CoroutineRet GameState_19_SamusNoHealth(void); CoroutineRet GameState_1_OpeningCinematic(void); CoroutineRet GameState_20_SamusNoHealth_BlackOut(void); CoroutineRet GameState_21_SamusNoHealth(void); CoroutineRet GameState_22_SamusNoHealth_Dying(void); CoroutineRet GameState_23_SamusNoHealth_Flashing(void); CoroutineRet GameState_24_SamusNoHealth_Explosion(void); CoroutineRet GameState_25_SamusNoHealth_BlackOut(void); CoroutineRet GameState_26_GameOverMenu(void); CoroutineRet GameState_27_ReserveTanksAuto(void); CoroutineRet GameState_28_Unused(void); CoroutineRet GameState_29_DebugGameOverMenu(void); CoroutineRet GameState_2_GameOptionsMenu(void); CoroutineRet GameState_3_Null(void); CoroutineRet GameState_32_MadeItToCeresElevator(void); CoroutineRet GameState_33_BlackoutFromCeres(void); CoroutineRet GameState_35_TimeUp(void); CoroutineRet GameState_36_WhitingOutFromTimeUp(void); CoroutineRet GameState_37_CeresGoesBoomWithSamus(void); CoroutineRet GameState_38_SamusEscapesFromZebes(void); CoroutineRet GameState_39_EndingAndCredits(void); CoroutineRet GameState_41_TransitionToDemo(void); CoroutineRet GameState_42_PlayingDemo_Async(void); CoroutineRet GameState_43_TransitionFromDemo(void); CoroutineRet GameState_44_TransitionFromDemo(void); CoroutineRet GameState_4_FileSelectMenus(void); CoroutineRet GameState_5_FileSelectMap(void); CoroutineRet GameState_7_MainGameplayFadeIn(void); CoroutineRet GameState_8_MainGameplay(void); CoroutineRet GameState_9_HitDoorBlock(void); void HandleGameOverBabyMetroid(void); void HandleMapScrollArrows(void); void HandlePauseMenuLRPressHighlight(void); void HandlePauseScreenLR(void); void HandlePauseScreenLrInput(void); void HandlePauseScreenPaletteAnimation(void); void HandlePauseScreenStart(void); void HandleSamusOutOfHealthAndGameTile(void); void HandleSoundEffects(void); void HighlightPauseScreenButton(void); CoroutineRet InitAndLoadGameData_Async(void); void InitCpuForGameplay(void); void InitIoForGameplay(void); void InitPpuForGameplay(void); void LoaadDesinationRoomCreBitset(void); void LoadCRETilesTilesetTilesAndPalette(void); void LoadColorsForSpritesBeamsAndEnemies(void); void LoadControllerOptionsFromControllerBindings(void); void LoadDemoRoomData(void); void LoadDestinationRoomThings(void); void LoadDoorHeader(void); void LoadEnemyGfxToVram(void); void LoadEquipmentScreenEquipmentTilemaps(void); void LoadEqupmentScreenReserveHealthTilemap(void); void LoadInitialPalette(void); void LoadLevelDataAndOtherThings(void); void LoadLevelScrollAndCre(void); void LoadLibraryBackground(void); void LoadMapExploredIfElevator(void); void LoadNewMusicTrackIfChanged(void); void LoadPauseMenuMapTilemap(void); void LoadPauseMenuMapTilemapAndAreaLabel(void); void LoadPauseMenuTilesAndClearBG2(void); void LoadPauseScreenBaseTilemaps(void); void LoadRoomHeader(void); void LoadRoomMusic(void); void LoadStateHeader(void); void LoadStdBG3andSpriteTilesClearTilemaps(void); void MainPauseRoutine(void); void MapScreenDrawSamusPositionIndicator(void); void MapScrolling(void); void MapScrolling_0_None(void); void MapScrolling_1_Left(void); void MapScrolling_2_Right(void); void MapScrolling_3_Up(void); void MapScrolling_4_Down(void); void MapScrolling_Common(void); void NullFunc(void); void OptionsMenuControllerFunc_0(void); void OptionsMenuControllerFunc_7(void); void OptionsMenuControllerFunc_8(void); void OptionsMenuFunc1(void); void OptionsMenuFunc2(uint16 k); void OptionsMenuFunc4(void); void OptionsMenuFunc5(uint16 a, uint16 k, uint16 j); void OptionsMenuFunc6(void); void OptionsMenuFunc7(void); void OptionsMenu_AddToVramQueue(void); void OptionsPreInstr_F2A9(uint16 k); void OptionsPreInstr_F376(uint16 k); void OptionsPreInstr_F3A0(uint16 k); void OptionsPreInstr_F3E2(uint16 k); void OptionsPreInstr_F42C(uint16 k); void OptionsPreInstr_nullsub_57(uint16 k); void PauseMenu_0_MapScreen(void); void PauseMenu_1_EquipmentScreen(void); void PauseMenu_2(void); void PauseMenu_3_MapToEquipment_Load(void); void PauseMenu_4_MapToEquipment_FadeIn(void); void PauseMenu_5(void); void PauseMenu_6_EquipmentToMap_Load(void); void PauseMenu_7_EquipmentToMap_FadeIn(void); void PlayRoomMusicTrackAfterAFrames(uint16 a); void PointlessFunctionStupidToo(void); void QueueSamusMovementSfx(void); void ResetPauseMenuAnimations(void); void ResetSoundQueues(void); void RestoreBG2TilemapFromPauseScreen(void); void RestoreSomeGfxStateForPause(void); void SaveMapExploredifElevator(void); void SetPauseScreenButtonLabelPalettes(void); void SetPauseScreenButtonLabelPalettes_0(void); void SetPauseScreenButtonLabelPalettes_1(void); void SetPauseScreenButtonLabelPalettes_2(void); void SetupMapScrollingForFileSelectMap(void); void SetupMapScrollingForPauseMenu(uint16 a); void SetupPpuForGameplayResume(void); void SetupPpuForPauseMenu(void); void SfxHandlers_0_SendToApu(uint16 j); void SfxHandlers_1_WaitForAck(uint16 j); void SfxHandlers_2_ClearRequest(uint16 j); void SfxHandlers_3_WaitForAck(uint16 j); void SfxHandlers_4_Reset(uint16 j); void ShowSpareCpu(void); void SpawnDoorClosingPLM(void); CoroutineRet DoorTransition_C_HandleAnimTiles(void); void UpdateBeamTilesAndPalette_Unpause(void); void UpdateMusicTrackIndex(void); void UpdatePauseMenuLRStartVramTilemap(void); void WaitUntilEndOfVblankAndEnableIrq(void); void WriteSamusWireframeTilemap(void); void WriteSamusWireframeTilemapAndQueue(void); void sub_82A425(void); void sub_82A42A(void); void sub_82A47B(void); void sub_82A4A9(void); void sub_82B932(void); void sub_82BB7F(uint16 a); void sub_82BBDD(void); void sub_82DB41(void); void sub_82F296(uint16 j); void sub_82F34B(uint16 j); void sub_82F353(uint16 j); void sub_82F35B(uint16 j); void sub_82F363(uint16 j); void sub_82F369(uint16 j); void sub_82F404(uint16 k); void sub_82F419(uint16 j); // Bank 84 uint16 SetBtsTo0x10AdvanceRow(uint16 k); uint16 SetBtsTo0x10AdvanceRowUp(uint16 k); uint8 ActivateStationIfSamusCannonLinedUp(uint16 a, uint16 j); uint8 SpawnPLM(uint16 a); uint8 WakePlmIfSamusIsBelowAndRightOfTarget(uint16 k, uint16 x_r18, uint16 y_r20); uint8 sub_84B9F1(uint16 j); uint8 sub_84C63F(uint16 j); uint8 sub_84C647(uint16 j); uint8 sub_84C64C(uint16 j, uint16 a); uint8 sub_84EE4D(uint16 j); uint8 sub_84EE52(uint16 j); uint8 sub_84EE57(uint16 j); uint8 sub_84EE5C(uint16 j); uint8 sub_84EE5F(uint16 j, uint16 a); uint8 sub_84EE64(uint16 j); uint8 sub_84EE77(uint16 j); uint8 sub_84EE7C(uint16 j); uint8 sub_84EE81(uint16 j); uint8 sub_84EE86(uint16 j); uint8 sub_84EE89(uint16 j, uint16 a); uint8 sub_84EE8E(uint16 j); uint8 sub_84EEAB(uint16 j); void CalculatePlmBlockCoords(uint16 k); void ClearPLMs(void); void ClearSoundsWhenGoingThroughDoor(void); void DeletePlm(uint16 j); void DisablePLMs(void); void DrawPlm(uint16 k); void EnablePLMs(void); void LoadRoomPlmGfx(void); void LoadXrayBlocks(void); void PlaySpinJumpSoundIfSpinJumping(void); CoroutineRet PlmHandler_Async(void); void PlmSetup_QuicksandSurface_0(uint16 j); void PlmSetup_QuicksandSurface_1(uint16 j); void PlmSetup_QuicksandSurface_2(uint16 j); void ProcessPlmDrawInstruction(uint16 k); void SetBts0x10FiveStepsDown(uint16 j); void SetBts0x10FiveStepsUp(uint16 j); void SetGoldenTorizoPalette(uint16 a); void SkipDebugDrawInstructionsForScrollPlms(uint16 j); typedef struct SpawnHardcodedPlmArgs { uint8 field_0; uint8 field_1; VoidP field_2; } SpawnHardcodedPlmArgs; void SpawnHardcodedPlm(SpawnHardcodedPlmArgs p); void SpawnMotherBrainGlassShatteringShard(uint16 a); void SpawnRoomPLM(uint16 k); void WriteLevelDataBlockTypeAndBts(uint16 k, uint16 a); void sub_84D7EF(uint16 k); // Bank 85 int DisplayMessageBox_Poll(uint16 a); void DisplayMessageBox(uint16 a); CoroutineRet DisplayMessageBox_Async(uint16 a); // Bank 86 extern Rect16U eproj_spawn_rect; extern uint16 eproj_spawn_r22; extern Point16U eproj_spawn_pt; extern uint16 eproj_spawn_varE24; uint16 Math_MultByCos(uint16 a, uint16 r18); uint16 Math_MultBySin(uint16 a, uint16 r18); uint16 Math_MultBySinCos(uint16 r38, uint16 a); uint16 EprojPreInstrHelper_DBF2_Func2(uint16 k); uint16 EprojPreInstrHelper_SpikeShootingPlantSpikes_Func2(uint16 k); uint16 EprojPreInstr_NorfairLavaquakeRocks_Inner2(uint16 k); uint16 Eproj_FuncE722(uint16 k); uint16 Eproj_PhantomFireballs_Func2(uint16 k, uint16 r24); uint16 RandomDropRoutine(uint16 k); const uint8 *sub_86B13E(uint16 k, const uint8 *epjp); uint16 sub_86DFA0(uint16 k); uint16 sub_86E0B0(uint16 k); uint16 sub_86EC18(uint16 k); uint8 CheckForBlueRingCollisionWithRoom(uint16 k); uint8 CheckForCollisionWithShitroid_DoubleRet(uint16 k); uint8 EnemyProjectileBlockCollisition_Horiz(uint16 k); uint8 EnemyProjectileBlockCollisition_Vertical(uint16 k); uint8 EprojColl_873D(void); uint8 Eproj_MotherBrainRoomTurretBullets_CheckIfTurretOnScreen(uint16 k); uint8 MotherBrainBomb_Bomb_CollDetect_DoubleRet(uint16 k); uint8 MoveMotherBrainBomb(uint16 k, uint16 a); void BlueRingContactExplosion(uint16 k); void ClearEnemyProjectiles(void); void DisableEnemyProjectiles(void); void DrawEnemyProjectiles(uint16 k, Point16U pt); void DrawHighPriorityEnemyProjectiles(void); void DrawLowPriorityEnemyProjectiles(void); void EnableEnemyProjectiles(void); void EprojRunAll(void); void Eproj_AngleToSamus(uint16 j, uint16 r18, uint16 r20); void Eproj_BotwonsBodyFunction_Dying(uint16 k); void Eproj_BotwonsBodyFunction_Dying2(uint16 k); void Eproj_BotwonsBodyFunction_DyingFalling(uint16 k); void Eproj_BotwoonsBodyHurtFlashHandling1(uint16 k); void Eproj_BotwoonsBodyHurtFlashHandling2(uint16 j); void Eproj_BotwoonsBody_Main(uint16 k); void Eproj_DeleteIfYposOutside(uint16 k); void Eproj_Earthqhake5(uint16 k); void Eproj_FuncE73E_MoveXY(uint16 k); void Eproj_LavaThrownByLavaman_MoveX1(uint16 k); void Eproj_LavaThrownByLavaman_MoveX2(uint16 k); void Eproj_MotherBrainRoomTurretBullets_Func2(uint16 k); void Eproj_MotherBrainsBlueRingLasers(uint16 j); void Eproj_MoveToBlueRingSpawnPosition(uint16 k); void Eproj_NamiFuneFireball_After(uint16 k); void Eproj_NorfairLavaquakeRocks_Func1(uint16 k); void Eproj_NorfairLavaquakeRocks_Func2(uint16 k); void Eproj_NorfairLavaquakeRocks_Func3(uint16 k); Point16U Eproj_PhantomFireballs_Func1(uint16 j, uint16 a); void Eproj_Pickup_BigHealth(void); void Eproj_Pickup_Missiles(void); void Eproj_Pickup_PowerBombs(void); void Eproj_Pickup_SmallHealth(void); void Eproj_Pickup_SuperMissiles(void); const uint8 *EprojInstr_SetVelTowardsSamus1(uint16 k, const uint8 *epjp); const uint8 *EprojInstr_SetVelTowardsSamus2(uint16 k, const uint8 *epjp); void Eproj_SetXvelRandom(uint16 k); void Eproj_SetYvelRandom(uint16 k); Point16U GetValuesForScreenShaking(void); void MotherBrainTubeFallingFunc_Falling(uint16 k); void MotherBrainTubeFallingFunc_GenerateExplosion(uint16 k); void QueueSmallExplosionSfx(void); void RespawnEnemy(uint16 a); void SetAreaDependentEprojProperties(uint16 j); void SetAreaDependentEprojPropertiesEx(uint16 k, uint16 j); void SpawnEnemyProjectileWithGfx(uint16 a, uint16 k, uint16 j); void SpawnEnemyProjectileWithRoomGfx(uint16 j, uint16 a); void SpawnMotherBrainDeathBeam(uint16 k); // Bank 87 uint16 AnimtilesInstr_Clear3PaletteColors(uint16 k, uint16 j); uint16 AnimtilesInstr_DecrementTimerAndGoto(uint16 k, uint16 j); uint16 AnimtilesInstr_DecrementTimerAndGotoRel(uint16 k, uint16 j); uint16 AnimtilesInstr_Delete(uint16 k, uint16 j); uint16 AnimtilesInstr_Goto(uint16 k, uint16 j); uint16 AnimtilesInstr_GotoIfBossBitSet(uint16 k, uint16 j); uint16 AnimtilesInstr_GotoIfBossBitSetInArea(uint16 k, uint16 j); uint16 AnimtilesInstr_GotoIfEventHappened(uint16 k, uint16 j); uint16 AnimtilesInstr_GotoIfTourianStatueBusy(uint16 k, uint16 j); uint16 AnimtilesInstr_GotoRel(uint16 k, uint16 j); uint16 AnimtilesInstr_QueueMusic(uint16 k, uint16 j); uint16 AnimtilesInstr_QueueSfx1(uint16 k, uint16 j); uint16 AnimtilesInstr_QueueSfx2(uint16 k, uint16 j); uint16 AnimtilesInstr_QueueSfx3(uint16 k, uint16 j); uint16 AnimtilesInstr_SetBossBit(uint16 k, uint16 j); uint16 AnimtilesInstr_SetEventHappened(uint16 k, uint16 j); uint16 AnimtilesInstr_SetTimer(uint16 k, uint16 j); uint16 AnimtilesInstr_SpawnPalfxObj(uint16 k, uint16 j); uint16 AnimtilesInstr_SpawnTourianStatueEyeGlow(uint16 k, uint16 j); uint16 AnimtilesInstr_SpawnTourianStatueSoul(uint16 k, uint16 j); uint16 AnimtilesInstr_TourianStatueClearState(uint16 k, uint16 j); uint16 AnimtilesInstr_TourianStatueSetState(uint16 k, uint16 j); uint16 AnimtilesInstr_WaitUntilAreaBossDead_DoubleRet(uint16 k, uint16 j); uint16 AnimtilesInstr_Write8PaletteColors(uint16 k, uint16 j); void AnimtilesHandler(void); void ClearAnimtiles(void); void DisableAnimtiles(void); void EnableAnimtiles(void); void ProcessAnimtilesObject(void); void SpawnAnimtiles(uint16 j); // Bank 88 uint16 CalculatePowerBombHdmaScaled_LeftOfScreen(uint16 k, uint16 j, uint8 multval); uint16 CalculatePowerBombHdmaScaled_OnScreen(uint16 k, uint16 j, uint8 multval); uint16 CalculatePowerBombHdmaScaled_RightOfScreen(uint16 k, uint16 j, uint8 multval); uint16 MotherBrainRisingHdmaObject(void); uint16 SpawnHdmaObject(uint8 db, const void* p); uint16 SpawnMotherBrainRainbowBeamHdma(void); uint8 AdvanceSuitPickupColorMathSubscreenToWhite(void); uint8 AdvanceSuitPickupColorMathToBlue(void); uint8 AdvanceSuitPickupColorMathToOrange(void); uint8 GravitySuitPickup_3(void); uint8 GravitySuitPickup_6(void); uint8 RaiseOrLowerFx(void); uint8 VariaSuitPickup_0_LightBeamAppears(void); uint8 VariaSuitPickup_1(void); uint8 VariaSuitPickup_2_LightBeamWidens(void); uint8 VariaSuitPickup_3(void); uint8 VariaSuitPickup_4_LightBeamShrinks(void); uint8 VariaSuitPickup_5_LightBeamDissipates(void); uint8 VariaSuitPickup_6(void); uint16 CalculateCrystalFlashHdmaDataTablesScaled_LeftOfScreen(uint16 k, uint16 j); uint16 CalculateCrystalFlashHdmaDataTablesScaled_OnScreen(uint16 k, uint16 j); uint16 CalculateCrystalFlashHdmaDataTablesScaled_RightOfScreen(uint16 k, uint16 j); void CalculateCrystalFlashHdmaObjectTablePtrs(uint16 k); void CalculatePowerBombHdmaObjectTablePtrs(uint16 k); void CalculatePowerBombHdmaTablePointers(uint16 k); void CalculatePowerBombHdma_LeftOfScreen(uint16 k, const uint8 *j); void CalculatePowerBombHdma_OnScreen(uint16 k, const uint8 *j); void CalculatePowerBombHdma_RightOfScreen(uint16 k, const uint8 *j); void CalculateXrayHdmaTable(void); void CinematicFunction_Intro_Func133(void); void CrystalFlashCleanup(uint16 k); void CrystalFlashSetupPart1(void); void CrystalFlashSetupPart2(void); void DamageSamusInTopRow(void); void DisableHdmaObjects(void); void EnableHdmaObjects(void); void ExpandingContractingHdmaEffect(void); void FxHandleTide(void); void FxRisingFunction_C428_WaterNormal(void); void FxRisingFunction_LavaAcid(void); void FxRisingFunction_LavaAcid_Raising(void); void FxRisingFunction_LavaAcid_WaitToRise(void); void FxRisingFunction_WaterRising(void); void FxRisingFunction_WaterWaitToRise(void); void FxTypeFunc_20(void); void FxTypeFunc_22_ScrollingSky(void); void FxTypeFunc_24(void); void FxTypeFunc_26_TourianEntranceStatue(void); void FxTypeFunc_28_CeresRidley(void); void FxTypeFunc_2C_Haze(void); void FxTypeFunc_2_Lava(void); void FxTypeFunc_4_Acid(void); void FxTypeFunc_6_Water(void); void FxTypeFunc_8_Spores(void); void FxTypeFunc_A_Rain(void); void FxTypeFunc_C(void); void FxTypeFunc_CeresElevator(void); void HandleEarthquakeSoundEffect(void); void HandleLayerBlendingPowerBomb(uint16 j); void HandleLayerBlendingXrayCanShowBlocks(void); void HandleLayerBlendingXrayCantShowBlocks(void); void HandleLayerBlendingXrayFirefleaRoom(void); void HandleMovingXrayUpDown(void); void Handle_LavaAcidBG2YScroll_Func1(uint16 k); void Handle_LavaAcidBG2YScroll_Func2(uint16 k); void Handle_LavaAcidBG2YScroll_Func3(uint16 k); uint16 HdmaFunc_A786(uint16 k, uint16 r18, uint16 r20, uint16 r22); void HdmaObjectHandler(void); void HdmaobjInstructionHandler(uint8 k); void Hdmaobj_CleanUpTryCrystalFlash(uint16 k); void Hdmaobj_ExplodeWhite(void); void Hdmaobj_ExplodeYellow(void); void Hdmaobj_PreExplodeWhite(void); void Hdmaobj_PreExplodeYellow(void); void InitializeLayerBlending(void); void InitializeRainbowBeam(void); void InitializeSpecialEffectsForNewRoom(void); void LayerBlendingHandler(void); void MoveXrayDown(void); void MoveXrayUp(void); void RoomCode_ScrollingSkyLand(void); void RoomMainAsm_ScrollingSky(LongPtr ptr); void RoomMainAsm_ScrollingSkyOcean(void); void RoomSetupAsm_ScrollingSkyOcean(void); void SpawnBG3ScrollHdmaObject(void); void SpawnBombTorizoHaze(void); void SpawnCrystalFlashHdmaObjs(void); void SpawnHdmaObjectToSlot0xA(uint8 db, const void* p); void SpawnIntroCutsceneCrossfadeHdma(void); void SpawnMorphBallEyeBeamHdma(void); void SpawnPowerBombExplosion(void); void SpawnTitleScreenGradientObjs(void); void WaitUntilEndOfVblankAndClearHdma(void); void sub_8882AC(void); void sub_88D916(void); void sub_88DBCB(uint16 k); void sub_88DE18(uint16 k, uint16 a); void sub_88DF34(void); void sub_88DF3D(void); void sub_88DF46(void); void sub_88E487(uint16 a, uint16 r22); void sub_88E7ED(void); void sub_88E987(uint16 k); // Bank 89 void LoadFXHeader(void); void LoadFxEntry(uint16 a); void RoomCode_CeresElevatorShaft(void); // Bank 8B uint16 CalcItemPercentageCount(uint16 k, uint16 j); uint16 CalcSinMult(uint16 k, uint16 r24); uint16 CinematicGetTilemapOffsetForTile(uint16 r18); uint16 Mode7Instr_ClearPreInstr(uint16 k, uint16 j); uint16 Mode7Instr_DecTimerAndGoto(uint16 k, uint16 j); uint16 Mode7Instr_Delete(uint16 k, uint16 j); uint16 Mode7Instr_Goto(uint16 k, uint16 j); uint16 Mode7Instr_SetPreInstr(uint16 k, uint16 j); uint16 Mode7Instr_SetTimer(uint16 k, uint16 j); uint16 PlayBabyMetroidCry1(uint16 k, uint16 j); uint16 PlayBabyMetroidCry2(uint16 k, uint16 j); uint16 PlayBabyMetroidCry3(uint16 k, uint16 j); uint8 AdvanceFastScreenFadeIn(void); uint8 AdvanceFastScreenFadeOut(void); uint8 AdvanceSlowScreenFadeIn(void); uint8 AdvanceSlowScreenFadeOut(void); uint8 SpawnCimenaticSpriteObjectInner(uint16 k, uint16 j); uint8 SpawnCinematicBgObject(uint16 j, uint16 a); uint8 SpawnCinematicSpriteObject(uint16 j, uint16 a); uint8 SpawnCinematicSpriteObjectToR18(uint16 j, uint16 r18); uint8 SpawnMode7Object(uint16 j, uint16 a); void AddNintentoLogoToOam(void); Point16U CalcCeresSteamPos_Mode7(Point16U pt); Point16U CalcExplosion_Mode7(uint16 k); void CinematicUpdateSomeBg(void); void ClearCinematicBgObjects(uint16 a); void ClearCinematicSprites(void); void ClearEnglishTextTilemap(void); void ClearJapaneseTextTiles(void); void ClearYColorsFromIndexX(uint16 k, uint16 j); void ComposeFadingPalettes(void); void ConfigureTitleSequenceGradientHDMA(void); void CopyPalettesToFadingPalettes(void); void CreditsObject_Func1(uint16 j); void CreditsObject_Init(uint16 j); void CreditsObject_Process(void); void CreditsObject_ProcessOne(void); void DecomposePaletteDataForFading(void); void DisableCinematicBgObjects(void); void DisableCinematicBgTilemapUpdates(void); void DisableTextGlowObjects_(void); void DrawCinematicSpriteObjects_Ending(void); void DrawCinematicSpriteObjects_Intro(void); void DrawIntroSprites(void); void EnableCinematicBgObjects(void); void EnableCinematicBgTilemapUpdates(void); void EnableCinematicBgTilemapUpdates_(void); uint16 EnableCinematicBgTilemapUpdates__(uint16 k, uint16 j); uint16 EnableCinematicBgTilemapUpdates__0(uint16 k, uint16 j); void EnableTextGlowObjects_(void); void FadeInYColorsFromIndexX(uint16 k, uint16 j); void FadeOutYColorsFromIndexX(uint16 k, uint16 j); CoroutineRet GameState_1_OpeningCinematic_(void); CoroutineRet GameState_37_CeresGoesBoomWithSamus_(void); CoroutineRet GameState_39_EndingAndCredits_(void); void HandleCinematicBgObjects(void); void HandleCinematicSprites(void); void HandleCinematicsTransitions(void); void HandleMode7Objects(void); void HandleMode7TransformationMatrix(void); void HandleMode7TransformationNoRotation(void); void HandleSamusDuringIntro(void); void HandleTextGlowObjects(void); CoroutineRet InitializeIoDisplayLogo_Async(void); void Instr_StartIntroPage_Common(void); void LoadTitleSequenceGraphics(void); void MaybeHandleCinematicBgObjects(void); void MaybeSkipCinematics(void); uint16 Mult0x80Add(uint16 r18); void ProcessCinematicBgObject(uint16 k, uint16 r18); void ProcessCinematicBgObject_DrawChar(uint16 k, uint16 j, uint16 r18); void ProcessCinematicBgObject_DrawToBgTilemap(uint16 k, uint16 j, uint16 r18); void ProcessCinematicBgObject_DrawToTextTilemap(uint16 k, uint16 j, uint16 r18); void ProcessCinematicBgObject_Nothing(uint16 k, uint16 j, uint16 r18); void ProcessCinematicBgObject_Unk1(uint16 k, uint16 j, uint16 r18); void ProcessCinematicBgObject_Unk2(uint16 k, uint16 j, uint16 r18); void ProcessCinematicBgObjectsInstrs(uint16 k); void ProcessCinematicSpriteInstructionList(uint16 k); void ProcessMode7ObjectInstructions(uint16 k); void ProcessTextGlowObject(void); void ResetButtonAssignmentsToDefault(void); void RevertButtonConfig(void); void Samus_CalcPos_Mode7(void); void SetPpuBackdropBlack(void); void SetPpuBackdropSomeColor(void); void SetupPpuForTitleSequence(void); void SetupPpu_3_Mode7(void); void SetupPpu_4_Mode1(void); void SetupPpu_5_Mode7(void); void SetupPpu_6_Mode1(void); void SetupPpu_7_Mode1(void); void SetupPpu_Intro(void); void SpawnTextGlowObject(uint16 j, uint16 r18); void TransferJapaneseTextTilesToVram(void); void UpdateCinematicBgTilemap(void); void UpdateSamusEyesTilemap(void); void sub_8B94E1(void); void sub_8B9743(void); void sub_8B9CCF(uint16 k); void sub_8B9CDE(void); uint16 sub_8BB51E(uint16 k, uint16 j); // Bank 8D void ClearPaletteFXObjects(void); void DisablePaletteFx(void); void EnablePaletteFx(void); void PalFx_ProcessOne(uint16 k); void PaletteFxHandler(void); void SpawnPalfxObject(uint16 j); // Bank 8F uint16 RoomDefStateSelect_Door(uint16 k); uint16 RoomDefStateSelect_Finish(uint16 k); uint16 RoomDefStateSelect_IsBossDead(uint16 k); uint16 RoomDefStateSelect_IsEventSet(uint16 k); uint16 RoomDefStateSelect_MorphBallMissiles(uint16 k); uint16 RoomDefStateSelect_PowerBombs(uint16 k); uint16 RoomDefStateSelect_TourianBoss01(uint16 k); void HandleRoomDefStateSelect(uint16 k); void PauseHook_DraygonRoom(void); void RunDoorSetupCode(void); void RunRoomMainCode(void); void RunRoomSetupCode(void); CoroutineRet UnpauseHook_DraygonRoom(void); // Bank 90 PairU16 Samus_CalcSpritemapPos(uint16 k); PairU16 Samus_CalcSpritemapPos_Crouch(uint16 j); PairU16 Samus_CalcSpritemapPos_Default(uint16 j); PairU16 Samus_CalcSpritemapPos_Special(uint16 j); PairU16 Samus_CalcSpritemapPos_Standing(uint16 j); uint16 CallSomeSamusCode(uint16 a); uint16 Samus_DetermineGrappleSwingSpeed_X(void); uint16 Samus_DetermineSpeedTableEntryPtr_X(void); uint8 ClearCarry(void); uint8 DeleteProjectileIfFarOffScreen(void); uint8 FireSba(void); uint8 FireSba_ClearCarry(void); uint8 FireSba_FireIce(void); uint8 FireSba_FirePlasma(void); uint8 FireSba_FireSpazer(void); uint8 FireSba_FireWave(void); uint8 Hdmaobj_CrystalFlash(void); uint8 HudSelectionHandler_MorphBall_Helper(void); uint8 HudSelectionHandler_MorphBall_Helper2(void); uint8 InitProjectilePositionDirection(uint16 r20); uint8 SamusBottomDrawn_0_Standing(void); uint8 SamusBottomDrawn_1(void); uint8 SamusBottomDrawn_14_WallJump(void); uint8 SamusBottomDrawn_19_DamageBoost(void); uint8 SamusBottomDrawn_1B(void); uint8 SamusBottomDrawn_3_SpinJump(void); uint8 SamusBottomDrawn_4(void); uint8 SamusBottomDrawn_A_Knockback(void); uint8 SamusBottomDrawn_F_Transitions(void); uint8 SamusCode_00_LockSamus(void); uint8 SamusCode_01_UnlockSamus(void); uint8 SamusCode_02_ReachCeresElevator(void); uint8 SamusCode_03(void); uint8 SamusCode_04(void); uint8 SamusCode_04_06_Common(void); uint8 SamusCode_05_SetupDrained(void); uint8 SamusCode_06_LockToStation(void); uint8 SamusCode_07_SetupForElevator(void); uint8 SamusCode_08_SetupForCeresStart(void); uint8 SamusCode_08_SetupForZebesStart(void); uint8 SamusCode_0A_ClearDrawHandler(void); uint8 SamusCode_0B_DrawHandlerDefault(void); uint8 SamusCode_0C_UnlockFromMapStation(void); uint8 SamusCode_0D_IsGrappleActive(void); uint8 SamusCode_0E(void); uint8 SamusCode_0F_EnableTimerHandling(void); uint8 SamusCode_10(void); uint8 SamusCode_11_15_Common(void); uint8 SamusCode_11_SetupForDeath(void); uint8 SamusCode_12_SetSuperPaletteFlag0(void); uint8 SamusCode_12_SetSuperPaletteFlag1(void); uint8 SamusCode_14(void); uint8 SamusCode_15_CalledBySuitAcquision(void); uint8 SamusCode_16(void); uint8 SamusCode_17_DisableRainbowSamusAndStandUp(void); uint8 SamusCode_17_FreezeDrainedSamus(void); uint8 SamusCode_18(void); uint8 SamusCode_1A(void); uint8 SamusCode_1B_CheckedLockSamus(void); uint8 SamusCode_1C(void); uint8 SamusCode_1D_ClearSoundInDoor(void); uint8 SamusCode_1E(void); uint8 SamusCode_1F(void); uint8 Samus_CanFireBeam(void); uint8 Samus_CanFireSuperMissile(void); uint8 Samus_CheckAndMoveY(void); uint8 Samus_EndSuperJump(void); uint8 Samus_Func26(void); uint8 Samus_GrappleWallJumpCheck(int32 amt); uint8 Samus_HitInterrupt_Ball(void); uint8 Samus_HitInterrupt_Falling(void); uint8 Samus_HitInterrupt_KnockbackGrapple(void); uint8 Samus_HitInterrupt_Shinespark(void); uint8 Samus_HitInterrupt_Stand(void); uint8 Samus_HitInterrupt_Turning(void); uint8 Samus_HitInterrupt_Unused(void); uint8 Samus_MoveY_Simple_(void); uint8 Samus_SetupForBeingDrained(void); uint8 Samus_WallJumpCheck(int32 amt); uint8 SetupBombJump_1(void); uint8 SetupBombJump_1A(void); uint8 SetupBombJump_2(void); uint8 SetupBombJump_4(void); uint8 SetupBombJump_StandCrouch(void); uint8 SwitchToHudHandler_Grapple(void); uint8 SwitchToHudHandler_Missiles(void); uint8 SwitchToHudHandler_Nothing(void); uint8 SwitchToHudHandler_PowerBombs(void); uint8 SwitchToHudHandler_SuperMissiles(void); uint8 SwitchToHudHandler_Xray(void); uint8 UNUSED_SamusBottomDrawn_D(void); uint8 UpdateArmCannonIsOpenFlag(void); void AdvanceArmCannonFrame(void); void AtmosphericTypeFunc_1_FootstepSplash(uint16 k, uint16 j); void AtmosphericTypeFunc_3_DivingSplash(uint16 k, uint16 j); void AtmosphericTypeFunc_4_LavaSurfaceDmg(uint16 k, uint16 j); void AtmosphericTypeFunc_5_Bubbles(uint16 k, uint16 j); void AtmosphericTypeFunc_67_Dust(uint16 k, uint16 j); void AtmosphericTypeFunc_Common(uint16 j, uint16 a); void BombSpread(void); void Bomb_Func2(void); void CheckBeamCollByDir(uint16 k); void CheckBeamCollByDir_0459(void); void CheckBeamCollByDir_1368(void); void CheckBeamCollByDir_2(void); void CheckBeamCollByDir_7(void); void ClearFlareAnimationState(void); void ClearProjectile(uint16 k); void DisableMinimapAndMarkBossRoomAsExplored(void); void DrawFlareAnimationComponent(uint16 k); void DrawSamusAndProjectiles(void); void DrawTimer_(void); void FireChargedBeam(void); void FireEndOfSpazerSba(uint16 j); void FireHyperBeam(void); void FireUnchargedBeam(void); void Grapple_Func1(void); void HandleArmCannonOpenState(void); void HandleAtmosphericEffects(void); void HandleAutoJumpHack(void); void HandleChargingBeamGfxAudio(void); void HandleControllerInputForGamePhysics(void); void HandleDemoRecorder_1(void); void HandleDemoRecorder_3(void); void HandleProjectile(void); void HandleProjectileTrails(void); void HandleSamusMovementAndPause(void); void HandleSwitchingHudSelection(void); void HudSelectionHandler_CrouchEtcTrans(void); void HudSelectionHandler_GrabbedByDraygon(void); void HudSelectionHandler_Grappling(void); void HudSelectionHandler_JumpEtc(void); void HudSelectionHandler_MissilesOrSuperMissiles(void); void HudSelectionHandler_MorphBall(void); void HudSelectionHandler_Normal(void); void HudSelectionHandler_NothingOrPowerBombs(void); void HudSelectionHandler_TurningAround(void); void HudSelectionHandler_Xray(void); void InitializeMiniMapBroken(void); void InitializeProjectileSpeed(uint16 k, uint16 r22); void InitializeProjectileSpeedOfType(uint16 r20); void KillProjectile(uint16 k); void KillProjectileFunc_0(uint16 j); void KillProjectileFunc_1(uint16 j); void KillProjectileFunc_2(uint16 j); void KillProjectileFunc_3(uint16 j); void KillProjectileFunc_4(uint16 j); void KillProjectileFunc_6(uint16 j); void KillProjectileFunc_7(uint16 j); void KillProjectileFunc_8(uint16 j); void LoadProjectilePalette(uint16 a); void MainScrollingRoutine(void); void Missile_Func1(uint16 k); void Missile_Func2(void); void MoveSamusWithControlPad(void); void PowerBomb_Func3(void); void ProjInstr_MoveLeftProjectileTrailDown(uint16 j); void ProjInstr_MoveLeftProjectileTrailUp(uint16 j); void ProjInstr_MoveRightProjectileTrailDown(uint16 j); void ProjPreInstr_BeamOrIceWave(uint16 k); void ProjPreInstr_Beam_NoWaveBeam(uint16 k); void ProjPreInstr_Bomb(uint16 k); void ProjPreInstr_Dir0459(uint16 k); void ProjPreInstr_Dir1368(uint16 k); void ProjPreInstr_Dir27(uint16 k); void ProjPreInstr_EndOfSpazerSba(uint16 k); void ProjPreInstr_Func1(uint16 k); void ProjPreInstr_HyperBeam(uint16 k); void ProjPreInstr_IceSba(uint16 k); void ProjPreInstr_IceSba2(uint16 k); void ProjPreInstr_Missile(uint16 k); void ProjPreInstr_Missile_Func0459(uint16 k); void ProjPreInstr_Missile_Func1368(uint16 k); void ProjPreInstr_Missile_Func27(uint16 k); void ProjPreInstr_PlasmaSba(uint16 k); void ProjPreInstr_PlasmaSbaFunc_0(uint16 j); void ProjPreInstr_PlasmaSbaFunc_1(uint16 j); void ProjPreInstr_PlasmaSbaFunc_2(uint16 j); void ProjPreInstr_PowerBomb(uint16 k); void ProjPreInstr_SpazerSba(uint16 k); void ProjPreInstr_SpazerSba_FuncA_0(uint16 k); void ProjPreInstr_SpazerSba_FuncA_1(uint16 k); void ProjPreInstr_SpazerSba_FuncA_2(uint16 k); void ProjPreInstr_SpazerSba_FuncA_3(uint16 k); void ProjPreInstr_SpazerSba_FuncB_0(uint16 j, uint16 r22); void ProjPreInstr_SpazerSba_FuncB_1(uint16 j, uint16 r22); void ProjPreInstr_SpazerSba_FuncB_2(uint16 j, uint16 r22); void ProjPreInstr_SpeedEcho(uint16 k); void ProjPreInstr_SpreadBomb(uint16 k); void ProjPreInstr_SuperMissile(uint16 k); void ProjPreInstr_SuperMissile_Func0459(uint16 k); void ProjPreInstr_SuperMissile_Func1368(uint16 k); void ProjPreInstr_SuperMissile_Func27(uint16 k); void ProjPreInstr_UnknownProj8027(uint16 k); void ProjPreInstr_WavePlasmaEtc(uint16 k); void ProjPreInstr_WavePlasmaEtc_0459(uint16 k); void ProjPreInstr_WavePlasmaEtc_1368(uint16 k); void ProjPreInstr_WavePlasmaEtc_27(uint16 k); void ProjPreInstr_WaveSba(uint16 k); void ProjPreInstr_Wave_Shared(uint16 k); void ProjectileReflection(uint16 r20); void Projectile_Func4(uint16 k); void Projectile_Func7_Shinespark(void); Point16U Projectile_SinLookup(uint16 j, uint16 a); void ResetProjectileData(void); void RunFrameHandlerGamma(void); void RunSamusMovementHandler(void); void SamusCrouchingEtcFunc(void); void SamusDisplayHandler_SamusReceivedFatal(void); void SamusDisplayHandler_UsingElevator(void); void SamusDrawHandler_Default(void); void SamusDrawSprites(void); void SamusMoveHandler_CrystalFlashMain(void); void SamusMoveHandler_CrystalFlashMain_0(void); void SamusMoveHandler_CrystalFlashMain_1(void); void SamusMoveHandler_CrystalFlashMain_2(void); void SamusMoveHandler_CrystalFlashStart(void); void SamusMovementType_Xray(void); void Samus_AlignBottomWithPrevPose(void); void Samus_Animate(void); void Samus_Animate_AcidFx(void); void Samus_Animate_LavaFx(void); void Samus_Animate_NoFx(void); void Samus_Animate_SubmergedLavaAcid(void); void Samus_Animate_WaterFx(void); void Samus_ArmCannon_Draw(void); void Samus_BombJumpFallingXMovement_(void); void Samus_BombJumpFallingYMovement_(void); void Samus_BombJumpRisingXMovement_(void); void Samus_BombJumpRisingYMovement_(void); int32 Samus_CalcBaseSpeed_X(uint16 k); int32 Samus_CalcDisplacementMoveLeft(int32 amt); int32 Samus_CalcDisplacementMoveRight(int32 amt); void Samus_CalcDistanceMoved_X(void); void Samus_CalcDistanceMoved_Y(void); int32 Samus_CalcSpeed_X(int32 amt); void Samus_CalcSpritemapPos_Default_(void); void Samus_CallInputHandler(void); void Samus_CheckStartFalling(void); void Samus_ClearMoveVars(void); void Samus_ClearXSpeedIfColl(void); void Samus_DetermineAccel_Y(void); void Samus_Draw(void); void Samus_DrawDuringDeathAnim(void); void Samus_DrawEcho(uint16 j); void Samus_DrawEchoes(void); void Samus_DrawHandler_EndOfShinespark(void); void Samus_DrawManyEchoes(void); void Samus_DrawShinesparkCrashEchoProjectiles(void); void Samus_DrawShinesparkCrashEchoes(uint16 k); void Samus_DrawStartingDeathAnim(void); void Samus_DrawWhenNotAnimatingOrDying(void); void Samus_FallingMovement(void); void Samus_FootstepGraphics(void); void Samus_FootstepGraphics_1(void); void Samus_FootstepGraphics_Crateria(void); void Samus_FootstepGraphics_Maridia(void); void Samus_FrameHandlerAlfa_Func11(void); void Samus_FrameHandlerAlfa_Func12(void); void Samus_FrameHandlerAlfa_Func13(void); void Samus_FrameHandlerBeta_Func14(void); void Samus_FrameHandlerBeta_Func17(void); void Samus_Func1(void); void Samus_Func10(void); void Samus_Func15(void); void Samus_Func16(void); void Samus_Func18(void); void Samus_Func19(void); void Samus_Func2(void); void Samus_Func20_(void); void Samus_Func25_ShineSpark(void); void Samus_Func3(void); void Samus_Func4(void); void Samus_Func5(void); void Samus_Func6(void); void Samus_Func7(void); void Samus_Func8(void); void Samus_Func9(void); uint16 Samus_GetTop_R20(void); uint16 Samus_GetBottom_R18(void); void Samus_GrabbedByDraygonFrameHandler(void); static void Samus_HandleAnimDelay(void); void Samus_HandleCooldown(void); void Samus_HandleExtraRunspeedX(void); void Samus_HandleHudSpecificBehaviorAndProjs(void); void Samus_HandleMovement_DrainedCrouching(void); void Samus_HandleMovement_X(void); void Samus_HandlePeriodicDamage(void); void Samus_HandleScroll_X(void); void Samus_HandleScroll_Y(void); void Samus_HitInterruption(void); void Samus_HorizontalBombJump(void); void Samus_InitBombJump(void); void Samus_InitJump(void); void Samus_InitWallJump(void); void Samus_InputHandler_E913(void); void Samus_InputHandler_E91D(void); void Samus_JumpCheck(void); void Samus_JumpingMovement(void); void Samus_LowHealthCheck(void); void Samus_LowHealthCheck_(void); void Samus_LowHealthCheck_0(void); void Samus_MorphedBouncingMovement(void); void Samus_MorphedFallingMovement(void); void Samus_MoveDown(int32 amt); void Samus_MoveDown_NoColl(int32 amt); void Samus_MoveDown_SetPoseCalcInput(void); void Samus_MoveExtraY(void); void Samus_MoveHandlerShinesparkWindup(void); void Samus_MoveHandlerVerticalShinespark(void); void Samus_MoveHandler_BombJumpFunc1(void); void Samus_MoveHandler_BombJumpMain(void); void Samus_MoveHandler_BombJumpStart(void); void Samus_MoveHandler_F072(void); void Samus_MoveHandler_Knockback(void); void Samus_MoveHandler_Knockback_0(void); void Samus_MoveHandler_Knockback_3(void); void Samus_MoveHandler_Knockback_Down(void); void Samus_MoveHandler_Knockback_Up(void); void Samus_MoveHandler_ReleaseFromGrapple(void); void Samus_MoveHandler_ShinesparkCrash(void); void Samus_MoveHandler_ShinesparkCrashEchoCircle(void); void Samus_MoveHandler_ShinesparkCrashFinish(void); void Samus_MoveHandler_ShinesparkCrash_0(void); void Samus_MoveHandler_ShinesparkCrash_1(void); void Samus_MoveHandler_ShinesparkCrash_2(void); void Samus_MoveHandler_Shinespark_Diag(void); void Samus_MoveHandler_Shinespark_Horiz(void); void Samus_MoveLeft(int32 amt); void Samus_MoveLeft_NoColl(int32 amt); void Samus_MoveRight(int32 amt); void Samus_MoveRight_NoColl(int32 amt); void Samus_MoveUp(int32 amt); void Samus_MoveUp_NoColl(int32 amt); void Samus_MoveUp_SetPoseCalcInput(void); void Samus_MoveX(int32 amt); void Samus_MoveY_WithSpeedCalc(void); void Samus_Move_NoBaseSpeed_X(void); void Samus_Move_NoSpeedCalc_Y(void); void Samus_MovementHandler_Normal(void); void Samus_Movement_00_Standing(void); void Samus_Movement_01_Running(void); void Samus_Movement_02_NormalJumping(void); void Samus_Movement_03_SpinJumping(void); void Samus_Movement_04_MorphBallOnGround(void); void Samus_Movement_05_Crouching(void); void Samus_Movement_06_Falling(void); void Samus_Movement_07_Unused(void); void Samus_Movement_08_MorphBallFalling(void); void Samus_Movement_09_Unused(void); void Samus_Movement_0A_KnockbackOrCrystalFlashEnding(void); void Samus_Movement_0B_Unused(void); void Samus_Movement_0C_Unused(void); void Samus_Movement_0D_Unused(void); void Samus_Movement_0E_TurningAroundOnGround(void); void Samus_Movement_0F_CrouchingEtcTransition(void); void Samus_Movement_10_Moonwalking(void); void Samus_Movement_11_SpringBallOnGround(void); void Samus_Movement_12_SpringBallInAir(void); void Samus_Movement_13_SpringBallFalling(void); void Samus_Movement_14_WallJumping(void); void Samus_Movement_15_RanIntoWall(void); void Samus_Movement_16_Grappling(void); void Samus_Movement_17_TurningAroundJumping(void); void Samus_Movement_18_TurningAroundFalling(void); void Samus_Movement_19_DamageBoost(void); void Samus_Movement_1A_GrabbedByDraygon(void); void Samus_Movement_1B_ShinesparkEtc(void); void Samus_PauseCheck(void); void Samus_PostGrappleCollisionDetect(void); void Samus_PushOutOfRidleysWay(void); void Samus_ReleaseFromDraygon(void); void Samus_ReleaseFromDraygon_(void); void Samus_ScrollFinishedHook_SporeSpawnFight(void); void Samus_SetGrabbedByDraygonPose(uint16 a); void Samus_SetPushedOutOfCeresRidley(void); void Samus_SetRadius(void); void Samus_SetSpeedForKnockback_Y(void); void Samus_ShinesparkMove_X(void); void Samus_ShinesparkMove_Y(void); void Samus_ShootCheck(void); void Samus_SpawnAirBubbles(void); void Samus_SpawnWaterSplash(uint16 r18); void Samus_SpinJumpMovement(void); void Samus_UpdatePreviousPose(void); void Samus_UpdateSpeedEchoPos(void); void Samus_UpdateSuitPaletteIndex(void); void Samus_VerticalBombJump(void); void SetContactDamageIndexAndUpdateMinimap(void); void SetInitialProjectileSpeed(uint16 r20); void SetLiquidPhysicsType(void); void SetupBombJump(void); void SpawnProjectileTrail(uint16 k); void SuperMissileBlockCollDetect_X(void); void SuperMissileBlockCollDetect_Y(void); void SwappedAmmoRoutine(void); void UpdateBeamTilesAndPalette(void); void UpdateMinimap(void); void UpdateMinimapInside(uint16 r18, uint16 r22, uint16 r34, uint16 r30, uint16 r32, uint16 r38, uint16 r24, uint16 r40, uint16 r26, uint16 r42, uint16 r28); void WaveBeam_CheckColl(uint16 k); void WaveBeam_CheckColl_0459(void); void WaveBeam_CheckColl_1368(void); void WaveBeam_CheckColl_2(void); void WaveBeam_CheckColl_7(void); void WriteBeamPalette_A(uint16 a); void WriteBeamPalette_Y(uint16 j); void kSamusMoveHandler_CrystalFlashFinish(void); void sub_90EB55(void); void sub_90EB86(void); // Bank 91 uint16 DemoInstr_ClearPreInstr(uint16 k, uint16 j); uint16 DemoInstr_DecTimerAndGoto(uint16 k, uint16 j); uint16 DemoInstr_Disable(uint16 k, uint16 j); uint16 DemoInstr_Finish(uint16 k, uint16 j); uint16 DemoInstr_Func2(uint16 k, uint16 j); uint16 DemoInstr_Func3(uint16 k, uint16 j); uint16 DemoInstr_Goto(uint16 k, uint16 j); uint16 DemoInstr_SetPreInstr(uint16 k, uint16 j); uint16 DemoInstr_SetTimer(uint16 k, uint16 j); bool CanXrayShowBlocks(void); uint8 HandleBeamChargePalettes(void); uint8 HandleCollDueToChangedPose_Block_CollAbove(void); uint8 HandleCollDueToChangedPose_Block_CollBelow(void); uint8 HandleCollDueToChangedPose_Block_CollBoth(void); uint8 HandleCollDueToChangedPose_Block_NoColl(void); uint8 HandleCollDueToChangedPose_Solid_CollAbove(void); uint8 HandleCollDueToChangedPose_Solid_CollBelow(void); uint8 HandleCollDueToChangedPose_Solid_CollBoth(void); uint8 HandleCollDueToChangedPose_Solid_NoColl(void); uint8 HandleVisorPalette(void); uint8 MaybeUnused_sub_91F7F4(void); uint8 MaybeUnused_sub_91F840(void); uint8 MaybeUnused_sub_91F8B0(void); uint8 SamusFunc_F404(void); uint8 SamusFunc_F468_CrouchTransEtc(void); uint8 SamusFunc_F468_Crouching(void); uint8 SamusFunc_F468_DamageBoost(void); uint8 SamusFunc_F468_DamageBoost_(void); uint8 SamusFunc_F468_Falling(void); uint8 SamusFunc_F468_Moonwalking(void); uint8 SamusFunc_F468_MorphBall(void); uint8 SamusFunc_F468_NormalJump(void); uint8 SamusFunc_F468_Running(void); uint8 SamusFunc_F468_Shinespark(void); uint8 SamusFunc_F468_SpinJump(void); uint8 SamusFunc_F468_Springball(void); uint8 SamusFunc_F468_Standing(void); uint8 SamusFunc_F468_TurnAroundFalling(void); uint8 SamusFunc_F468_TurnAroundJumping(void); uint8 SamusFunc_F468_TurningAroundOnGround(void); uint8 SamusFunc_F468_Unused(void); uint8 SamusFunc_F468_WallJumping(void); void Samus_CheckWalkedIntoSomething(void); uint8 Samus_CrouchTrans(void); uint8 Samus_HandleCrystalFlashPals(void); uint8 Samus_HandleScrewAttackSpeedBoostingPals(void); uint8 Samus_HandleShinesparkingPals(void); uint8 Samus_HandleTransFromBlockColl_1_0(void); uint8 Samus_HandleTransFromBlockColl_1_1(void); uint8 Samus_HandleTransFromBlockColl_1_2(void); uint8 Samus_HandleTransFromBlockColl_1_3(void); uint8 Samus_HandleTransFromBlockColl_1_5(void); uint8 Samus_HandleTransitionsA_5_1_0(void); uint8 Samus_HandleTransitionsA_5_1_2(void); uint8 Samus_HandleTransitionsA_5_1_5(void); uint8 Samus_HandleTransitionsB_1_0(void); uint8 Samus_HandleTransitionsB_1_10(void); uint8 Samus_HandleTransitionsB_1_11(void); uint8 Samus_HandleTransitionsB_1_4(void); uint8 Samus_HandleTransitionsB_1_6(void); uint8 Samus_HandleTransitionsB_1_7(void); uint8 Samus_HandleXrayPals(void); uint8 Samus_MorphBallBounceNoSpringballTrans(void); uint8 Samus_MorphBallBounceSpringballTrans(void); uint8 Samus_MorphTrans(void); uint8 Samus_Pose_Func2(void); uint8 Samus_SpeedBoosterShinePals(void); uint8 Samus_StandOrUnmorphTrans(void); uint8 SomeMotherBrainScripts_0(void); uint8 SomeMotherBrainScripts_1(void); uint8 SomeMotherBrainScripts_2(void); uint8 SomeMotherBrainScripts_3_EnableHyperBeam(void); uint8 SomeMotherBrainScripts_4(void); uint8 Xray_Initialize(void); uint8 nullsub_164(void); void CalculateXrayHdmaTableInner(uint16 k, uint16 j, uint16 r18, uint16 r20, bool off_screen, uint16 *dest_addr); void CopyToSamusSuitPalette(uint16 k); void CopyToSamusSuitTargetPalette(uint16 k); void DemoObjectInputHandler(void); void DemoPreInstr_864F(void); void DemoPreInstr_866A(void); void DemoPreInstr_8AB0(void); void DemoPreInstr_CheckLeaveDemo(void); void DemoSetFunc_0(void); void DemoSetFunc_1(void); void DemoSetFunc_2(void); void DemoSetFunc_3(void); void DemoSetFunc_4(void); void DemoSetFunc_5(void); void DemoSetFunc_6(void); void DemoSetFunc_7(void); void DemoSetFunc_Common(uint16 a); void DisableDemoInput(void); void EnableDemoInput(void); void GameState_28_Unused_(void); void GravitySuitPickup(void); void HandleCollDueToChangedPose(void); void HandleJumpTransition(void); void HandleJumpTransition_NormalJump(void); void HandleJumpTransition_SpinJump(void); void HandleJumpTransition_SpringBallInAir(void); void HandleJumpTransition_WallJump(void); void HandleLandingGraphics(void); void HandleLandingGraphics_Brinstar(void); void HandleLandingGraphics_Ceres(void); void HandleLandingGraphics_Crateria(void); void HandleLandingGraphics_Maridia(void); void HandleLandingGraphics_Norfair(void); void HandleLandingGraphics_Tourian(void); void HandleLandingSoundEffectsAndGfx(void); void HandleMiscSamusPalette(void); void HdmaobjPreInstr_XraySetup(uint16 k); void InitializeSuitPickupHdma(void); void LoadBlockToXrayTilemap(uint16 a, uint16 k, uint16 j); void LoadDemoData(void); void LoadDemoInputObject(uint16 a, uint16 j); void MakeSamusFaceForward(void); void ProcessDemoInputObject(void); void ResetDemoData(void); void ResponsibleForXrayStandupGlitch(void); void SamusFunc_E633(void); void SamusFunc_E633_0(void); void SamusFunc_E633_17(void); void SamusFunc_E633_20(void); void SamusFunc_E633_3(void); void SamusFunc_E633_4(void); void SamusFunc_EC80(void); void SamusFunc_F1D3(void); void SamusFunc_F433(void); void SamusFunc_F468(void); void SamusFunc_FA0A(void); void Samus_CancelSpeedBoost(void); void Samus_Copy10PalColors(uint16 j); void Samus_Copy6PalColors(uint16 j); void Samus_DealDamage(uint16 a); void Samus_Func20(void); void Samus_HandlePalette(void); void Samus_HandleTransFromBlockColl(void); void Samus_HandleTransFromBlockColl_1(void); void Samus_HandleTransFromBlockColl_2(void); void Samus_HandleTransFromBlockColl_3(void); void Samus_HandleTransFromBlockColl_4(void); void Samus_HandleTransFromBlockColl_5(void); void Samus_HandleTransitions(void); void Samus_HandleTransitionsA_1(void); void Samus_HandleTransitionsA_2(void); void Samus_HandleTransitionsA_5(void); void Samus_HandleTransitionsA_5_1(void); void Samus_HandleTransitionsA_5_2(void); void Samus_HandleTransitionsA_5_4(void); void Samus_HandleTransitionsA_5_5(void); void Samus_HandleTransitionsA_5_6(void); void Samus_HandleTransitionsA_6(void); void Samus_HandleTransitionsA_7(void); void Samus_HandleTransitionsA_8(void); void Samus_HandleTransitionsB_1(void); void Samus_HandleTransitionsB_10(void); void Samus_HandleTransitionsB_2(void); void Samus_HandleTransitionsB_3(void); void Samus_HandleTransitionsB_4(void); void Samus_HandleTransitionsB_5(void); void Samus_HandleTransitionsB_8(void); void Samus_HandleTransitionsB_9(void); void Samus_HandleTransitionsB_9B(void); void Samus_HandleTransitionsC_1(void); void Samus_HandleTransitionsC_2(void); void Samus_HandleTransitionsC_3(void); void Samus_HandleTransitionsC_4(void); void Samus_HandleTransitionsC_5(void); void Samus_HandleTransitionsC_6(void); void Samus_HandleTransitionsC_7(void); void Samus_HandleTransitionsC_8(void); void Samus_Initialize(void); void Samus_InputHandler(void); void Samus_Input_00_Standing(void); void Samus_Input_01_Running(void); void Samus_Input_02_NormalJumping(void); void Samus_Input_03_SpinJumping(void); void Samus_Input_04_MorphBallOnGround(void); void Samus_Input_05_Crouching(void); void Samus_Input_06_Falling(void); void Samus_Input_07_Unused(void); void Samus_Input_08_MorphBallFalling(void); void Samus_Input_09_Unused(void); void Samus_Input_0A_KnockbackOrCrystalFlashEnding(void); void Samus_Input_0B_Unused(void); void Samus_Input_0C_Unused(void); void Samus_Input_0D_Unused(void); void Samus_Input_0E_TurningAroundOnGround(void); void Samus_Input_0F_CrouchingEtcTransition(void); void Samus_Input_10_Moonwalking(void); void Samus_Input_11_SpringBallOnGround(void); void Samus_Input_12_SpringBallInAir(void); void Samus_Input_13_SpringBallFalling(void); void Samus_Input_14_WallJumping(void); void Samus_Input_15_RanIntoWall(void); void Samus_Input_16_Grappling(void); void Samus_Input_17_TurningAroundJumping(void); void Samus_Input_18_TurningAroundFalling(void); void Samus_Input_19_DamageBoost(void); void Samus_Input_1A_GrabbedByDraygon(void); void Samus_Input_1B_ShinesparkEtc(void); void Samus_LoadSuitPalette(void); void Samus_LoadSuitTargetPalette(void); void Samus_LookupTransitionTable(void); void Samus_Pose_CancelGrapple(void); void Samus_RestoreHealth(uint16 a); void Samus_RestoreMissiles(uint16 a); void Samus_RestorePowerBombs(uint16 a); void Samus_RestoreSuperMissiles(uint16 a); void Samus_SetAnimationFrameIfPoseChanged(void); void Samus_UpdatePreviousPose_0(void); void SomeMotherBrainScripts(uint16 a); void VariaSuitPickup(void); void XrayRunHandler(void); void Xray_SetupStage1_FreezeTimeBackup(uint16 k); void Xray_SetupStage2_ReadBg1_2ndScreen(void); void Xray_SetupStage3_ReadBg1_1stScreen(void); void Xray_SetupStage4(void); void Xray_SetupStage4_Func1(uint16 dst_r22, uint16 r26, uint16 r28, uint16 r30); void Xray_SetupStage4_Func2(uint16 dst_r22, uint16 r34); void Xray_SetupStage4_Func3(uint16 r18, uint16 r22, uint16 r36); void Xray_SetupStage5(void); void Xray_SetupStage6(void); void Xray_SetupStage7(void); void Xray_SetupStage8_SetBackdropColor(void); void sub_91EFC3(void); // Bank 92 uint8 PlaySamusFanfare(void); void DrawSamusSuitExploding(void); void SetSamusTilesDefsForCurAnim(void); void Unused_SamusTileViewer(void); // Bank 93 uint16 Proj93Instr_Delete(uint16 k, uint16 j); uint16 Proj93Instr_Goto(uint16 k, uint16 j); uint16 Proj93Instr_GotoIfLess(uint16 k, uint16 j); void DrawBombAndProjectileExplosions(void); void DrawPlayerExplosions2(void); void InitializeBombExplosion(uint16 k); void InitializeInstrForMissile(uint16 k); void InitializeInstrForSuperMissile(uint16 k); void InitializeProjectile(uint16 k); void InitializeSbaProjectile(uint16 k); void InitializeShinesparkEchoOrSpazerSba(uint16 k); void KillProjectileInner(uint16 k); uint16 ProjectileInsts_GetValue(uint16 k); void RunProjectileInstructions(void); void sub_9382FD(void); // Bank 94 uint8 BlockCollGrappleBeam(void); uint8 BlockCollMissileHoriz(uint16 k); uint8 BlockCollMissileVert(uint16 k); uint8 BlockCollNoWaveBeamHoriz(uint16 k); uint8 BlockCollNoWaveBeamVert(uint16 k); uint8 BlockCollSpreadBomb(uint16 k); uint8 BlockCollWaveBeamHoriz(uint16 k); uint8 BlockCollWaveBeamVert(uint16 k); uint8 BlockFunc_AC31(void); uint8 BlockReactGrapple(void); uint8 HandleMovementAndCollForSamusGrapple(void); int32 Samus_CollDetectChangedPose(int32 amt); int32 Samus_MoveDown_NoSolidColl(int32 amt); int32 Samus_MoveRight_NoSolidColl(int32 amt); int32 WallJumpBlockCollDetect(int32 amt); void BlockFunc_AC11(void); void BlockInsideDetection(void); void BombOrPowerBomb_Func1(uint16 k); void GrappleFunc_AF87(void); void HandleGrappleBeamGfx(void); void PostGrappleCollisionDetect_X(void); void PostGrappleCollisionDetect_Y(void); void Samus_AlignYPosSlope(void); // Bank 9B uint16 CheckBannedDraygonGrappleDirs(uint16 a); uint16 GameState_24_SamusNoHealth_Explosion_2(void); uint16 GameState_24_SamusNoHealth_Explosion_Helper(void); uint16 HandleSamusDeathSequence(void); uint8 CheckIfGrappleIsConnectedToBlock(void); uint8 ClearCarry_12(void); uint8 HandleSpecialGrappleBeamAngles(void); void CancelGrappleBeamIfIncompatiblePose(void); void CopyPalettesForSamusDeath(uint16 k); void DrawSamusStartingDeathAnim_(void); void GameState_24_SamusNoHealth_Explosion_1(void); void GrappleBeamHandler(void); void GrappleNext_CrouchAimDownLeft(void); void GrappleNext_CrouchAimDownRight(void); void GrappleNext_CrouchAimLeft(void); void GrappleNext_CrouchAimRight(void); void GrappleNext_StandAimDownLeft(void); void GrappleNext_StandAimDownRight(void); void GrappleNext_StandAimLeft(void); void GrappleNext_StandAimRight(void); void GrappleNext_SwingAntiClockwise(void); void GrappleNext_SwingClockwise(void); void HandleConnectingGrapple(void); void HandleConnectingGrapple_StuckInPlace(void); void HandleConnectingGrapple_Swinging(void); void HandleGrappleBeamFlare(void); void HandleSamusDeathSequence_Helper2(void); void ProjectileTrail_Func5(uint16 k, uint16 j); void PropelSamusFromGrappleSwing(void); void QueueTransferOfSamusDeathSequence(uint16 j); void StartSamusDeathAnimation(void); void UpdateGrappleBeamTiles(void); void UpdateGrappleBeamTilesAndIncrFlameCtr(void); void GrappleBeamFunc_BD95(void); void GrappleBeamFunc_BEEB(void); void GrappleBeamFunc_BF1B(void); // Bank A0 uint16 Abs16(uint16 a); uint16 CalculateAngleFromXY(uint16 x_r18, uint16 y_r20); uint16 CalculateAngleOfEnemyXfromEnemyY(uint16 k, uint16 j); uint16 CalculateAngleOfSamusFromEnemy(uint16 k); uint16 CalculateAngleOfSamusFromEproj(uint16 k); uint16 CheckIfEnemyIsOnScreen(void); uint16 CheckIfEnemyTouchesSamus(uint16 k); uint16 DetermineDirectionOfSamusFromEnemy(void); uint16 EnemyFunc_AC67(uint16 k); PairU16 EnemyFunc_ACA8(Point16U base_pt, Point16U samus_pt); uint16 EnemyFunc_ADA3(uint16 a); uint16 EnemyWithNormalSpritesIsOffScreen(void); uint16 GetSamusEnemyDelta_X(uint16 k); uint16 GetSamusEnemyDelta_Y(uint16 k); PairU16 GrappleBeam_CollDetect_Enemy(void); uint16 IsSamusWithinEnemy_X(uint16 k, uint16 a); uint16 IsSamusWithinEnemy_Y(uint16 k, uint16 a); uint16 Mult32(uint16 a); typedef struct Pair_Bool_Amt { bool flag; int32 amt; } Pair_Bool_Amt; typedef struct CheckSolidEnemyColl_Result { uint16 collision; int32 amt; } CheckEnemyColl_Result; CheckEnemyColl_Result Samus_CheckSolidEnemyColl(int32 amt); uint16 SignExtend8(uint16 a); uint16 SineMult8bit(uint16 a, uint16 varE32); uint16 CosineMult8bit(uint16 a, uint16 varE32); uint32 CosineMult8bitFull(uint16 a, uint16 varE32); uint32 SineMult8bitFull(uint16 a, uint16 varE32); uint16 SpawnEnemy(uint8 db, uint16 k); uint16 SubtractThenAbs16(uint16 k, uint16 j); uint16 SuitDamageDivision(uint16 a); uint8 CompareDistToSamus_X(uint16 k, uint16 a); uint8 CompareDistToSamus_Y(uint16 k, uint16 a); uint8 EnemyFunc_BBBF(uint16 k, int32 amt); uint8 EnemyFunc_BC76(uint16 k, int32 amt); uint8 EnemyFunc_BF8A(uint16 k, uint16 a, int32 amt); uint8 EnemyFunc_C8AD(uint16 k); uint8 Enemy_MoveDown(uint16 k, int32 amt); uint8 Enemy_MoveRight_IgnoreSlopes(uint16 k, int32 amt); uint8 Enemy_MoveRight_ProcessSlopes(uint16 k, int32 amt); uint8 Enemy_MoveRight_SlopesAsWalls(uint16 k, int32 amt); uint8 IsEnemyLeavingScreen(uint16 k); void ClearEnemyDataAndProcessEnemySet(void); typedef struct Point32 { uint32 x; uint32 y; } Point32; Point32 ConvertAngleToXy(uint16 r18, uint16 r20); void CreateADudShot(void); void CreateDudShot(void); void DecrementSamusTimers(void); void DeleteEnemyAndConnectedEnemies(void); void DetermineWhichEnemiesToProcess(void); void DrawOneEnemy(void); void DrawSamusEnemiesAndProjectiles(void); void EnemyBombCollHandler(void); void EnemyBombCollHandler_Multibox(void); void EnemyCollisionHandler(void); void EnemyDeathAnimation(uint16 k, uint16 a); void EnemyFunc_A6B4_UsedBySporeSpawn(void); void EnemyFunc_B691(uint16 varE20, Point32 pt); uint32 EnemyFunc_Divide(uint32 a, uint32 b); void EnemyFunc_B7A1(void); void EnemyGrappleDeath(void); void EnemyMain(void); void EnemyProjectileCollHandler(void); void EnemyProjectileCollHandler_Multibox(void); void EnemySamusCollHandler(void); void EnemySamusCollHandler_Multibox(void); void Enemy_AddPos_X(uint16 k, uint32 amount32); void Enemy_AddPos_Y(uint16 k, uint32 amount32); void Enemy_GrappleReact_CancelBeam_A0(void); void Enemy_GrappleReact_HurtSamus_A0(void); void Enemy_GrappleReact_KillEnemy_A0(void); void Enemy_GrappleReact_NoInteract_A0(void); void Enemy_GrappleReact_SamusLatchesNoInvinc_A0(void); void Enemy_GrappleReact_SamusLatchesOn_A0(void); void Enemy_GrappleReact_SamusLatchesParalyze_A0(void); void Enemy_ItemDrop_BombTorizo(uint16 k); void Enemy_ItemDrop_Botwoon(uint16 k); void Enemy_ItemDrop_Crocomire(uint16 k); void Enemy_ItemDrop_Draygon(uint16 k); void Enemy_ItemDrop_GoldenTorizo(uint16 k); void Enemy_ItemDrop_Kraid(uint16 k); void Enemy_ItemDrop_LowerNorfairSpacePirate(uint16 k); void Enemy_ItemDrop_Metroid(uint16 k); void Enemy_ItemDrop_MiniKraid(uint16 k); void Enemy_ItemDrop_Phantoon(uint16 k); void Enemy_ItemDrop_Ridley(uint16 k); void Enemy_ItemDrop_SporeSpawn(uint16 k); void Enemy_NormalFrozenAI(void); void Enemy_NormalPowerBombAI_A0(void); void Enemy_NormalPowerBombAI_SkipDeathAnim_A0(void); void Enemy_NormalShotAI_A0(void); void Enemy_NormalShotAI_SkipSomeParts_A0(void); void Enemy_NormalTouchAI_A0(void); void Enemy_NormalTouchAI_SkipDeathAnim_A0(void); void Enemy_SubPos_X(uint16 k, uint32 amount32); void Enemy_SubPos_Y(uint16 k, uint32 amount32); void Enemy_SwitchToFrozenAi(void); void EprojProjCollDet(void); void EprojSamusCollDetect(void); void HandleEprojCollWithProj(uint16 k, uint16 j); void HandleEprojCollWithSamus(uint16 k); void HandleRoomShaking(void); void InitializeEnemies(void); void LoadEnemies(void); void LoadEnemyGfxIndexes(uint16 k, uint16 j); void LoadEnemyTileData(void); void NormalEnemyFrozenAI(void); void NormalEnemyPowerBombAi(void); void NormalEnemyPowerBombAiSkipDeathAnim(void); void NormalEnemyPowerBombAiSkipDeathAnim_CurEnemy(void); void NormalEnemyShotAi(void); uint16 NormalEnemyShotAiSkipDeathAnim(void); void NormalEnemyShotAiSkipDeathAnim_CurEnemy(void); void NormalEnemyTouchAi(void); void NormalEnemyTouchAiSkipDeathAnim(void); void NormalEnemyTouchAiSkipDeathAnim_CurEnemy(void); void ProcessEnemyInstructions(void); void ProcessEnemyPowerBombInteraction(void); void ProcessEnemyTilesets(void); void ProcessExtendedTilemap(uint8 db, uint16 r22); void QueueEnemyBG2TilemapTransfers(void); void RecordEnemySpawnData(uint16 j); void RinkasDeathAnimation(uint16 a); void SamusHurtFromGrapple(void); void SamusLatchesOnWithGrapple(void); void SamusLatchesOnWithGrappleNoInvinc(void); void SamusLatchesOnWithGrappleParalyze(void); void SamusProjectileInteractionHandler(void); void SetAllEnemiesToShakeFor2Frames(void); void SpawnEnemyDrops(uint16 a, uint16 k, uint16 varE20); void SwitchEnemyAiToMainAi(void); void TransferEnemyTilesToVramAndInit(void); void WriteEnemyOams(void); // Bank A2 const uint16 *BouncingGoofball_Instr_88C5(uint16 k, const uint16 *jp); const uint16 *BouncingGoofball_Instr_88C6(uint16 k, const uint16 *jp); uint16 BouncingGoofball_SamusCloseX(void); const uint16 *EnemyInstr_Rio_Instr_1(uint16 k, const uint16 *jp); uint16 Flies_2(uint16 k); const uint16 *LavaSeahorse_Instr_E5FB(uint16 k, const uint16 *jp); const uint16 *LowerNorfairRio_Instr_C6D2(uint16 k, const uint16 *jp); const uint16 *LowerNorfairRio_Instr_C6DD(uint16 k, const uint16 *jp); const uint16 *LowerNorfairRio_Instr_C6E8(uint16 k, const uint16 *jp); const uint16 *MaridiaBeybladeTurtle_Instr_9381(uint16 k, const uint16 *jp); const uint16 *MaridiaBeybladeTurtle_Instr_9412(uint16 k, const uint16 *jp); const uint16 *MaridiaBeybladeTurtle_Instr_9447(uint16 k, const uint16 *jp); const uint16 *MaridiaBeybladeTurtle_Instr_9451(uint16 k, const uint16 *jp); const uint16 *MaridiaBeybladeTurtle_Instr_946B(uint16 k, const uint16 *jp); const uint16 *MaridiaBeybladeTurtle_Instr_9485(uint16 k, const uint16 *jp); const uint16 *MaridiaBeybladeTurtle_Instr_94A1(uint16 k, const uint16 *jp); const uint16 *MaridiaBeybladeTurtle_Instr_94C7(uint16 k, const uint16 *jp); const uint16 *MaridiaBeybladeTurtle_Instr_94D1(uint16 k, const uint16 *jp); const uint16 *MaridiaLargeSnail_Instr_CB6B(uint16 k, const uint16 *jp); const uint16 *MaridiaLargeSnail_Instr_CCB3(uint16 k, const uint16 *jp); const uint16 *MaridiaLargeSnail_Instr_CCBE(uint16 k, const uint16 *jp); const uint16 *MaridiaLargeSnail_Instr_CCC9(uint16 k, const uint16 *jp); const uint16 *MaridiaSpikeyShell_Instr_A56D(uint16 k, const uint16 *jp); const uint16 *MaridiaSpikeyShell_Instr_A571(uint16 k, const uint16 *jp); const uint16 *MiniCrocomire_Instr_897E(uint16 k, const uint16 *jp); const uint16 *MiniCrocomire_Instr_8990(uint16 k, const uint16 *jp); const uint16 *MiniCrocomire_Instr_899D(uint16 k, const uint16 *jp); const uint16 *NorfairLavajumpingEnemy_Instr_BE8E(uint16 k, const uint16 *jp); const uint16 *NorfairRio_Instr_C1C9(uint16 k, const uint16 *jp); const uint16 *NorfairRio_Instr_C1D4(uint16 k, const uint16 *jp); const uint16 *NorfairRio_Instr_C1DF(uint16 k, const uint16 *jp); const uint16 *NorfairRio_Instr_C1EA(uint16 k, const uint16 *jp); const uint16 *NorfairRio_Instr_C1F5(uint16 k, const uint16 *jp); const uint16 *NorfairRio_Instr_C200(uint16 k, const uint16 *jp); const uint16 *NorfairRio_Instr_C20B(uint16 k, const uint16 *jp); const uint16 *NorfairRio_Instr_C216(uint16 k, const uint16 *jp); const uint16 *NorfairRio_Instr_C221(uint16 k, const uint16 *jp); const uint16 *NorfairRio_Instr_C22C(uint16 k, const uint16 *jp); const uint16 *NorfairRio_Instr_C237(uint16 k, const uint16 *jp); uint16 Rinka_2(uint16 k); uint16 Rinka_Instr_B9A2(uint16 k, uint16 j); const uint16 *Rinka_Instr_B9B3(uint16 k, const uint16 *jp); const uint16 *Rinka_Instr_B9BD(uint16 k, const uint16 *jp); const uint16 *Rinka_Instr_B9C7(uint16 k, const uint16 *jp); const uint16 *SpikeShootingPlant_Instr_9F2A(uint16 k, const uint16 *jp); const uint16 *SpikeShootingPlant_Instr_A095(uint16 k, const uint16 *jp); const uint16 *SpikeShootingPlant_Instr_A0A7(uint16 k, const uint16 *jp); uint8 Gripper_Func_1(uint16 k); uint8 Gripper_Func_2(uint16 k); uint8 MiniCrocomire_Func9(void); bool Rinka_10(uint16 r18, uint16 r20); uint8 Rinka_9(uint16 k); void BouncingGoofball_Func1(uint16 k); void BouncingGoofball_Func2(void); void BouncingGoofball_Func3(void); void BouncingGoofball_Init(void); void BouncingGoofball_Main(void); void BouncingGoofball_State0(void); void BouncingGoofball_State1(void); void Enemy_GrappleReact_CancelBeam_A2(void); void Enemy_GrappleReact_KillEnemy_A2(void); void Enemy_GrappleReact_SamusLatchesOn_A2(void); void Enemy_NormalFrozenAI_A2(void); void Enemy_NormalPowerBombAI_A2(void); void Enemy_NormalShotAI_A2(void); void Enemy_NormalTouchAI_A2(void); void Flies_1(uint16 k); void Flies_3(uint16 k); void Flies_4(uint16 k); void Flies_5(uint16 k); void Flies_6(uint16 k); void Flies_7(uint16 k); void Flies_Init(void); void Flies_Main(void); void Gripper_Func_3(void); void Gripper_Func_4(void); void Gripper_Init(void); void Gripper_Main(void); void GunshipBottom_Init(void); void GunshipTop_1(uint16 k); void GunshipTop_10(uint16 k); void GunshipTop_11(uint16 k); void GunshipTop_12(uint16 k); void GunshipTop_13(uint16 k); void GunshipTop_14(uint16 k); void GunshipTop_15(uint16 k); void GunshipTop_16(uint16 k); void GunshipTop_17(uint16 k); void GunshipTop_18(uint16 k); void GunshipTop_19(uint16 k); void GunshipTop_2(uint16 k); void GunshipTop_20(uint16 k); void GunshipTop_21(uint16 k); void GunshipTop_3(uint16 k); void GunshipTop_4(uint16 k); void GunshipTop_5(uint16 k); void GunshipTop_6(uint16 k); void GunshipTop_7(uint16 k); void GunshipTop_8(uint16 k); void GunshipTop_9(uint16 k); void GunshipTop_Init(void); void GunshipTop_Main(void); void HirisingSlowfalling_Func_2(uint16 k, uint16 r18); void HirisingSlowfalling_Func_3(uint16 a); void HirisingSlowfalling_Func_4(void); void HirisingSlowfalling_Func_5(void); void HirisingSlowfalling_Func_6(void); void HirisingSlowfalling_Func_7(void); void HirisingSlowfalling_Init(void); void HirisingSlowfalling_Main(void); void HorizontalShootableShutter_Func_1(uint16 k); void HorizontalShootableShutter_Func_10(uint16 k); void HorizontalShootableShutter_Func_11(uint16 k); void HorizontalShootableShutter_Func_12(void); void HorizontalShootableShutter_Func_13(void); void HorizontalShootableShutter_Func_14(void); void HorizontalShootableShutter_Func_2(void); void HorizontalShootableShutter_Func_3(void); void HorizontalShootableShutter_Func_4(void); void HorizontalShootableShutter_Func_5(void); void HorizontalShootableShutter_Func_6(void); void HorizontalShootableShutter_Func_7(uint16 k); void HorizontalShootableShutter_Func_8(void); void HorizontalShootableShutter_Func_9(void); void HorizontalShootableShutter_Init(void); void HorizontalShootableShutter_Main(void); void HorizontalShootableShutter_Powerbomb(void); void HorizontalShootableShutter_Shot(void); void HorizontalShootableShutter_Touch(void); void JetPowerRipper_Init(void); void JetPowerRipper_Main(void); void JetPowerRipper_Shot(void); void LavaSeahorse_E7DA(void); void LavaSeahorse_Func_1(uint16 k); void LavaSeahorse_Func_2(uint16 k); void LavaSeahorse_Func_3(uint16 k); void LavaSeahorse_Func_4(uint16 k); void LavaSeahorse_Func_5(uint16 k); void LavaSeahorse_Func_6(void); void LavaSeahorse_Func_7(void); void LavaSeahorse_Init(void); void LavaSeahorse_Main(void); void LavaSeahorse_Powerbomb(void); void LavaSeahorse_Shot(void); void LavaSeahorse_Touch(void); void LavaquakeRocks_1(void); void LavaquakeRocks_2(void); void LavaquakeRocks_3(void); void LavaquakeRocks_Init(void); void LavaquakeRocks_Main(void); void LowerNorfairRio_Func_1(uint16 k); void LowerNorfairRio_Func_2(uint16 k); void LowerNorfairRio_Func_3(uint16 k); void LowerNorfairRio_Func_4(uint16 k); void LowerNorfairRio_Func_5(uint16 k); void LowerNorfairRio_Func_6(uint16 k); void LowerNorfairRio_Func_7(uint16 a); void LowerNorfairRio_Init(void); void LowerNorfairRio_Main(void); void MaridiaBeybladeTurtle_Func1(uint16 k); void MaridiaBeybladeTurtle_Func10(uint16 k); void MaridiaBeybladeTurtle_Func11(uint16 k); void MaridiaBeybladeTurtle_Func2(uint16 k); void MaridiaBeybladeTurtle_Func21(void); void MaridiaBeybladeTurtle_Func3(uint16 k); void MaridiaBeybladeTurtle_Func4(void); void MaridiaBeybladeTurtle_Func5(uint16 k); void MaridiaBeybladeTurtle_Func6(uint16 k); void MaridiaBeybladeTurtle_Func7(uint16 k); void MaridiaBeybladeTurtle_Func8(uint16 k); void MaridiaBeybladeTurtle_Func9(uint16 k); void MaridiaBeybladeTurtle_Init(void); void MaridiaBeybladeTurtle_Main(void); void MaridiaBeybladeTurtle_Touch(void); void MaridiaLargeSnail_Func_1(uint16 k); void MaridiaLargeSnail_Func_10(uint16 k); void MaridiaLargeSnail_Func_11(void); void MaridiaLargeSnail_Func_12(void); void MaridiaLargeSnail_Func_2(uint16 k); void MaridiaLargeSnail_Func_3(uint16 k); void MaridiaLargeSnail_Func_4(void); void MaridiaLargeSnail_Func_5(void); void MaridiaLargeSnail_Func_6(void); void MaridiaLargeSnail_Func_7(uint16 k); void MaridiaLargeSnail_Func_8(uint16 k); void MaridiaLargeSnail_Func_9(void); void MaridiaLargeSnail_Init(void); void MaridiaLargeSnail_Main(void); void MaridiaLargeSnail_Shot(void); void MaridiaLargeSnail_Touch(void); void MaridiaSpikeyShell_1(void); void MaridiaSpikeyShell_2(void); void MaridiaSpikeyShell_3(void); void MaridiaSpikeyShell_4(void); void MaridiaSpikeyShell_5(void); void MaridiaSpikeyShell_6(void); void MaridiaSpikeyShell_7(void); void MaridiaSpikeyShell_8(uint16 k); void MaridiaSpikeyShell_Init(void); void MaridiaSpikeyShell_Main(void); void MaridiaSpikeyShell_Shot(void); void MiniCrocomire_Func1(void); void MiniCrocomire_Func2(void); void MiniCrocomire_Func3(void); void MiniCrocomire_Func4(void); void MiniCrocomire_Func7(int32 amt); void MiniCrocomire_Func8(void); void MiniCrocomire_Init(void); void MiniCrocomire_Main(void); void MiniCrocomire_PreInstr5(uint16 k); void MiniCrocomire_PreInstr6(uint16 k); void MiniMaridiaBeybladeTurtle_Func1(uint16 k); void MiniMaridiaBeybladeTurtle_Func2(uint16 k); void MiniMaridiaBeybladeTurtle_Func3(uint16 k); void MiniMaridiaBeybladeTurtle_Func4(uint16 k); void MiniMaridiaBeybladeTurtle_Func5(uint16 k); void MiniMaridiaBeybladeTurtle_Func6(uint16 k); void MiniMaridiaBeybladeTurtle_Func7(void); void MiniMaridiaBeybladeTurtle_Init(void); void MiniMaridiaBeybladeTurtle_Main(void); void MiniMaridiaBeybladeTurtle_Shot(void); void MiniMaridiaBeybladeTurtle_Touch(void); void NorfairErraticFireball_Init(void); void NorfairErraticFireball_Main(void); void NorfairLavajumpingEnemy_Func_1(uint16 k); void NorfairLavajumpingEnemy_Func_2(uint16 k); void NorfairLavajumpingEnemy_Func_3(uint16 k); void NorfairLavajumpingEnemy_Func_4(uint16 k); void NorfairLavajumpingEnemy_Func_5(uint16 k); void NorfairLavajumpingEnemy_Func_6(uint16 a); void NorfairLavajumpingEnemy_Init(void); void NorfairLavajumpingEnemy_Main(void); void NorfairRio_Func_1(uint16 k); void NorfairRio_Func_2(uint16 k); void NorfairRio_Func_3(uint16 k); void NorfairRio_Func_4(uint16 k); void NorfairRio_Func_5(uint16 k); void NorfairRio_Func_6(uint16 k); void NorfairRio_Func_7(uint16 a); void NorfairRio_Init(void); void NorfairRio_Main(void); void Rinka_1(uint16 k); void Rinka_3(uint16 k); void Rinka_4(uint16 k); void Rinka_5(uint16 k); void Rinka_6(uint16 k); void Rinka_7(uint16 k); void Rinka_8(uint16 k); void Rinka_B85B(uint16 k); void Rinka_B865(uint16 k); void Rinka_B960(uint16 k); void Rinka_Frozen(uint16 k); void Rinka_Init(void); void Rinka_Init2(uint16 k); void Rinka_Init3(uint16 k); void Rinka_Main(void); void Rinka_Powerbomb(uint16 k); void Rinka_Shot(void); void Rinka_Touch(void); void Rio_1(uint16 k); void Rio_2(uint16 k); void Rio_3(uint16 k); void Rio_4(uint16 k); void Rio_5(uint16 k); void Rio_6(uint16 a); void Rio_Init(void); void Rio_Main(void); void Ripper_Func_1(void); void Ripper_Init(void); void Ripper_Main(void); void RisingFallingPlatform_Func_1(uint16 k); void RisingFallingPlatform_Func_10(void); void RisingFallingPlatform_Func_11(void); void RisingFallingPlatform_Func_12(void); void RisingFallingPlatform_Func_13(void); void RisingFallingPlatform_Func_2(void); void RisingFallingPlatform_Func_3(void); void RisingFallingPlatform_Func_4(void); void RisingFallingPlatform_Func_5(void); void RisingFallingPlatform_Func_6(void); void RisingFallingPlatform_Func_7(uint16 k); void RisingFallingPlatform_Func_8(void); void RisingFallingPlatform_Func_9(void); void RisingFallingPlatform_Init(void); void RisingFallingPlatform_Main(void); void RisingFallingPlatform_Powerbomb(void); void RisingFallingPlatform_Shot(void); void RisingFallingPlatform_Touch(void); void ShootableShutter_Init(void); void ShootableShutter_Shot(void); void SpikeShootingPlant_2(uint16 k); void SpikeShootingPlant_3(uint16 k); void SpikeShootingPlant_4(void); void SpikeShootingPlant_5(void); void SpikeShootingPlant_6(void); void SpikeShootingPlant_7(void); void SpikeShootingPlant_8(void); void SpikeShootingPlant_Init(void); void SpikeShootingPlant_Main(void); void ThinHoppingBlobs_Func1(uint16 k); void ThinHoppingBlobs_Func10(void); void ThinHoppingBlobs_Func11(void); void ThinHoppingBlobs_Func12(void); void ThinHoppingBlobs_Func13(void); void ThinHoppingBlobs_Func14(void); void ThinHoppingBlobs_Func15(void); void ThinHoppingBlobs_Func16(void); void ThinHoppingBlobs_Func3(void); uint16 ThinHoppingBlobs_Func4(void); void ThinHoppingBlobs_Func5(void); void ThinHoppingBlobs_Func6(uint16 k); void ThinHoppingBlobs_Func7(void); void ThinHoppingBlobs_Func8(void); void ThinHoppingBlobs_Func9(void); void ThinHoppingBlobs_Init(void); void ThinHoppingBlobs_Main(void); void TimedShutter_Func_1(uint16 k); void TimedShutter_Func_10(uint16 k); void TimedShutter_Func_11(void); void TimedShutter_Func_12(void); void TimedShutter_Func_13(void); void TimedShutter_Func_14(void); void TimedShutter_Func_15(void); void TimedShutter_Func_2(uint16 k); void TimedShutter_Func_3(uint16 k); void TimedShutter_Func_4(uint16 k); void TimedShutter_Func_5(uint16 k); void TimedShutter_Func_6(void); void TimedShutter_Func_7(void); void TimedShutter_Func_8(void); void TimedShutter_Func_9(void); void TimedShutter_Init(void); void TimedShutter_Main(void); void TwinHoppingBlobs_Func2(void); void sub_A29A6C(uint16 a); // Bank A3 uint16 Bang_Func_4(uint16 a); const uint16 *Bang_Instr_1(uint16 k, const uint16 *jp); const uint16 *Bang_Instr_2(uint16 k, const uint16 *jp); const uint16 *MaridiaFish_Instr_1(uint16 k, const uint16 *jp); const uint16 *MaridiaFish_Instr_2(uint16 k, const uint16 *jp); const uint16 *MaridiaFish_Instr_3(uint16 k, const uint16 *jp); const uint16 *MaridiaRefillCandy_Instr_1(uint16 k, const uint16 *jp); const uint16 *MaridiaRefillCandy_Instr_2(uint16 k, const uint16 *jp); const uint16 *MaridiaRefillCandy_Instr_3(uint16 k, const uint16 *jp); const uint16 *MaridiaSnail_Instr_1(uint16 k, const uint16 *jp); const uint16 *MaridiaSnail_Instr_2(uint16 k, const uint16 *jp); const uint16 *MaridiaSnail_Instr_3(uint16 k, const uint16 *jp); const uint16 *MaridiaSnail_Instr_4(uint16 k, const uint16 *jp); const uint16 *MaridiaSnail_Instr_5(uint16 k, const uint16 *jp); const uint16 *Metalee_Instr_1(uint16 k, const uint16 *jp); const uint16 *Metroid_Instr_1(uint16 k, const uint16 *jp); const uint16 *Metroid_Instr_2(uint16 k, const uint16 *jp); const uint16 *PlatformThatFallsWithSamus_Instr_1(uint16 k, const uint16 *jp); const uint16 *PlatformThatFallsWithSamus_Instr_2(uint16 k, const uint16 *jp); const uint16 *PlatformThatFallsWithSamus_Instr_3(uint16 k, const uint16 *jp); const uint16 *PlatformThatFallsWithSamus_Instr_4(uint16 k, const uint16 *jp); const uint16 *Reflec_Instr_1(uint16 k, const uint16 *jp); const uint16 *Sidehopper_Func_1(uint16 k, const uint16 *jp); uint16 Sidehopper_Func_2(uint16 r22, uint16 r24); const uint16 *Sidehopper_Instr_1(uint16 k, const uint16 *jp); const uint16 *Skree_Instr_1(uint16 k, const uint16 *jp); const uint16 *Waver_Instr_1(uint16 k, const uint16 *jp); const uint16 *WreckedShipOrangeZoomer_Func_1(uint16 k, const uint16 *jp); const uint16 *Zoomer_Instr_SetPreinstr(uint16 k, const uint16 *jp); uint8 MaridiaSnail_Func_17(uint16 k); uint8 MaridiaSnail_Func_18(uint16 k); uint8 MaridiaSnail_Func_19(uint16 k); uint8 MaridiaSnail_Func_20(uint16 k); uint8 MaridiaSnail_Func_21(uint16 k); void Bang_Func_1(void); void Bang_Func_10(uint16 k); void Bang_Func_11(uint16 k); void Bang_Func_12(void); void Bang_Func_13(void); void Bang_Func_14(void); void Bang_Func_15(void); void Bang_Func_18(void); void Bang_Func_2(void); void Bang_Func_3(void); void Bang_Func_5(void); void Bang_Func_6(uint16 k); void Bang_Func_7(uint16 k); void Bang_Func_8(uint16 k); void Bang_Func_9(void); void Bang_Init(void); void Bang_Main(void); void Bang_Shot(void); void BigEyeBugs_Init(void); void Crab_Func_1(void); void Crab_Init(void); void Elevator_Frozen(void); void Elevator_Func3b(void); void Elevator_Func_1(void); void Elevator_Func_2(void); void Elevator_Func_3(void); void Elevator_Func_4(void); void Elevator_Init(void); void Enemy_GrappleReact_CancelBeam_A3(void); void Enemy_GrappleReact_KillEnemy_A3(void); void Enemy_GrappleReact_NoInteract_A3(void); void Enemy_NormalFrozenAI_A3(void); void Enemy_NormalPowerBombAI_A3(void); void Enemy_NormalShotAI_A3(void); void Enemy_NormalShotAI_SkipSomeParts_A3(void); void Enemy_NormalTouchAI_A3(void); void FastMovingSlowSinkingPlatform_Init(void); void FastMovingSlowSinkingPlatform_Shot(void); int32 FireZoomer_E8A5(uint16 k); void FireZoomer_Func_1(uint16 k); void FireZoomer_Func_2(uint16 k); void FireZoomer_Func_3(uint16 k); void FireZoomer_Init(void); void Fireflea_Common(void); void Fireflea_Func_1(uint16 k); void Fireflea_Func_2(uint16 k); void Fireflea_Func_3(uint16 k); void Fireflea_Func_4(uint16 k); void Fireflea_Func_5(uint16 k); void Fireflea_Func_6(uint16 k); void Fireflea_Init(void); void Fireflea_Main(void); void Fireflea_Powerbomb(void); void Fireflea_Shot(void); void Fireflea_Touch(uint16 k); void MaridiaFish_Init(void); void MaridiaFish_Main(void); void MaridiaRefillCandy_Func_1(void); void MaridiaRefillCandy_Func_2(uint16 k); void MaridiaRefillCandy_Func_3(uint16 k); void MaridiaRefillCandy_Func_4(void); void MaridiaRefillCandy_Func_5(void); void MaridiaRefillCandy_Func_6(void); void MaridiaRefillCandy_Init(void); void MaridiaRefillCandy_Main(void); void MaridiaSnail_CFB7(uint16 k); void MaridiaSnail_CFBD(uint16 k); void MaridiaSnail_CFCE(uint16 k); void MaridiaSnail_CFD4(uint16 k); void MaridiaSnail_CFE5(uint16 k); void MaridiaSnail_CFEB(uint16 k); void MaridiaSnail_CFFC(uint16 k); void MaridiaSnail_D002(uint16 k, const uint8 *j); void MaridiaSnail_D07E(uint16 k, const uint8 *j); void MaridiaSnail_Func_1(uint16 k); void MaridiaSnail_Func_10(uint16 k, const uint8 *j); void MaridiaSnail_Func_11(uint16 k, const uint8 *j); void MaridiaSnail_Func_12(uint16 k, uint16 a); void MaridiaSnail_Func_13(uint16 k, uint16 a); void MaridiaSnail_Func_14(uint16 k); void MaridiaSnail_Func_15(uint16 k); void MaridiaSnail_Func_16(uint16 k); void MaridiaSnail_Func_2(uint16 k, uint16 j); void MaridiaSnail_Func_22(uint16 k); void MaridiaSnail_Func_23(uint16 k); void MaridiaSnail_Func_3(uint16 k); void MaridiaSnail_Func_4(uint16 k); void MaridiaSnail_Func_5(uint16 k); void MaridiaSnail_Func_6(uint16 k); void MaridiaSnail_Func_7(uint16 k); void MaridiaSnail_Func_9(uint16 k); void MaridiaSnail_Init(void); void MaridiaSnail_Main(void); void MaridiaSnail_Shot(void); void MaridiaSnail_Touch(void); void Metalee_Func_1(void); void Metalee_Func_2(uint16 k); void Metalee_Func_3(uint16 k); void Metalee_Func_4(void); void Metalee_Func_5(void); void Metalee_Func_6(void); void Metalee_Init(void); void Metalee_Main(void); void Metalee_Shot(void); void Metroid_Frozen(void); void Metroid_Func_1(uint16 varE32); void Metroid_Func_2(uint16 varE32); void Metroid_Func_3(uint16 varE32); void Metroid_Func_4(uint16 varE32); void Metroid_Func_5(uint16 k); void Metroid_Hurt(void); void Metroid_Init(void); void Metroid_Main(void); void Metroid_Powerbomb(uint16 k); void Metroid_Shot(void); void Metroid_Touch(void); void Mochtroid_Func_1(void); void Mochtroid_Func_2(void); void Mochtroid_Func_3(void); void Mochtroid_Func_4(uint16 k, uint16 a); void Mochtroid_Init(void); void Mochtroid_Main(void); void Mochtroid_Shot(void); void Mochtroid_Touch(void); void NorfairSlowFireball_Func_1(void); void NorfairSlowFireball_Init(void); void PlatformThatFallsWithSamus_Func_1(void); void PlatformThatFallsWithSamus_Func_10(void); void PlatformThatFallsWithSamus_Func_2(void); void PlatformThatFallsWithSamus_Func_3(void); void PlatformThatFallsWithSamus_Func_4(void); void PlatformThatFallsWithSamus_Func_5(void); void PlatformThatFallsWithSamus_Func_6(void); void PlatformThatFallsWithSamus_Func_7(void); void PlatformThatFallsWithSamus_Func_8(void); void PlatformThatFallsWithSamus_Func_9(void); void PlatformThatFallsWithSamus_Init(void); void PlatformThatFallsWithSamus_Main(void); void PlatformThatFalls_Init(uint16 k, uint16 j); void Reflec_Func_1(void); void Reflec_Init(void); void Reflec_Shot(void); void Roach_Func_1(void); void Roach_Func_10(void); void Roach_Func_11(void); void Roach_Func_12(void); void Roach_Func_13(void); void Roach_Func_14(void); void Roach_Func_15(void); void Roach_Func_16(void); void Roach_Func_17(uint16 k); void Roach_Func_18(uint16 k); void Roach_Func_19(void); void Roach_Func_2(uint16 k); void Roach_Func_20(void); void Roach_Func_21(void); void Roach_Func_22(void); void Roach_Func_23(void); void Roach_Func_24(void); void Roach_Func_25(void); void Roach_Func_26(void); void Roach_Func_27(void); void Roach_Func_28(void); void Roach_Func_29(uint16 k); void Roach_Func_3(uint16 k); void Roach_Func_30(uint16 k); void Roach_Func_31(uint16 k); void Roach_Func_32(uint16 k); void Roach_Func_33(uint16 k); void Roach_Func_4(uint16 k); void Roach_Func_5(uint16 k); void Roach_Func_6(uint16 k); void Roach_Func_7(uint16 k); void Roach_Func_8(uint16 k); void Roach_Func_9(void); void Roach_Init(void); void Roach_Main(void); void Sidehopper_Func_19(void); void Sidehopper_Func_20(void); void Sidehopper_Func_21(void); void Sidehopper_Func_22(void); void Sidehopper_Func_3(void); void Sidehopper_Init(void); void Sidehopper_Main(void); void Skree_Func_1(void); void Skree_Func_2(uint16 k); void Skree_Func_3(void); void Skree_Func_4(void); void Skree_Func_5(void); void Skree_Init(void); void Skree_Main(void); void Skree_Shot(void); void Slug_Func_1(void); void Slug_Init(void); void StoneZoomer_E67A(uint16 k); void StoneZoomer_Init(void); void StoneZoomer_Main(void); void Waver_Func_1(void); void Waver_Init(void); void Waver_Main(void); void WreckedShipOrangeZoomer_Func_2(uint16 k); void WreckedShipOrangeZoomer_Init(void); void WreckedShipOrangeZoomer_Main(void); void sub_A3E168(uint16 k); // Bank A4 const uint16 *Crocomire_Func_10(uint16 k, const uint16 *jp); const uint16 *Crocomire_Func_11(uint16 k, const uint16 *jp); const uint16 *Crocomire_Func_12(uint16 k, const uint16 *jp); const uint16 *Crocomire_Func_13(uint16 k, const uint16 *jp); const uint16 *Crocomire_Func_14(uint16 k, const uint16 *jp); const uint16 *Crocomire_Func_15(uint16 k, const uint16 *jp); const uint16 *Crocomire_Func_16(uint16 k, const uint16 *jp); const uint16 *Crocomire_Func_17(uint16 k, const uint16 *jp); const uint16 *Crocomire_Func_18(uint16 k, const uint16 *jp); const uint16 *Crocomire_Func_19(uint16 k, const uint16 *jp); const uint16 *Crocomire_Func_2(uint16 k, const uint16 *jp); const uint16 *Crocomire_Func_20(uint16 k); const uint16 *Crocomire_Func_21(uint16 k, const uint16 *jp); const uint16 *Crocomire_Func_22(uint16 k, const uint16 *jp); const uint16 *Crocomire_Func_23(uint16 k, const uint16 *jp); const uint16 *Crocomire_Func_24(uint16 k, const uint16 *jp); const uint16 *Crocomire_Func_25(uint16 k, const uint16 *jp); const uint16 *Crocomire_Func_26(uint16 k, const uint16 *jp); const uint16 *Crocomire_Func_3(uint16 k, const uint16 *jp); const uint16 *Crocomire_Func_4(uint16 k, const uint16 *jp); const uint16 *Crocomire_Func_5(uint16 k, const uint16 *jp); uint16 Crocomire_Func_67(void); const uint16 *Crocomire_Func_7(uint16 k, const uint16 *j); const uint16 *Crocomire_Func_8(uint16 k, const uint16 *j); const uint16 *Crocomire_Func_87(const uint16 *jp, uint16 a); const uint16 *Crocomire_Func_9(uint16 k, const uint16 *j); const uint16 *Crocomire_Instr_1(uint16 k, const uint16 *jp); const uint16 *Crocomire_Instr_10(uint16 k, const uint16 *jp); const uint16 *Crocomire_Instr_11(uint16 k, const uint16 *jp); const uint16 *Crocomire_Instr_12(uint16 k, const uint16 *jp); const uint16 *Crocomire_Instr_13(uint16 k, const uint16 *jp); const uint16 *Crocomire_Instr_14(uint16 k, const uint16 *jp); const uint16 *Crocomire_Instr_15(uint16 k, const uint16 *jp); const uint16 *Crocomire_Instr_16(uint16 k, const uint16 *jp); const uint16 *Crocomire_Instr_17(uint16 k, const uint16 *jp); const uint16 *Crocomire_Instr_18(uint16 k, const uint16 *jp); const uint16 *Crocomire_Instr_19(uint16 k, const uint16 *jp); const uint16 *Crocomire_Instr_2(uint16 k, const uint16 *jp); const uint16 *Crocomire_Instr_20(uint16 k, const uint16 *jp); const uint16 *Crocomire_Instr_21(uint16 k, const uint16 *jp); const uint16 *Crocomire_Instr_22(uint16 k, const uint16 *jp); const uint16 *Crocomire_Instr_23(uint16 k, const uint16 *jp); const uint16 *Crocomire_Instr_24(uint16 k, const uint16 *jp); const uint16 *Crocomire_Instr_25(uint16 k, const uint16 *jp); const uint16 *Crocomire_Instr_26(uint16 k, const uint16 *jp); const uint16 *Crocomire_Instr_27(uint16 k, const uint16 *jp); const uint16 *Crocomire_Instr_3(uint16 k, const uint16 *jp); const uint16 *Crocomire_Instr_4(uint16 k, const uint16 *jp); const uint16 *Crocomire_Instr_5(uint16 k, const uint16 *jp); const uint16 *Crocomire_Instr_6(uint16 k, const uint16 *jp); const uint16 *Crocomire_Instr_7(uint16 k, const uint16 *jp); const uint16 *Crocomire_Instr_8(uint16 k, const uint16 *jp); const uint16 *Crocomire_Instr_9(uint16 k, const uint16 *jp); void CrocomireTongue_Init(void); void CrocomireTongue_Main(void); void Crocomire_8BA4(void); void Crocomire_8D47(void); void Crocomire_8EE5(void); void Crocomire_929E(void); void Crocomire_92CE(void); void Crocomire_92D8(void); void Crocomire_93BE(uint16 k); void Crocomire_9506(void); void Crocomire_950F(void); void Crocomire_9B65(void); void Crocomire_9B86(void); void Crocomire_9BB3(void); void Crocomire_Func_1(void); void Crocomire_Func_27(uint16 k); void Crocomire_Func_28(void); void Crocomire_Func_29(void); void Crocomire_Func_30(void); void Crocomire_Func_31(void); void Crocomire_Func_35(void); void Crocomire_Func_36(void); void Crocomire_Func_37(void); void Crocomire_Func_43(void); void Crocomire_Func_49(void); void Crocomire_Func_50(void); void Crocomire_Func_51(void); void Crocomire_Func_52(void); void Crocomire_Func_53(void); void Crocomire_Func_54(void); void Crocomire_Func_55(void); void Crocomire_Func_56(void); void Crocomire_Func_57(void); void Crocomire_Func_58(void); void Crocomire_Func_59(void); void Crocomire_Func_60(void); void Crocomire_Func_61(void); void Crocomire_Func_62(void); void Crocomire_Func_63(void); void Crocomire_Func_64(void); void Crocomire_Func_65(void); void Crocomire_Func_66(void); void Crocomire_Func_68(void); void Crocomire_Func_69(void); void Crocomire_Func_70(void); void Crocomire_Func_71(void); void Crocomire_Func_72(void); void Crocomire_Func_73(void); void Crocomire_Func_88(void); void Crocomire_Func_89(void); void Crocomire_Func_90(void); void Crocomire_Func_91(void); void Crocomire_Func_92(void); void Crocomire_Func_93(void); void Crocomire_Func_94(void); void Crocomire_Func_95(void); void Crocomire_Hurt(void); void Crocomire_Init(void); void Crocomire_Main(void); void Crocomire_Powerbomb(void); void Enemy_GrappleReact_SamusLatchesOn_A4(void); void Enemy_NormalFrozenAI_A4(void); void Enemy_NormalShotAI_A4(void); void Enemy_NormalTouchAI_A4(void); // Bank A5 const uint16 *Draygon_Instr_1(uint16 k, const uint16 *jp); const uint16 *Draygon_Instr_10(uint16 k, const uint16 *jp); const uint16 *Draygon_Instr_11(uint16 k, const uint16 *jp); const uint16 *Draygon_Instr_12(uint16 k, const uint16 *jp); const uint16 *Draygon_Instr_13(uint16 k, const uint16 *jp); const uint16 *Draygon_Instr_14(uint16 k, const uint16 *jp); const uint16 *Draygon_Instr_15(uint16 k, const uint16 *jp); const uint16 *Draygon_Instr_16(uint16 k, const uint16 *jp); const uint16 *Draygon_Instr_17(uint16 k, const uint16 *jp); const uint16 *Draygon_Instr_18(uint16 k, const uint16 *jp); const uint16 *Draygon_Instr_19(uint16 k, const uint16 *jp); const uint16 *Draygon_Instr_2(uint16 k, const uint16 *jp); const uint16 *Draygon_Instr_20(uint16 k, const uint16 *jp); const uint16 *Draygon_Instr_21(uint16 k, const uint16 *jp); const uint16 *Draygon_Instr_22(uint16 k, const uint16 *jp); const uint16 *Draygon_Instr_23(uint16 k, const uint16 *jp); const uint16 *Draygon_Instr_24(uint16 k, const uint16 *jp); const uint16 *Draygon_Instr_25(uint16 k, const uint16 *jp); const uint16 *Draygon_Instr_26(uint16 k, const uint16 *jp); const uint16 *Draygon_Instr_27(uint16 k, const uint16 *jp); const uint16 *Draygon_Instr_28(uint16 k, const uint16 *jp); const uint16 *Draygon_Instr_29(uint16 k, const uint16 *jp); const uint16 *Draygon_Instr_3(uint16 k, const uint16 *jp); const uint16 *Draygon_Instr_30(uint16 k, const uint16 *jp); const uint16 *Draygon_Instr_4(uint16 k, const uint16 *jp); const uint16 *Draygon_Instr_5(uint16 k, const uint16 *jp); const uint16 *Draygon_Instr_6(uint16 k, const uint16 *jp); const uint16 *Draygon_Instr_7(uint16 k, const uint16 *jp); const uint16 *Draygon_Instr_8(uint16 k, const uint16 *jp); const uint16 *Draygon_Instr_9(uint16 k, const uint16 *jp); void Draygon_Func_1(void); void Draygon_Func_10(void); void Draygon_Func_11(void); void Draygon_Func_12(void); void Draygon_Func_13(void); void Draygon_Func_14(void); void Draygon_Func_15(void); void Draygon_Func_16(void); void Draygon_Func_17(uint16 k); void Draygon_Func_18(void); void Draygon_Func_19(void); void Draygon_Func_2(void); void Draygon_Func_20(void); void Draygon_Func_21(uint16 k); void Draygon_Func_22(void); void Draygon_Func_23(void); void Draygon_Func_24(uint16 k); void Draygon_Func_25(uint16 k); void Draygon_Func_26(uint16 k); void Draygon_Func_27(uint16 k); void Draygon_Func_28(uint16 k); void Draygon_Func_29(void); void Draygon_Func_3(void); void Draygon_Func_30(void); void Draygon_Func_31(void); void Draygon_Func_32(void); void Draygon_Func_33(void); void Draygon_Func_34(void); void Draygon_Func_35(void); void Draygon_Func_36(void); void Draygon_Func_37(void); void Draygon_Func_38(void); void Draygon_Func_39(void); void Draygon_Func_4(void); void Draygon_Func_40(uint16 k); void Draygon_Func_41(void); void Draygon_Func_42(uint16 varE24); void Draygon_Func_43(void); void Draygon_Func_44(void); void Draygon_Func_45(void); void Draygon_Func_46(void); void Draygon_Func_48(uint16 k); void Draygon_Func_49(uint16 k); void Draygon_Func_5(void); void Draygon_Func_50(uint16 j); void Draygon_Func_51(uint16 j); void Draygon_Func_52(uint16 j); void Draygon_Func_6(void); void Draygon_Func_7(void); void Draygon_Func_8(void); void Draygon_Func_9(void); void Draygon_Hurt(void); void Draygon_Init(void); void Draygon_Main(void); void Draygon_Powerbomb(void); void Draygon_Shot(void); void Draygon_Touch(void); void DraygonsArms_Init(void); void DraygonsEye_Init(void); void DraygonsEye_Main(void); void DraygonsTail_Init(void); void Enemy_GrappleReact_CancelBeam_A5(void); void Enemy_GrappleReact_NoInteract_A5(void); void Enemy_NormalFrozenAI_A5(void); void Enemy_NormalShotAI_A5(void); void Enemy_NormalTouchAI_A5(void); void SporeSpawn_Func_1(void); void SporeSpawn_Func_2(uint16 k); void SporeSpawn_Func_3(void); void SporeSpawn_Func_4(void); void SporeSpawn_Func_5(void); void SporeSpawn_Func_6(void); void SporeSpawn_Func_7(uint16 a); void SporeSpawn_Init(void); void SporeSpawn_Main(void); void SporeSpawn_Shot(void); void SporeSpawn_Touch(void); void sub_A5960D(void); void sub_A5E9F5(void); // Bank A6 uint16 BabyMetroid_Instr_1(uint16 k); uint16 BabyMetroid_Instr_2(uint16 k); uint16 BabyMetroid_Instr_3(uint16 k); uint16 BabyMetroid_Goto(uint16 k); const uint16 *CeresDoor_Instr_1(uint16 k, const uint16 *jp); const uint16 *CeresDoor_Instr_2(uint16 k, const uint16 *jp); const uint16 *CeresDoor_Instr_3(uint16 k, const uint16 *jp); const uint16 *CeresDoor_Instr_4(uint16 k, const uint16 *jp); const uint16 *CeresDoor_Instr_5(uint16 k, const uint16 *jp); const uint16 *CeresDoor_Instr_6(uint16 k, const uint16 *jp); const uint16 *CeresDoor_Instr_7(uint16 k, const uint16 *jp); const uint16 *CeresDoor_Instr_8(uint16 k, const uint16 *jp); int16 CeresRidley_AC30(uint16 a, int16 r20); const uint16 *CeresSteam_Instr_1(uint16 k, const uint16 *jp); const uint16 *CeresSteam_Instr_2(uint16 k, const uint16 *jp); const uint16 *CeresSteam_Instr_3(uint16 k, const uint16 *jp); const uint16 *CeresSteam_Instr_4(uint16 k, const uint16 *jp); const uint16 *CeresSteam_Instr_5(uint16 k, const uint16 *jp); const uint16 *FakeKraid_Instr_1(uint16 k, const uint16 *jp); const uint16 *FakeKraid_Instr_2(uint16 k, const uint16 *jp); const uint16 *FakeKraid_Instr_3(uint16 k, const uint16 *jp); const uint16 *FakeKraid_Instr_4(uint16 k, const uint16 *jp); const uint16 *FakeKraid_Instr_5(uint16 k, const uint16 *jp); const uint16 *FireGeyser_Instr_1(uint16 k, const uint16 *jp); const uint16 *FireGeyser_Instr_10(uint16 k, const uint16 *jp); const uint16 *FireGeyser_Instr_11(uint16 k, const uint16 *jp); const uint16 *FireGeyser_Instr_12(uint16 k, const uint16 *jp); const uint16 *FireGeyser_Instr_13(uint16 k, const uint16 *jp); const uint16 *FireGeyser_Instr_14(uint16 k, const uint16 *jp); const uint16 *FireGeyser_Instr_15(uint16 k, const uint16 *jp); const uint16 *FireGeyser_Instr_16(uint16 k, const uint16 *jp); const uint16 *FireGeyser_Instr_17(uint16 k, const uint16 *jp); const uint16 *FireGeyser_Instr_18(uint16 k, const uint16 *jp); const uint16 *FireGeyser_Instr_19(uint16 k, const uint16 *jp); const uint16 *FireGeyser_Instr_2(uint16 k, const uint16 *jp); const uint16 *FireGeyser_Instr_20(uint16 k, const uint16 *jp); const uint16 *FireGeyser_Instr_21(uint16 k, const uint16 *jp); const uint16 *FireGeyser_Instr_22(uint16 k, const uint16 *jp); const uint16 *FireGeyser_Instr_23(uint16 k, const uint16 *jp); const uint16 *FireGeyser_Instr_24(uint16 k, const uint16 *jp); const uint16 *FireGeyser_Instr_3(uint16 k, const uint16 *jp); const uint16 *FireGeyser_Instr_4(uint16 k, const uint16 *jp); const uint16 *FireGeyser_Instr_5(uint16 k, const uint16 *jp); const uint16 *FireGeyser_Instr_6(uint16 k, const uint16 *jp); const uint16 *FireGeyser_Instr_7(uint16 k, const uint16 *jp); const uint16 *FireGeyser_Instr_8(uint16 k, const uint16 *jp); const uint16 *FireGeyser_Instr_9(uint16 k, const uint16 *jp); uint16 NuclearWaffle_Func_5(uint16 a, uint16 *r28_out); const uint16 *Ridley_E90C(uint16 k, const uint16 *j, uint16 a); uint16 Ridley_Func_122(Rect16U rect); uint16 Ridley_Func_7(void); const uint16 *Ridley_Instr_1(uint16 k, const uint16 *jp); const uint16 *Ridley_Instr_10(uint16 k, const uint16 *jp); const uint16 *Ridley_Instr_11(uint16 k, const uint16 *jp); const uint16 *Ridley_Instr_12(uint16 k, const uint16 *jp); const uint16 *Ridley_Instr_13(uint16 k, const uint16 *jp); const uint16 *Ridley_Instr_14(uint16 k, const uint16 *jp); const uint16 *Ridley_Instr_15(uint16 k, const uint16 *jp); const uint16 *Ridley_Instr_16(uint16 k, const uint16 *jp); const uint16 *Ridley_Instr_2(uint16 k, const uint16 *jp); const uint16 *Ridley_Instr_3(uint16 k, const uint16 *jp); const uint16 *Ridley_Instr_4(uint16 k, const uint16 *jp); const uint16 *Ridley_Instr_5(uint16 k, const uint16 *jp); const uint16 *Ridley_Instr_6(uint16 k, const uint16 *jp); const uint16 *Ridley_Instr_7(uint16 k, const uint16 *jp); const uint16 *Ridley_Instr_8(uint16 k, const uint16 *jp); const uint16 *Ridley_Instr_9(uint16 k, const uint16 *jp); uint16 SpikeyPlatform_Func_5(uint16 k); uint16 Zebetites_Func_9(void); uint8 CeresRidley_Func_12(void); uint8 CeresRidley_Func_8(uint16 a); uint8 HandleTypewriterText(void); uint8 HandleTypewriterText_Ext(uint16 a); uint8 ProcessEscapeTimerTileTransfers(void); uint8 Ridley_Func_103(uint16 k, uint16 j); uint8 Ridley_Func_121(void); uint8 Ridley_Func_124(Rect16U rect); uint8 Ridley_Func_17(uint16 r18); uint8 Ridley_Func_23(void); uint8 Ridley_Func_25(void); uint8 Ridley_Func_26(uint16 k, uint16 j); uint8 Ridley_Func_41(void); uint8 Ridley_Func_48(Rect16U rect); uint8 Ridley_Func_68(void); uint8 Ridley_Func_78(void); uint8 Ridley_Func_80_DoubleRet(void); uint8 Ridley_Func_90(Point16U *out); uint8 Ridley_Func_97(void); void Boulder_Func_1(void); void Boulder_Func_2(void); void Boulder_Func_3(void); void Boulder_Func_4(void); void Boulder_Func_5(void); void Boulder_Func_6(void); void Boulder_Func_7(uint16 j); void Boulder_Func_8(uint16 j); void Boulder_Func_9(uint16 j); void Boulder_Init(void); void Boulder_Main(void); void CeresDoor_F773(uint16 j); void CeresDoor_Func_1(uint16 k); void CeresDoor_Func_2(void); void CeresDoor_Func_3(void); void CeresDoor_Func_4(void); void CeresDoor_Func_5(uint16 k); void CeresDoor_Func_6(uint16 k); void CeresDoor_Func_6b(void); void CeresDoor_Func_7(void); void CeresDoor_Func_8(void); void CeresDoor_Init(void); void CeresDoor_Main(void); void CeresRidley_A377(void); void CeresRidley_A7F9(void); void CeresRidley_A994(void); void CeresRidley_Func_1(void); void CeresRidley_Func_10(void); void CeresRidley_Func_11(void); void CeresRidley_Func_13(void); void CeresRidley_Func_14(void); void CeresRidley_Func_15(void); void CeresRidley_Func_16(void); void CeresRidley_Func_17(void); void CeresRidley_Func_18(void); void CeresRidley_Func_19(void); void CeresRidley_Func_2(void); void CeresRidley_Func_20(void); void CeresRidley_Func_21(void); void CeresRidley_Func_22(void); void CeresRidley_Func_23(void); void CeresRidley_Func_24(void); void CeresRidley_Func_25(void); void CeresRidley_Func_26(void); void CeresRidley_Func_27(void); void CeresRidley_Func_28(void); void CeresRidley_Func_29(void); void CeresRidley_Func_3(void); void CeresRidley_Func_33(void); void CeresRidley_Func_34(void); void CeresRidley_Func_35(uint16 a); void CeresRidley_Func_4(void); void CeresRidley_Func_5(void); void CeresRidley_Func_6(void); void CeresRidley_Func_7(void); void CeresRidley_Func_9(void); void CeresRidley_Hurt(void); void CeresRidley_Init(void); void CeresRidley_Main(void); void CeresSteam_Func_1(uint16 k); void CeresSteam_Init(void); void CeresSteam_Main(void); void CeresSteam_Touch(void); void DrawBabyMetroid_0(void); void Enemy_GrappleReact_CancelBeam_A6(void); void Enemy_GrappleReact_NoInteract_A6(void); void Enemy_NormalFrozenAI_A6(void); void Enemy_NormalShotAI_A6(void); void Enemy_NormalTouchAI_A6(void); void FakeKraid_9C50(void); void FakeKraid_Func_1(uint16 k, uint16 j); void FakeKraid_Init(void); void FakeKraid_InstrHelper_45(uint16 k, uint16 j, uint16 a); void FakeKraid_Main(void); void FakeKraid_Shot(void); void FakeKraid_Touch(void); void FireGeyser_Func_1(void); void FireGeyser_Func_2(void); void FireGeyser_Init(void); void FireGeyser_Main(void); void HandleCeresRidleyGetawayCutscene(void); void NuclearWaffle_Func_1(void); void NuclearWaffle_Func_2(void); void NuclearWaffle_Func_3(uint16 varE32); void NuclearWaffle_Func_4(uint16 varE32); void NuclearWaffle_Func_7(uint16 r30); void NuclearWaffle_Init(void); void NuclearWaffle_Main(void); void Ridley_A2DC(void); void Ridley_A2F2(void); void Ridley_B455(void); void Ridley_C08E(void); void Ridley_C09F(void); void Ridley_C104(void); void Ridley_C53E(void); void Ridley_C551(void); void Ridley_CBC0(void); void Ridley_CBC7(void); void Ridley_CBCE(void); void Ridley_CBD5(void); void Ridley_CBDC(void); void Ridley_D495(uint16 r18); void Ridley_Func_1(void); void Ridley_Func_10(void); void Ridley_Func_100(void); void Ridley_Func_101(void); void Ridley_Func_102(void); void Ridley_Func_104(uint16 k, uint16 j, uint16 a, uint16 r18, uint16 r20); void Ridley_Func_104_0(uint16 k, uint16 j, uint16 r18, uint16 r20); void Ridley_Func_105(uint16 k, uint16 r18, uint16 r24, uint16 r26); void Ridley_Func_106(uint16 k, uint16 j, uint16 r18, uint16 r20); void Ridley_Func_107(uint16 k, uint16 r18, uint16 r24); void Ridley_Func_11(void); void Ridley_Func_111(uint16 r18, uint16 r20, uint16 r22); void Ridley_Func_112(void); void Ridley_Func_113(uint16 k); void Ridley_Func_114(void); void Ridley_Func_115(void); void Ridley_Func_116(void); void Ridley_Func_117(void); void Ridley_Func_118(void); void Ridley_Func_119(uint8 carry); void Ridley_Func_12(void); void Ridley_Func_120(void); void Ridley_Func_123(uint16 j); void Ridley_Func_125(void); void Ridley_Func_126(void); void Ridley_Func_127(void); void Ridley_Func_128(void); void Ridley_Func_129(void); void Ridley_Func_13(void); void Ridley_Func_131(uint16 k); void Ridley_Func_132(uint16 k, uint16 a); void Ridley_Func_14(void); void Ridley_Func_15(void); void Ridley_Func_16(void); void Ridley_Func_18(void); void Ridley_Func_19(void); void Ridley_Func_2(void); void Ridley_Func_20(void); void Ridley_Func_21(void); void Ridley_Func_22(void); void Ridley_Func_24(void); void Ridley_Func_27(void); void Ridley_Func_28(void); void Ridley_Func_29(void); void Ridley_Func_3(void); void Ridley_Func_30(void); void Ridley_Func_31(void); void Ridley_Func_32(void); void Ridley_Func_33(void); void Ridley_Func_33b(void); void Ridley_Func_34(void); void Ridley_Func_35(void); void Ridley_Func_36(void); void Ridley_Func_37(void); void Ridley_Func_38(void); void Ridley_Func_39(void); void Ridley_Func_3b(void); uint16 Ridley_Func_4(void); void Ridley_Func_42(void); void Ridley_Func_43(void); void Ridley_Func_44(void); void Ridley_Func_45(void); void Ridley_Func_46(void); void Ridley_Func_47(void); void Ridley_Func_49(void); void Ridley_Func_5(void); void Ridley_Func_50(void); void Ridley_Func_51(void); void Ridley_Func_52(void); void Ridley_Func_53(void); void Ridley_Func_54(void); void Ridley_Func_55(void); void Ridley_Func_56(void); void Ridley_Func_57(void); void Ridley_Func_58(void); void Ridley_Func_59(void); void Ridley_Func_6(void); void Ridley_Func_60(void); void Ridley_Func_61(void); void Ridley_Func_62(void); void Ridley_Func_63(void); void Ridley_Func_64(void); void Ridley_Func_65(void); void Ridley_Func_66(void); void Ridley_Func_67(void); void Ridley_Func_69(void); void Ridley_Func_70(void); void Ridley_Func_71(void); void Ridley_Func_72(void); void Ridley_Func_73(void); void Ridley_Func_74(void); void Ridley_Func_75(void); void Ridley_Func_77(void); void Ridley_Func_79(void); void Ridley_Func_8(void); void Ridley_Func_81(void); void Ridley_Func_83(void); void Ridley_Func_84(void); void Ridley_Func_85(void); void Ridley_Func_86(void); void Ridley_Func_87(void); void Ridley_Func_88(uint16 k); void Ridley_Func_89(uint16 a); void Ridley_Func_9(void); void Ridley_Func_91(void); void Ridley_Func_92(void); void Ridley_Func_93(uint16 j, uint16 k); void Ridley_Func_94(void); void Ridley_Func_95(void); void Ridley_Func_96(void); void Ridley_Func_98(void); void Ridley_Func_99(uint16 a); void Ridley_Func_D3DC(uint16 a); void Ridley_Hurt(void); void Ridley_Main(void); void Ridley_Powerbomb(void); void Ridley_Shot(void); void RidleysExplosion_Func_1(uint16 k); void RidleysExplosion_Func_2(void); void RidleysExplosion_Init(void); void RidleysExplosion_Main(void); void SetupZebesEscapeTypewriter(void); void SpikeyPlatform2ndEnemy_Init(void); void SpikeyPlatform2ndEnemy_Main(void); void SpikeyPlatform_Func_1(void); void SpikeyPlatform_Func_2(void); void SpikeyPlatform_Func_3(uint16 k); void SpikeyPlatform_Func_4(void); void SpikeyPlatform_Init(void); void SpikeyPlatform_Main(void); void Zebetites_Func_1(uint16 k); void Zebetites_Func_2(uint16 k); void Zebetites_Func_3(void); void Zebetites_Func_4(void); void Zebetites_Func_5(void); void Zebetites_Func_6(void); void Zebetites_Func_7(uint16 j, uint8 carry); void Zebetites_Func_8(void); void Zebetites_Init(void); void Zebetites_Main(void); void Zebetites_Shot(void); void Zebetites_Touch(void); void sub_A69C0B(void); void sub_A6DB2A(void); void sub_A6DBC2(uint16 j, uint16 x, uint16 y); void sub_A6DC13(uint16 j, uint16 r18, uint16 r20, uint16 ); void sub_A6DF59(void); void sub_A6DF60(void); // Bank A7 PairU16 Phantoon_SetColorBasedOnHp_FindEntry(uint16 k); const uint16 *EnemyInstr_Call_A7(uint16 k, const uint16 *jp); uint16 Kraid_CheckIfDead(void); uint16 Kraid_ExecuteInstr(void); const uint16 *Kraid_Instr_1(uint16 k, const uint16 *jp); const uint16 *Kraid_Instr_9(uint16 k, const uint16 *jp); const uint16 *Kraid_Instr_DecYpos(uint16 k, const uint16 *jp); const uint16 *Kraid_Instr_IncrYpos_Shake(uint16 k, const uint16 *jp); const uint16 *Kraid_Instr_MoveHimRight(uint16 k, const uint16 *jp); const uint16 *Kraid_Instr_PlaySound_0x76(uint16 k, const uint16 *jp); const uint16 *Kraid_Instr_XposMinus3(uint16 k, const uint16 *jp); const uint16 *Kraid_Instr_XposMinus3b(uint16 k, const uint16 *jp); const uint16 *Kraid_Instr_XposPlus3(uint16 k, const uint16 *jp); uint16 Kraid_ProcessKraidInstr(void); uint16 Phantoon_CalculateNthTransitionColorComponentFromXtoY(uint16 a, uint16 k, uint16 j); uint16 Phantoon_Func_10_CalculateNthTransitionColorFromXtoY(uint16 a, uint16 k, uint16 j); uint8 Etecoon_Func_2(uint16 k); uint8 Etecoon_Func_3(uint16 k); uint8 Phantoon_Func_3(int32 amt); uint8 Phantoon_Func_8(void); uint8 Phantoon_Func_9(void); uint8 Phantoon_SetColorBasedOnHp(void); void Dachora_Func_1(uint16 j, uint16 k); void Dachora_Func_10(uint16 k); void Dachora_Func_11(uint16 k); void Dachora_Func_12(uint16 k); void Dachora_Func_2(uint16 k); void Dachora_Func_3(uint16 k); void Dachora_Func_4(uint16 k); void Dachora_Func_5(uint16 k); int32 Dachora_Func_6(uint16 k); void Dachora_Func_7(uint16 k); void Dachora_Func_8(uint16 k); void Dachora_Func_9(uint16 k); void Dachora_Init(void); void Dachora_Main(void); void Enemy_GrappleReact_CancelBeam_A7(void); void Enemy_GrappleReact_NoInteract_A7(void); void Enemy_NormalFrozenAI_A7(void); void Enemy_NormalPowerBombAI_SkipDeathAnim_A7(void); void Enemy_NormalShotAI_A7(void); void Etecoon_Func_1(uint16 k); void Etecoon_Func_10(uint16 k); void Etecoon_Func_11(uint16 k); void Etecoon_Func_12(uint16 k); void Etecoon_Func_13(uint16 j); void Etecoon_Func_14(uint16 j); void Etecoon_Func_15(uint16 j); void Etecoon_Func_16(uint16 k); void Etecoon_Func_17(uint16 k); void Etecoon_Func_18(uint16 k); void Etecoon_Func_19(uint16 k); void Etecoon_Func_20(uint16 k); void Etecoon_Func_21(uint16 k); void Etecoon_Func_22(uint16 k); void Etecoon_Func_23(uint16 k); void Etecoon_Func_24(uint16 k); void Etecoon_Func_25(uint16 k); void Etecoon_Func_26(uint16 k); void Etecoon_Func_4(uint16 k); void Etecoon_Func_5(uint16 k); void Etecoon_Func_6(uint16 k); void Etecoon_Func_7(uint16 k); void Etecoon_Func_8(uint16 k); void Kraid_Shot(void); void Kraid_Touch(void); void Kraid_Touch_ArmFoot(void); void KraidsArm_Init(void); void KraidsArm_Main(void); void KraidsArm_Touch(void); void KraidsBadFingernail_Init(void); void KraidsBadFingernail_Main(void); void KraidsBadFingernail_Touch(void); void KraidsBottomLint_Init(void); void KraidsBottomLint_Main(void); void KraidsFingernail_Init(void); void KraidsFoot_Init(void); void KraidsFoot_Main(void); void KraidsFoot_SecondPhase_Init(void); void KraidsGoodFingernail_Init(void); void KraidsGoodFingernail_Main(void); void KraidsGoodFingernail_Touch(void); void KraidsMiddleLint_Init(void); void KraidsMiddleLint_Main(void); void KraidsTopLint_Init(void); void KraidsTopLint_Main(void); void Kraid_Init(void); void Kraid_Main(void); void Kraid_Arm_Shot(uint16 j); CoroutineRet Kraid_UnpauseHook_IsSinking(void); void Etecoon_Func_9(uint16 k); void Etecoon_Init(void); void Etecoon_Main(void); void PauseHook_Kraid(void); void Phantoon2_Init(void); void Phantoon_AdjustSpeedAndMoveInFigure8(void); void Phantoon_AdjustSpeedLeftSideClockwise(void); void Phantoon_AdjustSpeedRightSideClockwise(void); void Phantoon_AlmostDead(uint16 k); void Phantoon_BecomeSolidAfterRainingFireballs(uint16 k); void Phantoon_BecomesSolidAndBodyVuln(uint16 k); void Phantoon_BeginSwoopingPattern(uint16 k); void Phantoon_ChangeEyeSpriteBasedOnSamusDist(void); void Phantoon_CompleteSwoopAfterFatalShot(uint16 k); void Phantoon_Dead(uint16 k); void Phantoon_DyingFadeOut(uint16 k); void Phantoon_DyingPhantoonExplosions(uint16 k); void Phantoon_DyingPhantoonFadeInOut(uint16 k); void Phantoon_Enraged(uint16 k); void Phantoon_EyeFollowsSamusUntilTimerRunsOut(uint16 k); void Phantoon_FadeIn(uint16 a); void Phantoon_FadeInBeforeFigure8(uint16 k); void Phantoon_FadeInDuringFireballRain(uint16 k); void Phantoon_FadeInEnragedPhantoon(uint16 k); void Phantoon_FadeOut(uint16 a); void Phantoon_FadeOutBeforeEnrage(uint16 k); void Phantoon_FadeOutBeforeFirstFireballRain(uint16 k); void Phantoon_FadeOutDuringFireballRain(uint16 k); void Phantoon_FadeoutAfterEnrage(uint16 k); void Phantoon_FadeoutWithSwoop(uint16 k); void Phantoon_FollowSamusWithEyeDuringFireballRain(uint16 k); void Phantoon_Func_1(void); void Phantoon_Func_2(uint16 k); void Phantoon_Func_4(uint16 k); void Phantoon_Func_5(uint16 k); void Phantoon_Func_6(uint16 k, uint16 a); void Phantoon_Func_7(uint16 k); void Phantoon_Hurt(void); void Phantoon_Init(void); void Phantoon_IsSwooping(uint16 k); void Phantoon_Main(void); void Phantoon_MoveEnragedPhantoonToTopCenter(uint16 k); void Phantoon_MoveInFigure8_LeftSideClockwise(uint16 j, uint16 r20); void Phantoon_MoveInFigure8_RightSideClockwise(uint16 j, uint16 r20); void Phantoon_MoveInSwoopingPattern(uint16 k); void Phantoon_MoveLeftOrRightAndPickEyeOpenPatt(uint16 k); void Phantoon_MovePhantoonInFigure8ThenOpenEye(uint16 k); void Phantoon_PickPatternForRound1(uint16 k); void Phantoon_PickPatternForRound2(void); void Phantoon_Shot(void); void Phantoon_Spawn8FireballsInCircleAtStart(uint16 k); void Phantoon_SpawnFireballsBeforeFight(uint16 k); void Phantoon_SpawnRainingFireballs(uint16 k); void Phantoon_StartDeathSequence(uint16 k); void Phantoon_StartTrackingSamusAndInitEyeTimer(void); void Phantoon_Touch(void); void Phantoon_WaitAfterFadeOut(uint16 k); void Phantoon_WaitBetweenSpawningAndSpinningFireballs(uint16 k); void Phantoon_WavyDyingPhantoonAndCry(uint16 k); void Phantoon_WavyFadeIn(uint16 k); CoroutineRet UnpauseHook_Kraid_IsAlive(void); CoroutineRet UnpauseHook_Kraid_IsDead(void); void sub_A7A92A(void); // Bank A8 uint16 Beetom_Func_2(uint16 r22, uint16 r24); const uint16 *Beetom_Instr_1(uint16 k, const uint16 *jp); uint16 Fune_Func_3(void); const uint16 *Fune_Instr_1(uint16 k, const uint16 *jp); const uint16 *Fune_Instr_2(uint16 k, const uint16 *jp); const uint16 *Fune_Instr_3(uint16 k, const uint16 *jp); const uint16 *Fune_Instr_4(uint16 k, const uint16 *jp); const uint16 *Fune_Instr_5(uint16 k, const uint16 *jp); const uint16 *Fune_Instr_6(uint16 k, const uint16 *jp); const uint16 *Fune_Instr_7(uint16 k, const uint16 *jp); const uint16 *KiHunter_Instr_1(uint16 k, const uint16 *jp); const uint16 *KiHunter_Instr_2(uint16 k, const uint16 *jp); const uint16 *KiHunter_Instr_3(uint16 k, const uint16 *jp); const uint16 *KiHunter_Instr_4(uint16 k, const uint16 *jp); const uint16 *KiHunter_Instr_5(uint16 k, const uint16 *jp); const uint16 *MiniDraygon_Instr_1(uint16 k, const uint16 *jp); const uint16 *MiniDraygon_Instr_2(uint16 k, const uint16 *jp); const uint16 *MiniDraygon_Instr_3(uint16 k, const uint16 *jp); const uint16 *MiniDraygon_Instr_4(uint16 k, const uint16 *jp); const uint16 *NorfairLavaMan_Instr_1(uint16 k, const uint16 *jp); const uint16 *NorfairLavaMan_Instr_10(uint16 k, const uint16 *jp); const uint16 *NorfairLavaMan_Instr_11(uint16 k, const uint16 *jp); const uint16 *NorfairLavaMan_Instr_12(uint16 k, const uint16 *jp); const uint16 *NorfairLavaMan_Instr_13(uint16 k, const uint16 *jp); const uint16 *NorfairLavaMan_Instr_14(uint16 k, const uint16 *jp); const uint16 *NorfairLavaMan_Instr_15(uint16 k, const uint16 *jp); const uint16 *NorfairLavaMan_Instr_16(uint16 k, const uint16 *jp); const uint16 *NorfairLavaMan_Instr_2(uint16 k, const uint16 *jp); const uint16 *NorfairLavaMan_Instr_3(uint16 k, const uint16 *jp); const uint16 *NorfairLavaMan_Instr_4(uint16 k, const uint16 *jp); const uint16 *NorfairLavaMan_Instr_5(uint16 k, const uint16 *jp); const uint16 *NorfairLavaMan_Instr_6(uint16 k, const uint16 *jp); const uint16 *NorfairLavaMan_Instr_7(uint16 k, const uint16 *jp); const uint16 *NorfairLavaMan_Instr_8(uint16 k, const uint16 *jp); const uint16 *NorfairLavaMan_Instr_9(uint16 k, const uint16 *jp); uint16 WalkingLavaSeahorse_Func_2(uint16 k); const uint16 *WalkingLavaSeahorse_Instr_1(uint16 k, const uint16 *jp); const uint16 *WalkingLavaSeahorse_Instr_2(uint16 k, const uint16 *jp); const uint16 *WalkingLavaSeahorse_Instr_3(uint16 k, const uint16 *jp); const uint16 *WalkingLavaSeahorse_Instr_4(uint16 k, const uint16 *jp); const uint16 *WalkingLavaSeahorse_Instr_5(uint16 k, const uint16 *jp); const uint16 *WalkingLavaSeahorse_Instr_6(uint16 k, const uint16 *jp); uint16 WreckedShipGhost_Func_8(void); const uint16 *WreckedShipRobot_CommonInstr(uint16 k, const uint16 *jp, uint16 r50, uint16 r48); const uint16 *WreckedShipRobot_D10C(uint16 k, const uint16 *jp, uint16 r50); const uint16 *WreckedShipRobot_D147(uint16 k, const uint16 *jp, uint16 r48, uint16 r50); const uint16 *WreckedShipRobot_Instr_1(uint16 k, const uint16 *jp); const uint16 *WreckedShipRobot_Instr_10(uint16 k, const uint16 *jp); const uint16 *WreckedShipRobot_Instr_11(uint16 k, const uint16 *jp); const uint16 *WreckedShipRobot_Instr_12(uint16 k, const uint16 *jp); const uint16 *WreckedShipRobot_Instr_13(uint16 k, const uint16 *jp); const uint16 *WreckedShipRobot_Instr_14(uint16 k, const uint16 *jp); const uint16 *WreckedShipRobot_Instr_15(uint16 k, const uint16 *jp); const uint16 *WreckedShipRobot_Instr_16(uint16 k, const uint16 *jp); const uint16 *WreckedShipRobot_Instr_17(uint16 k, const uint16 *jp); const uint16 *WreckedShipRobot_Instr_18(uint16 k, const uint16 *jp); const uint16 *WreckedShipRobot_Instr_2(uint16 k, const uint16 *jp); const uint16 *WreckedShipRobot_Instr_3(uint16 k, const uint16 *jp); const uint16 *WreckedShipRobot_Instr_4(uint16 k, const uint16 *jp); const uint16 *WreckedShipRobot_Instr_5(uint16 k, const uint16 *jp); const uint16 *WreckedShipRobot_Instr_6(uint16 k, const uint16 *jp); const uint16 *WreckedShipRobot_Instr_7(uint16 k, const uint16 *jp); const uint16 *WreckedShipRobot_Instr_8(uint16 k, const uint16 *jp); const uint16 *WreckedShipRobot_Instr_9(uint16 k, const uint16 *jp); const uint16 *WreckedShipSpark_Instr_1(uint16 k, const uint16 *jp); const uint16 *WreckedShipSpark_Instr_2(uint16 k, const uint16 *jp); uint16 YappingMaw_Func_16(uint16 a, uint16 varE32); uint16 YappingMaw_Func_17(uint16 a, uint16 varE32); const uint16 *YappingMaw_Instr_1(uint16 k, const uint16 *jp); const uint16 *YappingMaw_Instr_2(uint16 k, const uint16 *jp); const uint16 *YappingMaw_Instr_3(uint16 k, const uint16 *jp); const uint16 *YappingMaw_Instr_4(uint16 k, const uint16 *jp); const uint16 *YappingMaw_Instr_5(uint16 k, const uint16 *jp); const uint16 *YappingMaw_Instr_6(uint16 k, const uint16 *jp); const uint16 *YappingMaw_Instr_7(uint16 k, const uint16 *jp); void Beetom_Init(void); void Beetom_Main(void); void Beetom_Shot(void); void Beetom_Touch(void); void BlueBrinstarFaceBlock_Func_1(void); void BlueBrinstarFaceBlock_Init(void); void BlueBrinstarFaceBlock_Main(void); void BlueBrinstarFaceBlock_Shot(void); void Enemy_GrappleReact_CancelBeam_A8(void); void Enemy_GrappleReact_HurtSamus_A8(void); void Enemy_GrappleReact_KillEnemy_A8(void); void Enemy_GrappleReact_NoInteract_A8(void); void Enemy_GrappleReact_SamusLatchesNoInvinc_A8(void); void Enemy_NormalFrozenAI_A8(void); void Enemy_NormalPowerBombAI_A8(void); void Enemy_NormalShotAI_A8(void); void Enemy_NormalTouchAI_A8(void); void EvirProjectile_Init(void); void EvirProjectile_Main(void); void Fune_Func_1(void); void Fune_Func_2(void); void Fune_Func_4(void); void Fune_Init(void); void Fune_Main(void); void Kago_Func_1(uint16 k); void Kago_Init(void); void Kago_Main(void); void Kago_Shot(void); void KiHunterWings_Init(void); void KiHunterWings_Main(void); void KiHunter_Func_1(uint16 k); void KiHunter_Func_10(uint16 k); void KiHunter_Func_11(void); void KiHunter_Func_12(void); void KiHunter_Func_13(void); void KiHunter_Func_14(void); void KiHunter_Func_15(uint16 k); void KiHunter_Func_16(uint16 k); void KiHunter_Func_17(void); void KiHunter_Func_2(uint16 k); void KiHunter_Func_3(uint16 k); void KiHunter_Func_4(uint16 k); void KiHunter_Func_5(uint16 k); void KiHunter_Func_6(uint16 k); void KiHunter_Func_7(uint16 k); void KiHunter_Func_8(uint16 k); void KiHunter_Func_9(uint16 k); void KiHunter_Init(void); void KiHunter_Main(void); void KiHunter_Shot(void); void MaridiaFloater_Func_1(uint16 k); void MaridiaFloater_Func_10(uint16 k); void MaridiaFloater_Func_11(uint16 k); void MaridiaFloater_Func_12(uint16 k); void MaridiaFloater_Func_13(uint16 k); void MaridiaFloater_Func_2(uint16 k); void MaridiaFloater_Func_3(uint16 k); void MaridiaFloater_Func_4(uint16 k); void MaridiaFloater_Func_5(uint16 k); void MaridiaFloater_Func_6(uint16 k); void MaridiaFloater_Func_7(uint16 k); void MaridiaFloater_Func_8(uint16 k); void MaridiaFloater_Func_9(uint16 k); void MaridiaFloater_Init(void); void MaridiaFloater_Main(void); void MaridiaFloater_Powerbomb(void); void MaridiaFloater_Shot(void); void MaridiaFloater_Touch(void); void MaridiaPuffer_Func_1(void); void MaridiaPuffer_Func_10(void); void MaridiaPuffer_Func_11(void); void MaridiaPuffer_Func_2(void); void MaridiaPuffer_Func_3(void); void MaridiaPuffer_Func_4(void); void MaridiaPuffer_Func_5(void); void MaridiaPuffer_Func_6(void); void MaridiaPuffer_Func_7(void); void MaridiaPuffer_Func_8(uint16 k); void MaridiaPuffer_Func_9(uint16 k); void MaridiaPuffer_Init(void); void MaridiaPuffer_Main(void); void MaridiaPuffer_Shot(void); void MiniDraygon_Func_1(void); void MiniDraygon_Func_10(void); void MiniDraygon_Func_11(void); void MiniDraygon_Func_12(void); void MiniDraygon_Func_13(void); void MiniDraygon_Func_2(void); void MiniDraygon_Func_3(void); void MiniDraygon_Func_4(void); void MiniDraygon_Func_5(void); void MiniDraygon_Func_6(void); void MiniDraygon_Func_7(void); void MiniDraygon_Func_8(void); void MiniDraygon_Func_9(void); void MiniDraygon_Init(void); void MiniDraygon_Main(void); void MiniDraygon_Powerbomb(void); void MiniDraygon_Shot(void); void MiniDraygon_Touch(void); void MorphBallEye_Func_1(uint16 k); void MorphBallEye_Func_2(uint16 k); void MorphBallEye_Func_3(uint16 k); void MorphBallEye_Func_4(uint16 k); void MorphBallEye_Init(void); void MorphBallEye_Main(void); void NorfairLavaMan_Common(void); void NorfairLavaMan_Func_1(void); void NorfairLavaMan_Func_10(uint16 k); void NorfairLavaMan_Func_11(uint16 k); void NorfairLavaMan_Func_12(uint16 k); void NorfairLavaMan_Func_13(void); void NorfairLavaMan_Func_14(uint16 k); void NorfairLavaMan_Func_15(uint16 k); void NorfairLavaMan_Func_16(uint16 k); void NorfairLavaMan_Func_17(uint16 k); void NorfairLavaMan_Func_18(uint16 k); void NorfairLavaMan_Func_19(uint16 k); void NorfairLavaMan_Func_2(void); void NorfairLavaMan_Func_20(void); void NorfairLavaMan_Func_3(void); void NorfairLavaMan_Func_4(void); void NorfairLavaMan_Func_5(uint16 k); void NorfairLavaMan_Func_6(void); void NorfairLavaMan_Func_7(uint16 k); void NorfairLavaMan_Func_8(uint16 k); void NorfairLavaMan_Func_9(uint16 k); void NorfairLavaMan_Init(void); void NorfairLavaMan_Main(void); void NorfairLavaMan_Powerbomb(void); void NorfairLavaMan_Shot(void); void NorfairLavaMan_Touch(void); void WalkingLavaSeahorse_DF20(uint16 a); void WalkingLavaSeahorse_Func_1(uint16 k); void WalkingLavaSeahorse_Func_10(void); void WalkingLavaSeahorse_Func_3(uint16 k); void WalkingLavaSeahorse_Func_4(uint16 k); void WalkingLavaSeahorse_Func_5(uint16 k); void WalkingLavaSeahorse_Func_6(uint16 k); void WalkingLavaSeahorse_Func_7(uint16 k); void WalkingLavaSeahorse_Func_8(uint16 k); void WalkingLavaSeahorse_Func_9(uint16 k); void WalkingLavaSeahorse_Init(void); void WalkingLavaSeahorse_Main(void); void WreckedShipGhost_Func_1(uint16 k); void WreckedShipGhost_Func_2(uint16 k); void WreckedShipGhost_Func_3(uint16 k); void WreckedShipGhost_Func_4(uint16 k); void WreckedShipGhost_Func_5(uint16 k); void WreckedShipGhost_Func_6(uint16 k); void WreckedShipGhost_Func_7(uint16 k); void WreckedShipGhost_Init(void); void WreckedShipGhost_Main(void); void WreckedShipOrbs_Func_1(void); void WreckedShipOrbs_Func_2(void); void WreckedShipOrbs_Func_3(void); void WreckedShipOrbs_Func_4(void); void WreckedShipOrbs_Func_5(void); void WreckedShipOrbs_Func_6(void); void WreckedShipOrbs_Func_7(void); void WreckedShipOrbs_Func_8(void); void WreckedShipOrbs_Init(void); void WreckedShipOrbs_Main(void); void WreckedShipRobotDeactivated_Init(void); void WreckedShipRobotDeactivated_Shot(void); void WreckedShipRobotDeactivated_Touch(void); void WreckedShipRobot_Func_1(void); void WreckedShipRobot_Func_2(uint16 k); void WreckedShipRobot_Init(void); void WreckedShipRobot_Main(void); void WreckedShipRobot_Shot(void); void WreckedShipSpark_Func_1(uint16 k); void WreckedShipSpark_Func_2(uint16 k); void WreckedShipSpark_Func_3(uint16 k); void WreckedShipSpark_Init(void); void WreckedShipSpark_Main(void); void WreckedShipSpark_Shot(void); void YappingMaw_Frozen(void); void YappingMaw_Func_1(void); void YappingMaw_Func_10(void); void YappingMaw_Func_11(void); void YappingMaw_Func_12(void); void YappingMaw_Func_13(void); void YappingMaw_Func_14(void); void YappingMaw_Func_15(void); void YappingMaw_Func_18(uint16 j); void YappingMaw_Func_19(void); void YappingMaw_Func_2(void); void YappingMaw_Func_3(void); void YappingMaw_Func_4(void); void YappingMaw_Func_5(void); void YappingMaw_Func_6(void); void YappingMaw_Func_7(void); void YappingMaw_Func_8(void); void YappingMaw_Func_9(uint16 k); void YappingMaw_Init(void); void YappingMaw_Main(void); void YappingMaw_Shot(void); void YappingMaw_Touch(void); void sub_A8AF32(void); void sub_A8B193(uint16 k); void sub_A8B291(uint16 k); void sub_A8DDDE(uint16 k); void sub_A8F6DC(uint16 k, uint16 j); // Bank A9 uint16 ComputeCosMult(uint16 a, uint16 r18); uint16 ComputeSinMult(uint16 a, uint16 r18); uint16 HandleMotherBrainInstructionList(uint16 a); uint16 MotherBrain_DetermineShotReactionType(void); uint16 MotherBrain_Func_1_DoubleRetTmp(void); uint16 MotherBrain_Instr_AimRingsAtSamus(uint16 k); uint16 MotherBrain_Instr_AimRingsAtShitroid(uint16 k); uint16 MotherBrain_Instr_DisableNeckMovement(uint16 k); const uint16 *MotherBrain_Instr_Down2Right15(uint16 k, const uint16 *jp); const uint16 *MotherBrain_Instr_Down4Right6(uint16 k, const uint16 *jp); uint16 MotherBrain_Instr_EnableNeckMovementGoto(uint16 k); uint16 MotherBrain_Instr_Goto(uint16 k); uint16 MotherBrain_Instr_Goto2(uint16 k); uint16 MotherBrain_Instr_GotoEitherOr(uint16 k); const uint16 *MotherBrain_Instr_IncrBeamAttackPhase(uint16 k, const uint16 *jp); uint16 MotherBrain_Instr_IncrShitroidAttackCtr(uint16 k); uint16 MotherBrain_Instr_MaybeGoto(uint16 k); uint16 MotherBrain_Instr_MaybeGoto2(uint16 k); const uint16 *MotherBrain_Instr_MoveBodyUp10Left4(uint16 k, const uint16 *jp); const uint16 *MotherBrain_Instr_MoveBodyUp12Right2(uint16 k, const uint16 *jp); const uint16 *MotherBrain_Instr_MoveBodyUp16Left4(uint16 k, const uint16 *jp); const uint16 *MotherBrain_Instr_MoveDown1(uint16 k, const uint16 *jp); const uint16 *MotherBrain_Instr_MoveDown10Right2(uint16 k, const uint16 *jp); const uint16 *MotherBrain_Instr_MoveDown12Left4(uint16 k, const uint16 *jp); const uint16 *MotherBrain_Instr_MoveDown16Right2(uint16 k, const uint16 *jp); const uint16 *MotherBrain_Instr_MoveDown1Left3(uint16 k, const uint16 *jp); const uint16 *MotherBrain_Instr_MoveDown2Right1(uint16 k, const uint16 *jp); const uint16 *MotherBrain_Instr_MoveDown4Right2(uint16 k, const uint16 *jp); const uint16 *MotherBrain_Instr_MoveLeft2(uint16 k, const uint16 *jp); const uint16 *MotherBrain_Instr_MoveRight2(uint16 k, const uint16 *jp); const uint16 *MotherBrain_Instr_MoveUp1(uint16 k, const uint16 *jp); const uint16 *MotherBrain_Instr_MoveUp1Right3_Sfx(uint16 k, const uint16 *jp); const uint16 *MotherBrain_Instr_MoveUp2Left15_Sfx(uint16 k, const uint16 *jp); const uint16 *MotherBrain_Instr_MoveUp2Right1(uint16 k, const uint16 *jp); const uint16 *MotherBrain_Instr_MoveUp4Left6(uint16 k, const uint16 *jp); uint16 MotherBrain_Instr_QueueSfx2(uint16 k); uint16 MotherBrain_Instr_QueueSfx3(uint16 k); uint16 MotherBrain_Instr_QueueShitroidAttackSfx(uint16 k); uint16 MotherBrain_Instr_SetMainShakeTimer50(uint16 k); const uint16 *MotherBrain_Instr_SetPose_Crouched(uint16 k, const uint16 *jp); const uint16 *MotherBrain_Instr_SetPose_CrouchedTrans(uint16 k, const uint16 *jp); const uint16 *MotherBrain_Instr_SetPose_DeathBeamMode(uint16 k, const uint16 *jp); const uint16 *MotherBrain_Instr_SetPose_LeaningDown(uint16 k, const uint16 *jp); const uint16 *MotherBrain_Instr_SetPose_Standing(uint16 k, const uint16 *jp); const uint16 *MotherBrain_Instr_SetPose_Walking(uint16 k, const uint16 *jp); uint16 MotherBrain_Instr_SetShitroidAttackCtr0(uint16 k); uint16 MotherBrain_Instr_SetupFxForRainbowBeam(uint16 k); uint16 MotherBrain_Instr_SpawnBlueRingEproj(uint16 k); uint16 MotherBrain_Instr_SpawnBombEproj(uint16 k); const uint16 *MotherBrain_Instr_SpawnDeathBeamEproj(uint16 k, const uint16 *jp); uint16 MotherBrain_Instr_SpawnDroolEproj(uint16 k); const uint16 *MotherBrain_Instr_SpawnEprojToOffset(uint16 k, const uint16 *jp); uint16 MotherBrain_Instr_SpawnLaserEproj(uint16 k); uint16 MotherBrain_Instr_SpawnPurpleBreath(uint16 k); uint16 MotherBrain_Instr_SpawnRainbowEproj(uint16 k); const uint16 *MotherBrain_Instr_Up2Left1_Sfx(uint16 k, const uint16 *jp); const uint16 *MotherBrain_Instr_Up2Left1_Sfx2(uint16 k, const uint16 *jp); const uint16 *MotherBrain_Instr_Up4Left2(uint16 k, const uint16 *jp); uint16 Shitroid_HandleCrySoundEffect(uint16 k, uint16 a); const uint16 *Shitroid_Instr_1(uint16 k, const uint16 *jp); const uint16 *Shitroid_Instr_2(uint16 k, const uint16 *jp); const uint16 *Shitroid_Instr_3(uint16 k, const uint16 *jp); const uint16 *Shitroid_Instr_4(uint16 k, const uint16 *jp); const uint16 *Shitroid_Instr_5(uint16 k, const uint16 *jp); const uint16 *Shitroid_Instr_6(uint16 k, const uint16 *jp); uint16 sub_A9C46C(uint16 a, uint16 j); const uint16 *sub_A9ECD0(uint16 k, const uint16 *jp); uint8 DeadMonsters_Func_3(uint16 k); uint8 DeadTorizo_Func_0(void); uint8 MotherBrain_MakeHerCrouch(void); uint8 MotherBrain_MakeHerLeanDown(void); uint8 MotherBrain_MakeHerStandUp(void); uint8 MotherBrain_MakeWalkBackwards(uint16 a, uint16 j); uint8 MotherBrain_MakeWalkForwards(uint16 j, uint16 a); uint8 MotherBrain_MoveSamusForFallingAfterBeam(void); uint8 MotherBrain_MoveSamusHorizTowardsWall(uint16 a); uint8 MotherBrain_MoveSamusTowardsWallDueToBeam(void); uint8 MotherBrain_MoveSamusVerticallyTowardsCeilingFloor(uint16 a); uint8 MotherBrain_Phase2_DecideAttackStrategy_DoubleRet(void); uint8 MotherBrain_SamusCollDetectPart(uint16 k, uint16 r18, uint16 r20); uint8 MotherBrain_WalkBackwardsSlowlyAndRetractHead(uint16 a); uint8 ProcessCorpseRotting(uint16 k); uint8 ProcessSpriteTilesTransfers(uint8 db, uint16 k); uint8 Samus_HealDueToShitroid(void); uint8 ShitroidInCutscene_FadeShitroidToBlack(uint16 k); uint8 Shitroid_AccelerateTowardsPoint(uint16 k, uint16 a, uint16 r18, uint16 r20); uint8 Shitroid_CheckIfOnScreen(uint16 k); uint8 Shitroid_Func_1(uint16 k, uint16 j); uint8 Shitroid_Func_2(uint16 k, Rect16U rect); uint8 Shitroid_Func_27(uint16 k); void CopyMoveCorpseRottingRotEntry(LongPtr r20, uint16 a, uint16 r18); void CorpseRottingRotEntryFinishedHook(void); void DeadMonsters_Func_1(uint16 k); void DeadMonsters_Func_2(uint16 k); void DeadMonsters_Func_4(uint16 k, uint16 a); void DeadMonsters_Func_5(uint16 k); void DeadMonsters_PreRotDelay_Common(uint16 k, uint16 j); void DeadMonsters_WaitForSamusColl(uint16 k, uint16 j); void DeadRipper_Init(void); void DeadRipper_Powerbomb(void); void DeadRipper_PreRotDelay(uint16 k); void DeadRipper_Rotting(uint16 k); void DeadRipper_Shot(void); void DeadRipper_WaitForSamusColl(uint16 k); void DeadSidehopper_Activated(uint16 k); void DeadSidehopper_Alive_WaitForActivate(uint16 k); void DeadSidehopper_DD31(void); void DeadSidehopper_DD34(uint16 a); void DeadSidehopper_Init(void); void DeadSidehopper_Init_0(void); void DeadSidehopper_Init_1(void); void DeadSidehopper_Main(void); void DeadSidehopper_Powerbomb(void); void DeadSidehopper_PreRotDelay(uint16 k); void DeadSidehopper_Rotting(uint16 k); void DeadSidehopper_Shot(void); void DeadSidehopper_Touch(void); void DeadSidehopper_WaitForSamusColl(uint16 k); void DeadSkree_Init(void); void DeadSkree_Powerbomb(void); void DeadSkree_PreRotDelay(uint16 k); void DeadSkree_Rotting(uint16 k); void DeadSkree_Shot(void); void DeadSkree_WaitForSamusColl(uint16 k); void DeadTorizo_CopyLineOfSandHeapTileData(uint16 a); void DeadTorizo_CorpseRottingFinished(void); void DeadTorizo_Func_1(void); void DeadTorizo_Init(void); void DeadTorizo_Main(void); void DeadTorizo_MainGfxHook(void); void DeadTorizo_Powerbomb(void); void DeadTorizo_PreRotDelay(void); void DeadTorizo_Rotting(void); void DeadTorizo_Shot(void); void DeadTorizo_WaitForSamusColl(uint16 k); void DeadZoomer_Init(void); void DeadZoomer_Powerbomb(void); void DeadZoomer_PreRotDelay(uint16 k); void DeadZoomer_Rotting(uint16 k); void DeadZoomer_Shot(void); void DeadZoomer_WaitForSamusColl(uint16 k); void Enemy_GrappleReact_CancelBeam_A9(void); void Enemy_IncreaseYpos(uint16 k, uint16 a); void Enemy_NormalFrozenAI_A9(void); void Enemy_SetInstrList(uint16 k, uint16 a); void HandleSamusRainbowPaletteAnimation(uint16 k); void InitializeCorpseRottingDataTable(uint16 *table, uint16 a); void InitializeEnemyCorpseRotting(uint16 k, uint16 j); void MotherBomb_FiringDeathBeam(void); void MotherBomb_FiringDeathBeam_0(void); void MotherBomb_FiringDeathBeam_1(void); void MotherBomb_FiringDeathBeam_2(void); void MotherBomb_FiringDeathBeam_3(void); void MotherBomb_FiringLaser_FinishAttack(void); void MotherBomb_FiringLaser_PositionHead(void); void MotherBomb_FiringLaser_PositionHeadSlowlyFire(void); void MotherBomb_FiringRainbowBeam_0(void); void MotherBomb_FiringRainbowBeam_10_FinishFiringRainbow(void); void MotherBomb_FiringRainbowBeam_11_LetSamusFall(void); void MotherBomb_FiringRainbowBeam_12_WaitForSamusHitGround(void); void MotherBomb_FiringRainbowBeam_13_LowerHead(void); void MotherBomb_FiringRainbowBeam_14_DecideNextAction(void); void MotherBomb_FiringRainbowBeam_1_StartCharge(void); void MotherBomb_FiringRainbowBeam_2_RetractNeck(void); void MotherBomb_FiringRainbowBeam_3_Wait(void); void MotherBomb_FiringRainbowBeam_4_ExtendNeckDown(void); void MotherBomb_FiringRainbowBeam_5_StartFiring(void); void MotherBomb_FiringRainbowBeam_6_MoveSamusToWall(void); void MotherBomb_FiringRainbowBeam_7_DelayFrame(void); void MotherBomb_FiringRainbowBeam_8_StartDrainSamus(void); void MotherBomb_FiringRainbowBeam_9_DrainingSamus(void); void MotherBrainBody_0_Wait(void); void MotherBrainBody_10_ClearCeilingTubeColumn7(void); void MotherBrainBody_11_SpawnTopMiddleRightFalling(void); void MotherBrainBody_12_ClearCeilingTubeColumn8(void); void MotherBrainBody_13_SpawnTubeFallingEnemy3(void); void MotherBrainBody_14_ClearBottomMiddleRightTube(void); void MotherBrainBody_15_SpawnTubeFallingEnemy4(void); void MotherBrainBody_16_ClearBottomMiddleTubes(void); void MotherBrainBody_1_ClearBottomLeftTube(void); void MotherBrainBody_2_SpawnTopRightTubeFalling(void); void MotherBrainBody_2ndphase_16_ShakeHeadMenacingly(void); void MotherBrainBody_2ndphase_17_BringHeadBackUp(void); void MotherBrainBody_2ndphase_18_FinishStretching(void); void MotherBrainBody_3_ClearCeilingBlock9(void); void MotherBrainBody_4_ClearCeilingBlock6(void); void MotherBrainBody_4_SpawnTopLeftTubeFalling(void); void MotherBrainBody_5_SpawnTubeFallingEnemy1(void); void MotherBrainBody_6_ClearBottomRightTube(void); void MotherBrainBody_7_SpawnTubeFallingEnemy2(void); void MotherBrainBody_8_ClearBottomMiddleLeftTube(void); void MotherBrainBody_9_SpawnTopMiddleLeftFalling(void); void MotherBrainBody_FakeDeath_Ascent_0_DrawBG1Row23(void); void MotherBrainBody_FakeDeath_Ascent_10_LoadLegTiles(void); void MotherBrainBody_FakeDeath_Ascent_11_ContinuePause(void); void MotherBrainBody_FakeDeath_Ascent_12_StartMusic(void); void MotherBrainBody_FakeDeath_Ascent_13_Raise(void); void MotherBrainBody_FakeDeath_Ascent_14_WaitForUncouching(void); void MotherBrainBody_FakeDeath_Ascent_15_TransitionFromGrey(void); void MotherBrainBody_FakeDeath_Ascent_1_DrawBG1Row45(void); void MotherBrainBody_FakeDeath_Ascent_2_DrawBG1Row67(void); void MotherBrainBody_FakeDeath_Ascent_3_DrawBG1Row89(void); void MotherBrainBody_FakeDeath_Ascent_4_DrawBG1RowAB(void); void MotherBrainBody_FakeDeath_Ascent_5_DrawBG1RowCD(void); void MotherBrainBody_FakeDeath_Ascent_6_SetupPhase2Gfx(void); void MotherBrainBody_FakeDeath_Ascent_7_SetupPhase2Brain(void); void MotherBrainBody_FakeDeath_Ascent_8_Pause(void); void MotherBrainBody_FakeDeath_Ascent_9_PrepareRise(void); void MotherBrainBody_FakeDeath_Descent_0_Pause(void); void MotherBrainBody_FakeDeath_Descent_1(void); void MotherBrainBody_FakeDeath_Descent_2(void); void MotherBrainBody_FakeDeath_Descent_3(void); void MotherBrainBody_FakeDeath_Descent_4(void); void MotherBrainBody_FakeDeath_Descent_5(void); void MotherBrainBody_FakeDeath_Descent_6(void); void MotherBrain_AddSpritemapToOam(uint16 j, uint16 r18, uint16 r20, uint16 r22); void MotherBrain_AimBeam(void); void MotherBrain_AimBeamAndIncrWidth(void); void MotherBrain_B7CB(void); void MotherBrain_BodyRainbowBeamPalAnimIndex0(void); void MotherBrain_Body_Phase2_Thinking(void); void MotherBrain_Body_Phase2_TryAttack(void); void MotherBrain_CalculateRainbowBeamHdma(void); void MotherBrain_CalculateRainbowBeamHdma_(void); void MotherBrain_CorpseRottingCopyFunc(uint16 j, uint16 k); void MotherBrain_CorpseRottingFinished(void); void MotherBrain_CorpseRottingInitFunc(void); void MotherBrain_CorpseRottingMoveFunc(uint16 j, uint16 k); void MotherBrain_DrainedByShitroid_0(void); void MotherBrain_DrainedByShitroid_1(void); void MotherBrain_DrainedByShitroid_2(void); void MotherBrain_DrainedByShitroid_3(void); void MotherBrain_DrainedByShitroid_4(void); void MotherBrain_DrainedByShitroid_5(void); void MotherBrain_DrainedByShitroid_6(void); void MotherBrain_DrainedByShitroid_7(void); void MotherBrain_DrawBrain(void); void MotherBrain_DrawBrainNeck_EnemyGfxDrawHook(void); void MotherBrain_DrawNeck(void); void MotherBrain_DrawNeckSegment(uint16 x, uint16 y); void MotherBrain_ExplodeEscapeDoor(void); void MotherBrain_FiringBomb_Crouch(void); void MotherBrain_FiringBomb_DecideOnCrouching(void); void MotherBrain_FiringBomb_DecideOnWalking(void); void MotherBrain_FiringBomb_Finish(void); void MotherBrain_FiringBomb_Fired(void); void MotherBrain_FiringBomb_Standup(void); void MotherBrain_FiringBomb_WalkingBackwards(void); void MotherBrain_FootstepEffect(void); void MotherBrain_GenerateEscapeDoorExploding(void); void MotherBrain_GenerateExplosions(uint16 a, uint16 r22, uint16 r24); void MotherBrain_GenerateMixedExplosions(void); void MotherBrain_GenerateSmokyExplosions(void); void MotherBrain_HandleBrainPal(void); void MotherBrain_HandleFakeDeathExplosions(void); void MotherBrain_HandleNeck(void); void MotherBrain_HandleNeckLower(void); void MotherBrain_HandleNeckLower_0(void); void MotherBrain_HandleNeckLower_2_BobDown(void); void MotherBrain_HandleNeckLower_4_BobUp(void); void MotherBrain_HandleNeckLower_6_Lower(void); void MotherBrain_HandleNeckLower_8_Raise(void); void MotherBrain_HandleNeckUpper(void); void MotherBrain_HandlePalette(void); void MotherBrain_HandleRainbowBeamExplosions(void); void MotherBrain_HandleRainbowBeamPalette(void); void MotherBrain_HandleWalking(void); void MotherBrain_HurtSamus(void); void MotherBrain_Instr_AimRings(uint16 x, uint16 y); void MotherBrain_MaybeStandupOrLeanDown(void); void MotherBrain_MoveBodyDown(uint16 a); void MotherBrain_MoveBodyDownScrollLeft(uint16 k, uint16 a); void MotherBrain_MoveSamusTowardsMiddleOfWall(void); void MotherBrain_PainfulWalkBackwards(void); void MotherBrain_PainfulWalkForwards(void); void MotherBrain_PainfulWalkingBackwards(void); void MotherBrain_PainfulWalkingForwards(void); void MotherBrain_Pal_BeginScreenFlash(void); void MotherBrain_Pal_EndScreenFlash(void); void MotherBrain_Pal_HandleRoomPal(void); void MotherBrain_Pal_ProcessInvincibility(void); void MotherBrain_Pal_WriteRoomPal(uint16 j); void MotherBrain_Phase23_ShotReaction(void); void MotherBrain_Phase2Cut_0(void); void MotherBrain_Phase2Cut_1(void); void MotherBrain_Phase2Cut_2(void); void MotherBrain_Phase2Cut_3(void); void MotherBrain_Phase2Cut_4(void); void MotherBrain_Phase2Cut_5(void); void MotherBrain_Phase2_Attack_Cooldown(void); void MotherBrain_Phase2_Attack_End(void); void MotherBrain_Phase2_ExecuteFinalkShitroid(void); void MotherBrain_Phase2_MurderShitroid_1(void); void MotherBrain_Phase2_MurderShitroid_2(void); void MotherBrain_Phase2_PrepareForFinalShitroid(void); void MotherBrain_Phase2_Revive_0(void); void MotherBrain_Phase2_Revive_1(void); void MotherBrain_Phase2_Revive_2(void); void MotherBrain_Phase2_Revive_3(void); void MotherBrain_Phase2_Revive_4(void); void MotherBrain_Phase2_Revive_5(void); void MotherBrain_Phase2_Revive_6(void); void MotherBrain_Phase2_Revive_7(void); void MotherBrain_Phase2_Revive_8(void); void MotherBrain_Phase3_BeamShotReaction(void); void MotherBrain_Phase3_Death_0(void); void MotherBrain_Phase3_Death_1(void); void MotherBrain_Phase3_Death_10(void); void MotherBrain_Phase3_Death_11(void); void MotherBrain_Phase3_Death_12(void); void MotherBrain_Phase3_Death_13(void); void MotherBrain_Phase3_Death_14_20framedelay(void); void MotherBrain_Phase3_Death_15_LoadEscapeTimerTiles(void); void MotherBrain_Phase3_Death_16_StartEscape(void); void MotherBrain_Phase3_Death_17_SpawnTimeBomb(void); void MotherBrain_Phase3_Death_18_TypesZebesText(void); void MotherBrain_Phase3_Death_19_EscapeDoorExploding(void); void MotherBrain_Phase3_Death_2(void); void MotherBrain_Phase3_Death_20_BlowUpEscapeDoor(void); void MotherBrain_Phase3_Death_21_KeepEarthquakeGoing(void); void MotherBrain_Phase3_Death_3(void); void MotherBrain_Phase3_Death_4(void); void MotherBrain_Phase3_Death_5(void); void MotherBrain_Phase3_Death_6(void); void MotherBrain_Phase3_Death_7(void); void MotherBrain_Phase3_Death_8(void); void MotherBrain_Phase3_Death_9(void); void MotherBrain_Phase3_Fighting_Cooldown(void); void MotherBrain_Phase3_Fighting_Main(void); void MotherBrain_Phase3_NeckHandler(void); void MotherBrain_Phase3_Neck_HyperBeamRecoil(void); void MotherBrain_Phase3_Neck_Normal(void); void MotherBrain_Phase3_Neck_RecoilRecovery(void); void MotherBrain_Phase3_Neck_SetupHyperBeamRecoil(void); void MotherBrain_Phase3_Neck_SetupRecoilRecovery(void); void MotherBrain_Phase3_Recover_MakeDistance(void); void MotherBrain_Phase3_Recover_SetupForFight(void); void MotherBrain_Phase3_WalkHandler(void); void MotherBrain_Phase3_Walk_RetreatQuickly(void); void MotherBrain_Phase3_Walk_RetreatSlowly(void); void MotherBrain_Phase3_Walk_TryToInchForward(void); void MotherBrain_PlayRainbowBeamSfx(void); void MotherBrain_RetractHead(void); void MotherBrain_SamusCollDetect(void); void MotherBrain_SetBodyInstrs(uint16 a); void MotherBrain_SetBrainInstrs(uint16 a); void MotherBrain_SetBrainUnusedInstrs(uint16 a); void MotherBrain_SetPainfulWalkingTimer(void); void MotherBrain_SetToTryToInchForward(uint16 a); void MotherBrain_SetupBrainNormalPal(void); void MotherBrain_SetupBrainPalForLaser(void); void MotherBrain_SetupNeckForFakeAscent(void); void MotherBrain_SpawnDustCloudsForAscent(void); void MotherBrain_SpawnShitroidInCutscene(void); void MotherBrain_WriteDefaultPalette(void); void MotherBrain_WritePalette(uint16 j); void MotherBrain_WritePhase2DeathPalette(void); void MotherBrainsBody_FirstPhase_DoubleRet(void); void MotherBrainsBody_Hurt(void); void MotherBrainsBody_Init(void); void MotherBrainsBody_Powerbomb(void); void MotherBrainsBody_Shot(void); CoroutineRet MotherBrainsBody_UnpauseHook(void); void MotherBrainsBrain_GfxDrawHook(void); void MotherBrainsBrain_Hurt(void); void MotherBrainsBrain_Init(void); void MotherBrainsBrain_SetupBrainAndNeckToDraw(void); void MotherBrainsBrain_SetupBrainToDraw(void); void MotherBrainsBrain_Shot(void); void MotherBrainsBrain_Touch(void); void MotherBrainsTubesFalling_Explode(uint16 k); void MotherBrainsTubesFalling_Falling(uint16 k); void MotherBrainsTubesFalling_HandleSmoke(uint16 k); void MotherBrainsTubesFalling_Init(void); void MotherBrainsTubesFalling_Main(uint16 k); void MotherBrainsTubesFalling_Main_NonMain(uint16 k); void MotherBrainsTubesFalling_SpawnSmoke(uint16 k); void MotherBrainsTubesFalling_WaitToFall(uint16 k); void MoveEnemyWithVelocity(void); void ProcessCorpseRottingVramTransfers(uint16 k); void Ripper_CorpseRottingCopyFunc_0(uint16 j, uint16 k); void Ripper_CorpseRottingCopyFunc_2(uint16 j, uint16 k); void Ripper_CorpseRottingInitFunc_0(void); void Ripper_CorpseRottingInitFunc_2(void); void Ripper_CorpseRottingMoveFunc_0(uint16 j, uint16 k); void Ripper_CorpseRottingMoveFunc_2(uint16 j, uint16 k); void SamusRainbowPaletteFunc_ActivateWhenEnemyLow(uint16 k); void SamusRainbowPaletteFunc_GraduallySlowDown(void); void Samus_DamageDueToRainbowBeam(void); void Samus_DamageDueToShitroid(void); void Samus_DecrementAmmoDueToRainbowBeam(void); void Samus_PlayGainingLosingHealthSfx(void); void ShitroidInCutscene_AccelerateDownwards(uint16 k); void ShitroidInCutscene_ActivateRainbowBeam(uint16 k); void ShitroidInCutscene_BrainTurnsToCorpse(uint16 k); void ShitroidInCutscene_CurveTowardsBrain(uint16 k); void ShitroidInCutscene_DashOntoScreen(uint16 k); void ShitroidInCutscene_DeathSequence(uint16 k); void ShitroidInCutscene_FinalCharge(uint16 k); void ShitroidInCutscene_FinishCutscene(uint16 k); void ShitroidInCutscene_Flashing(uint16 k); void ShitroidInCutscene_FlyOffScreen(uint16 k); void ShitroidInCutscene_GetIntoFace(uint16 k); void ShitroidInCutscene_HandleCry(void); void ShitroidInCutscene_HandleEnemyBlinking(uint16 k); void ShitroidInCutscene_HandleHealthBasedPalette(uint16 k); void ShitroidInCutscene_HandleShitroidDeathExplosions(uint16 k); void ShitroidInCutscene_HealSamusToFullHealth(uint16 k); void ShitroidInCutscene_IdleUntilToNoHealth(uint16 k); void ShitroidInCutscene_Init(void); void ShitroidInCutscene_InitiateFinalCharge(uint16 k); void ShitroidInCutscene_LatchOntoBrain(uint16 k); void ShitroidInCutscene_LatchOntoSamus(uint16 k); void ShitroidInCutscene_LetGoAndSpawnDust(uint16 k); void ShitroidInCutscene_LetSamusRainbowMore(uint16 k); void ShitroidInCutscene_Main(void); void ShitroidInCutscene_MoveToFinalChargeStart(uint16 k); void ShitroidInCutscene_MoveToSamus(uint16 k); void ShitroidInCutscene_MoveUpToCeiling(uint16 k); void ShitroidInCutscene_PlaySamusTheme(uint16 k); void ShitroidInCutscene_PrepareSamusHyperbeam(uint16 k); void ShitroidInCutscene_ReleaseSamus(uint16 k); void ShitroidInCutscene_SetMotherBrainToStumbleBack(uint16 k); void ShitroidInCutscene_Shake(uint16 k); void ShitroidInCutscene_ShitroidFinalBelow(uint16 k); void ShitroidInCutscene_SpawnThreeDustClouds(void); void ShitroidInCutscene_StareDownMotherBrain(uint16 k); void ShitroidInCutscene_StopDraining(uint16 k); void ShitroidInCutscene_Touch(void); void ShitroidInCutscene_UnloadShitroid(uint16 k); void ShitroidInCutscene_UpdateSpeedAndAngle(uint16 k, uint16 r18, uint16 r20, uint16 r22); uint16 Shitroid_AccelerateTowardsX(uint16 k, uint16 r18, uint16 r22); uint16 Shitroid_AccelerateTowardsY(uint16 k, uint16 r20, uint16 r22); void Shitroid_F3C4(uint16 k); void Shitroid_Func_10(uint16 k); void Shitroid_Func_11(uint16 k); void Shitroid_Func_12(uint16 k); void Shitroid_Func_13(uint16 k); void Shitroid_Func_14(uint16 k); void Shitroid_Func_15(uint16 k); void Shitroid_Func_16(uint16 k); void Shitroid_Func_17(uint16 k); void Shitroid_Func_18(uint16 k); void Shitroid_Func_19(uint16 k); void Shitroid_Func_20(void); void Shitroid_Func_21(void); void Shitroid_Func_22(uint16 k); void Shitroid_Func_23(void); void Shitroid_Func_24(uint16 k); void Shitroid_Func_25(uint16 k); void Shitroid_Func_26(uint16 k); void Shitroid_Func_3(uint16 k); void Shitroid_Func_4(void); void Shitroid_Func_5(uint16 k); void Shitroid_Func_6(uint16 k); void Shitroid_Func_7(uint16 k); void Shitroid_Func_8(uint16 k); void Shitroid_Func_9(uint16 k); void Shitroid_Func_GraduallyAccelerateTowards0x400(uint16 k, uint16 j, uint16 r18, uint16 r20); void Shitroid_GraduallyAccelerateHoriz(uint16 k, uint16 r18, uint16 r24, uint16 r26); void Shitroid_GraduallyAccelerateTowards0x10(uint16 k, uint16 j, uint16 r18, uint16 r20); void Shitroid_GraduallyAccelerateTowards0x4(uint16 k, uint16 j, uint16 r18, uint16 r20); void Shitroid_GraduallyAccelerateTowards0x8(uint16 k, uint16 j, uint16 r18, uint16 r20); void Shitroid_GraduallyAccelerateTowardsPt(uint16 k, uint16 j, uint16 r18, uint16 r20, uint16 r26); void Shitroid_HandleCutscenePalette(void); void Shitroid_HandleCutscenePalette_Common(uint16 r22, uint16 r18); void Shitroid_HandleCutscenePalette_LowHealth(void); void Shitroid_HandleNormalPalette(void); void Shitroid_Init(void); void Shitroid_Main(void); void Shitroid_Powerbomb(void); void Shitroid_Shot(void); void Shitroid_Touch(void); void Sidehopper_CorpseRottingCopyFunc_0(uint16 j, uint16 k); void Sidehopper_CorpseRottingCopyFunc_2(uint16 j, uint16 k); void Sidehopper_CorpseRottingInitFunc_0(void); void Sidehopper_CorpseRottingInitFunc_2(void); void Sidehopper_CorpseRottingMoveFunc_0(uint16 j, uint16 k); void Sidehopper_CorpseRottingMoveFunc_2(uint16 j, uint16 k); void Skree_CorpseRottingCopyFunc_0(uint16 j, uint16 k); void Skree_CorpseRottingCopyFunc_2(uint16 j, uint16 k); void Skree_CorpseRottingCopyFunc_4(uint16 j, uint16 k); void Skree_CorpseRottingInitFunc_0(void); void Skree_CorpseRottingInitFunc_2(void); void Skree_CorpseRottingInitFunc_4(void); void Skree_CorpseRottingMoveFunc_0(uint16 j, uint16 k); void Skree_CorpseRottingMoveFunc_2(uint16 j, uint16 k); void Skree_CorpseRottingMoveFunc_4(uint16 j, uint16 k); void Torizo_CorpseRottingCopyFunc(uint16 j, uint16 k); void Torizo_CorpseRottingInitFunc(void); void Torizo_CorpseRottingMoveFunc(uint16 j, uint16 k); void WriteColorsToPalette(uint16 k, uint8 db, uint16 j, uint16 a); void WriteColorsToTargetPalette(uint8 db, uint16 k, uint16 j, uint16 a); void Zoomer_CorpseRottingCopyFunc_0(uint16 j, uint16 k); void Zoomer_CorpseRottingCopyFunc_2(uint16 j, uint16 k); void Zoomer_CorpseRottingCopyFunc_4(uint16 j, uint16 k); void Zoomer_CorpseRottingInitFunc_0(void); void Zoomer_CorpseRottingInitFunc_2(void); void Zoomer_CorpseRottingInitFunc_4(void); void Zoomer_CorpseRottingMoveFunc_0(uint16 j, uint16 k); void Zoomer_CorpseRottingMoveFunc_2(uint16 j, uint16 k); void Zoomer_CorpseRottingMoveFunc_4(uint16 j, uint16 k); // Bank AA const uint16 *Enemy_ClearAiPreInstr_AA(uint16 k, const uint16 *jp); const uint16 *Enemy_SetAiPreInstr_AA(uint16 k, const uint16 *jp); const uint16 *Shaktool_D956(uint16 k, const uint16 *j, uint16 a); const uint16 *Shaktool_Instr_1(uint16 k, const uint16 *jp); const uint16 *Shaktool_Instr_10(uint16 k, const uint16 *jp); const uint16 *Shaktool_Instr_11(uint16 k, const uint16 *jp); const uint16 *Shaktool_Instr_12(uint16 k, const uint16 *jp); const uint16 *Shaktool_Instr_13(uint16 k, const uint16 *jp); const uint16 *Shaktool_Instr_14(uint16 k, const uint16 *jp); const uint16 *Shaktool_Instr_2(uint16 k, const uint16 *jp); const uint16 *Shaktool_Instr_3(uint16 k, const uint16 *jp); const uint16 *Shaktool_Instr_4(uint16 k, const uint16 *jp); const uint16 *Shaktool_Instr_5(uint16 k, const uint16 *jp); const uint16 *Shaktool_Instr_6(uint16 k, const uint16 *jp); const uint16 *Shaktool_Instr_7(uint16 k, const uint16 *jp); const uint16 *Shaktool_Instr_8(uint16 k, const uint16 *jp); const uint16 *Shaktool_Instr_9(uint16 k, const uint16 *jp); uint16 Torizo_Func_12(uint16 k); const uint16 *Torizo_Instr_1(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_10(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_11(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_12(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_13(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_14(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_15(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_16(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_17(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_18(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_19(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_2(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_20(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_21(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_22(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_23(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_24(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_25(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_26(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_27(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_28(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_29(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_3(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_30(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_31(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_32(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_33(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_34(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_35(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_36(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_37(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_38(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_39(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_4(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_40(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_41(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_42(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_43(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_44(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_45(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_46(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_47(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_48(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_49(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_5(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_50(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_51(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_52(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_53(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_54(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_55(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_56(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_57(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_58(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_59(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_6(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_60(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_61(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_62(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_63(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_7(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_8(uint16 k, const uint16 *jp); const uint16 *Torizo_Instr_9(uint16 k, const uint16 *jp); void ChozoStatue_Init(void); void ChozoStatue_Main(void); void Enemy_GrappleReact_CancelBeam_AA(void); void Enemy_NormalFrozenAI_AA(void); void GoldTorizo_Hurt(void); void GoldTorizo_Main(void); void GoldTorizo_Shot(void); void GoldTorizo_Touch(void); void N00bTubeCracks_Init(void); void Shaktool_DAE5(uint16 k); void Shaktool_DB0E(uint16 k, uint16 a); void Shaktool_DB27(uint16 k, uint16 a); void Shaktool_DB40(uint16 k, uint16 a); void Shaktool_DB59(uint16 k); void Shaktool_DC07(uint16 k); void Shaktool_DC2A(uint16 k); void Shaktool_DC6F(uint16 k); void Shaktool_DCAC(uint16 k); void Shaktool_DCD7(uint16 k); void Shaktool_DD25(uint16 k); void Shaktool_Hurt(void); void Shaktool_Init(void); void Shaktool_PreInstr_0(uint16 k); void Shaktool_Shot(void); void Shaktool_Touch(void); void Torizo_C20A(uint16 k); void Torizo_C22D(uint16 k); void Torizo_C250(void); void Torizo_C268(void); void Torizo_C280(void); void Torizo_C298(void); void Torizo_C2B0(void); void Torizo_C620(uint16 k); void Torizo_C643(uint16 k); void Torizo_D5E6(uint16 k); void Torizo_D5ED(uint16 k); void Torizo_D5F1(uint16 k); void Torizo_D658(void); void Torizo_D6A6(void); void Torizo_D6D1(uint16 k, uint16 j); void Torizo_D6F7(uint16 k, uint16 j); void Torizo_Func_1(uint16 k); void Torizo_Func_10(uint16 k); void Torizo_Func_11(uint16 k); void Torizo_Func_2(uint16 k); void Torizo_Func_3(uint16 k); void Torizo_Func_4(uint16 k); void Torizo_Func_5(uint16 k); void Torizo_Func_6(uint16 k); void Torizo_Func_7(uint16 k); void Torizo_Func_8(void); void Torizo_Func_9(uint16 k); void Torizo_Hurt(void); void Torizo_Init(void); void Torizo_Main(void); void Torizo_Shot(void); void TourianEntranceStatue_Init(void); void sub_AAE445(uint16 k); void sub_AAE784(void); // Bank AD uint8 MotherBrain_EEF6(uint16 a); uint8 MotherBrain_FadeFromGray_Drained(uint16 a); uint8 MotherBrain_FadeFromGray_FakeDeath(uint16 a); uint8 MotherBrain_FadePalToBlack(uint16 a); uint8 MotherBrain_FadeToGray_Drained(uint16 a); uint8 MotherBrain_FadeToGray_FakeDeath(uint16 a); uint8 MotherBrain_FadeToGray_RealDeath(uint16 a); uint8 MotherBrain_Phase3_TurnLightsBackOn(uint16 a); void EnableEarthquakeAframes(uint16 a); void HandleMotherBrainBodyFlickering(void); void MotherBrain_CalcHdma(void); void MotherBrain_CalcHdma_BeamAimedRight(uint16 r22, uint16 r24); void MotherBrain_CalcHdma_BeamAimedRight2(void); void MotherBrain_CalcHdma_BeamAimedUp(void); void MotherBrain_CalcHdma_Down(void); void MotherBrain_CalcHdma_Down_Down(uint16 r22, uint16 r24); void MotherBrain_CalcHdma_Down_DownLeft(uint16 r22, uint16 r24); void MotherBrain_CalcHdma_Down_DownRight(uint16 r22, uint16 r24); void MotherBrain_CalcHdma_Up_Up(uint16 r22, uint16 r24); void MotherBrain_CalcHdma_Up_UpLeft(uint16 r22, uint16 r24); void MotherBrain_CalcHdma_Up_UpRight(uint16 r22, uint16 r24); void MotherBrain_HealthBasedPaletteHandling(void); void MotherBrain_SealWall(void); void TurnOffLightsForShitroidDeath(void); // Bank B2 uint16 SpacePirates_Func_10(void); uint16 SpacePirates_Func_8(void); uint16 SpacePirates_Func_9(void); const uint16 *SpacePirates_Instr_11(uint16 k, const uint16 *jp); const uint16 *SpacePirates_Instr_12(uint16 k, const uint16 *jp); const uint16 *SpacePirates_Instr_13(uint16 k, const uint16 *jp); const uint16 *SpacePirates_Instr_14(uint16 k, const uint16 *jp); const uint16 *SpacePirates_Instr_15(uint16 k, const uint16 *jp); const uint16 *SpacePirates_Instr_16(uint16 k, const uint16 *jp); const uint16 *SpacePirates_Instr_17(uint16 k, const uint16 *jp); const uint16 *SpacePirates_Instr_18(uint16 k, const uint16 *jp); const uint16 *SpacePirates_Instr_19(uint16 k, const uint16 *jp); const uint16 *SpacePirates_Instr_20(uint16 k, const uint16 *jp); const uint16 *SpacePirates_Instr_21(uint16 k, const uint16 *jp); const uint16 *SpacePirates_Instr_FireLaserL(uint16 k, const uint16 *jp); const uint16 *SpacePirates_Instr_FireLaserR(uint16 k, const uint16 *jp); const uint16 *SpacePirates_Instr_MovePixelsDownAndChangeDirFaceLeft(uint16 k, const uint16 *jp); const uint16 *SpacePirates_Instr_MovePixelsDownAndChangeDirFaceRight(uint16 k, const uint16 *jp); const uint16 *SpacePirates_Instr_PlaySfx(uint16 k, const uint16 *jp); const uint16 *SpacePirates_Instr_PrepareWallJumpL(uint16 k, const uint16 *jp); const uint16 *SpacePirates_Instr_PrepareWallJumpR(uint16 k, const uint16 *jp); const uint16 *SpacePirates_Instr_RandomNewDirFaceL(uint16 k, const uint16 *jp); const uint16 *SpacePirates_Instr_RandomNewDirFaceR(uint16 k, const uint16 *jp); const uint16 *SpacePirates_Instr_SetEnemyFunc(uint16 k, const uint16 *jp); void Enemy_GrappleReact_CancelBeam_B2(void); void Enemy_NormalFrozenAI_B2(void); void NinjaSpacePirates_Init(void); void NinjaSpacePirates_Main(void); void SpacePirates_F985(uint16 k); void SpacePirates_F9C1(uint16 k); void SpacePirates_FA15(uint16 k); void SpacePirates_FA59(uint16 k); void SpacePirates_FA95(uint16 k); void SpacePirates_FAE9(uint16 k); void SpacePirates_FB11(uint16 k); void SpacePirates_Func_1(uint16 k); void SpacePirates_Func_11(uint16 k); void SpacePirates_Func_12(uint16 k); void SpacePirates_Func_13(uint16 k); void SpacePirates_Func_14(uint16 k); void SpacePirates_Func_15(uint16 k); void SpacePirates_Func_16(void); void SpacePirates_Func_2(uint16 k); void SpacePirates_Func_3(uint16 k); void SpacePirates_Func_4(uint16 k); void SpacePirates_Func_5(uint16 k); void SpacePirates_Func_6(uint16 k); void SpacePirates_Func_7(uint16 k); void WalkingSpacePirates_8789(void); void WalkingSpacePirates_87C8(void); void WalkingSpacePirates_883E(void); void WalkingSpacePirates_FD44(void); void WalkingSpacePirates_FDCE(void); void WalkingSpacePirates_FE4B(void); void WalkingSpacePirates_Init(void); void WalkingSpacePirates_Main(void); void WalkingSpacePirates_Powerbomb(void); void WalkingSpacePirates_Shot(void); void WalkingSpacePirates_Touch(void); void WallSpacePirates_Init(void); void WallSpacePirates_Main(void); void sub_B2F554(void); void sub_B2F5B3(void); // Bank B3 const uint16 *Botwoon_Instr_1(uint16 k, const uint16 *jp); const uint16 *Botwoon_Instr_10(uint16 k, const uint16 *jp); const uint16 *Botwoon_Instr_2(uint16 k, const uint16 *jp); const uint16 *Botwoon_Instr_3(uint16 k, const uint16 *jp); const uint16 *Botwoon_Instr_4(uint16 k, const uint16 *jp); const uint16 *Botwoon_Instr_5(uint16 k, const uint16 *jp); const uint16 *Botwoon_Instr_6(uint16 k, const uint16 *jp); const uint16 *Botwoon_Instr_7(uint16 k, const uint16 *jp); const uint16 *Botwoon_Instr_8(uint16 k, const uint16 *jp); const uint16 *Botwoon_Instr_9(uint16 k, const uint16 *jp); const uint16 *Botwoon_Instr_QueueSpitSfx(uint16 k, const uint16 *jp); const uint16 *Botwoon_Instr_SetSpitting(uint16 k, const uint16 *jp); const uint16 *Enemy_ClearAiPreInstr_B3(uint16 k, const uint16 *jp); const uint16 *Enemy_SetAiPreInstr_B3(uint16 k, const uint16 *jp); const uint16 *EscapeDachora_Instr_1(uint16 k, const uint16 *jp); const uint16 *EscapeDachora_Instr_2(uint16 k, const uint16 *jp); const uint16 *EscapeDachora_Instr_3(uint16 k, const uint16 *jp); const uint16 *EscapeDachora_Instr_4(uint16 k, const uint16 *jp); const uint16 *EscapeEtecoon_Instr_1(uint16 k, const uint16 *jp); const uint16 *EscapeEtecoon_Instr_2(uint16 k, const uint16 *jp); void Botwoon_Func_1(uint16 k); void Botwoon_Func_10(uint16 k); void Botwoon_Func_11(uint16 k); void Botwoon_Func_12(void); void Botwoon_Func_13(void); void Botwoon_Func_14(void); void Botwoon_Func_15(void); void Botwoon_Func_16(void); void Botwoon_Func_17(uint16 k); void Botwoon_Func_18(uint16 k); void Botwoon_Func_19(void); void Botwoon_Func_2(void); Point16U Botwoon_Func_20(uint16 k); void Botwoon_Func_21(void); void Botwoon_Func_22(void); void Botwoon_Func_23(void); void Botwoon_Func_24(void); void Botwoon_Func_25(void); void Botwoon_Func_26(uint16 k); void Botwoon_Func_27(uint16 k); void Botwoon_Func_28(uint16 k); void Botwoon_Func_29(uint16 k); void Botwoon_Func_3(void); void Botwoon_Func_30(uint16 k); void Botwoon_Func_31(uint16 k); void Botwoon_Func_32(void); void Botwoon_Func_33(void); void Botwoon_Func_4(void); void Botwoon_Func_5(void); void Botwoon_Func_6(void); void Botwoon_Func_7(void); void Botwoon_Func_8(void); void Botwoon_Func_9(void); void Botwoon_HealthBasedPalHandling(void); void Botwoon_Init(void); void Botwoon_Main(void); void Botwoon_Powerbomb(void); void Botwoon_QueueExplosionSfx(void); void Botwoon_Shot(void); void Botwoon_Touch(void); void BrinstarPipeBug_Func_1(void); void BrinstarPipeBug_Init(void); void BrinstarPipeBug_Main(void); void BrinstarPipeBug_PreInstr_1(uint16 k); void BrinstarPipeBug_PreInstr_2(uint16 k); void BrinstarPipeBug_PreInstr_3(uint16 k); void BrinstarPipeBug_PreInstr_4(uint16 k); void BrinstarPipeBug_PreInstr_5(uint16 k); void BrinstarYellowPipeBug_Func_1(void); void BrinstarYellowPipeBug_Func_10(uint16 k); void BrinstarYellowPipeBug_Func_2(uint16 k); void BrinstarYellowPipeBug_Func_3(void); void BrinstarYellowPipeBug_Func_4(uint16 k); void BrinstarYellowPipeBug_Func_5(void); void BrinstarYellowPipeBug_Func_6(uint16 k); void BrinstarYellowPipeBug_Func_7(void); void BrinstarYellowPipeBug_Func_8(void); void BrinstarYellowPipeBug_Func_9(uint16 k); void BrinstarYellowPipeBug_Init(void); void BrinstarYellowPipeBug_Main(void); void Enemy_GrappleReact_CancelBeam_B3(void); void Enemy_GrappleReact_KillEnemy_B3(void); void Enemy_GrappleReact_NoInteract_B3(void); void Enemy_NormalFrozenAI_B3(void); void Enemy_NormalPowerBombAI_SkipDeathAnim_B3(void); void Enemy_NormalShotAI_B3(void); void Enemy_NormalShotAI_SkipSomeParts_B3(void); void Enemy_NormalTouchAI_B3(void); void Enemy_NormalTouchAI_SkipDeathAnim_B3(void); void EscapeDachora_Init(void); void EscapeEtecoon_E65C(uint16 k); void EscapeEtecoon_E670(uint16 k); void EscapeEtecoon_E680(uint16 k); void EscapeEtecoon_Init(void); void EscapeEtecoon_Main(void); void NorfairPipeBug_8BA8(void); void NorfairPipeBug_Func_1(void); void NorfairPipeBug_Func_10(void); void NorfairPipeBug_Func_11(void); void NorfairPipeBug_Func_12(void); void NorfairPipeBug_Func_2(void); void NorfairPipeBug_Func_3(uint16 k); void NorfairPipeBug_Func_4(void); void NorfairPipeBug_Func_5(uint16 k); void NorfairPipeBug_Func_6(void); void NorfairPipeBug_Func_7(void); void NorfairPipeBug_Func_8(void); void NorfairPipeBug_Func_9(void); void NorfairPipeBug_Init(void); void NorfairPipeBug_Main(void); void UnusedSpinningTurtleEye_Init(void); void UnusedSpinningTurtleEye_Main(void); void sub_B38E56(void); // Bank B4 void ClearSpriteObjects(void); uint16 CreateSpriteAtPos(uint16 x_r18, uint16 y_r20, uint16 ilist_r22, uint16 pal_r24); void DrawSpriteObjects(void); void HandleSpriteObjects(void); void SpriteObject_Instr_Goto(void); void SpriteObject_Instr_RepeatLast(void); void SpriteObject_Instr_Terminate(void); void VerifySRAM(void); #define fnDrawTimer 0x809F6C #define fnnullsub_1 0x818AB7 #define fnnullsub_27 0x818B21 #define fnnullsub_56 0x8192DB #define fnDemoRoom_ChargeBeamRoomScroll21 0x82891A #define fnnullsub_291 0x828924 #define fnDemoRoom_SetBG2TilemapBase 0x828925 #define fnDemoRoom_SetKraidFunctionTimer 0x82892B #define fnDemoRoom_SetBrinstarBossBits 0x828932 #define fnnullsub_8 0x828B0D #define fnOptionsPreInstr_nullsub_57 0x828C10 #define fnOptionsInstr_Destroy 0x828C5A #define fnOptionsInstr_8C64 0x828C64 #define fnOptionsInstr_SetPreInstr 0x828C6E #define fnOptionsInstr_8C79 0x828C79 #define fnOptionsInstr_Goto 0x828C82 #define fnOptionsInstr_8C89 0x828C89 #define fnOptionsInstr_8C93 0x828C93 #define fnBabyMetroidPlaySfx0x23 0x82BC0C #define fnBabyMetroidPlaySfx0x26 0x82BC15 #define fnBabyMetroidPlaySfx0x27 0x82BC1E #define fnDoorTransitionFunction_HandleElevator 0x82E17D #define fnDoorTransitionFunction_Wait48frames 0x82E19F #define fnDoorTransitionFunction_WaitForSoundsToFinish 0x82E29E #define fnDoorTransitionFunction_FadeOutScreen 0x82E2DB #define fnDoorTransitionFunction_LoadDoorHeaderEtc 0x82E2F7 #define fnDoorTransitionFunction_ScrollScreenToAlignment 0x82E310 #define fnDoorTransitionFunction_FixDoorsMovingUp 0x82E353 #define fnDoorTransitionFunction_SetupNewRoom 0x82E36E #define fnDoorTransitionFunction_SetupScrolling 0x82E38E #define fnDoorTransitionFunction_PlaceSamusLoadTiles 0x82E3C0 #define fnDoorTransitionFunction_LoadMoreThings_Async 0x82E4A9 #define fnDoorTransition_C_HandleAnimTiles 0x82E659 #define fnDoorTransition_WaitForMusicToClear 0x82E664 #define fnDoorTransition_HandleTransition 0x82E6A2 #define fnDoorTransition_FadeInScreenAndFinish 0x82E737 #define fnsub_82F296 0x82F296 #define fnOptionsPreInstr_F2A9 0x82F2A9 #define fnsub_82F34B 0x82F34B #define fnsub_82F353 0x82F353 #define fnsub_82F35B 0x82F35B #define fnsub_82F363 0x82F363 #define fnOptionsPreInstr_F376 0x82F376 #define fnOptionsPreInstr_F3A0 0x82F3A0 #define fnOptionsPreInstr_F3E2 0x82F3E2 #define fnsub_82F419 0x82F419 #define fnOptionsPreInstr_F42C 0x82F42C #define fnPlmPreInstr_nullsub_60 0x848469 #define fnPlmPreInstr_Empty2 0x8484E6 #define fnPlmPreInstr_Empty3 0x84853D #define fnPlmInstr_Sleep 0x8486B4 #define fnPlmInstr_Delete 0x8486BC #define fnPlmInstr_PreInstr 0x8486C1 #define fnPlmInstr_ClearPreInstr 0x8486CA #define fnPlmPreInstr_Empty 0x8486D0 #define fnPlmInstr_CallFunction 0x84870B #define fnPlmInstr_Goto 0x848724 #define fnPlmInstr_DecrementAndBranchNonzero 0x84873F #define fnPlmInstr_SetTimer 0x84874E #define fnPlmInstr_LoadItemPlmGfx 0x848764 #define fnPlmInstr_CopyFromRamToVram 0x8487E5 #define fnPlmInstr_GotoIfBossBitSet 0x84880E #define fnPlmInstr_GotoIfEventSet 0x84882D #define fnPlmInstr_SetEvent 0x84883E #define fnPlmInstr_GotoIfChozoSet 0x848848 #define fnPlmInstr_SetRoomChozoBit 0x848865 #define fnPlmInstr_GotoIfItemBitSet 0x84887C #define fnPlmInstr_SetItemBit 0x848899 #define fnPlmInstr_PickupBeamAndShowMessage 0x8488B0 #define fnPlmInstr_PickupEquipmentAndShowMessage 0x8488F3 #define fnPlmInstr_PickupEquipmentAddGrappleShowMessage 0x84891A #define fnPlmInstr_PickupEquipmentAddXrayShowMessage 0x848941 #define fnPlmInstr_CollectHealthEnergyTank 0x848968 #define fnPlmInstr_CollectHealthReserveTank 0x848986 #define fnPlmInstr_CollectAmmoMissileTank 0x8489A9 #define fnPlmInstr_CollectAmmoSuperMissileTank 0x8489D2 #define fnPlmInstr_CollectAmmoPowerBombTank 0x8489FB #define fnPlmInstr_SetLinkReg 0x848A24 #define fnPlmInstr_Call 0x848A2E #define fnPlmInstr_Return 0x848A3A #define fnPlmInstr_GotoIfDoorBitSet 0x848A72 #define fnPlmInstr_IncrementDoorHitCounterAndJGE 0x848A91 #define fnPlmInstr_IncrementArgumentAndJGE 0x848ACD #define fnlocret_848AE0 0x848AE0 #define fnPlmInstr_SetBTS 0x848AF1 #define fnPlmInstr_DrawPlmBlock 0x848B05 #define fnPlmInstr_DrawPlmBlock_ 0x848B17 #define fnPlmInstr_ProcessAirScrollUpdate 0x848B55 #define fnPlmInstr_ProcessSolidScrollUpdate 0x848B93 #define fnPlmInstr_QueueMusic 0x848BD1 #define fnPlmInstr_ClearMusicQueueAndQueueTrack 0x848BDD #define fnPlmInstr_QueueSfx1_Max6 0x848C07 #define fnPlmInstr_QueueSfx2_Max6 0x848C10 #define fnPlmInstr_QueueSfx3_Max6 0x848C19 #define fnPlmInstr_QueueSfx1_Max15 0x848C22 #define fnPlmInstr_QueueSfx2_Max15 0x848C2B #define fnPlmInstr_QueueSfx3_Max15 0x848C34 #define fnPlmInstr_QueueSfx1_Max3 0x848C3D #define fnPlmInstr_QueueSfx2_Max3 0x848C46 #define fnPlmInstr_QueueSfx_Max3 0x848C4F #define fnPlmInstr_QueueSfx1_Max9 0x848C58 #define fnPlmInstr_QueueSfx2_Max9 0x848C61 #define fnPlmInstr_QueueSfx3_Max9 0x848C6A #define fnPlmInstr_QueueSfx1_Max1 0x848C73 #define fnPlmInstr_QueueSfx2_Max1 0x848C7C #define fnPlmInstr_QueueSfx3_Max1 0x848C85 #define fnPlmInstr_ActivateMapStation 0x848C8F #define fnPlmInstr_ActivateEnergyStation 0x848CAF #define fnPlmInstr_ActivateMissileStation 0x848CD0 #define fnPlmInstr_ActivateSaveStationAndGotoIfNo 0x848CF1 #define fnPlmInstr_GotoIfSamusNear 0x848D41 #define fnPlmInstr_MovePlmDownOneBlock 0x84AB00 #define fnnullsub_67 0x84AB27 #define fnPlmSetup_CrumbleBotwoonWall 0x84AB28 #define fnPlmInstr_Scroll_0_1_Blue 0x84AB51 #define fnPlmInstr_MovePlmDownOneBlock_0 0x84AB59 #define fnPlmInstr_ABD6 0x84ABD6 #define fnPlmPreInstr_PositionSamusAndInvincible 0x84AC89 #define fnPlmInstr_DealDamage_2 0x84AC9D #define fnPlmInstr_GiveInvincibility 0x84ACB1 #define fnPlmInstr_Draw0x38FramesOfRightTreadmill 0x84AD43 #define fnPlmInstr_Draw0x38FramesOfLeftTreadmill 0x84AD58 #define fnPlmInstr_GotoIfSamusHealthFull 0x84AE35 #define fnPlmInstr_GotoIfMissilesFull 0x84AEBF #define fnPlmInstr_PlaceSamusOnSaveStation 0x84B00E #define fnPlmInstr_DisplayGameSavedMessageBox 0x84B024 #define fnPlmInstr_EnableMovementAndSetSaveStationUsed 0x84B030 #define fnPlmSetup_SetrupWreckedShipEntrance 0x84B04A #define fnPlmSetup_BTS_Brinstar_0x80_Floorplant 0x84B0DC #define fnPlmSetup_BTS_Brinstar_0x81_Ceilingplant 0x84B113 #define fnPlmSetup_B6D3_MapStation 0x84B18B #define fnPlmSetup_Bts47_MapStationRightAccess 0x84B1C8 #define fnPlmSetup_Bts4_MapStationLeftAccess 0x84B1F0 #define fnPlmSetup_PlmB6DF_EnergyStation 0x84B21D #define fnPlmSetup_PlmB6EB_EnergyStation 0x84B245 #define fnPlmSetup_B6E3_EnergyStationRightAccess 0x84B26D #define fnPlmSetup_B6E7_EnergyStationLeftAccess 0x84B29D #define fnPlmSetup_B6EF_MissileStationRightAccess 0x84B2D0 #define fnPlmSetup_B6F3_MissileStationLeftAccess 0x84B300 #define fnPlmSetup_B638_Rightwards_Extension 0x84B33A #define fnPlmSetup_B63F_Leftwards_Extension 0x84B345 #define fnPlmSetup_B643_Downwards_Extension 0x84B350 #define fnPlmSetup_B647_Upwards_Extension 0x84B35B #define fnPlmSetup_B703_ScrollPLM 0x84B371 #define fnPlmSetup_B707_SolidScrollPLM 0x84B382 #define fnPlmSetup_B6FF_ScrollBlockTouch 0x84B393 #define fnPlmSetup_DeactivatePlm 0x84B3C1 #define fnnullsub_290 0x84B3CF #define fnPlmSetup_ReturnCarryClear 0x84B3D0 #define fnPlmSetup_ReturnCarrySet 0x84B3D2 #define fnPlmSetup_D094_EnemyBreakableBlock 0x84B3D4 #define fnUNUSED_sub_84B3E3 0x84B3E3 #define fnPlmSetup_B70F_IcePhysics 0x84B3EB #define fnPlmSetup_QuicksandSurface 0x84B408 #define fnPlmSetup_B71F_SubmergingQuicksand 0x84B497 #define fnPlmSetup_B723_SandfallsSlow 0x84B4A8 #define fnPlmSetup_B727_SandFallsFast 0x84B4B6 #define fnPlmSetup_QuicksandSurfaceB 0x84B4C4 #define fnPlmSetup_B737_SubmergingQuicksand 0x84B541 #define fnPlmSetup_B73B_B73F_SandFalls 0x84B54F #define fnPlmSetup_ClearShitroidInvisibleWall 0x84B551 #define fnPlmSetup_B767_ClearShitroidInvisibleWall 0x84B56F #define fnPlmSetup_B76B_SaveStationTrigger 0x84B590 #define fnPlmSetup_B76F_SaveStation 0x84B5EE #define fnPlmSetup_MotherBrainRoomEscapeDoor 0x84B5F8 #define fnPlmSetup_B7EB_EnableSoundsIn32Frames 0x84B7C3 #define fnPlmPreInstr_B7EB_DecTimerEnableSoundsDeletePlm 0x84B7DD #define fnPlmPreInstr_WakeAndLavaIfBoosterCollected 0x84B7EF #define fnPlmPreInstr_WakePLMAndStartFxMotionSamusFarLeft 0x84B82A #define fnPlmPreInstr_AdvanceLavaSamusMovesLeft 0x84B846 #define fnPlmSetup_SpeedBoosterEscape 0x84B89C #define fnPlmPreInstr_ShaktoolsRoom 0x84B8B0 #define fnPlmSetup_ShaktoolsRoom 0x84B8DC #define fnnullsub_68 0x84B8EF #define fnPlmPreInstr_OldTourianEscapeShaftEscape 0x84B927 #define fnPlmPreInstr_EscapeRoomBeforeOldTourianEscapeShaft 0x84B948 #define fnPlmSetup_B974 0x84B96C #define fnPlmSetup_B9C1_CrittersEscapeBlock 0x84B978 #define fnPlmInstr_SetCrittersEscapedEvent 0x84B9B9 #define fnPlmSetup_B9ED_CrittersEscapeBlock 0x84B9C5 #define fnsub_84B9F1 0x84B9F1 #define fnPlmInstr_JumpIfSamusHasNoBombs 0x84BA6F #define fnnullsub_84BAFA 0x84BAFA #define fnPlmSetup_BB30_CrateriaMainstreetEscape 0x84BB09 #define fnPlmInstr_MovePlmRight4Blocks 0x84BB25 #define fnPlmPreInstr_WakePlmIfTriggered 0x84BB52 #define fnnullsub_359 0x84BB6A #define fnPlmPreInstr_WakePlmIfTriggeredOrSamusBelowPlm 0x84BB6B #define fnPlmPreInstr_Empty5 0x84BBA3 #define fnPlmPreInstr_WakePlmIfTriggeredOrSamusAbovePlm 0x84BBA4 #define fnPlmInstr_ClearTrigger 0x84BBDD #define fnPlmInstr_SpawnEnemyProjectile 0x84BBE1 #define fnPlmInstr_WakeEnemyProjectileAtPlmPos 0x84BBF0 #define fnPlmPreInstr_GoToLinkInstrIfShot 0x84BD0F #define fnPlmPreInstr_GoToLinkInstrIfShotWithPowerBomb 0x84BD26 #define fnPlmPreInstr_GoToLinkInstrIfShotWithAnyMissile 0x84BD50 #define fnPlmPreInstr_GoToLinkInstrIfShotWithSuperMissile 0x84BD88 #define fnPlmPreInstr_GoToLinkInstruction 0x84BDB2 #define fnPlmPreInstr_GotoLinkIfBoss1Dead 0x84BDD4 #define fnPlmPreInstr_GotoLinkIfMiniBossDead 0x84BDE3 #define fnPlmPreInstr_GotoLinkIfTorizoDead 0x84BDF2 #define fnPlmPreInstr_GotoLinkIfEnemyDeathQuotaOk 0x84BE01 #define fnPlmPreInstr_PlayDudSound 0x84BE1C #define fnPlmPreInstr_GotoLinkIfTourianStatueFinishedProcessing 0x84BE1F #define fnPlmPreInstr_GotoLinkIfCrittersEscaped 0x84BE30 #define fnPlmInstr_SetGreyDoorPreInstr 0x84BE3F #define fnPlmSetup_C806_LeftGreenGateTrigger 0x84C54D #define fnPlmSetup_C80A_RightGreenGateTrigger 0x84C56C #define fnPlmSetup_C80E_LeftRedGateTrigger 0x84C58B #define fnPlmSetup_C812_RightRedGateTrigger 0x84C5AF #define fnPlmSetup_C81E_LeftYellowGateTrigger 0x84C5D3 #define fnPlmSetup_C822_RightYellowGateTrigger 0x84C5F1 #define fnPlmSetup_C816_LeftBlueGateTrigger 0x84C610 #define fnPlmSetup_C81A_RightBlueGateTrigger 0x84C627 #define fnPlmSetup_C82A_DownwardsClosedGate 0x84C6BE #define fnPlmSetup_C832_UpwardsClosedGate 0x84C6CB #define fnPlmSetup_C826_DownwardsOpenGate 0x84C6D8 #define fnPlmSetup_C82E_UpwardsOpenGate 0x84C6DC #define fnPlmSetup_C836_DownwardsGateShootblock 0x84C6E0 #define fnPlmSetup_C73A_UpwardsGateShootblock 0x84C73A #define fnPlmSetup_C794_GreyDoor 0x84C794 #define fnPlmSetup_Door_Colored 0x84C7B1 #define fnPlmSetup_Door_Blue 0x84C7BB #define fnPlmSetup_Door_Strange 0x84C7E2 #define fnPlmInstr_SetBtsTo1 0x84CD93 #define fnPlmSetup_D028_D02C_Unused 0x84CDC2 #define fnPlmSetup_RespawningSpeedBoostBlock 0x84CDEA #define fnPlmSetup_RespawningCrumbleBlock 0x84CE37 #define fnPlmSetup_RespawningShotBlock 0x84CE6B #define fnPlmSetup_RespawningBombBlock 0x84CE83 #define fnPlmSetup_RespawningBombBlock2 0x84CEDA #define fnPlmSetup_RespawningPowerBombBlock 0x84CF2E #define fnPlmSetup_D08C_SuperMissileBlockRespawning 0x84CF67 #define fnPlmSetup_D08C_CrumbleBlock 0x84CFA0 #define fnPlmSetup_D0DC_BreakableGrappleBlock 0x84CFB5 #define fnPlmSetup_D0D8_SetVFlag 0x84CFCD #define fnPlmSetup_D0D8_ClearVflag 0x84CFD1 #define fnPlmSetup_D0E8_GiveSamusDamage 0x84CFD5 #define fnPlmSetup_D113_LowerNorfairChozoRoomPlug 0x84D108 #define fnPlmSetup_D127 0x84D117 #define fnPlmSetup_D138 0x84D12B #define fnPlmInstr_FxBaseYPos_0x2D2 0x84D155 #define fnPlmPreInstr_DeletePlmAndSpawnTriggerIfBlockDestroyed 0x84D15C #define fnnullsub_69 0x84D18E #define fnPlmSetup_D6DA_LowerNorfairChozoHandTrigger 0x84D18F #define fnPlmPreInstr_IncrementRoomArgIfShotBySuperMissile 0x84D1E6 #define fnPlmInstr_GotoIfRoomArgLess 0x84D2F9 #define fnPlmInstr_SpawnFourMotherBrainGlass 0x84D30B #define fnPlmPreInstr_WakePlmIfSamusHasBombs 0x84D33B #define fnnullsub_351 0x84D356 #define fnPlmInstr_SpawnTorizoStatueBreaking 0x84D357 #define fnPlmInstr_QueueSong1MusicTrack 0x84D3C7 #define fnPlmInstr_TransferWreckedShipChozoSpikesToSlopes 0x84D3D7 #define fnPlmInstr_TransferWreckedShipSlopesToChozoSpikes 0x84D3F4 #define fnPlmPreInstr_WakeOnKeyPress 0x84D4BF #define fnPlmInstr_EnableWaterPhysics 0x84D525 #define fnPlmInstr_SpawnN00bTubeCrackEnemyProjectile 0x84D52C #define fnPlmInstr_DiagonalEarthquake 0x84D536 #define fnPlmInstr_Spawn10shardsAnd6n00bs 0x84D543 #define fnPlmInstr_DisableSamusControls 0x84D5E6 #define fnPlmInstr_EnableSamusControls 0x84D5EE #define fnPlmSetup_MotherBrainGlass 0x84D5F6 #define fnPlmSetup_DeletePlmIfAreaTorizoDead 0x84D606 #define fnPlmSetup_MakeBllockChozoHandTrigger 0x84D616 #define fnPlmSetup_D6F2_WreckedShipChozoHandTrigger 0x84D620 #define fnPlmSetup_D700_MakePlmAirBlock_Unused 0x84D67F #define fnPlmSetup_D704_AlteranateLowerNorfairChozoHand_Unused 0x84D689 #define fnPlmSetup_D708_LowerNorfairChozoBlockUnused 0x84D693 #define fnPlmSetup_D70C_NoobTube 0x84D6CC #define fnnullsub_71 0x84D6F6 #define fnnullsub_72 0x84D6F7 #define fnPlmPreInstr_WakePlmIfRoomArgumentDoorIsSet 0x84D753 #define fnPlmInstr_ShootEyeDoorProjectileWithProjectileArg 0x84D77A #define fnPlmInstr_SpawnEyeDoorSweatEnemyProjectile 0x84D790 #define fnPlmInstr_SpawnTwoEyeDoorSmoke 0x84D79F #define fnPlmInstr_SpawnEyeDoorSmokeProjectile 0x84D7B6 #define fnPlmInstr_MoveUpAndMakeBlueDoorFacingRight 0x84D7C3 #define fnPlmInstr_MoveUpAndMakeBlueDoorFacingLeft 0x84D7DA #define fnPlmSetup_EyeDoorEye 0x84DA8C #define fnPlmSetup_EyeDoor 0x84DAB9 #define fnnullsub_73 0x84DAD5 #define fnnullsub_74 0x84DAD6 #define fnnullsub_75 0x84DAD7 #define fnnullsub_76 0x84DAD8 #define fnnullsub_77 0x84DAD9 #define fnnullsub_78 0x84DADA #define fnnullsub_79 0x84DADB #define fnnullsub_80 0x84DADC #define fnnullsub_81 0x84DADD #define fnPlmPreInstr_SetMetroidsClearState_Ev0x10 0x84DADE #define fnPlmPreInstr_SetMetroidsClearState_Ev0x11 0x84DAEE #define fnPlmPreInstr_SetMetroidsClearState_Ev0x12 0x84DAFE #define fnPlmPreInstr_SetMetroidsClearState_Ev0x13 0x84DB0E #define fnPlmSetup_SetMetroidRequiredClearState 0x84DB1E #define fnPlmPreInstr_GotoLinkIfShotWithSuperMissile 0x84DB64 #define fnPlmInstr_DamageDraygonTurret 0x84DB8E #define fnPlmInstr_DamageDraygonTurretFacingDownRight 0x84DBB8 #define fnPlmInstr_DamageDraygonTurretFacingUpRight 0x84DBF7 #define fnPlmInstr_DamageDraygonTurret2 0x84DC36 #define fnPlmInstr_DamageDraygonTurretFacingDownLeft 0x84DC60 #define fnPlmInstr_DamageDraygonTurretFacingUpLeft 0x84DC9F #define fnPlmSetup_DraygonCannonFacingRight 0x84DE94 #define fnPlmSetup_DraygonCannonFacingDiagonalRight 0x84DEB9 #define fnPlmSetup_DraygonCannonFacingLeft 0x84DEF0 #define fnPlmSetup_DraygonCannonFacingDiagonalLeft 0x84DF15 #define fnPlmSetup_DraygonCannon 0x84DF4C #define fnPlmPreInstr_GotoLinkIfTriggered 0x84DF89 #define fnPlmPreInstr_nullsub_301 0x84DFA8 #define fnPlmPreInstr_WakeIfTriggered 0x84DFE6 #define fnPlmInstr_DrawItemFrame0 0x84E04F #define fnPlmInstr_DrawItemFrame1 0x84E067 #define fnPlmInstr_DrawItemFrame_Common 0x84E07F #define fnPlmInstr_ClearChargeBeamCounter 0x84E29D #define fnPlmInstr_E63B 0x84E63B #define fnsub_84EE4D 0x84EE4D #define fnsub_84EE52 0x84EE52 #define fnsub_84EE57 0x84EE57 #define fnsub_84EE5C 0x84EE5C #define fnsub_84EE64 0x84EE64 #define fnsub_84EE77 0x84EE77 #define fnsub_84EE7C 0x84EE7C #define fnsub_84EE81 0x84EE81 #define fnsub_84EE86 0x84EE86 #define fnsub_84EE8E 0x84EE8E #define fnsub_84EEAB 0x84EEAB #define fnWriteLargeMessageBoxTilemap 0x85825A #define fnWriteSmallMessageBoxTilemap 0x858289 #define fnDrawShootButtonAndSetupPpuForLargeMessageBox 0x8583C5 #define fnDrawRunButtonAndSetupPpuForLargeMessageBox 0x8583CC #define fnSetupPpuForSmallMessageBox 0x858436 #define fnSetupPpuForLargeMessageBox 0x858441 #define fnEprojInstr_Delete 0x868154 #define fnEprojInstr_Sleep 0x868159 #define fnEprojInstr_SetPreInstr_ 0x868161 #define fnEprojInstr_ClearPreInstr 0x86816A #define fnEprojPreInstr_nullsub_297 0x868170 #define fnEprojInstr_CallFunc 0x868171 #define fnEprojInstr_Goto 0x8681AB #define fnEprojInstr_GotoRel 0x8681B0 #define fnEprojInstr_DecTimerAndGotoIfNonZero 0x8681C6 #define fnEprojInstr_DecTimerAndGotoRelIfNonZero 0x8681CE #define fnEprojInstr_SetTimer 0x8681D5 #define fnnullsub_82 0x8681DE #define fnEprojInstr_MoveRandomlyWithinRadius 0x8681DF #define fnEprojInstr_SetProjectileProperties 0x868230 #define fnEprojInstr_ClearProjectileProperties 0x86823C #define fnEprojInstr_EnableCollisionWithSamusProj 0x868248 #define fnEprojInstr_DisableCollisionWithSamusProj 0x868252 #define fnEprojInstr_DisableCollisionWithSamus 0x86825C #define fnEprojInstr_EnableCollisionWithSamus 0x868266 #define fnEprojInstr_SetToNotDieOnContact 0x868270 #define fnEprojInstr_SetToDieOnContact 0x86827A #define fnEprojInstr_SetLowPriority 0x868284 #define fnEprojInstr_SetHighPriority 0x86828E #define fnEprojInstr_SetXyRadius 0x868298 #define fnEprojInstr_SetXyRadiusZero 0x8682A1 #define fnEprojInstr_CalculateDirectionTowardsSamus 0x8682A5 #define fnEprojInstr_WriteColorsToPalette 0x8682D5 #define fnEprojInstr_QueueMusic 0x8682FD #define fnEprojInstr_QueueSfx1_Max6 0x868309 #define fnEprojInstr_QueueSfx2_Max6 0x868312 #define fnEprojInstr_QueueSfx3_Max6 0x86831B #define fnEprojInstr_QueueSfx1_Max15 0x868324 #define fnEprojInstr_QueueSfx2_Max15 0x86832D #define fnEprojInstr_QueueSfx3_Max15 0x868336 #define fnEprojInstr_QueueSfx1_Max3 0x86833F #define fnEprojInstr_QueueSfx2_Max3 0x868348 #define fnEprojInstr_QueueSfx3_Max3 0x868351 #define fnEprojInstr_QueueSfx1_Max9 0x86835A #define fnEprojInstr_QueueSfx2_Max9 0x868363 #define fnEprojInstr_QueueSfx3_Max9 0x86836C #define fnEprojInstr_QueueSfx1_Max1 0x868375 #define fnEprojInstr_QueueSfx2_Max1 0x86837E #define fnEprojInstr_QueueSfx3_Max1 0x868387 #define fnEprojPreInstr_nullsub_83 0x8684FB #define fnEnemyProj_Init_0x8aaf 0x868A39 #define fnEnemyProj_PreInit_0x8aaf 0x868A7D #define fnEnemyProj_Init_0x8bc2_SkreeDownRight 0x868ACD #define fnEnemyProj_Init_0x8bd0_SkreeUpRight 0x868AF1 #define fnEnemyProj_Init_0x8bde_SkreeDownLeft 0x868B15 #define fnEnemyProj_Init_0x8bec_SkreeUpLeft 0x868B39 #define fnEnemyProj_PreInstr_SkreeParticle 0x868B5D #define fnEprojInstr_SpawnEnemyDropsWithDraygonsEyeDrops 0x868C68 #define fnEprojInstr_SetPreInstrA 0x868CF6 #define fnEprojInstr_SetPreInstrB 0x868CFD #define fnEprojInit_DraygonsGunk 0x868D04 #define fnEprojInit_DraygonsWallTurretProjs 0x868D40 #define fnnullsub_84 0x868D54 #define fnEprojInstr_868D99 0x868D99 #define fnEprojPreInstr_8DCA 0x868DCA #define fnEprojPreInstr_DraygonsTurret_8DFF 0x868DFF #define fnEprojPreInstr_DraygonsGunk_8E0F 0x868E0F #define fnEprojInit_CrocomireProjectile 0x869023 #define fnEprojPreInstr_CrocomireProjectile 0x86906B #define fnsub_8690B3 0x8690B3 #define fnEprojInit_CrocomireSpikeWallPieces 0x8690CF #define fnEprojPreInstr_CrocomireSpikeWallPieces 0x869115 #define fnEprojInstr_9270 0x869270 #define fnEprojInit_CrocomireBridgeCrumbling 0x869286 #define fnEprojPreInstr_CrocomireBridgeCrumbling 0x8692BA #define fnEprojInit_9634 0x86934D #define fnEprojPreInstr_9634 0x869392 #define fnEprojInit_9642_RidleysFireball 0x8693CA #define fnEprojPreInstr_9642_RidleysFireball 0x86940E #define fnEprojInstr_DisableCollisionsWithSamus 0x869475 #define fnEprojInit_9660_FireballExplosion 0x86947F #define fnEprojInit_9688 0x8694A0 #define fnEprojInit_9696 0x8694B4 #define fnEprojInit_966C 0x8694C8 #define fnEprojInit_967A 0x8694DC #define fnnullsub_85 0x86950C #define fnEprojPreInstr_966C 0x86950D #define fnEprojPreInstr_9688 0x869522 #define fnEprojPreInstr_96A4 0x869537 #define fnEprojPreInstr_96C0 0x869540 #define fnEprojPreInstr_96CE 0x869549 #define fnEprojInstr_95BA 0x8695BA #define fnEprojInstr_95ED 0x8695ED #define fnEprojInstr_9620 0x869620 #define fnEprojInit_9734_CeresFallingDebris 0x8696DC #define fnEprojPreInstr_9734_CeresFallingDebris 0x869701 #define fnEprojInstr_980E 0x86980E #define fnEprojInit_PhantoonDestroyableFireballs 0x869824 #define fnEprojInit_PhantoonStartingFireballs 0x86993A #define fnEprojPreInstr_PhantoonStartingFireballs 0x869981 #define fnEprojPreInstr_PhantoonStartingFireballs2 0x8699BF #define fnEprojPreInstr_PhantoonStartingFireballs3 0x869A01 #define fnnullsub_86 0x869A44 #define fnEprojPreInstr_PhantoonDestroyableFireballs 0x869A45 #define fnEprojPreInstr_PhantoonDestroyableFireballs_2 0x869A94 #define fnEprojPreInstr_PhantoonDestroyableFireballs_3 0x869ADA #define fnEprojPreInstr_PhantoonStartingFireballsB 0x869B29 #define fnEprojPreInstr_PhantoonStartingFireballsB_2 0x869B41 #define fnEprojInit_RocksKraidSpits 0x869CA3 #define fnEprojInit_RocksFallingKraidCeiling 0x869CD8 #define fnEprojInit_RocksWhenKraidRises 0x869D0C #define fnEprojPreInstr_KraidRocks 0x869D56 #define fnEprojPreInstr_RocksFallingKraidCeiling 0x869D89 #define fnsub_869DA5 0x869DA5 #define fnEprojInit_MiniKraidSpit 0x869DEC #define fnEprojPreInit_MiniKraidSpit 0x869E1E #define fnEprojInit_MiniKraidSpikesLeft 0x869E46 #define fnEprojInit_MiniKraidSpikesRight 0x869E4B #define fnEprojInit_MiniKraidSpikes 0x869E4E #define fnEprojPreInstr_MiniKraidSpikes 0x869E83 #define fnEprojInit_WalkingLavaSeahorseFireball 0x869EB2 #define fnEprojPreInstr_WalkingLavaSeahorseFireball 0x869EFF #define fnEprojInit_PirateMotherBrainLaser 0x86A009 #define fnEprojInstr_SetPreInstrAndRun 0x86A050 #define fnnullsub_87 0x86A05B #define fnEprojPreInstr_PirateMotherBrainLaser_MoveLeft 0x86A05C #define fnEprojPreInstr_PirateMotherBrainLaser_MoveRight 0x86A07A #define fnEprojInit_PirateClaw 0x86A098 #define fnEprojPreInstr_PirateClawThrownLeft 0x86A0D1 #define fnEprojPreInstr_PirateClawThrownRight 0x86A124 #define fnEprojInit_A379 0x86A2A1 #define fnEprojInit_CeresElevatorPad 0x86A2EE #define fnEprojInit_CeresElevatorPlatform 0x86A31B #define fnnullsub_88 0x86A327 #define fnEprojPreInstr_CeresElevatorPad 0x86A328 #define fnEprojPreInstr_CeresElevatorPlatform 0x86A364 #define fnEprojPreInstr_PrePhantomRoom 0x86A3A3 #define fnEprojInstr_A3BE 0x86A3BE #define fnEprojInstr_GotoWithProbability25 0x86A456 #define fnEprojInit_BombTorizoLowHealthDrool 0x86A5D3 #define fnEprojInit_BombTorizoLowHealthInitialDrool 0x86A65D #define fnEprojInit_A977 0x86A6C7 #define fnEprojInit_BombTorizoExplosiveSwipe 0x86A6F6 #define fnEprojInit_BombTorizoStatueBreaking 0x86A764 #define fnEprojInit_BombTorizoLowHealthExplode 0x86A81B #define fnEprojInit_BombTorizoDeathExplosion 0x86A871 #define fnsub_86A887 0x86A887 #define fnEprojPreInstr_A977 0x86A8EF #define fnnullsub_352 0x86A918 #define fnnullsub_89 0x86A919 #define fnEprojInit_AB07 0x86AA3D #define fnEprojPreInstr_AB07 0x86AA8C #define fnEprojInstr_SpawnEnemyDrops 0x86AB8A #define fnEprojInit_BombTorizosChozoOrbs 0x86ABEB #define fnEprojInit_GoldenTorizosChozoOrbs 0x86AC7C #define fnEprojPreInstr_BombTorizosChozoOrbs 0x86ACAD #define fnEprojPreInstr_GoldenTorizosChozoOrbs 0x86ACFA #define fnEprojInstr_GotoDependingOnXDirection 0x86AD92 #define fnEprojInit_TorizoSonicBoom 0x86AE15 #define fnEprojPreInstr_TorizoSonicBoom 0x86AE6C #define fnEprojInit_WreckedShipChozoSpikeFootsteps 0x86AEFC #define fnEprojInstr_ResetXYpos1 0x86AF36 #define fnEprojInit_TourianStatueDustClouds 0x86AF43 #define fnEprojInit_TourianLandingDustCloudsRightFoot 0x86AF50 #define fnEprojInstr_MoveY_Minus4 0x86AF92 #define fnEprojInstr_SetVelTowardsSamus1 0x86B269 #define fnEprojInstr_SetVelTowardsSamus2 0x86B272 #define fnEprojInit_TorizoLandingDustCloudLeftFoot 0x86AFCD #define fnEprojInit_GoldenTorizoEgg 0x86B001 #define fnEprojPreInstr_GoldenTorizoEgg 0x86B043 #define fnsub_86B0B9 0x86B0B9 #define fnsub_86B0DD 0x86B0DD #define fnsub_86B13E 0x86B13E #define fnEprojInit_GoldenTorizoSuperMissile 0x86B1CE #define fnEprojPreInstr_GoldenTorizoSuperMissile 0x86B20D #define fnEprojPreInstr_B237 0x86B237 #define fnEprojInit_GoldenTorizoEyeBeam 0x86B328 #define fnEprojPreInstr_GoldenTorizoEyeBeam 0x86B38A #define fnEprojInstr_GotoIfFunc1 0x86B3B8 #define fnEprojInstr_ResetXYpos2 0x86B436 #define fnEprojInit_TourianEscapeShaftFakeWallExplode 0x86B49D #define fnnullsub_90 0x86B4B0 #define fnEprojInit_LavaSeahorseFireball 0x86B4EF #define fnsub_86B535 0x86B535 #define fnEprojInit_EyeDoorProjectile 0x86B62D #define fnEprojInit_EyeDoorSweat 0x86B683 #define fnEprojPreInstr_EyeDoorProjectile 0x86B6B9 #define fnEprojPreInstr_EyeDoorSweat 0x86B714 #define fnEprojInstr_SpawnTourianStatueUnlockingParticle 0x86B7EA #define fnEprojInstr_Earthquake 0x86B7F5 #define fnEprojInstr_SpawnTourianStatueUnlockingParticleTail 0x86B818 #define fnEprojInstr_AddToYpos 0x86B841 #define fnEprojInit_TourianStatueUnlockingParticleWaterSplash 0x86B87A #define fnEprojInit_TourianStatueEyeGlow 0x86B88E #define fnEprojInit_TourianStatueUnlockingParticle 0x86B8B5 #define fnEprojIni_TourianStatueUnlockingParticleTail 0x86B8E8 #define fnEprojInit_TourianStatueSoul 0x86B8F8 #define fnEprojInit_TourianStatueBaseDecoration 0x86B93E #define fnEprojInit_TourianStatueRidley 0x86B951 #define fnEprojInit_TourianStatuePhantoon 0x86B964 #define fnEprojPreInstr_TourianStatueUnlockingParticleWaterSplash 0x86B977 #define fnEprojPreInstr_TourianStatueUnlockingParticle 0x86B982 #define fnEprojPreInstr_TourianStatueSoul 0x86B9FD #define fnEprojPreInstr_TourianStatueStuff 0x86BA37 #define fnEprojPreInstr_BA42 0x86BA42 #define fnEprojInstr_BB24 0x86BB24 #define fnsub_86BB30 0x86BB30 #define fnnullsub_91 0x86BB4F #define fnEprojInit_NuclearWaffleBody 0x86BB92 #define fnnullsub_92 0x86BBC6 #define fnEprojInit_NorfairLavaquakeRocks 0x86BBDB #define fnEprojPreInstr_NorfairLavaquakeRocks 0x86BC0F #define fnEproj_NorfairLavaquakeRocks_Func1 0x86BC16 #define fnEproj_NorfairLavaquakeRocks_Func2 0x86BC8F #define fnEprojPreInstr_NorfairLavaquakeRocks_Inner 0x86BD1E #define fnEprojPreInstr_NorfairLavaquakeRocks_Inner2 0x86BD2A #define fnEprojInit_ShaktoolAttackMiddleBackCircle 0x86BD9C #define fnEprojInit_BDA2 0x86BDA2 #define fnEprojInit_ShaktoolAttackFrontCircle 0x86BE03 #define fnEprojPreInstr_BE12 0x86BE12 #define fnEprojInit_MotherBrainRoomTurrets 0x86BE4F #define fnEprojInit_MotherBrainRoomTurretBullets 0x86BF59 #define fnEprojPreInstr_MotherBrainRoomTurrets 0x86BFDF #define fnEprojPreInstr_MotherBrainRoomTurretBullets 0x86C0E0 #define fnEprojInstr_SwitchJump 0x86C173 #define fnEprojInstr_UserPalette0 0x86C1B4 #define fnEproj_MotherBrainsBlueRingLasers 0x86C2F3 #define fnEproj_MoveToBlueRingSpawnPosition 0x86C335 #define fnEprojInit_MotherBrainBomb 0x86C482 #define fnEprojPreInstr_MotherBrainBomb 0x86C4C8 #define fnsub_86C605 0x86C605 #define fnEprojInit_MotherBrainDeathBeemFired 0x86C684 #define fnnullsub_366 0x86C76D #define fnSpawnMotherBrainDeathBeam 0x86C7FB #define fnEprojInit_MotherBrainRainbowBeam 0x86C80A #define fnEprojPreInstr_MotherBrainRainbowBeam 0x86C814 #define fnEprojInit_MotherBrainsDrool 0x86C843 #define fnEprojPreInstr_C84D 0x86C84D #define fnEprojInit_MotherBrainsDrool_Falling 0x86C886 #define fnEprojInstr_Add12ToY 0x86C8D0 #define fnEprojInit_MotherBrainsDeathExplosion 0x86C8F5 #define fnEprojPreInit_MotherBrainsDeathExplosion_0 0x86C914 #define fnEprojInit_MotherBrainsRainbowBeamExplosion 0x86C92F #define fnEprojPreInstr_MotherBrainsRainbowBeamExplosion 0x86C94C #define fnEprojInit_MotherBrainEscapeDoorParticles 0x86C961 #define fnEprojPreInstr_MotherBrainsExplodedDoorParticles 0x86C9D2 #define fnEprojInit_MotherBrainPurpleBreathBig 0x86CA6A #define fnEprojInit_MotherBrainPurpleBreathSmall 0x86CA83 #define fnnullsub_94 0x86CAA3 #define fnEprojInstr_MotherBrainPurpleBreathIsActive 0x86CAEE #define fnEprojInit_TimeBombSetJapaneseText 0x86CAF6 #define fnEprojPreInstr_TimeBombSetJapaneseText 0x86CAFA #define fnEprojInit_MotherBrainTubeFalling 0x86CBC9 #define fnEprojPreInstr_MotherBrainTubeFalling 0x86CBE7 #define fnMotherBrainTubeFallingFunc_GenerateExplosion 0x86CBEA #define fnMotherBrainTubeFallingFunc_Falling 0x86CC08 #define fnEprojInit_MotherBrainGlassShatteringShard 0x86CDC5 #define fnEprojInit_MotherBrainGlassShatteringSparkle 0x86CE6D #define fnEprojPreInstr_MotherBrainGlassShatteringShard 0x86CE9B #define fnEprojInit_KiHunterAcidSpitLeft 0x86CF90 #define fnEprojInit_KiHunterAcidSpitRight 0x86CFA6 #define fnsub_86CFD5 0x86CFD5 #define fnsub_86CFE6 0x86CFE6 #define fnnullsub_95 0x86CFF7 #define fnsub_86CFF8 0x86CFF8 #define fnEprojInit_KagosBugs 0x86D088 #define fnEprojPreInstr_KagosBugs_Func1 0x86D0B3 #define fnEprojPreInstr_KagosBugs 0x86D0CA #define fnnullsub_302 0x86D0EB #define fnEprojPreInstr_D0EC 0x86D0EC #define fnEprojPreInstr_D128 0x86D128 #define fnEprojInstr_D15C 0x86D15C #define fnEprojInstr_D1B6 0x86D1B6 #define fnEprojInstr_D1C7 0x86D1C7 #define fnEprojInstr_D1CE 0x86D1CE #define fnEprojPreInstr_KagosBugs_Func2 0x86D1E4 #define fnEprojInit_MaridiaFloatersSpikes 0x86D23A #define fnEprojPreInstr_MaridiaFloatersSpikes 0x86D263 #define fnEprojInit_WreckedShipRobotLaserDown 0x86D30C #define fnEprojInit_WreckedShipRobotLaserHorizontal 0x86D32E #define fnEprojInit_WreckedShipRobotLaserUp 0x86D341 #define fnEprojPreInstr_WreckedShipRobotLaser 0x86D3BF #define fnEprojInstr_AssignNewN00bTubeShardVelocity 0x86D5E1 #define fnEprojInstr_SetN00bTubeShardX 0x86D5F2 #define fnEprojInstr_D62A 0x86D62A #define fnEprojInstr_SetXvelRandom 0x86D69A #define fnEprojInit_N00bTubeCrack 0x86D6A5 #define fnEprojInit_N00bTubeShards 0x86D6C9 #define fnEprojInit_N00bTubeReleasedAirBubbles 0x86D774 #define fnsub_86D7BF 0x86D7BF #define fnsub_86D7DE 0x86D7DE #define fnEprojPreInstr_N00bTubeShards 0x86D7FD #define fnsub_86D83D 0x86D83D #define fnsub_86D89F 0x86D89F #define fnsub_86D8DF 0x86D8DF #define fnsub_86D992 0x86D992 #define fnEprojPreInstr_SpikeShootingPlantSpikes 0x86D9DB #define fnEprojPreInstr_SpikeShootingPlantSpikes_MoveY1 0x86D9E6 #define fnEprojPreInstr_SpikeShootingPlantSpikes_MoveY2 0x86DA10 #define fnEprojPreInstr_SpikeShootingPlantSpikes_MoveX1 0x86DA3A #define fnEprojPreInstr_SpikeShootingPlantSpikes_MoveX2 0x86DA64 #define fnEprojPreInstr_SpikeShootingPlantSpikes_0_MoveX1 0x86DA8E #define fnEprojPreInstr_SpikeShootingPlantSpikes_2_MoveX2 0x86DA93 #define fnEprojPreInstr_SpikeShootingPlantSpikes_1_MoveY1 0x86DA98 #define fnEprojPreInstr_SpikeShootingPlantSpikes_4_MoveY2 0x86DA9D #define fnEprojPreInstr_SpikeShootingPlantSpikes_6_MoveX1Y1 0x86DAA2 #define fnEprojPreInstr_SpikeShootingPlantSpikes_8_MoveX1Y2 0x86DAAA #define fnEprojPreInstr_SpikeShootingPlantSpikes_7_MoveX2Y1 0x86DAB2 #define fnEprojPreInstr_SpikeShootingPlantSpikes_9_MoveX2Y2 0x86DABA #define fnEprojInit_DBF2 0x86DB18 #define fnEprojPreInstr_DBF2 0x86DB5B #define fnEprojPreInstr_DBF2_MoveX1 0x86DB62 #define fnEprojPreInstr_DBF2_MoveX2 0x86DB8C #define fnEprojPreInstr_DBF2_Func1 0x86DBB6 #define fnEprojInstr_DC5A 0x86DC5A #define fnEprojInstr_SpawnEnemyDrops_0 0x86DC61 #define fnEprojInstr_SpawnSporesEproj 0x86DC77 #define fnEprojInit_Spores 0x86DC8D #define fnEprojInit_SporeSpawnStalk 0x86DCA3 #define fnEprojInit_SporeSpawners 0x86DCD4 #define fnEprojPreInstr_Spores 0x86DCEE #define fnnullsub_96 0x86DD44 #define fnEprojPreInstr_SporeSpawners 0x86DD46 #define fnEprojInit_NamiFuneFireball 0x86DED6 #define fnEprojPreInstr_NamiFuneFireball 0x86DF39 #define fnEprojInit_NamiFuneFireball_MoveX1 0x86DF40 #define fnEprojInit_NamiFuneFireball_MoveX2 0x86DF6A #define fnEprojInstr_DFEA 0x86DFEA #define fnEprojInit_LavaThrownByLavaman 0x86E000 #define fnsub_86E049 0x86E049 #define fnEproj_LavaThrownByLavaman_MoveX1 0x86E050 #define fnEproj_LavaThrownByLavaman_MoveX2 0x86E07A #define fnEprojInit_DustCloudOrExplosion 0x86E468 #define fnEprojInit_EyeDoorSmoke 0x86E4A6 #define fnEprojPreInstr_DustCloudOrExplosion 0x86E4FE #define fnEprojPreInstr_nullsub_98 0x86E508 #define fnEprojInstr_SetYVel 0x86E533 #define fnEprojInit_SpawnedShotGate 0x86E5D0 #define fnEprojInit_ClosedDownwardsShotGate 0x86E5D5 #define fnEprojInit_ClosedUpwardsShotGate 0x86E5DA #define fnEprojPreInstr_nullsub_99 0x86E604 #define fnEprojPreInstr_E605 0x86E605 #define fnEprojInit_SaveStationElectricity 0x86E6AD #define fnnullsub_100 0x86E6D1 #define fnEprojInit_BotwoonsBody 0x86EA31 #define fnEprojPreInstr_BotwoonsBody 0x86EA80 #define fnEproj_BotwoonsBody_Main 0x86EA98 #define fnEproj_BotwonsBodyFunction_Dying 0x86EAF4 #define fnEproj_BotwonsBodyFunction_Dying2 0x86EB04 #define fnEproj_BotwonsBodyFunction_DyingFalling 0x86EB1F #define fnnullsub_101 0x86EB93 #define fnEprojInit_BotwoonsSpit 0x86EBC6 #define fnEprojPreInstr_BotwoonsSpit 0x86EC05 #define fnEprojInit_YappingMawsBody 0x86EC62 #define fnEprojPreInstr_Empty2 0x86EC94 #define fnEprojInstr_ECE3 0x86ECE3 #define fnEprojInstr_ED17 0x86ED17 #define fnEprojInstr_QueueSfx2_9 0x86EE8B #define fnEprojInstr_QueueSfx2_24 0x86EE97 #define fnEprojInstr_QueueSfx2_B 0x86EEA3 #define fnEprojInstr_EEAF 0x86EEAF #define fnEprojInstr_HandleRespawningEnemy 0x86EF10 #define fnEprojInit_F337 0x86EF29 #define fnEprojInit_EnemyDeathExplosion 0x86EF89 #define fnEprojPreInstr_Empty 0x86EFDF #define fnEprojPreInstr_Pickup 0x86EFE0 #define fnEprojInit_Sparks 0x86F391 #define fnEprojPreInstr_Sparks 0x86F3F0 #define fnAnimtilesInstr_Delete 0x8780B2 #define fnAnimtilesInstr_Goto 0x8780B7 #define fnAnimtilesInstr_GotoRel 0x8780BC #define fnAnimtilesInstr_DecrementTimerAndGoto 0x8780D4 #define fnAnimtilesInstr_DecrementTimerAndGotoRel 0x8780DC #define fnAnimtilesInstr_SetTimer 0x8780E3 #define fnAnimtilesInstr_QueueMusic 0x8780F0 #define fnAnimtilesInstr_QueueSfx1 0x8780FC #define fnAnimtilesInstr_QueueSfx2 0x878108 #define fnAnimtilesInstr_QueueSfx3 0x878114 #define fnAnimtilesInstr_GotoIfBossBitSet 0x878120 #define fnAnimtilesInstr_SetBossBit 0x878133 #define fnAnimtilesInstr_GotoIfEventHappened 0x87813F #define fnAnimtilesInstr_SetEventHappened 0x878150 #define fnAnimtilesInstr_WaitUntilAreaBossDead_DoubleRet 0x8781BA #define fnAnimtilesInstr_GotoIfBossBitSetInArea 0x878303 #define fnAnimtilesInstr_SpawnTourianStatueEyeGlow 0x878320 #define fnAnimtilesInstr_SpawnTourianStatueSoul 0x87832F #define fnAnimtilesInstr_GotoIfTourianStatueBusy 0x87833E #define fnAnimtilesInstr_TourianStatueSetState 0x878349 #define fnAnimtilesInstr_TourianStatueClearState 0x878352 #define fnAnimtilesInstr_Clear3PaletteColors 0x87835B #define fnAnimtilesInstr_SpawnPalfxObj 0x878372 #define fnAnimtilesInstr_Write8PaletteColors 0x87837F #define fnLayerBlendingHandler 0x888000 #define fnnullsub_9 0x888074 #define fnnullsub_10 0x8880B7 #define fnnullsub_11 0x88810C #define fnPauseHook_Empty 0x8883E1 #define fnnullsub_293 0x8884B8 #define fnHdmaobjInstr_Delete 0x888569 #define fnHdmaobjInstr_SetPreInstr 0x888570 #define fnHdmaobjInstr_ClearPreInstr 0x888584 #define fnHdmaobjInstr_CallFarFunc 0x8885B4 #define fnHdmaobjInstr_Goto 0x8885EC #define fnHdmaobjInstr_GotoRel 0x8885F1 #define fnHdmaobjInstr_DecrementAndGoto 0x888607 #define fnHdmaobjInstr_DecrementAndGotoRel 0x88860F #define fnHdmaobjInstr_SetTimer 0x888616 #define fnHdmaobjInstr_SetHdmaControl 0x888622 #define fnHdmaobjInstr_SetHdmaTarget 0x888637 #define fnHdmaobjInstr_SetHdmaTablePtr 0x88864C #define fnHdmaobjInstr_SetHdmaTableBank 0x888655 #define fnHdmaobjInstr_SetIndirectHdmaDataBank 0x88866A #define fnHdmaobjInstr_Sleep 0x888682 #define fnHdmaobjPreInstr_Xray 0x8886EF #define fnHdmaobjPreInstr_XrayFunc0_NoBeam 0x888732 #define fnnullsub_2 0x888753 #define fnHdmaobjPreInstr_XrayFunc1_BeamWidening 0x888754 #define fnHdmaobjPreInstr_XrayFunc2_FullBeam 0x8887AB #define fnHdmaobjPreInstr_XrayFunc3_DeactivateBeam 0x888934 #define fnHdmaobjPreInstr_XrayFunc4_DeactivateBeam 0x8889BA #define fnHdmaobjPreInstr_XrayFunc5_DeactivateBeam 0x888A08 #define fnHdmaobj_PreExplodeWhite 0x888B14 #define fnHdmaobj_PreExplodeYellow 0x888B32 #define fnHdmaobj_ExplodeYellow 0x888B39 #define fnHdmaobj_ExplodeWhite 0x888B47 #define fnHdmaobj_CleanUpTryCrystalFlash 0x888B4E #define fnHdmaobjPreInstr_PowerBombExplode_SetWindowConf 0x888B8F #define fnHdmaobjPreInstr_PowerBombExplode_Stage5_Afterglow 0x888B98 #define fnHdmaobjPreInstr_PowerBombExplode_ExplosionYellow 0x888DE9 #define fnHdmaobjPreInstr_PowerBombExplode_ExplosionWhite 0x888EB2 #define fnHdmaobjPreInstr_PowerBombExplode_PreExplosionWhite 0x8890DF #define fnHdmaobjPreInstr_PowerBombExplode_PreExplosionYellow 0x8891A8 #define fnCrystalFlashSetupPart1 0x88A2E4 #define fnCrystalFlashSetupPart2 0x88A309 #define fnCrystalFlashCleanup 0x88A317 #define fnHdmaobjPreInstr_CrystalFlash_CustomLayerBlend 0x88A339 #define fnHdmaobjPreInstr_CrystalFlash_Stage2_AfterGlow 0x88A35D #define fnHdmaobjPreInstr_CrystalFlash_Stage1_Explosion 0x88A552 #define fnHdmaobjPreInstr_FxType22_BG3Yscroll 0x88A643 #define fnHdmaobjInstr_SetFlagB 0x88A66C #define fnHdmaobjPreInstr_BG3Xscroll 0x88A673 #define fnHdmaobjPreInstr_SkyLandBG2Xscroll 0x88ADB2 #define fnHdmaobjPreInstr_SkyLandBG2Xscroll2 0x88ADBA #define fnHdmaobjPreInstr_SkyLandBG2XscrollInner 0x88ADC2 #define fnRoomCode_ScrollingSkyLand 0x88AF8D #define fnHdmaobjPreInstr_FirefleaBG3XScroll 0x88B0BC #define fnFxRisingFunction_LavaAcid 0x88B343 #define fnFxRisingFunction_LavaAcid_WaitToRise 0x88B367 #define fnFxRisingFunction_LavaAcid_Raising 0x88B382 #define fnHdmaobjInstr_B3A9 0x88B3A9 #define fnHdmaobjPreInstr_LavaAcidBG3YScroll 0x88B3B0 #define fnHdmaobjInstr_SetFlagB_Copy 0x88B4CE #define fnHdmaobjPreInstr_LavaAcidBG2YScroll 0x88B4D5 #define fnFxRisingFunction_C428_WaterNormal 0x88C428 #define fnFxRisingFunction_WaterWaitToRise 0x88C44C #define fnFxRisingFunction_WaterRising 0x88C458 #define fnHdmaobjInstr_SetFlagB_Copy2 0x88C467 #define fnHdmaobjPreInstr_WaterBG3XScroll 0x88C48E #define fnHdmaobjInstr_SetFlagB_Copy3 0x88C582 #define fnHdmaobjPreInstr_WaterBG2XScroll 0x88C589 #define fnHdmaobjPreInstr_WaterBG2XScroll_Func2 0x88C5E4 #define fnHdmaobjPreInstr_WaterBG2XScroll_Func1 0x88C636 #define fnsub_88D916 0x88D916 #define fnHdmaobjInstr_SetVideoMode1 0x88D949 #define fnHdmaobjInstr_1938_RandomNumber 0x88D981 #define fnHdmaobjPreInstr_RainBg3Scroll 0x88D9A1 #define fnHdmaobjPreInstr_SporesBG3Xscroll 0x88DA47 #define fnnullsub_112 0x88DB2E #define fnHdmaobjPreInstr_FogBG3Scroll 0x88DB36 #define fnHdmaobjPreInstr_CheckLotsOfEventsHappened 0x88DBD7 #define fnHdmaobjPreInstr_DC23 0x88DC23 #define fnHdmaobjPreInstr_DC69 0x88DC69 #define fnHdmaobjPreInstr_DCBA 0x88DCBA #define fnHdmaobjInstr_GotoIfEventHappened 0x88DCCB #define fnHdmaobjPreInstr_BombTorizoHazeColorMathBgColor 0x88DD43 #define fnHdmaobjPreInstr_HazeColorMathSubscreen_CeresRidleyAlive 0x88DE10 #define fnHdmaobjPreInstr_HazeColorMathSubscreen_CeresRidleyDead 0x88DE15 #define fnHdmaobjPreInstr_HazeColorMathSubscreen_FadingIn 0x88DE2D #define fnHdmaobjPreInstr_HazeColorMathSubscreen_FadedIn 0x88DE74 #define fnHdmaobjPreInstr_HazeColorMathSubscreen_FadingOut 0x88DE96 #define fnnullsub_113 0x88DF91 #define fnnullsub_114 0x88DF92 #define fnHdmaobjPreInstr_DF94 0x88DF94 #define fnHdmaobjPreInstr_VariaSuitPickup 0x88E026 #define fnHdmaobjPreInstr_GravitySuitPickup 0x88E05C #define fnHdmaobjPreInstr_E449 0x88E449 #define fnHdmaobjInstr_E4BD 0x88E4BD #define fnHdmaobjPreInstr_E567 0x88E567 #define fnnullsub_357 0x88E726 #define fnInitializeRainbowBeam 0x88E767 #define fnHdmaobjPreInstr_E7BC 0x88E7BC #define fnHdmaobjInstr_InitMorphBallEyeBeamHdma 0x88E917 #define fnHdmaobjPreInstr_E9E6 0x88E9E6 #define fnHdmaobjPreInstr_EA3C 0x88EA3C #define fnHdmaobjPreInstr_EACB 0x88EACB #define fnHdmaobjInsr_ConfigTitleSequenceGradientHDMA 0x88EB9F #define fnHdmaobjPreInstr_Backdrop_TitleSequenceGradient 0x88EBB0 #define fnHdmaobjPreInstr_ColorMathControlB_TitleGradient 0x88EBD2 #define fnHdmaobjPreInstr_IntroCutsceneCrossfade 0x88EC1D #define fnHdmaobjInstr_EC9F_ClearVars 0x88EC9F #define fnHdmaobjPreInstr_ECB6 0x88ECB6 #define fnRoomCode_CeresElevatorShaft 0x89ACC3 #define fnnullsub_5 0x8B8697 #define fnProcessCinematicBgObject 0x8B8839 #define fnProcessCinematicBgObject_Nothing 0x8B8849 #define fnProcessCinematicBgObject_DrawChar 0x8B884D #define fnProcessCinematicBgObject_DrawToTextTilemap 0x8B88B7 #define fnProcessCinematicBgObject_DrawToBgTilemap 0x8B88FD #define fnProcessCinematicBgObject_Unk1 0x8B896B #define fnProcessCinematicBgObject_Unk2 0x8B89CF #define fnCinematicFunction_Intro_Func20 0x8B8D23 #define fnCinematicFunction_nullsub_116 0x8B93D9 #define fnCinematicSprInstr_Delete 0x8B9438 #define fnCinematicSprInstr_Sleep 0x8B9442 #define fnCinematicSprInstr_SetPreInstr 0x8B944C #define fnCinematicSprInstr_ClearPreInstr 0x8B9457 #define fnCinematicFunction_nullsub_298 0x8B945F #define fnCinematicSprInstr_GotoRel 0x8B94A2 #define fnCinematicSprInstr_Goto 0x8B94BC #define fnCinematicSprInstr_DecTimerGoto 0x8B94C3 #define fnCinematicSprInstr_DecTimerGotoRel 0x8B94CD #define fnCinematicSprInstr_SetTimer 0x8B94D6 #define fnMode7Instr_Delete 0x8B956B #define fnMode7Instr_SetPreInstr 0x8B9572 #define fnMode7Instr_ClearPreInstr 0x8B957D #define fnMode7Instr_Goto 0x8B9586 #define fnMode7Instr_DecTimerAndGoto 0x8B958D #define fnMode7Instr_SetTimer 0x8B9597 #define fnEnableCinematicBgTilemapUpdates 0x8B95B8 #define fnCinematicBgInstr_Delete 0x8B9698 #define fnCinematicBgInstr_Goto 0x8B971E #define fnIntroObject_Delete 0x8B99FE #define fnIntroObject_Goto 0x8B9A06 #define fnIntroObject_DecTimerGoto 0x8B9A0D #define fnIntroObject_SetTimer 0x8B9A17 #define fnCinematicFunctionNone 0x8B9A47 #define fnCinematicSpriteInit_7 0x8B9B1A #define fnCinematicSpriteInit_8 0x8B9B2D #define fnCinematicSpriteInit_9 0x8B9B40 #define fnCinematicFunctionOpening 0x8B9B68 #define fnCinematicSpriteInit_0 0x8B9CBC #define fnsub_8B9CCF 0x8B9CCF #define fnCinematicSprInstr_9CE1 0x8B9CE1 #define fnCinematicFunc_Func2 0x8B9D17 #define fnCinematicSpriteInit_1 0x8B9D4A #define fnCinematicSprInstr_9D5D 0x8B9D5D #define fnCinematicFunc_Func4 0x8B9D90 #define fnCinematicSpriteInit_2 0x8B9DC3 #define fnCinematicSprInstr_9DD6 0x8B9DD6 #define fnCinematicFunc_Func5 0x8B9E12 #define fnCinematicSpriteInit_3 0x8B9E45 #define fnCinematicSprInstr_Func8 0x8B9E58 #define fnCinematicFunc_Func7 0x8B9E8B #define fnCinematicSpriteInit_4 0x8B9EB3 #define fnCinematicSprInstr_Func9 0x8B9ECD #define fnCinematicSpriteInit_5 0x8B9ED6 #define fnCinematicSprInstr_sub_8B9EF0 0x8B9EF0 #define fnCinematicSpriteInit_6 0x8B9EFF #define fnCinematicSprInstr_9F19 0x8B9F19 #define fnnullsub_117 0x8B9F28 #define fnCinematicFunc_Func1 0x8B9F29 #define fnCinematicFunc_Func10 0x8B9F52 #define fnCinematicFunc_Func9 0x8B9FAE #define fnPlayBabyMetroidCry1 0x8BA25B #define fnPlayBabyMetroidCry2 0x8BA263 #define fnPlayBabyMetroidCry3 0x8BA26B #define fnCinematicSetPal1 0x8BA273 #define fnCinematicSetPal2 0x8BA284 #define fnCinematicSetPal3 0x8BA295 #define fnCinematicSetPal4 0x8BA2A6 #define fnnullsub_120 0x8BA38F #define fnnullsub_121 0x8BA390 #define fnCinematicFunc_Nothing 0x8BA391 #define fnCinematicFunction_Intro_Initial 0x8BA395 #define fnCinematicFunction_Intro_FadeIn 0x8BA5A7 #define fnCinematicFunction_Intro_DrawInitJpn 0x8BA5BD #define fnCinematicFunction_Intro_LastMetroidCaptivity 0x8BA5F8 #define fnCinematicFunc_Intro_QueueGalaxyIsAtPeace 0x8BA613 #define fnCinematicFunc_Intro_WaitForQueueWait4secs 0x8BA639 #define fnCinematicFunc_Intro_FadeOut 0x8BA64C #define fnCinematicFunc_Intro_WaitForFadeOut 0x8BA663 #define fnCinematicFunc_Intro_SetupTextPage2 0x8BA66F #define fnCinematicFunc_Intro_WaitFadeinShowText 0x8BA82B #define fnCinematicFunc_Intro_WaitForFadeinSleep 0x8BA84A #define fnSetSomeStuffForSpriteObject_2 0x8BA8C1 #define fnnullsub_122 0x8BA8D4 #define fnSetSomeStuffForSpriteObject_3 0x8BA8D5 #define fnSetSomeStuffForSpriteObject_4_MetroidEgg 0x8BA8E8 #define fnCinematicSprPreInstr_A903 0x8BA903 #define fnCinematicSprInstr_SpawnMetroidEggParticles 0x8BA918 #define fnSetSomeStuffForSpriteObject_6 0x8BA958 #define fnSetSomeStuffForSpriteObject_7 0x8BA994 #define fnSetSomeStuffForSpriteObject_8 0x8BAA9A #define fnSetSomeStuffForSpriteObject_9 0x8BAAB3 #define fnSetSomeStuffForSpriteObject_10 0x8BAD55 #define fnSetSomeStuffForSpriteObject_11 0x8BAD68 #define fnSetSomeStuffForSpriteObject_12 0x8BAD93 #define fnSetSomeStuffForSpriteObject_13 0x8BADA6 #define fnCinematicBgInstr_SetSomeStuffForSpriteObject_14 0x8BADD4 #define fnSetSomeStuffForSpriteObject_17 0x8BAE07 #define fnSetSomeStuffForSpriteObject_18 0x8BAE1A #define fnCinematicBgInstr_HandleCreateJpnText_Page1 0x8BAE43 #define fnCinematicBgInstr_SpawnMarkerWaitInput_Page1 0x8BAE5B #define fnCinematicBgInstr_HandleCreateJpnText_Page2 0x8BAE79 #define fnCinematicBgInstr_SpawnMarkerWaitInput_Page2 0x8BAE91 #define fnCinematicFunction_Intro_WaitInputSetupMotherBrainFight 0x8BAEB8 #define fnCinematicFunction_Intro_WaitInputSetupBabyMetroid 0x8BAF6C #define fnCinematicBgInstr_HandleCreateJpnText_Page3 0x8BB074 #define fnCinematicBgInstr_SpawnMarkerWaitInput_Page3 0x8BB08C #define fnCinematicBgInstr_HandleCreateJpnText_Page4 0x8BB0B3 #define fnCinematicBgInstr_SpawnMarkerWaitInput_Page4 0x8BB0CB #define fnCinematicFunction_Intro_Func11 0x8BB0F2 #define fnCinematicFunction_Intro_Func12 0x8BB123 #define fnCinematicFunction_Intro_Func13 0x8BB151 #define fnCinematicBgInstr_HandleCreateJpnText_Page5 0x8BB19B #define fnCinematicBgInstr_SpawnMarkerWaitInput_Page5 0x8BB1B3 #define fnCinematicFunction_Intro_Func15 0x8BB1DA #define fnCinematicFunction_Intro_Func15b 0x8BB207 #define fnCinematicBgInstr_Func16 0x8BB228 #define fnCinematicBgInstr_Func17 0x8BB240 #define fnCinematicFunction_Intro_XfadeGameplayFade 0x8BB250 #define fnCinematicFunction_Intro_XfadeScientistFade 0x8BB2D2 #define fnCinematicSprInstr_StartIntroPage2 0x8BB336 #define fnCinematicSprInstr_StartIntroPage3 0x8BB33E #define fnCinematicSprInstr_StartIntroPage4 0x8BB346 #define fnCinematicSprInstr_StartIntroPage5 0x8BB34E #define fnCinematicFunction_Intro_Page2 0x8BB35F #define fnCinematicFunction_Intro_Page3 0x8BB370 #define fnCinematicFunction_Intro_Page4 0x8BB381 #define fnCinematicFunction_Intro_Page5 0x8BB392 #define fnCinematicFunction_Intro_Fadestuff 0x8BB3F4 #define fnCinematicFunction_Intro_Fadestuff2 0x8BB458 #define fnCinematicBgPreInstr_SamusBlink 0x8BB4BC #define fnCinematicFunction_Intro_Func19 0x8BB4DC #define fnCinematicFunction_Intro_Func18 0x8BB4EB #define fnEnableCinematicBgTilemapUpdates_ 0x8BB519 #define fnsub_8BB51E 0x8BB51E #define fnEnableCinematicBgTilemapUpdates__0 0x8BB54F #define fnCinematicFunction_Intro_Func21 0x8BB554 #define fnCinematicFunction_Intro_Func22 0x8BB585 #define fnCinematicFunction_Intro_ThenWaitInputSetupBabyMetroid 0x8BB5B8 #define fnCinematicFunction_Intro_Func23 0x8BB5C3 #define fnCinematicFunction_Intro_Func24 0x8BB5EE #define fnCinematicFunction_Intro_Func25 0x8BB61B #define fnCinematicFunction_Intro_Func26 0x8BB626 #define fnCinematicFunction_Intro_Func27 0x8BB657 #define fnCinematicFunction_Intro_Func28 0x8BB68A #define fnCinematicFunction_Intro_Func29 0x8BB695 #define fnCinematicFunction_Intro_Func30 0x8BB6C0 #define fnCinematicFunction_Intro_Func31 0x8BB6ED #define fnCinematicFunction_Intro_Func32 0x8BB6F8 #define fnEnableCinematicBgTilemapUpdates__ 0x8BB70B #define fnnullsub_26 0x8BB710 #define fnCinematicFunction_Intro_Func34 0x8BB72F #define fnCinematicFunction_Intro_Func35 0x8BB773 #define fnCinematicFunction_Intro_Func36 0x8BB786 #define fnCinematicFunction_Intro_Func39 0x8BB80F #define fnCinematicSprPreInstr_B82E 0x8BB82E #define fnCinematicFunction_Intro_Func42 0x8BB896 #define fnCinematicSprInstr_Func43 0x8BB8C5 #define fnCinematicFunction_Intro_Func44 0x8BB8D8 #define fnCinematicFunction_Intro_Func45 0x8BB93B #define fnCinematicFunction_Intro_Func46 0x8BB98D #define fnCinematicFunction_Intro_Func47 0x8BB9D4 #define fnCinematicFunction_Intro_Func48 0x8BBA0F #define fnCinematicSprInstr_SpawnIntroRinkas01 0x8BBA21 #define fnCinematicSprInstr_SpawnIntroRinkas23 0x8BBA36 #define fnCinematicFunction_Intro_Func49 0x8BBA4B #define fnCinematicFunction_Intro_Func50 0x8BBA5E #define fnCinematicFunction_Intro_Func51 0x8BBA73 #define fnCinematicFunction_Intro_Func52 0x8BBB0D #define fnCinematicFunction_Intro_Func53 0x8BBB24 #define fnCinematicFunction_Intro_Func54 0x8BBCA0 #define fnCinematicFunction_Intro_Func55 0x8BBDE4 #define fnCinematicFunction_Intro_Func56 0x8BBDF9 #define fnCinematicFunction_Intro_Func57 0x8BBE7E #define fnCinematicFunction_Intro_Func58 0x8BBEB5 #define fnCinematicFunction_Intro_Func59 0x8BBF22 #define fnCinematicFunction_Intro_Func60 0x8BBF35 #define fnCinematicFunction_Intro_Func61 0x8BBF4C #define fnCinematicFunction_Intro_Func62 0x8BBF5F #define fnCinematicFunction_Intro_Func63 0x8BBF76 #define fnCinematicFunction_Intro_Func64 0x8BBF89 #define fnCinematicFunction_Intro_Func65 0x8BBFA0 #define fnCinematicFunction_Intro_Func66 0x8BBFC6 #define fnCinematicSprPreInstr_nullsub_300 0x8BBFD9 #define fnCinematicFunction_Intro_Func67 0x8BBFDA #define fnCinematicFunction_Intro_Func68 0x8BC083 #define fnCinematicCommonInstr_Func69 0x8BC096 #define fnCinematicCommonInstr_Func70 0x8BC0A2 #define fnCinematicFunction_Intro_Func71 0x8BC0B2 #define fnCinematicFunction_Intro_Func72 0x8BC0C5 #define fnCinematicFunction_Intro_Func73 0x8BC100 #define fnCinematicFunctionBlackoutFromCeres 0x8BC11B #define fnCinematicFunction_Intro_Func74 0x8BC2E4 #define fnCinematicFunction_Intro_Func75 0x8BC2F1 #define fnCinematicFunction_Intro_Func76 0x8BC345 #define fnCinematicSprInstr_SpawnCeresExplosions1 0x8BC404 #define fnCinematicFunction_Intro_Func78 0x8BC434 #define fnCinematicSprPreInstr_C489 0x8BC489 #define fnCinematicFunction_Intro_Func80 0x8BC4B9 #define fnCinematicSprInstr_SpawnCeresExplosions3 0x8BC50C #define fnCinematicFunction_Intro_Func81 0x8BC533 #define fnCinematicFunction_Intro_Func82 0x8BC582 #define fnCinematicFunction_Intro_Func83 0x8BC5A9 #define fnCinematicFunction_Intro_Func77 0x8BC5CA #define fnCinematicFunction_Intro_Func84 0x8BC610 #define fnCinematicFunction_Intro_Func85 0x8BC627 #define fnCinematicFunction_Intro_Func86 0x8BC699 #define fnCinematicFunction_Intro_Func87 0x8BC79C #define fnCinematicFunction_Intro_Func88 0x8BC7CA #define fnCinematicFunction_Intro_Func89 0x8BC83B #define fnCinematicFunction_Intro_Func90 0x8BC84E #define fnCinematicFunction_Intro_Func91 0x8BC85D #define fnCinematicFunction_Intro_Func92 0x8BC897 #define fnCinematicFunction_Intro_Func93 0x8BC8AA #define fnCinematicFunction_Intro_Func94 0x8BC8B9 #define fnCinematicFunction_Intro_Func96 0x8BC8F9 #define fnCinematicFunction_Intro_Func97 0x8BC908 #define fnCinematicFunction_Intro_Func98 0x8BC942 #define fnCinematicFunction_Intro_Func99 0x8BC956 #define fnCinematicFunction_Intro_Func100 0x8BC96A #define fnCinematicFunction_Intro_Func101 0x8BC97E #define fnCinematicFunction_Intro_Func102 0x8BC992 #define fnCinematicSprInstr_C9A5 0x8BC9A5 #define fnCinematicSprInstr_C9AF 0x8BC9AF #define fnCinematicSprInstr_C9BD 0x8BC9BD #define fnCinematicSprInstr_C9C7 0x8BC9C7 #define fnCinematicFunction_Intro_Func104 0x8BC9E6 #define fnCinematicFunction_Intro_Func105 0x8BC9F9 #define fnCinematicFunction_Intro_Func106 0x8BCA36 #define fnCinematicFunction_Intro_Func107 0x8BCA85 #define fnCinematicFunction_Intro_Func108 0x8BCAD0 #define fnnullsub_124 0x8BCADE #define fnCinematicFunction_Intro_Func95 0x8BCADF #define fnCinematicFunctionEscapeFromCebes 0x8BD480 #define fnCinematicFunction_Intro_Func109 0x8BD6D7 #define fnCinematicFunction_Intro_Func110 0x8BD6F2 #define fnCinematicFunction_Intro_Func111 0x8BD701 #define fnCinematicFunction_Intro_Func112 0x8BD731 #define fnCinematicFunction_Intro_Func113 0x8BD7F8 #define fnCinematicFunction_Intro_Func114 0x8BD807 #define fnCinematicFunction_Intro_Func115 0x8BD837 #define fnCinematicFunction_Intro_Func116 0x8BDA02 #define fnCinematicFunction_Intro_Func117 0x8BDA1A #define fnCinematicFunction_Intro_Func118 0x8BDAD3 #define fnnullsub_125 0x8BDB9D #define fnCinematicFunction_Intro_Func119 0x8BDB9E #define fnCinematicFunction_Intro_Func120 0x8BDBC4 #define fnCinematicFunction_Intro_Func121 0x8BDCA5 #define fnCinematicFunction_Intro_Func123 0x8BDD42 #define fnCinematicFunction_Intro_Func124 0x8BDDCD #define fnnullsub_126 0x8BDE63 #define fnCinematicFunction_Intro_Func125 0x8BDE64 #define fnCinematicFunction_Intro_Func126 0x8BDE80 #define fnCinematicFunction_Intro_Func129 0x8BE0F4 #define fnCinematicFunction_Intro_Func130 0x8BE110 #define fnCinematicFunction_Intro_Func131 0x8BE158 #define fnCinematicFunction_Intro_Func132 0x8BE190 #define fnCinematicFunction_Intro_Func134 0x8BE1D2 #define fnCinematicFunction_Intro_Func136 0x8BE265 #define fnCinematicFunction_Intro_Func135 0x8BE293 #define fnCinematicFunction_Intro_Func137 0x8BE2DD #define fnCinematicFunction_Intro_Func138 0x8BE314 #define fnCinematicFunction_Intro_Func145 0x8BE342 #define fnCinematicFunction_Intro_Func139 0x8BE3AE #define fnCinematicFunction_Intro_Func141 0x8BE48A #define fnCinematicFunction_Intro_Func143 0x8BE504 #define fnCinematicFunction_Intro_Func144 0x8BE58A #define fnCalcItemPercentageCount 0x8BE627 #define fnCinematicFunction_Intro_Func146 0x8BE769 #define fnCinematicFunction_Intro_Func147 0x8BE780 #define fnCinematicFunction_Intro_Func148 0x8BE797 #define fnnullsub_127 0x8BE7BA #define fnCinematicFunction_Intro_Func150 0x8BEF99 #define fnCinematicFunction_Intro_Func151 0x8BEFB2 #define fnCinematicFunction_Intro_Func152 0x8BEFEA #define fnCinematicFunction_Intro_Func153 0x8BEFFD #define fnCinematicFunction_Intro_Func154 0x8BF005 #define fnCinematicFunction_Intro_Func155 0x8BF018 #define fnCinematicFunction_Intro_Func156 0x8BF02B #define fnCinematicFunction_Intro_Func157 0x8BF03E #define fnCinematicFunction_Intro_Func159 0x8BF05E #define fnCinematicFunction_Intro_Func161 0x8BF06D #define fnCinematicFunction_Intro_Func162 0x8BF07C #define fnCinematicFunction_Intro_Func163 0x8BF085 #define fnCinematicFunction_Intro_Func164 0x8BF094 #define fnCinematicFunction_Intro_Func165 0x8BF0B2 #define fnCinematicFunction_Intro_Func166 0x8BF0E1 #define fnCinematicFunction_Intro_Func167 0x8BF0E9 #define fnCinematicFunction_Intro_Func168 0x8BF0F1 #define fnCinematicFunction_Intro_Func169 0x8BF0F9 #define fnCinematicFunction_Intro_Func170 0x8BF11E #define fnCinematicFunction_Intro_Func171 0x8BF143 #define fnCinematicFunction_Intro_Func172 0x8BF156 #define fnCinematicFunction_Intro_Func173 0x8BF169 #define fnCinematicFunction_Intro_Func174 0x8BF17C #define fnCinematicFunction_Intro_Func175 0x8BF18F #define fnCinematicFunction_Intro_Func176 0x8BF1A8 #define fnCinematicFunction_Intro_Func177 0x8BF1C1 #define fnCinematicFunction_Intro_Func178 0x8BF1D4 #define fnCinematicFunction_Intro_Func179 0x8BF1E7 #define fnCinematicFunction_Intro_Func180 0x8BF227 #define fnCinematicSprInstr_Func181 0x8BF25E #define fnCinematicSprInstr_Func182 0x8BF284 #define fnCinematicSprInstr_Func183 0x8BF295 #define fnCinematicFunction_Intro_Func184 0x8BF2A5 #define fnCinematicSprInstr_Func185 0x8BF2B7 #define fnCinematicSprInstr_Func186 0x8BF2FA #define fnCinematicSprInstr_Func187 0x8BF32B #define fnCinematicSprPreInstr_F35A 0x8BF35A #define fnCinematicFunction_Intro_Func189 0x8BF375 #define fnCinematicFunction_Intro_Func189b 0x8BF39B #define fnCinematicSprInstr_Func190 0x8BF3B0 #define fnCinematicFunction_Intro_Func191 0x8BF3B9 #define fnCinematicSprInstr_Func192 0x8BF3CE #define fnCinematicSprInstr_Func193 0x8BF41B #define fnCinematicSprInstr_Func194 0x8BF424 #define fnCinematicSprInstr_Func195 0x8BF42D #define fnCinematicSprInstr_Func196 0x8BF436 #define fnCinematicSprInstr_Func197 0x8BF43F #define fnCinematicSprInstr_Func198 0x8BF448 #define fnCinematicFunction_Intro_Func199 0x8BF455 #define fnCinematicFunction_Intro_Func200 0x8BF464 #define fnCinematicFunction_Intro_Func201 0x8BF478 #define fnCinematicFunction_Intro_Func202 0x8BF487 #define fnCinematicFunction_Intro_Func203 0x8BF49B #define fnCinematicFunction_Intro_Func204 0x8BF4AA #define fnCinematicFunction_Intro_Func205 0x8BF4D1 #define fnCinematicFunction_Intro_Func206 0x8BF4E0 #define fnCinematicFunction_Intro_Func207 0x8BF507 #define fnnullsub_128 0x8BF51C #define fnCinematicSprInstr_Func208 0x8BF51D #define fnCinematicSprPreInstr_F528 0x8BF528 #define fnCinematicSprInstr_Func211 0x8BF554 #define fnCinematicSprPreInstr_F57F 0x8BF57F #define fnCinematicSprInstr_Func213 0x8BF597 #define fnCinematicSprInstr_Func214 0x8BF5BA #define fnCinematicFunction_Intro_Func215 0x8BF5DD #define fnCinematicSprInstr_Func217 0x8BF604 #define fnCinematicSprInstr_Func218 0x8BF651 #define fnCinematicFunction_Intro_Func219 0x8BF6FE #define fnPalPreInstr_nullsub_129 0x8DC526 #define fnPalInstr_Finish 0x8DC595 #define fnPalInstr_ColorPlus2 0x8DC599 #define fnPalInstr_ColorPlus3 0x8DC5A2 #define fnPalInstr_ColorPlus4 0x8DC5AB #define fnPalInstr_ColorPlus8 0x8DC5B4 #define fnPalInstr_ColorPlus9 0x8DC5BD #define fnPalInstr_ColorPlus15 0x8DC5C6 #define fnPalInstr_Delete 0x8DC5CF #define fnPalInstr_SetPreInstr 0x8DC5D4 #define fnPalInstr_ClearPreInstr 0x8DC5DD #define fnPalInstr_Goto 0x8DC61E #define fnPalInstr_GotoRel 0x8DC623 #define fnPalInstr_DecTimerGoto 0x8DC639 #define fnPalInstr_DecTimerGotoRel 0x8DC641 #define fnPalInstr_SetTimer 0x8DC648 #define fnPalInstr_SetColorIndex 0x8DC655 #define fnPalInstr_QueueMusic 0x8DC65E #define fnPalInstr_QueueSfx1 0x8DC66A #define fnPalInstr_QueueSfx2 0x8DC673 #define fnPalInstr_QueueSfx3 0x8DC67C #define fnnullsub_131 0x8DC685 #define fnPalInit_E1BC 0x8DE204 #define fnPalPreInstr_E1BC 0x8DE20B #define fnPalPreInstr_CheckEnemy0Health 0x8DE2E0 #define fnPalPreInstr_SamusInHeat 0x8DE379 #define fnPalInit_F761_Norfair1 0x8DE440 #define fnPalInstr_SetTimerIfBossBit 0x8DEB2A #define fnPalPreInstr_SwitchIfYpos 0x8DEC59 #define fnPalPreInstr_SwitchIfYpos2 0x8DED84 #define fnPalPreInstr_DeletePalfxIfMinibossDead 0x8DEEC5 #define fnPalInstr_SetPalfxIndex 0x8DF1C6 #define fnPalPreInstr_F621 0x8DF621 #define fnPalInit_F779_Brinstar8 0x8DF730 #define fnRoomSetup_AfterSavingAnimals 0x8F9194 #define fnRoomSetup_AutoDestroyWallAfterEscape 0x8F91A9 #define fnRoomSetup_TurnWallIntoShotblocks 0x8F91B2 #define fnnullsub_132 0x8F91BB #define fnnullsub_133 0x8F91BC #define fnRoomSetup_ShakeDuringEscape 0x8F91BD #define fnRoomSetup_ScrollingSkyLand 0x8F91C9 #define fnRoomSetup_ScrollingSkyOcean 0x8F91CE #define fnnullsub_134 0x8F91D3 #define fnnullsub_135 0x8F91D4 #define fnnullsub_136 0x8F91D5 #define fnnullsub_137 0x8F91D6 #define fnRoomSetup_RunStatueUnlockAnims 0x8F91D7 #define fnnullsub_138 0x8F91F4 #define fnnullsub_139 0x8F91F5 #define fnnullsub_140 0x8F91F6 #define fnnullsub_141 0x8F91F7 #define fnDoorCode_StartWreckedShipTreadmillWest 0x8FB971 #define fnDoorCode_Scroll6_Green 0x8FB981 #define fnDoorCode_Scroll0_Blue 0x8FB98C #define fnDoorCode_Scroll13_Blue 0x8FB997 #define fnDoorCode_Scroll_4Blue_8Green 0x8FB9A2 #define fnDoorCode_Scroll_8toB_Red 0x8FB9B3 #define fnDoorCode_Scroll_LotsRed 0x8FB9CA #define fnDoorCode_Scroll_1_4_Green 0x8FB9F1 #define fnDoorCode_Scroll_2_Blue 0x8FBA00 #define fnDoorCode_Scroll_17_Blue 0x8FBA0B #define fnDoorCode_Scroll_4_Blue 0x8FBA16 #define fnDoorCode_Scroll_6_Green 0x8FBA21 #define fnDoorCode_Scroll_3_Green 0x8FBA2C #define fnDoorCode_SetScroll_0 0x8FBD07 #define fnDoorCode_SetScroll_1 0x8FBD16 #define fnDoorCode_SetScroll_2 0x8FBD25 #define fnDoorCode_SetScroll_3 0x8FBD30 #define fnDoorCode_SetScroll_4 0x8FBD3F #define fnDoorCode_SetScroll_5 0x8FBD50 #define fnDoorCode_SetScroll_6 0x8FBD5B #define fnDoorCode_SetScroll_7 0x8FBD6C #define fnDoorCode_SetScroll_8 0x8FBD77 #define fnDoorCode_SetScroll_9 0x8FBD8A #define fnDoorCode_SetScroll_10 0x8FBD95 #define fnDoorCode_SetScroll_11 0x8FBDA0 #define fnDoorCode_SetScroll_12 0x8FBDAF #define fnDoorCode_SetScroll_13 0x8FBDC0 #define fnDoorCode_SetScroll_14 0x8FBDD1 #define fnDoorCode_SetScroll_15 0x8FBDE2 #define fnDoorCode_SetScroll_16 0x8FBDF1 #define fnDoorCode_SetScroll_17 0x8FBE00 #define fnDoorCode_SetScroll_18 0x8FBE0B #define fnDoorCode_SetScroll_19 0x8FBE1A #define fnDoorCode_SetScroll_20 0x8FBE25 #define fnDoorCode_SetScroll_21 0x8FBE36 #define fnDoorCode_SetScroll_22 0x8FBF9E #define fnDoorCode_SetScroll_23 0x8FBFBB #define fnDoorCode_SetScroll_24 0x8FBFDA #define fnDoorCode_SetScroll_25 0x8FBFE9 #define fnDoorCode_SetScroll_26 0x8FBFFA #define fnDoorCode_SetScroll_28 0x8FC016 #define fnDoorCode_SetScroll_29 0x8FC025 #define fnDoorCode_SetScroll_30 0x8FC03A #define fnDoorCode_SetScroll_31 0x8FC04B #define fnDoorCode_SetScroll_32 0x8FC056 #define fnDoorCode_SetScroll_33 0x8FC067 #define fnDoorCode_SetScroll_34 0x8FC078 #define fnDoorCode_SetScroll_35 0x8FC089 #define fnDoorCode_SetScroll_36 0x8FC0A2 #define fnDoorCode_SetScroll_37 0x8FC0AD #define fnDoorCode_SetScroll_38 0x8FC0C2 #define fnDoorCode_SetScroll_39 0x8FC0D3 #define fnDoorCode_SetScroll_40 0x8FC0DE #define fnDoorCode_SetScroll_41 0x8FC0EF #define fnDoorCode_SetScroll_42 0x8FC0FA #define fnDoorCode_SetScroll_43 0x8FC10B #define fnRoomCode_ScrollingSkyLand_ 0x8FC116 #define fnRoomCode_ScrollingSkyOcean_ 0x8FC11B #define fnRoomCode_ScrollingSkyLand_Shakes 0x8FC120 #define fnRoomCode_ExplodeShakes 0x8FC124 #define fnRoomCode_GenRandomExplodes_4th 0x8FC183 #define fnRoomCode_GenRandomExplodes 0x8FC1A9 #define fnRoomCode_ScrollRightDachora 0x8FC1E6 #define fnnullsub_142 0x8FC8C7 #define fnRoomCode_8FC8C8 0x8FC8C8 #define fnnullsub_143 0x8FC8D0 #define fnnullsub_144 0x8FC8D1 #define fnnullsub_145 0x8FC8D2 #define fnRoomCode_SetupShaktoolRoomPlm 0x8FC8D3 #define fnnullsub_146 0x8FC8DC #define fnRoomCode_SetPauseCodeForDraygon 0x8FC8DD #define fnPauseHook_DraygonRoom 0x8FC8F6 #define fnUnpauseHook_DraygonRoom 0x8FC8FC #define fnRoomCode_SetCollectedMap 0x8FC90A #define fnnullsub_147 0x8FC91E #define fnRoomCode_SetZebesTimebombEvent 0x8FC91F #define fnRoomCode_SetLightHorizRoomShake 0x8FC933 #define fnRoomCode_SetMediumHorizRoomShake 0x8FC946 #define fnRoomCode_Escape4_SetMediumHorizRoomShake 0x8FC953 #define fnRoomCode_SetCeresDoorSolid 0x8FC96E #define fnRoomCode_CeresColorMathHdma 0x8FC976 #define fnRoomCode_CeresColorMathHdma_BgBase 0x8FC97B #define fnDoorCode_StartWreckedSkipTreadmill_East 0x8FE1D8 #define fnDoorCode_SetScroll_44 0x8FE1E8 #define fnDoorCode_SetScroll_45 0x8FE1F3 #define fnDoorCode_SetScroll_46 0x8FE1FE #define fnDoorCode_SetScroll_47 0x8FE20F #define fnDoorCode_SetScroll_48 0x8FE21A #define fnDoorCode_SetScroll_49 0x8FE229 #define fnDoorCode_SetupElevatubeFromSouth 0x8FE26C #define fnDoorCode_SetupElevatubeFromNorth 0x8FE291 #define fnRoomCode_Elevatube 0x8FE2B6 #define fnDoorCode_ResetElevatubeNorthExit 0x8FE301 #define fnDoorCode_ResetElevatubeSouthExit 0x8FE309 #define fnDoorCode_SetScroll_50 0x8FE318 #define fnDoorCode_SetScroll_53 0x8FE345 #define fnDoorCode_SetScroll_54 0x8FE356 #define fnDoorCode_SetScroll_55 0x8FE367 #define fnDoorCode_SetScroll_56 0x8FE378 #define fnDoorCode_SetScroll_57 0x8FE38D #define fnDoorCode_SetScroll_58 0x8FE398 #define fnDoorCode_SetScroll_59 0x8FE3A3 #define fnDoorCode_SetScroll_61 0x8FE3B9 #define fnDoorCode_SetScroll_62 0x8FE3C8 #define fnDoorCode_SetScroll_63 0x8FE3D9 #define fnDoorCode_SetScroll_64 0x8FE4C0 #define fnDoorCode_SetScroll_65 0x8FE4CF #define fnDoorCode_CeresElevatorShaft 0x8FE4E0 #define fnDoorCode_CeresElevatorShaft_2 0x8FE513 #define fnRoomCode_CeresElevatorShaft_ 0x8FE51F #define fnnullsub_148 0x8FE524 #define fnRoomCode_SpawnCeresFallingDebris 0x8FE525 #define fnRoomCode_HandleCeresRidleyGetaway 0x8FE571 #define fnRoomCode_ShakeScreenHorizDiag 0x8FE57C #define fnRoomCode_GenRandomExplodes_4th_ 0x8FE5A0 #define fnRoomCode_ShakeScreenHorizDiagStrong 0x8FE5A4 #define fnRoomDefStateSelect_Finish 0x8FE5E6 #define fnRoomDefStateSelect_TourianBoss01 0x8FE5FF #define fnRoomDefStateSelect_IsEventSet 0x8FE612 #define fnRoomDefStateSelect_IsBossDead 0x8FE629 #define fnRoomDefStateSelect_MorphBallMissiles 0x8FE652 #define fnRoomDefStateSelect_PowerBombs 0x8FE669 #define fnRoomCode_CrocomireShaking 0x8FE8CD #define fnRoomCode_RidleyRoomShaking 0x8FE950 #define fnnullsub_12 0x908077 #define fnSamus_Draw 0x9085E2 #define fnnullsub_3 0x9092E9 #define fnSamus_MoveHandler_ReleaseFromGrapple 0x90946E #define fnSamus_HandleMovement_DrainedCrouching 0x9094CB #define fnSamus_ScrollFinishedHook_SporeSpawnFight 0x909589 #define fnSamus_MovementHandler_Normal 0x90A337 #define fnnullsub_13 0x90A671 #define fnProjPreInstr_Beam_NoWaveBeam 0x90AEF3 #define fnProjPreInstr_Dir0459 0x90AF4A #define fnProjPreInstr_Dir1368 0x90AF52 #define fnProjPreInstr_Dir27 0x90AF60 #define fnProjPreInstr_Missile 0x90AF68 #define fnProjPreInstr_Missile_Func0459 0x90AFC7 #define fnProjPreInstr_Missile_Func1368 0x90AFCF #define fnProjPreInstr_Missile_Func27 0x90AFDD #define fnProjPreInstr_SuperMissile 0x90AFE5 #define fnProjPreInstr_SuperMissile_Func0459 0x90B047 #define fnProjPreInstr_SuperMissile_Func1368 0x90B052 #define fnProjPreInstr_SuperMissile_Func27 0x90B06A #define fnProjPreInstr_Func1 0x90B075 #define fnProjPreInstr_Bomb 0x90B099 #define fnProjPreInstr_PowerBomb 0x90B0AE #define fnProjPreInstr_WavePlasmaEtc 0x90B0C3 #define fnProjPreInstr_BeamOrIceWave 0x90B0E4 #define fnProjPreInstr_Wave_Shared 0x90B103 #define fnProjPreInstr_WavePlasmaEtc_0459 0x90B13B #define fnProjPreInstr_WavePlasmaEtc_1368 0x90B143 #define fnProjPreInstr_WavePlasmaEtc_27 0x90B151 #define fnProjPreInstr_HyperBeam 0x90B159 #define fnProjPreInstr_Empty 0x90B169 #define fnProjInstr_MoveLeftProjectileTrailDown 0x90B525 #define fnProjInstr_MoveRightProjectileTrailDown 0x90B587 #define fnProjInstr_MoveLeftProjectileTrailUp 0x90B5B3 #define fnProjPreInstr_IceSba 0x90CF09 #define fnProjPreInstr_IceSba2 0x90CF7A #define fnSamus_MoveHandlerShinesparkWindup 0x90D068 #define fnSamus_MoveHandlerVerticalShinespark 0x90D0AB #define fnSamus_MoveHandler_Shinespark_Diag 0x90D0D7 #define fnSamus_MoveHandler_Shinespark_Horiz 0x90D106 #define fnSamus_MoveHandler_ShinesparkCrash 0x90D346 #define fnSamus_MoveHandler_ShinesparkCrash_0 0x90D383 #define fnSamus_MoveHandler_ShinesparkCrash_1 0x90D396 #define fnSamus_MoveHandler_ShinesparkCrash_2 0x90D3CC #define fnSamus_MoveHandler_ShinesparkCrashEchoCircle 0x90D3F3 #define fnSamus_MoveHandler_ShinesparkCrashFinish 0x90D40D #define fnProjPreInstr_SpeedEcho 0x90D4D2 #define fnSamusMoveHandler_CrystalFlashStart 0x90D678 #define fnSamusMoveHandler_CrystalFlashMain 0x90D6CE #define fnkSamusMoveHandler_CrystalFlashFinish 0x90D75B #define fnProjPreInstr_PlasmaSba 0x90D793 #define fnProjPreInstr_PlasmaSbaFunc_0 0x90D7E1 #define fnProjPreInstr_PlasmaSbaFunc_1 0x90D7FA #define fnProjPreInstr_PlasmaSbaFunc_2 0x90D813 #define fnProjPreInstr_SpreadBomb 0x90D8F7 #define fnProjPreInstr_WaveSba 0x90DA08 #define fnProjPreInstr_SpazerSba 0x90DB06 #define fnProjPreInstr_SpazerSba_FuncA_0 0x90DB57 #define fnProjPreInstr_SpazerSba_FuncA_1 0x90DB66 #define fnProjPreInstr_SpazerSba_FuncA_2 0x90DB75 #define fnProjPreInstr_SpazerSba_FuncA_3 0x90DB84 #define fnProjPreInstr_SpazerSba_FuncB_0 0x90DB93 #define fnProjPreInstr_SpazerSba_FuncB_1 0x90DBCF #define fnProjPreInstr_SpazerSba_FuncB_2 0x90DC30 #define fnProjPreInstr_EndOfSpazerSba 0x90DC9C #define fnSamus_MoveHandler_Knockback 0x90DF38 #define fnSamus_MoveHandler_Knockback_0 0x90DF50 #define fnSamus_MoveHandler_Knockback_Up 0x90DF53 #define fnSamus_MoveHandler_Knockback_3 0x90DF5D #define fnSamus_MoveHandler_Knockback_Down 0x90DF64 #define fnSamus_MoveHandler_BombJumpStart 0x90E025 #define fnSamus_MoveHandler_BombJumpMain 0x90E032 #define fnSamus_MoveHandler_BombJumpFunc1 0x90E07D #define fnSamus_Func1 0x90E09B #define fnSamus_Func2 0x90E0C5 #define fnSamus_Func3 0x90E0E6 #define fnDrawTimer_ 0x90E114 #define fnSamus_PushOutOfRidleysWay 0x90E12E #define fnSamus_Func4 0x90E1C8 #define fnSamus_GrabbedByDraygonFrameHandler 0x90E2A1 #define fnnullsub_151 0x90E37E #define fnSamus_Func7 0x90E3A3 #define fnSamus_Func9 0x90E41B #define fnSamus_FrameHandlerAlfa_Func11 0x90E695 #define fnSamus_FrameHandlerAlfa_Func12 0x90E6C9 #define fnSamus_FrameHandlerAlfa_Func13 0x90E713 #define fnSamus_FrameHandlerBeta_Func17 0x90E725 #define fnHandleDemoRecorder_3 0x90E7D2 #define fnSamus_FrameHandlerBeta_Func14 0x90E7F5 #define fnSamus_Func15 0x90E833 #define fnSamus_Func16 0x90E86A #define fnSamus_Func18 0x90E8AA #define fnEmptyFunction 0x90E8CD #define fnj_HandleDemoRecorder_2 0x90E8D6 #define fnj_HandleDemoRecorder_2_0 0x90E8D9 #define fnSetContactDamageIndexAndUpdateMinimap 0x90E8DC #define fnSamus_Func19 0x90E8EC #define fnSamus_LowHealthCheck 0x90E902 #define fnnullsub_152 0x90E90E #define fnSamus_InputHandler_E913 0x90E913 #define fnSamus_Func20_ 0x90E918 #define fnSamus_InputHandler_E91D 0x90E91D #define fnHandleAutoJumpHack 0x90E926 #define fnSamusMovementType_Xray 0x90E94F #define fnSamusDrawHandler_Default 0x90EB52 #define fnsub_90EB86 0x90EB86 #define fnnullsub_156 0x90EBF2 #define fnSamus_DrawHandler_EndOfShinespark 0x90EBF3 #define fnSamusDisplayHandler_UsingElevator 0x90EC14 #define fnSamusDisplayHandler_SamusReceivedFatal 0x90EC1D #define fnProjPreInstr_UnknownProj8027 0x90EFD3 #define fnSamus_Func25_ShineSpark 0x90F04B #define fnSamus_MoveHandler_F072 0x90F072 #define fnnullsub_7 0x90F52F #define fnSamus_InputHandler 0x918000 #define fnDemoPreInstr_nullsub_162 0x9183BF #define fnDemoInstr_Finish 0x918427 #define fnDemoInstr_SetPreInstr 0x918434 #define fnDemoInstr_ClearPreInstr 0x91843F #define fnDemoInstr_Goto 0x918448 #define fnDemoInstr_DecTimerAndGoto 0x91844F #define fnDemoInstr_SetTimer 0x918459 #define fnDemoInstr_Func2 0x9185FC #define fnDemoPreInstr_864F 0x91864F #define fnDemoPreInstr_866A 0x91866A #define fnDemoInstr_Disable 0x918682 #define fnDemoInstr_Func3 0x918739 #define fnDemoPreInstr_CheckLeaveDemo 0x918A9B #define fnDemoPreInstr_8AB0 0x918AB0 #define fnXray_SetupStage1_FreezeTimeBackup 0x91CAF9 #define fnXray_SetupStage2_ReadBg1_2ndScreen 0x91CB1C #define fnXray_SetupStage3_ReadBg1_1stScreen 0x91CB57 #define fnXray_SetupStage4 0x91CB8E #define fnXray_Func6 0x91CE79 #define fnXray_Func6B 0x91CEBB #define fnXray_Func7 0x91CF36 #define fnXray_Func8 0x91CF3E #define fnXray_Func9 0x91CF4E #define fnXray_Func10 0x91CF62 #define fnXray_Func11 0x91CF6F #define fnXray_SetupStage5 0x91D0D3 #define fnXray_SetupStage6 0x91D173 #define fnXray_SetupStage7 0x91D1A0 #define fnHdmaobjPreInstr_XraySetup 0x91D27F #define fnXray_SetupStage8_SetBackdropColor 0x91D2BC #define fnVariaSuitPickup 0x91D4E4 #define fnGravitySuitPickup 0x91D5BA #define fnInitializeSuitPickupHdma 0x91D692 #define fnnullsub_17 0x91E732 #define fnnullsub_21 0x91ECD8 #define fnnullsub_22 0x91ECD9 #define fnnullsub_19 0x91EF39 #define fnnullsub_23 0x91EFDE #define fnnullsub_24 0x91FC07 #define fnnullsub_25 0x91FCAE #define fnSamus_Func20 0x91FCAF #define fnProj93Instr_Delete 0x93822F #define fnProj93Instr_Goto 0x938239 #define fnProj93Instr_GotoIfLess 0x938240 #define fnGrappleInstr_Goto 0x94B0F4 #define fnnullsub_6 0x9BB8D4 #define fnGrappleNext_SwingClockwise 0x9BB9D9 #define fnGrappleNext_SwingAntiClockwise 0x9BB9E2 #define fnGrappleNext_StandAimRight 0x9BB9EA #define fnGrappleNext_StandAimDownRight 0x9BB9F3 #define fnGrappleNext_StandAimDownLeft 0x9BB9FC #define fnGrappleNext_StandAimLeft 0x9BBA05 #define fnGrappleNext_CrouchAimRight 0x9BBA0E #define fnGrappleNext_CrouchAimDownRight 0x9BBA17 #define fnGrappleNext_CrouchAimDownLeft 0x9BBA20 #define fnGrappleNext_CrouchAimLeft 0x9BBA29 #define fnGrappleBeamFunc_BB64 0x9BBB64 #define fnGrappleBeamFunc_BC1F 0x9BBC1F #define fnGrappleBeamFunc_BCFF 0x9BBCFF #define fnGrappleBeamFunc_BD44 0x9BBD44 #define fnGrappleBeamFunc_BD95 0x9BBD95 #define fnGrappleBeamFunc_BE98 0x9BBE98 #define fnGrappleBeamFunc_BEEB 0x9BBEEB #define fnGrappleBeamFunc_BF1B 0x9BBF1B #define fnGrappleBeamFunc_Inactive 0x9BC4F0 #define fnGrappleBeamFunc_FireGoToCancel 0x9BC51E #define fnGrappleBeamFunc_Firing 0x9BC703 #define fnUNUSED_sub_9BC759 0x9BC759 #define fnGrappleBeamFunc_ConnectedLockedInPlace 0x9BC77E #define fnGrappleBeamFunc_Connected_Swinging 0x9BC79D #define fnGrappleBeamFunc_Wallgrab 0x9BC814 #define fnGrappleBeamFunc_C832 0x9BC832 #define fnGrappleBeamFunc_Cancel 0x9BC856 #define fnGrappleBeam_Func2 0x9BC8C5 #define fnGrappleBeamFunc_C9CE 0x9BC9CE #define fnGrappleBeamFunc_ReleaseFromSwing 0x9BCB8B #define fnEnemy_GrappleReact_NoInteract_A0 0xA08000 #define fnEnemy_GrappleReact_SamusLatchesOn_A0 0xA08005 #define fnEnemy_GrappleReact_KillEnemy_A0 0xA0800A #define fnEnemy_GrappleReact_CancelBeam_A0 0xA0800F #define fnEnemy_GrappleReact_SamusLatchesNoInvinc_A0 0xA08014 #define fnEnemy_GrappleReact_SamusLatchesParalyze_A0 0xA08019 #define fnEnemy_GrappleReact_HurtSamus_A0 0xA0801E #define fnEnemy_NormalTouchAI_A0 0xA08023 #define fnEnemy_NormalShotAI_A0 0xA0802D #define fnEnemy_NormalPowerBombAI_A0 0xA08037 #define fnEnemy_NormalFrozenAI 0xA08041 #define fnCreateADudShot 0xA08046 #define fnnullsub_169 0xA0804B #define fnnullsub_170 0xA0804C #define fnnullsub_171 0xA0807B #define fnEnemyInstr_StopScript 0xA0807C #define fnEnemyInstr_Call 0xA0808A #define fnEnemyInstr_Goto 0xA080ED #define fnEnemyInstr_DecTimerAndGoto 0xA08108 #define fnEnemyInstr_DecTimerAndGoto2 0xA08110 #define fnEnemyInstr_SetTimer 0xA08123 #define fnEnemyInstr_Sleep 0xA0812F #define fnEnemyInstr_WaitNframes 0xA0813A #define fnEnemyInstr_CopyToVram 0xA0814B #define fnEnemyInstr_EnableOffScreenProcessing 0xA08173 #define fnEnemyInstr_DisableOffScreenProcessing 0xA0817D #define fnnullsub_4 0xA09784 #define fnEnemy_GrappleReact_SamusLatchesOn_A2 0xA28005 #define fnEnemy_GrappleReact_KillEnemy_A2 0xA2800A #define fnEnemy_GrappleReact_CancelBeam_A2 0xA2800F #define fnEnemy_NormalTouchAI_A2 0xA28023 #define fnEnemy_NormalShotAI_A2 0xA2802D #define fnEnemy_NormalPowerBombAI_A2 0xA28037 #define fnEnemy_NormalFrozenAI_A2 0xA28041 #define fnnullsub_170_A2 0xA2804C #define fnnullsub_171_A2 0xA2807B #define fnEnemyInstr_Goto_A2 0xA280ED #define fnEnemyInstr_DecTimerAndGoto2_A2 0xA28110 #define fnEnemyInstr_SetTimer_A2 0xA28123 #define fnEnemyInstr_Sleep_A2 0xA2812F #define fnEnemyInstr_EnableOffScreenProcessing_A2 0xA28173 #define fnEnemyInstr_DisableOffScreenProcessing_A2 0xA2817D #define fnBouncingGoofball_Init 0xA2871C #define fnBouncingGoofball_Main 0xA2879C #define fnBouncingGoofball_Instr_88C5 0xA288C5 #define fnBouncingGoofball_Instr_88C6 0xA288C6 #define fnMiniCrocomire_Instr_897E 0xA2897E #define fnMiniCrocomire_Instr_8990 0xA28990 #define fnMiniCrocomire_Instr_899D 0xA2899D #define fnMiniCrocomire_Init 0xA289AD #define fnMiniCrocomire_Main 0xA289F0 #define fnMiniCrocomire_PreInstr5 0xA28A43 #define fnMiniCrocomire_PreInstr6 0xA28A5C #define fnnullsub_175 0xA28A75 #define fnMaridiaBeybladeTurtle_Init 0xA28D6C #define fnMiniMaridiaBeybladeTurtle_Init 0xA28D9D #define fnMaridiaBeybladeTurtle_Main 0xA28DD2 #define fnMaridiaBeybladeTurtle_Func1 0xA28DD8 #define fnnullsub_360 0xA28E09 #define fnMaridiaBeybladeTurtle_Func2 0xA28E0A #define fnMaridiaBeybladeTurtle_Func3 0xA28EE0 #define fnMaridiaBeybladeTurtle_Func5 0xA28F3F #define fnMaridiaBeybladeTurtle_Func7 0xA28F8D #define fnMaridiaBeybladeTurtle_Func8 0xA28FEB #define fnMaridiaBeybladeTurtle_Func9 0xA29083 #define fnMaridiaBeybladeTurtle_Func10 0xA290CC #define fnMaridiaBeybladeTurtle_Func11 0xA290E1 #define fnMiniMaridiaBeybladeTurtle_Main 0xA2912E #define fnMiniMaridiaBeybladeTurtle_Func1 0xA29142 #define fnMiniMaridiaBeybladeTurtle_Func2 0xA2916E #define fnMiniMaridiaBeybladeTurtle_Func3 0xA29198 #define fnMiniMaridiaBeybladeTurtle_Func4 0xA291F8 #define fnMiniMaridiaBeybladeTurtle_Func6 0xA29239 #define fnMiniMaridiaBeybladeTurtle_Func7 0xA2925E #define fnMaridiaBeybladeTurtle_Touch 0xA29281 #define fnMiniMaridiaBeybladeTurtle_Touch 0xA2929F #define fnMiniMaridiaBeybladeTurtle_Shot 0xA2930F #define fnMaridiaBeybladeTurtle_Instr_9381 0xA29381 #define fnMaridiaBeybladeTurtle_Instr_9412 0xA29412 #define fnMaridiaBeybladeTurtle_Instr_9447 0xA29447 #define fnMaridiaBeybladeTurtle_Instr_9451 0xA29451 #define fnMaridiaBeybladeTurtle_Instr_946B 0xA2946B #define fnMaridiaBeybladeTurtle_Instr_9485 0xA29485 #define fnMaridiaBeybladeTurtle_Instr_94A1 0xA294A1 #define fnMaridiaBeybladeTurtle_Instr_94C7 0xA294C7 #define fnMaridiaBeybladeTurtle_Instr_94D1 0xA294D1 #define fnThinHoppingBlobs_Init 0xA29A3F #define fnThinHoppingBlobs_Main 0xA29A7D #define fnThinHoppingBlobs_Func1 0xA29A84 #define fnThinHoppingBlobs_Func6 0xA29B65 #define fnThinHoppingBlobs_Func7 0xA29B81 #define fnThinHoppingBlobs_Func11 0xA29D0B #define fnThinHoppingBlobs_Func12 0xA29D2B #define fnThinHoppingBlobs_Func13 0xA29D4B #define fnThinHoppingBlobs_Func14 0xA29D6B #define fnThinHoppingBlobs_Func15 0xA29D98 #define fnThinHoppingBlobs_Func16 0xA29DCD #define fnSpikeShootingPlant_Instr_9F2A 0xA29F2A #define fnSpikeShootingPlant_Init 0xA29F48 #define fnSpikeShootingPlant_Main 0xA29FB3 #define fnSpikeShootingPlant_2 0xA29FBA #define fnSpikeShootingPlant_3 0xA29FEC #define fnnullsub_182 0xA2A01B #define fnSpikeShootingPlant_Instr_A095 0xA2A095 #define fnSpikeShootingPlant_Instr_A0A7 0xA2A0A7 #define fnMaridiaSpikeyShell_Init 0xA2A3F9 #define fnMaridiaSpikeyShell_Main 0xA2A47E #define fnMaridiaSpikeyShell_Instr_A56D 0xA2A56D #define fnMaridiaSpikeyShell_Instr_A571 0xA2A571 #define fnMaridiaSpikeyShell_Shot 0xA2A579 #define fnGunshipTop_Init 0xA2A644 #define fnGunshipBottom_Init 0xA2A6D2 #define fnGunshipTop_Main 0xA2A759 #define fnGunshipTop_1 0xA2A784 #define fnnullsub_187 0xA2A7D7 #define fnGunshipTop_2 0xA2A7D8 #define fnGunshipTop_3 0xA2A80C #define fnGunshipTop_4 0xA2A8D0 #define fnGunshipTop_5 0xA2A942 #define fnGunshipTop_6 0xA2A950 #define fnGunshipTop_7 0xA2A987 #define fnGunshipTop_8 0xA2A9BD #define fnGunshipTop_9 0xA2AA4F #define fnGunshipTop_10 0xA2AA5D #define fnGunshipTop_11 0xA2AA94 #define fnGunshipTop_12 0xA2AAA2 #define fnGunshipTop_13 0xA2AB1F #define fnGunshipTop_14 0xA2AB60 #define fnGunshipTop_15 0xA2AB6E #define fnGunshipTop_16 0xA2ABA5 #define fnGunshipTop_17 0xA2ABC7 #define fnGunshipTop_18 0xA2AC1B #define fnGunshipTop_19 0xA2ACD7 #define fnGunshipTop_20 0xA2AD0E #define fnGunshipTop_21 0xA2AD2D #define fnFlies_Init 0xA2B06B #define fnFlies_Main 0xA2B11F #define fnFlies_4 0xA2B14E #define fnFlies_5 0xA2B17C #define fnFlies_6 0xA2B1AA #define fnFlies_7 0xA2B1D2 #define fnNorfairErraticFireball_Init 0xA2B3E0 #define fnNorfairErraticFireball_Main 0xA2B40F #define fnLavaquakeRocks_Init 0xA2B570 #define fnLavaquakeRocks_Main 0xA2B58F #define fnLavaquakeRocks_1 0xA2B596 #define fnLavaquakeRocks_2 0xA2B5B2 #define fnLavaquakeRocks_3 0xA2B5EA #define fnRinka_Init 0xA2B602 #define fnRinka_Main 0xA2B7C4 #define fnRinka_3 0xA2B7DF #define fnRinka_4 0xA2B844 #define fnRinka_5 0xA2B852 #define fnRinka_B85B 0xA2B85B #define fnRinka_Frozen 0xA2B929 #define fnRinka_Touch 0xA2B947 #define fnRinka_Shot 0xA2B94D #define fnRinka_Powerbomb 0xA2B953 #define fnRinka_Instr_B9B3 0xA2B9B3 #define fnRinka_Instr_B9BD 0xA2B9BD #define fnRinka_Instr_B9C7 0xA2B9C7 #define fnEnemyInstr_Rio_Instr_1 0xA2BBC3 #define fnRio_Init 0xA2BBCD #define fnRio_Main 0xA2BBE3 #define fnRio_1 0xA2BBED #define fnRio_2 0xA2BC32 #define fnRio_3 0xA2BC48 #define fnRio_4 0xA2BCB7 #define fnRio_5 0xA2BCFF #define fnNorfairLavajumpingEnemy_Instr_BE8E 0xA2BE8E #define fnNorfairLavajumpingEnemy_Init 0xA2BE99 #define fnNorfairLavajumpingEnemy_Main 0xA2BED2 #define fnNorfairLavajumpingEnemy_Func_1 0xA2BEDC #define fnNorfairLavajumpingEnemy_Func_2 0xA2BF1A #define fnNorfairLavajumpingEnemy_Func_3 0xA2BF3E #define fnNorfairLavajumpingEnemy_Func_4 0xA2BF7C #define fnNorfairLavajumpingEnemy_Func_5 0xA2BFBC #define fnNorfairRio_Instr_C1C9 0xA2C1C9 #define fnNorfairRio_Instr_C1D4 0xA2C1D4 #define fnNorfairRio_Instr_C1DF 0xA2C1DF #define fnNorfairRio_Instr_C1EA 0xA2C1EA #define fnNorfairRio_Instr_C1F5 0xA2C1F5 #define fnNorfairRio_Instr_C200 0xA2C200 #define fnNorfairRio_Instr_C20B 0xA2C20B #define fnNorfairRio_Instr_C216 0xA2C216 #define fnNorfairRio_Instr_C221 0xA2C221 #define fnNorfairRio_Instr_C22C 0xA2C22C #define fnNorfairRio_Instr_C237 0xA2C237 #define fnNorfairRio_Init 0xA2C242 #define fnNorfairRio_Main 0xA2C277 #define fnNorfairRio_Func_1 0xA2C281 #define fnNorfairRio_Func_2 0xA2C2E7 #define fnNorfairRio_Func_3 0xA2C33F #define fnNorfairRio_Func_4 0xA2C361 #define fnNorfairRio_Func_5 0xA2C3B1 #define fnNorfairRio_Func_6 0xA2C406 #define fnLowerNorfairRio_Instr_C6D2 0xA2C6D2 #define fnLowerNorfairRio_Instr_C6DD 0xA2C6DD #define fnLowerNorfairRio_Instr_C6E8 0xA2C6E8 #define fnLowerNorfairRio_Init 0xA2C6F3 #define fnLowerNorfairRio_Main 0xA2C724 #define fnLowerNorfairRio_Func_1 0xA2C72E #define fnLowerNorfairRio_Func_2 0xA2C771 #define fnLowerNorfairRio_Func_3 0xA2C7BB #define fnLowerNorfairRio_Func_4 0xA2C7D6 #define fnLowerNorfairRio_Func_5 0xA2C82D #define fnLowerNorfairRio_Func_6 0xA2C888 #define fnMaridiaLargeSnail_Instr_CB6B 0xA2CB6B #define fnMaridiaLargeSnail_Instr_CCB3 0xA2CCB3 #define fnMaridiaLargeSnail_Instr_CCBE 0xA2CCBE #define fnMaridiaLargeSnail_Instr_CCC9 0xA2CCC9 #define fnMaridiaLargeSnail_Init 0xA2CCD4 #define fnMaridiaLargeSnail_Main 0xA2CD13 #define fnMaridiaLargeSnail_Func_1 0xA2CD23 #define fnMaridiaLargeSnail_Func_4 0xA2CDE6 #define fnMaridiaLargeSnail_Func_5 0xA2CE2B #define fnMaridiaLargeSnail_Func_6 0xA2CF40 #define fnMaridiaLargeSnail_Func_7 0xA2CF66 #define fnMaridiaLargeSnail_Func_8 0xA2CFA9 #define fnMaridiaLargeSnail_Func_12 0xA2D388 #define fnMaridiaLargeSnail_Touch 0xA2D38C #define fnMaridiaLargeSnail_Shot 0xA2D3B4 #define fnHirisingSlowfalling_Init 0xA2DF76 #define fnHirisingSlowfalling_Main 0xA2E02E #define fnHirisingSlowfalling_Func_4 0xA2E035 #define fnHirisingSlowfalling_Func_5 0xA2E04F #define fnHirisingSlowfalling_Func_6 0xA2E06A #define fnHirisingSlowfalling_Func_7 0xA2E0CD #define fnGripper_Init 0xA2E1D3 #define fnGripper_Main 0xA2E221 #define fnJetPowerRipper_Init 0xA2E318 #define fnJetPowerRipper_Main 0xA2E353 #define fnJetPowerRipper_Shot 0xA2E3A9 #define fnRipper_Init 0xA2E49F #define fnRipper_Main 0xA2E4DA #define fnLavaSeahorse_Instr_E5FB 0xA2E5FB #define fnLavaSeahorse_Init 0xA2E606 #define fnLavaSeahorse_Main 0xA2E64E #define fnLavaSeahorse_Func_1 0xA2E654 #define fnLavaSeahorse_Func_2 0xA2E6AD #define fnLavaSeahorse_Func_3 0xA2E6F1 #define fnLavaSeahorse_Func_4 0xA2E734 #define fnLavaSeahorse_Func_5 0xA2E749 #define fnnullsub_196 0xA2E781 #define fnLavaSeahorse_Touch 0xA2E7C8 #define fnLavaSeahorse_Shot 0xA2E7CE #define fnLavaSeahorse_Powerbomb 0xA2E7D4 #define fnTimedShutter_Init 0xA2E9DA #define fnTimedShutter_Main 0xA2EAB6 #define fnTimedShutter_Func_1 0xA2EABD #define fnTimedShutter_Func_2 0xA2EAD1 #define fnTimedShutter_Func_3 0xA2EAE7 #define fnTimedShutter_Func_4 0xA2EAFD #define fnTimedShutter_Func_5 0xA2EB11 #define fnTimedShutter_Func_10 0xA2EC13 #define fnRisingFallingPlatform_Init 0xA2EE05 #define fnShootableShutter_Init 0xA2EE12 #define fnRisingFallingPlatform_Func_1 0xA2EE1F #define fnRisingFallingPlatform_Main 0xA2EED1 #define fnRisingFallingPlatform_Func_2 0xA2EF09 #define fnRisingFallingPlatform_Func_4 0xA2EF28 #define fnRisingFallingPlatform_Func_9 0xA2EF68 #define fnRisingFallingPlatform_Func_10 0xA2EFD4 #define fnRisingFallingPlatform_Func_11 0xA2F040 #define fnRisingFallingPlatform_Func_12 0xA2F072 #define fnRisingFallingPlatform_Func_13 0xA2F099 #define fnRisingFallingPlatform_Touch 0xA2F09D #define fnRisingFallingPlatform_Shot 0xA2F0A2 #define fnShootableShutter_Shot 0xA2F0AA #define fnRisingFallingPlatform_Powerbomb 0xA2F0B6 #define fnHorizontalShootableShutter_Init 0xA2F111 #define fnHorizontalShootableShutter_Func_1 0xA2F11E #define fnHorizontalShootableShutter_Main 0xA2F1DE #define fnHorizontalShootableShutter_Func_2 0xA2F224 #define fnHorizontalShootableShutter_Func_4 0xA2F243 #define fnHorizontalShootableShutter_Func_8 0xA2F272 #define fnHorizontalShootableShutter_Func_9 0xA2F2E4 #define fnHorizontalShootableShutter_Func_12 0xA2F38C #define fnHorizontalShootableShutter_Func_13 0xA2F3B0 #define fnHorizontalShootableShutter_Func_14 0xA2F3D4 #define fnHorizontalShootableShutter_Touch 0xA2F3D8 #define fnHorizontalShootableShutter_Shot 0xA2F40E #define fnHorizontalShootableShutter_Powerbomb 0xA2F41A #define fnEnemy_GrappleReact_NoInteract_A3 0xA38000 #define fnEnemy_GrappleReact_KillEnemy_A3 0xA3800A #define fnEnemy_GrappleReact_CancelBeam_A3 0xA3800F #define fnEnemy_NormalTouchAI_A3 0xA38023 #define fnEnemy_NormalShotAI_A3 0xA3802D #define fnEnemy_NormalPowerBombAI_A3 0xA38037 #define fnEnemy_NormalFrozenAI_A3 0xA38041 #define fnnullsub_170_A3 0xA3804C #define fnEnemyInstr_Goto_A3 0xA380ED #define fnEnemyInstr_Sleep_A3 0xA3812F #define fnEnemyInstr_EnableOffScreenProcessing_A3 0xA38173 #define fnEnemyInstr_DisableOffScreenProcessing_A3 0xA3817D #define fnWaver_Instr_1 0xA386E3 #define fnWaver_Init 0xA386ED #define fnWaver_Main 0xA3874C #define fnMetalee_Instr_1 0xA38956 #define fnMetalee_Init 0xA38960 #define fnMetalee_Main 0xA38979 #define fnMetalee_Func_1 0xA38987 #define fnMetalee_Func_3 0xA389D4 #define fnMetalee_Func_4 0xA389F3 #define fnMetalee_Func_5 0xA38A5C #define fnMetalee_Shot 0xA38B0F #define fnFireflea_Init 0xA38D2D #define fnFireflea_Main 0xA38DEE #define fnFireflea_Touch 0xA38E6B #define fnFireflea_Powerbomb 0xA38E83 #define fnFireflea_Shot 0xA38E89 #define fnMaridiaFish_Instr_3 0xA39096 #define fnMaridiaFish_Instr_1 0xA390A0 #define fnMaridiaFish_Instr_2 0xA390AA #define fnMaridiaFish_Init 0xA390B5 #define fnMaridiaFish_Main 0xA3912B #define fnMaridiaFish_Func_1 0xA39132 #define fnMaridiaFish_Func_2 0xA391AB #define fnMaridiaFish_Func_3 0xA39224 #define fnMaridiaFish_Func_4 0xA39256 #define fnElevator_Init 0xA394E6 #define fnElevator_Frozen 0xA3952A #define fnCrab_Init 0xA396E3 #define fnSlug_Init 0xA3993B #define fnPlatformThatFallsWithSamus_Instr_3 0xA39C6B #define fnPlatformThatFallsWithSamus_Instr_4 0xA39C76 #define fnPlatformThatFallsWithSamus_Instr_1 0xA39C81 #define fnPlatformThatFallsWithSamus_Instr_2 0xA39C8C #define fnPlatformThatFallsWithSamus_Init 0xA39C9F #define fnFastMovingSlowSinkingPlatform_Init 0xA39CBA #define fnPlatformThatFallsWithSamus_Main 0xA39D16 #define fnnullsub_32 0xA39F07 #define fnFastMovingSlowSinkingPlatform_Shot 0xA39F08 #define fnRoach_Func_1 0xA3A12F #define fnRoach_Init 0xA3A14D #define fnRoach_Func_2 0xA3A183 #define fnRoach_Main 0xA3A2D0 #define fnRoach_Func_9 0xA3A2D7 #define fnRoach_Func_10 0xA3A301 #define fnRoach_Func_11 0xA3A30B #define fnRoach_Func_12 0xA3A315 #define fnRoach_Func_13 0xA3A325 #define fnRoach_Func_14 0xA3A33B #define fnRoach_Func_15 0xA3A34B #define fnRoach_Func_16 0xA3A380 #define fnRoach_Func_19 0xA3A407 #define fnRoach_Func_20 0xA3A40E #define fnRoach_Func_21 0xA3A440 #define fnRoach_Func_22 0xA3A447 #define fnRoach_Func_23 0xA3A44E #define fnRoach_Func_24 0xA3A462 #define fnRoach_Func_25 0xA3A476 #define fnRoach_Func_26 0xA3A4B6 #define fnRoach_Func_27 0xA3A4F0 #define fnMochtroid_Init 0xA3A77D #define fnMochtroid_Main 0xA3A790 #define fnMochtroid_Touch 0xA3A953 #define fnMochtroid_Shot 0xA3A9A8 #define fnSidehopper_Func_1 0xA3AA68 #define fnSidehopper_Instr_1 0xA3AAFE #define fnSidehopper_Init 0xA3AB09 #define fnSidehopper_Main 0xA3ABCF #define fnSidehopper_Func_4 0xA3ABD6 #define fnSidehopper_Func_5 0xA3ABE6 #define fnSidehopper_Func_6 0xA3AC13 #define fnSidehopper_Func_7 0xA3AC40 #define fnSidehopper_Func_8 0xA3AC56 #define fnSidehopper_Func_9 0xA3AC6C #define fnSidehopper_Func_10 0xA3AC8F #define fnSidehopper_Func_11 0xA3ACA8 #define fnSidehopper_Func_12 0xA3ACCB #define fnSidehopper_Func_13 0xA3ACE4 #define fnSidehopper_Func_14 0xA3AD0E #define fnSidehopper_Func_15 0xA3AD20 #define fnSidehopper_Func_16 0xA3AD32 #define fnSidehopper_Func_17 0xA3AD44 #define fnSidehopper_Func_18 0xA3AD56 #define fnMaridiaRefillCandy_Instr_1 0xA3B429 #define fnMaridiaRefillCandy_Instr_2 0xA3B434 #define fnMaridiaRefillCandy_Instr_3 0xA3B43F #define fnMaridiaRefillCandy_Init 0xA3B44A #define fnMaridiaRefillCandy_Main 0xA3B47C #define fnMaridiaRefillCandy_Func_1 0xA3B482 #define fnMaridiaRefillCandy_Func_2 0xA3B4A8 #define fnMaridiaRefillCandy_Func_3 0xA3B4D6 #define fnNorfairSlowFireball_Init 0xA3B66F #define fnBang_Instr_1 0xA3BA78 #define fnBang_Instr_2 0xA3BAA8 #define fnBang_Init 0xA3BAB3 #define fnBang_Main 0xA3BB25 #define fnBang_Func_1 0xA3BB2B #define fnBang_Func_6 0xA3BCA5 #define fnBang_Func_7 0xA3BCC1 #define fnBang_Func_8 0xA3BCC5 #define fnBang_Func_10 0xA3BD1C #define fnBang_Func_11 0xA3BD2C #define fnBang_Shot 0xA3BEFD #define fnSkree_Instr_1 0xA3C6A4 #define fnSkree_Init 0xA3C6AE #define fnSkree_Main 0xA3C6C7 #define fnSkree_Func_1 0xA3C6D5 #define fnSkree_Func_2 0xA3C6F7 #define fnSkree_Func_3 0xA3C716 #define fnSkree_Func_4 0xA3C77F #define fnSkree_Shot 0xA3C7F5 #define fnMaridiaSnail_Instr_1 0xA3CC36 #define fnMaridiaSnail_Instr_2 0xA3CC3F #define fnMaridiaSnail_Instr_4 0xA3CC48 #define fnMaridiaSnail_Instr_3 0xA3CC5F #define fnMaridiaSnail_Instr_5 0xA3CC78 #define fnMaridiaSnail_Func_1 0xA3CC92 #define fnMaridiaSnail_Init 0xA3CDE2 #define fnMaridiaSnail_Main 0xA3CE64 #define fnnullsub_215 0xA3CF5F #define fnMaridiaSnail_Func_7 0xA3CF60 #define fnMaridiaSnail_Func_9 0xA3CFA6 #define fnMaridiaSnail_CFB7 0xA3CFB7 #define fnMaridiaSnail_CFBD 0xA3CFBD #define fnMaridiaSnail_CFCE 0xA3CFCE #define fnMaridiaSnail_CFD4 0xA3CFD4 #define fnMaridiaSnail_CFE5 0xA3CFE5 #define fnMaridiaSnail_CFEB 0xA3CFEB #define fnMaridiaSnail_CFFC 0xA3CFFC #define fnMaridiaSnail_Func_15 0xA3D1B3 #define fnMaridiaSnail_Touch 0xA3D3B0 #define fnMaridiaSnail_Shot 0xA3D469 #define fnReflec_Func_1 0xA3DB0C #define fnReflec_Instr_1 0xA3DBC8 #define fnReflec_Init 0xA3DBD3 #define fnnullsub_33 0xA3DC1B #define fnReflec_Shot 0xA3DC1C #define fnWreckedShipOrangeZoomer_Func_1 0xA3DFC2 #define fnWreckedShipOrangeZoomer_Init 0xA3E043 #define fnnullsub_343 0xA3E08A #define fnWreckedShipOrangeZoomer_Func_2 0xA3E091 #define fnWreckedShipOrangeZoomer_Main 0xA3E08B #define fnsub_A3E168 0xA3E168 #define fnBigEyeBugs_Init 0xA3E2D4 #define fnFireZoomer_Init 0xA3E59C #define fnZoomer_Instr_SetPreinstr 0xA3E660 #define fnStoneZoomer_Init 0xA3E669 #define fnnullsub_304 0xA3E6C1 #define fnStoneZoomer_Main 0xA3E6C2 #define fnFireZoomer_Func_1 0xA3E6C8 #define fnFireZoomer_Func_2 0xA3E785 #define fnFireZoomer_Func_3 0xA3E7F2 #define fnMetroid_Init 0xA3EA4F #define fnMetroid_Instr_2 0xA3EAA5 #define fnMetroid_Instr_1 0xA3EAB1 #define fnMetroid_Frozen 0xA3EAE6 #define fnMetroid_Hurt 0xA3EB33 #define fnMetroid_Main 0xA3EB98 #define fnMetroid_Touch 0xA3EDEB #define fnMetroid_Shot 0xA3EF07 #define fnMetroid_Powerbomb 0xA3F042 #define fnEnemy_GrappleReact_SamusLatchesOn_A4 0xA48005 #define fnEnemy_NormalTouchAI_A4 0xA48023 #define fnEnemy_NormalShotAI_A4 0xA4802D #define fnEnemy_NormalPowerBombAI_A4 0xA48037 #define fnEnemy_NormalFrozenAI_A4 0xA48041 #define fnnullsub_170_A4 0xA4804C #define fnEnemyInstr_Goto_A4 0xA480ED #define fnEnemyInstr_Sleep_A4 0xA4812F #define fnCrocomire_Hurt 0xA48687 #define fnCrocomire_Instr_1 0xA486A6 #define fnCrocomire_Instr_14 0xA48752 #define fnCrocomire_Func_9 0xA487CA #define fnCrocomire_Init 0xA48A5A #define fnCrocomire_Main 0xA48C04 #define fnCrocomire_Instr_11 0xA48CFB #define fnCrocomire_Instr_7 0xA48D07 #define fnCrocomire_Instr_19 0xA48D13 #define fnCrocomire_Instr_2 0xA48FC7 #define fnCrocomire_Instr_4 0xA48FDF #define fnCrocomire_Instr_3 0xA48FFA #define fnCrocomire_Instr_15 0xA48FFF #define fnCrocomire_Instr_16 0xA4901D #define fnCrocomire_Instr_13 0xA4905B #define fnCrocomire_Instr_18 0xA4907F #define fnCrocomire_Instr_12 0xA4908F #define fnCrocomire_Instr_17 0xA49094 #define fnnullsub_309 0xA4943C #define fnCrocomire_Instr_8 0xA49A9B #define fnCrocomire_Instr_6 0xA49AA0 #define fnCrocomire_Instr_9 0xA49AA5 #define fnCrocomire_Instr_5 0xA49AAA #define fnCrocomire_Instr_20 0xA49AAF #define fnCrocomire_Instr_21 0xA49AB4 #define fnCrocomire_Instr_22 0xA49AB9 #define fnCrocomire_Instr_23 0xA49ABE #define fnCrocomire_Instr_24 0xA49AC3 #define fnCrocomire_Instr_10 0xA49AC8 #define fnCrocomire_Instr_25 0xA49ACD #define fnCrocomire_Instr_26 0xA49AD2 #define fnCrocomire_Instr_27 0xA49AD7 #define fnCrocomire_Func_92 0xA4B93D #define fnnullsub_34 0xA4B950 #define fnCrocomire_Func_93 0xA4B951 #define fnCrocomire_Func_94 0xA4B968 #define fnCrocomire_Powerbomb 0xA4B992 #define fnCrocomire_Func_95 0xA4BA05 #define fnCrocomire_Func_1 0xA4BAB4 #define fnCrocomireTongue_Init 0xA4F67A #define fnCrocomireTongue_Main 0xA4F6BB #define fnEnemy_GrappleReact_NoInteract_A5 0xA58000 #define fnEnemy_GrappleReact_CancelBeam_A5 0xA5800F #define fnEnemy_NormalTouchAI_A5 0xA58023 #define fnEnemy_NormalShotAI_A5 0xA5802D #define fnEnemy_NormalPowerBombAI_A5 0xA58037 #define fnEnemy_NormalFrozenAI_A5 0xA58041 #define fnCreateADudShot_A5 0xA58046 #define fnnullsub_169_A5 0xA5804B #define fnnullsub_170_A5 0xA5804C #define fnEnemyInstr_StopScript_A5 0xA5807C #define fnEnemyInstr_Goto_A5 0xA580ED #define fnEnemyInstr_DecTimerAndGoto2_A5 0xA58110 #define fnEnemyInstr_SetTimer_A5 0xA58123 #define fnEnemyInstr_Sleep_A5 0xA5812F #define fnEnemyInstr_WaitNframes_A5 0xA5813A #define fnDraygon_Init 0xA58687 #define fnDraygon_Main 0xA586FC #define fnDraygon_Func_1 0xA5871B #define fnDraygon_Func_2 0xA5878B #define fnDraygon_Func_3 0xA587AA #define fnDraygon_Func_4 0xA587F4 #define fnDraygon_Func_6 0xA588B1 #define fnDraygon_Func_8 0xA58922 #define fnDraygon_Func_9 0xA58951 #define fnDraygon_Func_10 0xA589B3 #define fnDraygon_Func_11 0xA58A00 #define fnDraygon_Func_12 0xA58A50 #define fnDraygon_Func_13 0xA58A90 #define fnDraygon_Func_14 0xA58B0A #define fnDraygon_Func_15 0xA58B52 #define fnDraygon_Func_16 0xA58BAE #define fnDraygon_Func_17 0xA58C33 #define fnDraygon_Func_18 0xA58C8E #define fnDraygon_Func_19 0xA58CD4 #define fnDraygon_Func_20 0xA58D30 #define fnDraygon_Func_21 0xA58DB2 #define fnDraygon_Func_22 0xA58E19 #define fnDraygon_Func_23 0xA58F10 #define fnDraygon_Func_24 0xA58F1E #define fnDraygon_Func_25 0xA58FD6 #define fnDraygon_Func_26 0xA590D4 #define fnDraygon_Func_27 0xA59105 #define fnDraygon_Func_28 0xA59124 #define fnDraygon_Func_29 0xA59128 #define fnDraygon_Func_30 0xA59154 #define fnDraygon_Func_31 0xA59185 #define fnDraygon_Func_32 0xA59294 #define fnDraygon_Func_33 0xA592AB #define fnDraygon_Func_36 0xA59342 #define fnDraygon_Instr_1 0xA594DD #define fnDraygon_Hurt 0xA5954D #define fnDraygon_Touch 0xA595EA #define fnDraygon_Shot 0xA595F0 #define fnDraygon_Powerbomb 0xA59607 #define fnDraygon_Instr_13 0xA59736 #define fnDraygon_Instr_8 0xA5973F #define fnDraygon_Instr_7 0xA59752 #define fnDraygon_Instr_6 0xA59765 #define fnDraygon_Instr_9 0xA59778 #define fnDraygon_Instr_2 0xA59895 #define fnDraygon_Instr_11 0xA598D3 #define fnDraygon_Instr_5 0xA598EF #define fnDraygon_Instr_15 0xA59B9A #define fnDraygon_Instr_17 0xA59C8A #define fnDraygon_Instr_14 0xA59E0A #define fnDraygon_Instr_16 0xA59F57 #define fnDraygon_Instr_10 0xA59F60 #define fnDraygon_Instr_4 0xA59F6E #define fnDraygon_Instr_12 0xA59F7C #define fnDraygon_Instr_18 0xA59FAE #define fnDraygonsEye_Init 0xA5C46B #define fnDraygon_Instr_3 0xA5C47B #define fnDraygonsEye_Main 0xA5C486 #define fnDraygon_Func_48 0xA5C48D #define fnDraygon_Func_49 0xA5C513 #define fnDraygonsTail_Init 0xA5C599 #define fnnullsub_37 0xA5C5AA #define fnDraygonsArms_Init 0xA5C5AD #define fnnullsub_38 0xA5C5C4 #define fnDraygon_Instr_25 0xA5E75F #define fnDraygon_Instr_24 0xA5E771 #define fnDraygon_Instr_21 0xA5E82D #define fnDraygon_Instr_22 0xA5E872 #define fnDraygon_Instr_27 0xA5E87C #define fnDraygon_Instr_23 0xA5E895 #define fnDraygon_Instr_30 0xA5E8B1 #define fnDraygon_Instr_20 0xA5E8BA #define fnDraygon_Instr_29 0xA5E8CA #define fnDraygon_Instr_19 0xA5E91C #define fnDraygon_Instr_28 0xA5E96E #define fnDraygon_Instr_26 0xA5E9B1 #define fnSporeSpawn_Init 0xA5EA2A #define fnSporeSpawn_Main 0xA5EB13 #define fnnullsub_223 0xA5EB1A #define fnSporeSpawn_Func_1 0xA5EB1B #define fnSporeSpawn_Func_2 0xA5EB52 #define fnSporeSpawn_Func_3 0xA5EB9B #define fnSporeSpawn_Func_4 0xA5EBEE #define fnSporeSpawn_Shot 0xA5ED5A #define fnSporeSpawn_Touch 0xA5EDEC #define fnnullsub_39 0xA5EDF2 #define fnEnemy_GrappleReact_NoInteract_A6 0xA68000 #define fnEnemy_GrappleReact_CancelBeam_A6 0xA6800F #define fnEnemy_NormalTouchAI_A6 0xA68023 #define fnEnemy_NormalShotAI_A6 0xA6802D #define fnEnemy_NormalPowerBombAI_A6 0xA68037 #define fnEnemy_NormalFrozenAI_A6 0xA68041 #define fnnullsub_170_A6 0xA6804C #define fnEnemyInstr_Goto_A6 0xA680ED #define fnEnemyInstr_Sleep_A6 0xA6812F #define fnBoulder_Init 0xA686F5 #define fnBoulder_Main 0xA68793 #define fnBoulder_Func_1 0xA6879A #define fnBoulder_Func_2 0xA687ED #define fnBoulder_Func_3 0xA68832 #define fnBoulder_Func_4 0xA6888B #define fnBoulder_Func_5 0xA68942 #define fnBoulder_Func_6 0xA689FC #define fnSpikeyPlatform_Init 0xA68B2F #define fnSpikeyPlatform2ndEnemy_Init 0xA68B85 #define fnSpikeyPlatform2ndEnemy_Main 0xA68B99 #define fnSpikeyPlatform_Main 0xA68BAD #define fnSpikeyPlatform_Func_1 0xA68BB4 #define fnSpikeyPlatform_Func_2 0xA68BDC #define fnSpikeyPlatform_Func_3 0xA68C4A #define fnSpikeyPlatform_Func_4 0xA68C5D #define fnFireGeyser_Instr_1 0xA68DAF #define fnFireGeyser_Instr_2 0xA68E13 #define fnFireGeyser_Instr_3 0xA68E2D #define fnFireGeyser_Instr_4 0xA68E41 #define fnFireGeyser_Instr_5 0xA68E55 #define fnFireGeyser_Instr_6 0xA68E69 #define fnFireGeyser_Instr_7 0xA68E7D #define fnFireGeyser_Instr_8 0xA68E91 #define fnFireGeyser_Instr_9 0xA68EA5 #define fnFireGeyser_Instr_10 0xA68EB9 #define fnFireGeyser_Instr_11 0xA68ECD #define fnFireGeyser_Instr_12 0xA68EE1 #define fnFireGeyser_Instr_13 0xA68EF5 #define fnFireGeyser_Instr_14 0xA68F09 #define fnFireGeyser_Instr_15 0xA68F1D #define fnFireGeyser_Instr_16 0xA68F31 #define fnFireGeyser_Instr_17 0xA68F45 #define fnFireGeyser_Instr_18 0xA68F59 #define fnFireGeyser_Instr_19 0xA68F6D #define fnFireGeyser_Instr_20 0xA68F81 #define fnFireGeyser_Instr_21 0xA68F95 #define fnFireGeyser_Instr_22 0xA68FA9 #define fnFireGeyser_Instr_23 0xA68FBD #define fnFireGeyser_Instr_24 0xA68FD1 #define fnFireGeyser_Init 0xA68FFC #define fnFireGeyser_Main 0xA69023 #define fnFireGeyser_Func_1 0xA6902F #define fnFireGeyser_Func_2 0xA69062 #define fnNuclearWaffle_Init 0xA694C4 #define fnNuclearWaffle_Main 0xA6960E #define fnNuclearWaffle_Func_1 0xA69615 #define fnNuclearWaffle_Func_2 0xA69682 #define fnFakeKraid_Init 0xA69A58 #define fnFakeKraid_Main 0xA69AC2 #define fnFakeKraid_Instr_2 0xA69B26 #define fnFakeKraid_Instr_1 0xA69B74 #define fnFakeKraid_Instr_3 0xA69BB2 #define fnFakeKraid_Instr_4 0xA69BC4 #define fnFakeKraid_Instr_5 0xA69C02 #define fnFakeKraid_Touch 0xA69C22 #define fnFakeKraid_Shot 0xA69C39 #define fnCeresRidley_Init 0xA6A0F5 #define fnCeresRidley_Main 0xA6A288 #define fnCeresRidley_Func_1 0xA6A2BD #define fnCeresRidley_Hurt 0xA6A2D3 #define fnRidley_A2F2 0xA6A2F2 #define fnCeresRidley_Func_2 0xA6A354 #define fnCeresRidley_Func_3 0xA6A35B #define fnCeresRidley_A377 0xA6A377 #define fnCeresRidley_Func_4 0xA6A389 #define fnCeresRidley_Func_5 0xA6A3DF #define fnCeresRidley_Func_6 0xA6A455 #define fnCeresRidley_Func_7 0xA6A478 #define fnCeresRidley_Func_9 0xA6A6AF #define fnCeresRidley_Func_10 0xA6A6C8 #define fnCeresRidley_Func_11 0xA6A6E8 #define fnCeresRidley_Func_13 0xA6A782 #define fnCeresRidley_A7F9 0xA6A7F9 #define fnCeresRidley_Func_14 0xA6A83C #define fnCeresRidley_Func_15 0xA6A84E #define fnCeresRidley_Func_16 0xA6A88D #define fnCeresRidley_Func_17 0xA6A8A4 #define fnCeresRidley_Func_18 0xA6A8D4 #define fnCeresRidley_Func_19 0xA6A8F8 #define fnCeresRidley_Func_20 0xA6A923 #define fnCeresRidley_Func_21 0xA6A947 #define fnCeresRidley_Func_22 0xA6A971 #define fnCeresRidley_Func_23 0xA6A9A0 #define fnCeresRidley_Func_24 0xA6AA11 #define fnnullsub_233 0xA6AA4F #define fnCeresRidley_Func_26 0xA6AA50 #define fnRidley_Main 0xA6B227 #define fnRidley_Func_1 0xA6B26F #define fnRidley_Func_2 0xA6B28A #define fnRidley_Hurt 0xA6B297 #define fnRidley_Func_3 0xA6B2F3 #define fnRidley_Func_3b 0xA6B321 #define fnRidley_Func_4 0xA6B335 #define fnRidley_Func_5 0xA6B3EC #define fnRidley_Func_6 0xA6B3F8 #define fnRidley_Func_8 0xA6B441 #define fnRidley_B455 0xA6B455 #define fnRidley_Func_9 0xA6B493 #define fnRidley_Func_10 0xA6B4D1 #define fnRidley_Func_11 0xA6B516 #define fnRidley_Func_12 0xA6B554 #define fnRidley_Func_13 0xA6B594 #define fnRidley_Func_14 0xA6B5C4 #define fnRidley_Func_15 0xA6B5E5 #define fnRidley_Func_16 0xA6B613 #define fnRidley_Func_19 0xA6B6A7 #define fnRidley_Func_20 0xA6B6DD #define fnRidley_Func_21 0xA6B70E #define fnRidley_Func_22 0xA6B7B9 #define fnRidley_Func_33 0xA6BAB7 #define fnRidley_Func_33b 0xA6BB8F #define fnRidley_Func_34 0xA6BBC4 #define fnRidley_Func_35 0xA6BBF1 #define fnRidley_Func_36 0xA6BC2E #define fnRidley_Func_43 0xA6BD4E #define fnRidley_Func_44 0xA6BD9A #define fnRidley_Func_45 0xA6BDBC #define fnRidley_Func_46 0xA6BDF2 #define fnRidley_Func_47 0xA6BE03 #define fnRidley_Func_50 0xA6BE9C #define fnRidley_Func_51 0xA6BEB3 #define fnRidley_Func_52 0xA6BECA #define fnRidley_Func_53 0xA6BEDC #define fnnullsub_348 0xA6BF19 #define fnBabyMetroid_Instr_2 0xA6BFC9 #define fnBabyMetroid_Instr_3 0xA6BFE1 #define fnBabyMetroid_Instr_1 0xA6BFF2 #define fnBabyMetroid_Instr_4 0xA6BFF8 #define fnRidley_Func_54 0xA6C04E #define fnRidley_Func_63 0xA6C538 #define fnRidley_C53E 0xA6C53E #define fnRidley_C551 0xA6C551 #define fnRidley_Func_64 0xA6C588 #define fnRidley_Func_65 0xA6C5A8 #define fnRidley_Func_66 0xA6C5C8 #define fnRidley_Func_67 0xA6C5DA #define fnnullsub_349 0xA6C600 #define fnRidleysExplosion_Init 0xA6C696 #define fnRidleysExplosion_Main 0xA6C8D4 #define fnRidley_Func_79 0xA6CC39 #define fnRidley_Func_81 0xA6CCBD #define fnRidley_Func_83 0xA6CD24 #define fnRidley_Func_84 0xA6CDAA #define fnsub_A6DF59 0xA6DF59 #define fnRidley_Shot 0xA6DF8A #define fnRidley_Powerbomb 0xA6DFB2 #define fnRidley_Instr_5 0xA6E4BE #define fnRidley_Instr_6 0xA6E4CA #define fnRidley_Instr_10 0xA6E4D2 #define fnRidley_Instr_4 0xA6E4EE #define fnRidley_Instr_3 0xA6E4F8 #define fnRidley_Instr_2 0xA6E501 #define fnRidley_Instr_1 0xA6E517 #define fnRidley_Instr_14 0xA6E51F #define fnRidley_Instr_9 0xA6E71C #define fnRidley_Instr_7 0xA6E727 #define fnRidley_Instr_8 0xA6E72F #define fnRidley_Instr_11 0xA6E84D #define fnRidley_Instr_12 0xA6E904 #define fnRidley_Instr_13 0xA6E909 #define fnRidley_Instr_15 0xA6E969 #define fnRidley_Instr_16 0xA6E976 #define fnCeresSteam_Init 0xA6EFB1 #define fnnullsub_350 0xA6EFF4 #define fnCeresSteam_Main 0xA6F00D #define fnCeresSteam_Func_1 0xA6F019 #define fnCeresSteam_Touch 0xA6F03F #define fnCeresSteam_Instr_1 0xA6F11D #define fnCeresSteam_Instr_2 0xA6F127 #define fnCeresSteam_Instr_3 0xA6F135 #define fnCeresDoor_Instr_6 0xA6F63E #define fnCeresDoor_Instr_4 0xA6F66A #define fnCeresDoor_Instr_8 0xA6F678 #define fnCeresSteam_Instr_4 0xA6F68B #define fnCeresDoor_Instr_1 0xA6F695 #define fnCeresDoor_Instr_3 0xA6F69F #define fnCeresSteam_Instr_5 0xA6F6A6 #define fnCeresDoor_Instr_5 0xA6F6B0 #define fnCeresDoor_Instr_2 0xA6F6B3 #define fnCeresDoor_Instr_7 0xA6F6BD #define fnCeresDoor_Init 0xA6F6C5 #define fnCeresDoor_Main 0xA6F765 #define fnCeresDoor_Func_2 0xA6F76B #define fnCeresDoor_Func_3 0xA6F770 #define fnCeresDoor_Func_4 0xA6F7A5 #define fnCeresDoor_Func_5 0xA6F7BD #define fnCeresDoor_Func_6 0xA6F7DC #define fnCeresDoor_Func_7 0xA6F850 #define fnnullsub_41 0xA6F920 #define fnZebetites_Init 0xA6FB72 #define fnZebetites_Main 0xA6FC33 #define fnZebetites_Func_1 0xA6FC41 #define fnZebetites_Func_2 0xA6FC5B #define fnZebetites_Func_3 0xA6FC67 #define fnZebetites_Touch 0xA6FDA7 #define fnZebetites_Shot 0xA6FDAC #define fnEnemy_GrappleReact_NoInteract_A7 0xA78000 #define fnEnemy_GrappleReact_CancelBeam_A7 0xA7800F #define fnEnemy_NormalShotAI_A7 0xA7802D #define fnEnemy_NormalPowerBombAI_A7 0xA78037 #define fnEnemy_NormalPowerBombAI_SkipDeathAnim_A7 0xA7803C #define fnEnemy_NormalFrozenAI_A7 0xA78041 #define fnnullsub_170_A7 0xA7804C #define fnEnemyInstr_Call_A7 0xA7808A #define fnEnemyInstr_Goto_A7 0xA780ED #define fnEnemyInstr_DecTimerAndGoto2_A7 0xA78110 #define fnEnemyInstr_SetTimer_A7 0xA78123 #define fnEnemyInstr_Sleep_A7 0xA7812F #define fnKraid_Instr_9 0xA78A8F #define fnKraid_Touch_ArmFoot 0xA7948B #define fnnullsub_44 0xA7948F #define fnKraidsArm_Touch 0xA79490 #define fnKraid_Touch 0xA7949F #define fnKraid_Shot 0xA794B1 #define fnnullsub_43 0xA794B5 #define fnKraid_Arm_Shot 0xA794B6 #define fnKraid_Init 0xA7A959 #define fnKraidsArm_Init 0xA7AB43 #define fnKraidsTopLint_Init 0xA7AB68 #define fnKraidsMiddleLint_Init 0xA7AB9C #define fnKraidsBottomLint_Init 0xA7ABCA #define fnKraidsFoot_Init 0xA7ABF8 #define fnKraid_Main 0xA7AC21 #define fnKraid_GetsBig_BreakCeilingPlatforms 0xA7AC4D #define fnKraid_GetsBig_SetBG2TilemapPrioBits 0xA7AD3A #define fnKraid_GetsBig_FinishUpdateBg2Tilemap 0xA7AD61 #define fnKraid_GetsBig_DrawRoomBg 0xA7AD8E #define fnKraid_GetsBig_FadeInRoomBg 0xA7AE23 #define fnKraid_Mainloop_Thinking 0xA7AEA4 #define fnKraid_GetsBig_Thinking 0xA7AEC4 #define fnKraid_Shot_MouthIsOpen 0xA7AEE4 #define fnKraidInstr_PlayRoarSfx 0xA7AF94 #define fnKraidInstr_PlayDyingSfx 0xA7AF9F #define fnKraid_Shot_Mouth 0xA7AFAA #define fnKraid_Instr_1 0xA7B633 #define fnKraid_Instr_DecYpos 0xA7B636 #define fnKraid_Instr_IncrYpos_Shake 0xA7B63C #define fnKraid_Instr_PlaySound_0x76 0xA7B64E #define fnKraid_Instr_XposMinus3 0xA7B65A #define fnKraid_Instr_XposMinus3b 0xA7B667 #define fnKraid_Instr_XposPlus3 0xA7B674 #define fnKraid_Instr_MoveHimRight 0xA7B683 #define fnKraid_InitEyeGlowing 0xA7B6BF #define fnKraid_Shot_GlowHisEye 0xA7B6D7 #define fnKraid_Shot_UnglowEye 0xA7B73D #define fnKraidsArm_Main 0xA7B7BD #define fnKraidsTopLint_Main 0xA7B801 #define fnKraidsMiddleLint_Main 0xA7B80D #define fnKraidsBottomLint_Main 0xA7B819 #define fnnullsub_347 0xA7B831 #define fnKraidLint_ProduceLint 0xA7B832 #define fnKraidLint_ChargeLint 0xA7B868 #define fnKraidLint_FireLint 0xA7B89B #define fnKraidFingernail_WaitForLintXpos 0xA7B907 #define fnKraid_AlignEnemyToKraid 0xA7B923 #define fnKraidEnemy_HandleFunctionTimer 0xA7B92D #define fnKraidEnemy_DecrementEnemyFunctionTimer 0xA7B93F #define fnKraidFoot_FirstPhase_Thinking 0xA7B960 #define fnKraidEnemy_ProcessInstrEnemyTimer 0xA7B965 #define fnKraidsFoot_Main 0xA7B9F6 #define fnnullsub_234 0xA7BA2D #define fnKraidsFoot_SecondPhase_Thinking 0xA7BA2E #define fnKraidsFoot_SecondPhase_WalkingBackwards 0xA7BB45 #define fnKraidsFoot_SecondPhaseSetup_WalkToStartPt 0xA7BB6E #define fnKraidsFoot_SecondPhase_Init 0xA7BBA4 #define fnKraidsFoot_SecondPhase_WalkForward 0xA7BBAE #define fnKraid_Main_AttackWithMouthOpen 0xA7BBEA #define fnKraidsGoodFingernail_Touch 0xA7BCCF #define fnKraidsBadFingernail_Touch 0xA7BCDE #define fnKraidsGoodFingernail_Init 0xA7BCEF #define fnKraidsBadFingernail_Init 0xA7BD2D #define fnKraidsGoodFingernail_Main 0xA7BD32 #define fnKraidsBadFingernail_Main 0xA7BD49 #define fnKraidsFingernail_Init 0xA7BD60 #define fnKraidsFingernail_Fire 0xA7BE8E #define fnKraidsFoot_PrepareToLungeForward 0xA7BF2D #define fnKraidsFoot_FirstPhase_LungeForward 0xA7BF5D #define fnKraidsFoot_FirstPhase_RetreatFromLunge 0xA7BFAB #define fnKraid_GetsBig_ReleaseCamera 0xA7C0A1 #define fnUnpauseHook_Kraid_IsDead 0xA7C1FB #define fnUnpauseHook_Kraid_IsAlive 0xA7C24E #define fnKraid_UnpauseHook_IsSinking 0xA7C2A0 #define fnPauseHook_Kraid 0xA7C325 #define fnKraid_Death_Init 0xA7C360 #define fnKraid_Death_Fadeout 0xA7C3F9 #define fnKraid_Death_UpdateBG2TilemapTopHalf 0xA7C4A4 #define fnKraid_Death_UpdateBG2TilemapBottomHalf 0xA7C4C8 #define fnKraid_Death_SinkThroughFloor 0xA7C537 #define fnKraid_CrumbleLeftPlatform_Left 0xA7C691 #define fnnullsub_356 0xA7C6A6 #define fnKraid_CrumbleRightPlatform_Middle 0xA7C6A7 #define fnKraid_CrumbleRightPlatform_Left 0xA7C6BD #define fnKraid_CrumbleLeftPlatform_Right 0xA7C6D3 #define fnKraid_CrumbleLeftPlatform_Middle 0xA7C6E9 #define fnKraid_CrumbleRightPlatform_Right 0xA7C6FF #define fnKraid_FadeInBg_ClearBg2TilemapTopHalf 0xA7C715 #define fnKraid_FadeInBg_ClearBg2TilemapBottomHalf 0xA7C751 #define fnKraid_FadeInBg_LoadBg3Tiles1of4 0xA7C777 #define fnKraid_FadeInBg_LoadBg3Tiles2of4 0xA7C7A3 #define fnKraid_FadeInBg_LoadBg3Tiles3of4 0xA7C7C9 #define fnKraid_FadeInBg_LoadBg3Tiles4of4 0xA7C7EF #define fnKraid_FadeInBg_FadeInBp6 0xA7C815 #define fnKraid_FadeInBg_SetEnemyDead_KraidWasAlive 0xA7C843 #define fnKraid_FadeInBg_SetEnemyDead_KraidWasDead 0xA7C851 #define fnKraid_RestrictSamusXtoFirstScreen 0xA7C865 #define fnKraid_RaiseKraidThroughFloor 0xA7C86B #define fnKraid_Raise_LoadTilemapBottomAndShake 0xA7C89A #define fnKraid_Raise_SpawnRandomEarthquakeProjs16 0xA7C8E0 #define fnKraid_Raise_SpawnRandomEarthquakeProjs8 0xA7C902 #define fnKraid_Raise_Handler 0xA7C924 #define fnPhantoon_Init 0xA7CDF3 #define fnPhantoon2_Init 0xA7CE55 #define fnPhantoon_Main 0xA7CEA6 #define fnPhantoon_Func_1 0xA7CEED #define fnPhantoon_Func_4 0xA7CF5E #define fnPhantoon_StartTrackingSamusAndInitEyeTimer 0xA7D03F #define fnPhantoon_PickPatternForRound2 0xA7D076 #define fnPhantoon_FadeOut 0xA7D464 #define fnPhantoon_FadeIn 0xA7D486 #define fnnullsub_237 0xA7D4A8 #define fnPhantoon_Spawn8FireballsInCircleAtStart 0xA7D4A9 #define fnPhantoon_WaitBetweenSpawningAndSpinningFireballs 0xA7D4EE #define fnPhantoon_SpawnFireballsBeforeFight 0xA7D508 #define fnPhantoon_WavyFadeIn 0xA7D54A #define fnPhantoon_PickPatternForRound1 0xA7D596 #define fnPhantoon_MovePhantoonInFigure8ThenOpenEye 0xA7D5E7 #define fnPhantoon_EyeFollowsSamusUntilTimerRunsOut 0xA7D60D #define fnPhantoon_BecomesSolidAndBodyVuln 0xA7D65C #define fnPhantoon_IsSwooping 0xA7D678 #define fnPhantoon_FadeoutWithSwoop 0xA7D6B9 #define fnPhantoon_WaitAfterFadeOut 0xA7D6D4 #define fnPhantoon_MoveLeftOrRightAndPickEyeOpenPatt 0xA7D6E2 #define fnPhantoon_FadeInBeforeFigure8 0xA7D72D #define fnPhantoon_BecomeSolidAfterRainingFireballs 0xA7D73F #define fnPhantoon_FadeInDuringFireballRain 0xA7D767 #define fnPhantoon_FollowSamusWithEyeDuringFireballRain 0xA7D788 #define fnPhantoon_FadeOutDuringFireballRain 0xA7D7D5 #define fnPhantoon_SpawnRainingFireballs 0xA7D7F7 #define fnPhantoon_FadeOutBeforeFirstFireballRain 0xA7D82A #define fnPhantoon_FadeOutBeforeEnrage 0xA7D85C #define fnPhantoon_MoveEnragedPhantoonToTopCenter 0xA7D874 #define fnPhantoon_FadeInEnragedPhantoon 0xA7D891 #define fnPhantoon_Enraged 0xA7D8AC #define fnPhantoon_FadeoutAfterEnrage 0xA7D916 #define fnPhantoon_CompleteSwoopAfterFatalShot 0xA7D92E #define fnPhantoon_DyingPhantoonFadeInOut 0xA7D948 #define fnPhantoon_DyingPhantoonExplosions 0xA7D98B #define fnPhantoon_WavyDyingPhantoonAndCry 0xA7DA51 #define fnPhantoon_DyingFadeOut 0xA7DA86 #define fnPhantoon_AlmostDead 0xA7DAD7 #define fnPhantoon_Dead 0xA7DB3D #define fnPhantoon_Hurt 0xA7DD3F #define fnPhantoon_Touch 0xA7DD95 #define fnnullsub_358 0xA7DD9A #define fnPhantoon_Shot 0xA7DD9B #define fnnullsub_45 0xA7E011 #define fnEtecoon_Init 0xA7E912 #define fnEtecoon_Main 0xA7E940 #define fnEtecoon_Func_1 0xA7E958 #define fnEtecoon_Func_2 0xA7E974 #define fnEtecoon_Func_4 0xA7E9AF #define fnEtecoon_Func_5 0xA7EA00 #define fnEtecoon_Func_6 0xA7EA37 #define fnEtecoon_Func_7 0xA7EAB5 #define fnEtecoon_Func_8 0xA7EB02 #define fnEtecoon_Func_9 0xA7EB2C #define fnEtecoon_Func_10 0xA7EB50 #define fnEtecoon_Func_11 0xA7EBCD #define fnEtecoon_Func_12 0xA7EC1B #define fnEtecoon_Func_16 0xA7EC97 #define fnEtecoon_Func_17 0xA7ECBB #define fnEtecoon_Func_18 0xA7ECDF #define fnEtecoon_Func_19 0xA7ED09 #define fnEtecoon_Func_20 0xA7ED2A #define fnEtecoon_Func_21 0xA7ED54 #define fnEtecoon_Func_22 0xA7ED75 #define fnEtecoon_Func_23 0xA7EDC7 #define fnEtecoon_Func_24 0xA7EE3E #define fnEtecoon_Func_25 0xA7EE9A #define fnEtecoon_Func_26 0xA7EEB8 #define fnDachora_Init 0xA7F4DD #define fnDachora_Main 0xA7F52E #define fnDachora_Func_1 0xA7F535 #define fnDachora_Func_2 0xA7F570 #define fnDachora_Func_3 0xA7F5BC #define fnDachora_Func_4 0xA7F5ED #define fnDachora_Func_5 0xA7F65E #define fnDachora_Func_7 0xA7F78F #define fnDachora_Func_8 0xA7F806 #define fnDachora_Func_11 0xA7F935 #define fnDachora_Func_12 0xA7F98C #define fnEnemy_GrappleReact_NoInteract_A8 0xA88000 #define fnEnemy_GrappleReact_KillEnemy_A8 0xA8800A #define fnEnemy_GrappleReact_CancelBeam_A8 0xA8800F #define fnEnemy_GrappleReact_SamusLatchesNoInvinc_A8 0xA88014 #define fnEnemy_GrappleReact_HurtSamus_A8 0xA8801E #define fnEnemy_NormalTouchAI_A8 0xA88023 #define fnEnemy_NormalShotAI_A8 0xA8802D #define fnEnemy_NormalPowerBombAI_A8 0xA88037 #define fnEnemy_NormalFrozenAI_A8 0xA88041 #define fnnullsub_170_A8 0xA8804C #define fnEnemyInstr_Goto_A8 0xA880ED #define fnEnemyInstr_DecTimerAndGoto2_A8 0xA88110 #define fnEnemyInstr_SetTimer_A8 0xA88123 #define fnEnemyInstr_Sleep_A8 0xA8812F #define fnEnemyInstr_EnableOffScreenProcessing_A8 0xA88173 #define fnEnemyInstr_DisableOffScreenProcessing_A8 0xA8817D #define fnMiniDraygon_Instr_2 0xA8878F #define fnMiniDraygon_Instr_1 0xA8879B #define fnMiniDraygon_Instr_3 0xA887B6 #define fnMiniDraygon_Instr_4 0xA887CB #define fnMiniDraygon_Init 0xA887E0 #define fnMiniDraygon_Func_1 0xA88838 #define fnEvirProjectile_Init 0xA888B0 #define fnMiniDraygon_Main 0xA8891B #define fnMiniDraygon_Func_4 0xA88922 #define fnEvirProjectile_Main 0xA8899E #define fnMiniDraygon_Func_8 0xA88A34 #define fnMiniDraygon_Func_9 0xA88A3B #define fnMiniDraygon_Func_10 0xA88A78 #define fnMiniDraygon_Touch 0xA88B06 #define fnMiniDraygon_Powerbomb 0xA88B0C #define fnMiniDraygon_Shot 0xA88B12 #define fnMorphBallEye_Init 0xA89058 #define fnMorphBallEye_Main 0xA890E2 #define fnMorphBallEye_Func_1 0xA890F1 #define fnMorphBallEye_Func_2 0xA8912E #define fnMorphBallEye_Func_3 0xA89160 #define fnMorphBallEye_Func_4 0xA891CE #define fnnullsub_244 0xA891DC #define fnFune_Instr_2 0xA89625 #define fnFune_Instr_6 0xA89631 #define fnFune_Instr_7 0xA8964A #define fnFune_Instr_1 0xA89663 #define fnFune_Instr_4 0xA8967C #define fnFune_Instr_3 0xA89695 #define fnFune_Instr_5 0xA896B4 #define fnFune_Init 0xA896E3 #define fnFune_Main 0xA89730 #define fnFune_Func_1 0xA89737 #define fnFune_Func_2 0xA8975C #define fnnullsub_247 0xA8978E #define fnnullsub_248 0xA8978F #define fnWreckedShipGhost_Init 0xA89AEE #define fnWreckedShipGhost_Main 0xA89B3C #define fnWreckedShipGhost_Func_1 0xA89B42 #define fnWreckedShipGhost_Func_2 0xA89BAD #define fnWreckedShipGhost_Func_4 0xA89C69 #define fnWreckedShipGhost_Func_5 0xA89C8A #define fnWreckedShipGhost_Func_6 0xA89D13 #define fnWreckedShipGhost_Func_7 0xA89D36 #define fnYappingMaw_Instr_2 0xA8A0C7 #define fnYappingMaw_Instr_4 0xA8A0D9 #define fnYappingMaw_Instr_5 0xA8A0EB #define fnYappingMaw_Instr_7 0xA8A0FD #define fnYappingMaw_Instr_3 0xA8A10F #define fnYappingMaw_Instr_6 0xA8A121 #define fnYappingMaw_Instr_1 0xA8A133 #define fnYappingMaw_Init 0xA8A148 #define fnYappingMaw_Main 0xA8A211 #define fnYappingMaw_Func_1 0xA8A235 #define fnYappingMaw_Func_2 0xA8A28C #define fnYappingMaw_Func_8 0xA8A445 #define fnYappingMaw_Func_11 0xA8A68A #define fnYappingMaw_Touch 0xA8A799 #define fnYappingMaw_Shot 0xA8A7BD #define fnYappingMaw_Frozen 0xA8A835 #define fnKago_Init 0xA8AB46 #define fnKago_Main 0xA8AB75 #define fnKago_Func_1 0xA8AB7B #define fnnullsub_306 0xA8AB81 #define fnKago_Shot 0xA8AB83 #define fnNorfairLavaMan_Instr_1 0xA8AE12 #define fnNorfairLavaMan_Instr_8 0xA8AE26 #define fnNorfairLavaMan_Instr_14 0xA8AE30 #define fnNorfairLavaMan_Instr_2 0xA8AE3A #define fnNorfairLavaMan_Instr_7 0xA8AE45 #define fnNorfairLavaMan_Instr_10 0xA8AE50 #define fnNorfairLavaMan_Instr_12 0xA8AE5A #define fnNorfairLavaMan_Instr_9 0xA8AE64 #define fnNorfairLavaMan_Instr_11 0xA8AE88 #define fnNorfairLavaMan_Instr_13 0xA8AE96 #define fnNorfairLavaMan_Instr_5 0xA8AEBA #define fnNorfairLavaMan_Instr_15 0xA8AECA #define fnNorfairLavaMan_Instr_4 0xA8AEE4 #define fnNorfairLavaMan_Instr_16 0xA8AEFE #define fnNorfairLavaMan_Instr_6 0xA8AF18 #define fnNorfairLavaMan_Instr_3 0xA8AF44 #define fnNorfairLavaMan_Init 0xA8AF8B #define fnNorfairLavaMan_Func_1 0xA8AF9D #define fnNorfairLavaMan_Func_6 0xA8B0B2 #define fnNorfairLavaMan_Main 0xA8B10A #define fnNorfairLavaMan_Func_7 0xA8B11A #define fnNorfairLavaMan_Func_8 0xA8B175 #define fnsub_A8B193 0xA8B193 #define fnNorfairLavaMan_Func_9 0xA8B1B8 #define fnNorfairLavaMan_Func_10 0xA8B1DD #define fnNorfairLavaMan_Func_11 0xA8B204 #define fnsub_A8B291 0xA8B291 #define fnNorfairLavaMan_Func_13 0xA8B295 #define fnNorfairLavaMan_Func_15 0xA8B30D #define fnNorfairLavaMan_Func_16 0xA8B31F #define fnNorfairLavaMan_Func_17 0xA8B356 #define fnNorfairLavaMan_Func_18 0xA8B3A7 #define fnNorfairLavaMan_Powerbomb 0xA8B400 #define fnNorfairLavaMan_Touch 0xA8B406 #define fnNorfairLavaMan_Shot 0xA8B40C #define fnBeetom_Instr_1 0xA8B75E #define fnBeetom_Func_1 0xA8B762 #define fnBeetom_Init 0xA8B776 #define fnBeetom_Func_2 0xA8B7EF #define fnBeetom_Main 0xA8B80D #define fnBeetom_Func_3 0xA8B814 #define fnBeetom_Func_4 0xA8B82F #define fnBeetom_Func_5 0xA8B84F #define fnBeetom_Func_6 0xA8B85F #define fnBeetom_Func_7 0xA8B873 #define fnBeetom_Func_8 0xA8B887 #define fnBeetom_Func_9 0xA8B8A9 #define fnBeetom_Func_10 0xA8B8CB #define fnBeetom_Func_11 0xA8B8ED #define fnBeetom_Func_12 0xA8B90F #define fnBeetom_Func_13 0xA8B952 #define fnBeetom_Func_14 0xA8B966 #define fnBeetom_Func_15 0xA8B97A #define fnBeetom_Func_16 0xA8B9A2 #define fnBeetom_Func_17 0xA8B9B2 #define fnBeetom_Func_18 0xA8B9C1 #define fnBeetom_Func_19 0xA8BA24 #define fnBeetom_Func_20 0xA8BA84 #define fnBeetom_Func_21 0xA8BAB7 #define fnBeetom_Func_24 0xA8BB55 #define fnBeetom_Func_25 0xA8BB88 #define fnBeetom_Func_28 0xA8BC26 #define fnBeetom_Func_29 0xA8BC5A #define fnBeetom_Func_32 0xA8BCF8 #define fnBeetom_Func_33 0xA8BD42 #define fnBeetom_Func_35 0xA8BD9D #define fnBeetom_Func_36 0xA8BDC5 #define fnBeetom_Touch 0xA8BE2E #define fnBeetom_Shot 0xA8BEAC #define fnMaridiaFloater_Init 0xA8C1C9 #define fnMaridiaFloater_Main 0xA8C21C #define fnMaridiaFloater_Func_1 0xA8C223 #define fnMaridiaFloater_Func_3 0xA8C283 #define fnMaridiaFloater_Func_4 0xA8C2A6 #define fnMaridiaFloater_Func_5 0xA8C2CF #define fnMaridiaFloater_Func_6 0xA8C36B #define fnMaridiaFloater_Func_7 0xA8C3E1 #define fnMaridiaFloater_Func_8 0xA8C469 #define fnMaridiaFloater_Func_9 0xA8C4DC #define fnMaridiaFloater_Func_10 0xA8C500 #define fnMaridiaFloater_Func_11 0xA8C51D #define fnnullsub_256 0xA8C568 #define fnMaridiaFloater_Func_12 0xA8C569 #define fnMaridiaFloater_Func_13 0xA8C59F #define fnMaridiaFloater_Touch 0xA8C5BE #define fnMaridiaFloater_Shot 0xA8C5EF #define fnMaridiaFloater_Powerbomb 0xA8C63F #define fnWreckedShipRobot_Init 0xA8CB77 #define fnWreckedShipRobotDeactivated_Init 0xA8CBCC #define fnWreckedShipRobot_Main 0xA8CC36 #define fnnullsub_342 0xA8CC66 #define fnWreckedShipRobot_Func_1 0xA8CC67 #define fnWreckedShipRobot_Instr_4 0xA8CD09 #define fnWreckedShipRobot_Instr_9 0xA8CDA4 #define fnWreckedShipRobot_Instr_6 0xA8CDEA #define fnWreckedShipRobot_Instr_8 0xA8CE85 #define fnWreckedShipRobot_Instr_7 0xA8CECB #define fnWreckedShipRobot_Instr_15 0xA8CECF #define fnWreckedShipRobot_Instr_18 0xA8CF6A #define fnWreckedShipRobot_Instr_16 0xA8CFB0 #define fnWreckedShipRobot_Instr_17 0xA8D04B #define fnWreckedShipRobot_Instr_3 0xA8D091 #define fnWreckedShipRobot_Instr_10 0xA8D0C2 #define fnWreckedShipRobot_Instr_14 0xA8D0C6 #define fnWreckedShipRobot_Instr_2 0xA8D0D2 #define fnWreckedShipRobot_Instr_13 0xA8D100 #define fnWreckedShipRobot_Instr_1 0xA8D107 #define fnWreckedShipRobot_Instr_12 0xA8D131 #define fnWreckedShipRobot_Instr_5 0xA8D13D #define fnWreckedShipRobot_Instr_11 0xA8D16B #define fnWreckedShipRobotDeactivated_Touch 0xA8D174 #define fnWreckedShipRobotDeactivated_Shot 0xA8D18D #define fnWreckedShipRobot_Shot 0xA8D192 #define fnMaridiaPuffer_Init 0xA8D8C9 #define fnMaridiaPuffer_Main 0xA8D90B #define fnMaridiaPuffer_Func_1 0xA8D92B #define fnMaridiaPuffer_Func_2 0xA8D940 #define fnMaridiaPuffer_Func_3 0xA8D963 #define fnMaridiaPuffer_Func_4 0xA8D97C #define fnMaridiaPuffer_Shot 0xA8DB14 #define fnWalkingLavaSeahorse_Init 0xA8DCCD #define fnWalkingLavaSeahorse_Main 0xA8DD6B #define fnWalkingLavaSeahorse_Func_3 0xA8DD71 #define fnWalkingLavaSeahorse_Func_4 0xA8DDC6 #define fnWalkingLavaSeahorse_Func_6 0xA8DE05 #define fnWalkingLavaSeahorse_Func_7 0xA8DE4B #define fnnullsub_257 0xA8DECC #define fnWalkingLavaSeahorse_Func_8 0xA8DECD #define fnWalkingLavaSeahorse_Func_9 0xA8DEEC #define fnWalkingLavaSeahorse_Instr_4 0xA8DF1C #define fnWalkingLavaSeahorse_Instr_3 0xA8DF33 #define fnWalkingLavaSeahorse_Instr_5 0xA8DF39 #define fnWalkingLavaSeahorse_Instr_6 0xA8DF3F #define fnWalkingLavaSeahorse_Instr_2 0xA8DF63 #define fnWalkingLavaSeahorse_Instr_1 0xA8DF71 #define fnWreckedShipOrbs_Init 0xA8E388 #define fnWreckedShipOrbs_Main 0xA8E3C3 #define fnWreckedShipOrbs_Func_3 0xA8E405 #define fnWreckedShipOrbs_Func_4 0xA8E424 #define fnWreckedShipOrbs_Func_5 0xA8E443 #define fnWreckedShipOrbs_Func_6 0xA8E462 #define fnWreckedShipSpark_Instr_2 0xA8E61D #define fnWreckedShipSpark_Instr_1 0xA8E62A #define fnWreckedShipSpark_Init 0xA8E637 #define fnWreckedShipSpark_Main 0xA8E68E #define fnnullsub_259 0xA8E694 #define fnWreckedShipSpark_Func_1 0xA8E695 #define fnWreckedShipSpark_Func_2 0xA8E6B7 #define fnWreckedShipSpark_Func_3 0xA8E6DC #define fnWreckedShipSpark_Shot 0xA8E70E #define fnBlueBrinstarFaceBlock_Init 0xA8E82E #define fnBlueBrinstarFaceBlock_Func_1 0xA8E86E #define fnBlueBrinstarFaceBlock_Main 0xA8E8AE #define fnBlueBrinstarFaceBlock_Shot 0xA8E91D #define fnKiHunter_Init 0xA8F188 #define fnKiHunterWings_Init 0xA8F214 #define fnKiHunter_Main 0xA8F25C #define fnKiHunterWings_Main 0xA8F262 #define fnKiHunter_Func_1 0xA8F268 #define fnKiHunter_Func_2 0xA8F3B8 #define fnKiHunter_Func_3 0xA8F4ED #define fnKiHunter_Instr_1 0xA8F526 #define fnKiHunter_Func_4 0xA8F55A #define fnKiHunter_Func_5 0xA8F58B #define fnnullsub_346 0xA8F5E3 #define fnKiHunter_Instr_2 0xA8F5E4 #define fnKiHunter_Func_6 0xA8F5F0 #define fnKiHunter_Instr_3 0xA8F67F #define fnKiHunter_Func_7 0xA8F68B #define fnKiHunter_Func_8 0xA8F6B3 #define fnKiHunter_Instr_4 0xA8F6D2 #define fnKiHunter_Instr_5 0xA8F6D8 #define fnKiHunter_Func_9 0xA8F6F3 #define fnKiHunter_Shot 0xA8F701 #define fnKiHunter_Func_10 0xA8F7CF #define fnKiHunter_Func_11 0xA8F7DB #define fnKiHunter_Func_14 0xA8F8AD #define fnEnemy_GrappleReact_CancelBeam_A9 0xA9800F #define fnEnemy_NormalPowerBombAI_A9 0xA98037 #define fnEnemy_NormalFrozenAI_A9 0xA98041 #define fnnullsub_170_A9 0xA9804C #define fnEnemyInstr_Sleep_A9 0xA9812F #define fnMotherBrainsBody_Init 0xA98687 #define fnMotherBrainsBrain_Init 0xA98705 #define fnMotherBrainsBody_Hurt 0xA9873E #define fnMotherBrainsBody_UnpauseHook 0xA98763 #define fnnullsub_264 0xA98786 #define fnMotherBrainsBody_Powerbomb 0xA98787 #define fnMotherBrainsBrain_Hurt 0xA9878B #define fnMotherBrainsBrain_SetupBrainAndNeckToDraw 0xA987A2 #define fnMotherBrain_DrawBrainNeck_EnemyGfxDrawHook 0xA987C9 #define fnMotherBrainsBrain_SetupBrainToDraw 0xA987D0 #define fnMotherBrainsBrain_GfxDrawHook 0xA987DD #define fnMotherBrainsBody_FirstPhase_DoubleRet 0xA987E1 #define fnMotherBrainBody_FakeDeath_Descent_0_Pause 0xA9881D #define fnMotherBrainBody_FakeDeath_Descent_1 0xA98829 #define fnMotherBrainBody_FakeDeath_Descent_2 0xA9884D #define fnMotherBrainBody_FakeDeath_Descent_3 0xA9886C #define fnMotherBrainBody_FakeDeath_Descent_4 0xA98884 #define fnMotherBrainBody_FakeDeath_Descent_5 0xA988B2 #define fnMotherBrainBody_FakeDeath_Descent_6 0xA988D3 #define fnMotherBrainBody_0_Wait 0xA98949 #define fnMotherBrainBody_1_ClearBottomLeftTube 0xA9896E #define fnMotherBrainBody_2_SpawnTopRightTubeFalling 0xA98983 #define fnMotherBrainBody_3_ClearCeilingBlock9 0xA989A0 #define fnMotherBrainBody_4_SpawnTopLeftTubeFalling 0xA989B5 #define fnMotherBrainBody_4_ClearCeilingBlock6 0xA989D2 #define fnMotherBrainBody_5_SpawnTubeFallingEnemy1 0xA989E7 #define fnMotherBrainBody_6_ClearBottomRightTube 0xA989FA #define fnMotherBrainBody_7_SpawnTubeFallingEnemy2 0xA98A0F #define fnMotherBrainBody_8_ClearBottomMiddleLeftTube 0xA98A22 #define fnMotherBrainBody_9_SpawnTopMiddleLeftFalling 0xA98A37 #define fnMotherBrainBody_10_ClearCeilingTubeColumn7 0xA98A54 #define fnMotherBrainBody_11_SpawnTopMiddleRightFalling 0xA98A69 #define fnMotherBrainBody_12_ClearCeilingTubeColumn8 0xA98A86 #define fnMotherBrainBody_13_SpawnTubeFallingEnemy3 0xA98A9B #define fnMotherBrainBody_14_ClearBottomMiddleRightTube 0xA98AAE #define fnMotherBrainBody_15_SpawnTubeFallingEnemy4 0xA98AC3 #define fnMotherBrainBody_16_ClearBottomMiddleTubes 0xA98AD6 #define fnnullsub_365 0xA98AE4 #define fnMotherBrainsTubesFalling_Init 0xA98B35 #define fnMotherBrainsTubesFalling_Main 0xA98B85 #define fnMotherBrainsTubesFalling_Main_NonMain 0xA98B88 #define fnMotherBrainsTubesFalling_WaitToFall 0xA98BCB #define fnMotherBrainsTubesFalling_Falling 0xA98BD6 #define fnMotherBrainBody_FakeDeath_Ascent_0_DrawBG1Row23 0xA98C87 #define fnMotherBrainBody_FakeDeath_Ascent_1_DrawBG1Row45 0xA98C9E #define fnMotherBrainBody_FakeDeath_Ascent_2_DrawBG1Row67 0xA98CB5 #define fnMotherBrainBody_FakeDeath_Ascent_3_DrawBG1Row89 0xA98CCC #define fnMotherBrainBody_FakeDeath_Ascent_4_DrawBG1RowAB 0xA98CE3 #define fnMotherBrainBody_FakeDeath_Ascent_5_DrawBG1RowCD 0xA98CFA #define fnMotherBrainBody_FakeDeath_Ascent_6_SetupPhase2Gfx 0xA98D11 #define fnMotherBrainBody_FakeDeath_Ascent_7_SetupPhase2Brain 0xA98D49 #define fnMotherBrainBody_FakeDeath_Ascent_8_Pause 0xA98D79 #define fnMotherBrainBody_FakeDeath_Ascent_9_PrepareRise 0xA98D8B #define fnMotherBrainBody_FakeDeath_Ascent_10_LoadLegTiles 0xA98DB4 #define fnMotherBrainBody_FakeDeath_Ascent_11_ContinuePause 0xA98DC3 #define fnMotherBrainBody_FakeDeath_Ascent_12_StartMusic 0xA98DEC #define fnMotherBrainBody_FakeDeath_Ascent_13_Raise 0xA98E4D #define fnMotherBrainBody_FakeDeath_Ascent_14_WaitForUncouching 0xA98E95 #define fnMotherBrainBody_FakeDeath_Ascent_15_TransitionFromGrey 0xA98EAA #define fnMotherBrainBody_2ndphase_16_ShakeHeadMenacingly 0xA98EF5 #define fnMotherBrainBody_2ndphase_17_BringHeadBackUp 0xA98F14 #define fnMotherBrainBody_2ndphase_18_FinishStretching 0xA98F33 #define fnMotherBrain_DrawBrain 0xA99357 #define fnMotherBrain_Instr_MoveBodyUp10Left4 0xA995B6 #define fnMotherBrain_Instr_MoveBodyUp16Left4 0xA995C0 #define fnMotherBrain_Instr_MoveBodyUp12Right2 0xA995CA #define fnMotherBrain_Instr_MoveDown12Left4 0xA995DE #define fnMotherBrain_Instr_MoveDown16Right2 0xA995E8 #define fnMotherBrain_Instr_MoveDown10Right2 0xA995F2 #define fnMotherBrain_Instr_MoveUp2Right1 0xA995FC #define fnMotherBrain_Instr_MoveRight2 0xA9960C #define fnMotherBrain_Instr_MoveUp1 0xA9961C #define fnMotherBrain_Instr_MoveUp1Right3_Sfx 0xA99622 #define fnMotherBrain_Instr_Down2Right15 0xA99638 #define fnMotherBrain_Instr_Down4Right6 0xA99648 #define fnMotherBrain_Instr_Up4Left2 0xA99658 #define fnMotherBrain_Instr_Up2Left1_Sfx 0xA99668 #define fnMotherBrain_Instr_Up2Left1_Sfx2 0xA9967E #define fnMotherBrain_Instr_MoveLeft2 0xA99694 #define fnMotherBrain_Instr_MoveDown1 0xA996A4 #define fnMotherBrain_Instr_MoveDown1Left3 0xA996AA #define fnMotherBrain_Instr_MoveUp2Left15_Sfx 0xA996BA #define fnMotherBrain_Instr_MoveUp4Left6 0xA996D0 #define fnMotherBrain_Instr_MoveDown4Right2 0xA996E0 #define fnMotherBrain_Instr_MoveDown2Right1 0xA996F0 #define fnMotherBrain_Instr_SetPose_Standing 0xA99700 #define fnMotherBrain_Instr_SetPose_Walking 0xA99708 #define fnMotherBrain_Instr_SetPose_Crouched 0xA99710 #define fnMotherBrain_Instr_SetPose_CrouchedTrans 0xA99718 #define fnMotherBrain_Instr_SetPose_DeathBeamMode 0xA99720 #define fnMotherBrain_Instr_SetPose_LeaningDown 0xA99728 #define fnMotherBrain_Instr_SpawnEprojToOffset 0xA99AC8 #define fnMotherBrain_Instr_SpawnDeathBeamEproj 0xA99AEF #define fnMotherBrain_Instr_IncrBeamAttackPhase 0xA99B05 #define fnMotherBrain_Instr_Goto 0xA99B0F #define fnMotherBrain_Instr_EnableNeckMovementGoto 0xA99B14 #define fnMotherBrain_Instr_DisableNeckMovement 0xA99B20 #define fnMotherBrain_Instr_QueueSfx2 0xA99B28 #define fnMotherBrain_Instr_QueueSfx3 0xA99B32 #define fnMotherBrain_Instr_SpawnDroolEproj 0xA99B3C #define fnMotherBrain_Instr_SpawnPurpleBreath 0xA99B6D #define fnMotherBrain_Instr_SetMainShakeTimer50 0xA99B77 #define fnMotherBrain_Instr_GotoEitherOr 0xA99C65 #define fnMotherBrain_Instr_MaybeGoto 0xA99CAD #define fnMotherBrain_Instr_MaybeGoto2 0xA99D0D #define fnMotherBrain_Instr_Goto2 0xA99D21 #define fnMotherBrain_Instr_QueueShitroidAttackSfx 0xA99DF7 #define fnMotherBrain_Instr_SpawnBlueRingEproj 0xA99E29 #define fnMotherBrain_Instr_AimRingsAtShitroid 0xA99E37 #define fnMotherBrain_Instr_AimRingsAtSamus 0xA99E5B #define fnMotherBrain_Instr_AimRings 0xA99E77 #define fnMotherBrain_Instr_IncrShitroidAttackCtr 0xA99EA3 #define fnMotherBrain_Instr_SetShitroidAttackCtr0 0xA99EB5 #define fnMotherBrain_Instr_SpawnBombEproj 0xA99EBD #define fnMotherBrain_Instr_SpawnLaserEproj 0xA99F46 #define fnMotherBrain_Instr_SpawnRainbowEproj 0xA99F84 #define fnMotherBrain_Instr_SetupFxForRainbowBeam 0xA99F8E #define fnMotherBrain_Phase3_Death_0 0xA9AEE1 #define fnMotherBrain_Phase3_Death_1 0xA9AF12 #define fnMotherBrain_Phase3_Death_2 0xA9AF21 #define fnMotherBrain_Phase3_Death_3 0xA9AF54 #define fnMotherBrain_Phase3_Death_4 0xA9AF9D #define fnMotherBrain_Phase3_Death_5 0xA9AFB6 #define fnMotherBrain_Phase3_Death_6 0xA9B013 #define fnMotherBrain_Phase3_Death_7 0xA9B115 #define fnMotherBrain_Phase3_Death_8 0xA9B12D #define fnMotherBrain_Phase3_Death_9 0xA9B15E #define fnMotherBrain_Phase3_Death_10 0xA9B173 #define fnMotherBrain_Phase3_Death_11 0xA9B189 #define fnMotherBrain_Phase3_Death_12 0xA9B1B8 #define fnMotherBrain_Phase3_Death_13 0xA9B1D5 #define fnMotherBrain_Phase3_Death_14_20framedelay 0xA9B211 #define fnMotherBrain_CorpseRottingFinished 0xA9B223 #define fnMotherBrain_Phase3_Death_15_LoadEscapeTimerTiles 0xA9B258 #define fnMotherBrain_Phase3_Death_16_StartEscape 0xA9B26D #define fnMotherBrain_Phase3_Death_17_SpawnTimeBomb 0xA9B2D1 #define fnMotherBrain_Phase3_Death_18_TypesZebesText 0xA9B2E3 #define fnMotherBrain_Phase3_Death_19_EscapeDoorExploding 0xA9B2F9 #define fnMotherBrain_Phase3_Death_20_BlowUpEscapeDoor 0xA9B32A #define fnMotherBrain_Phase3_Death_21_KeepEarthquakeGoing 0xA9B33C #define fnMotherBrainsBody_Shot 0xA9B503 #define fnMotherBrainsBrain_Shot 0xA9B507 #define fnnullsub_47 0xA9B5C5 #define fnMotherBrainsBrain_Touch 0xA9B5C6 #define fnMotherBrain_Body_Phase2_Thinking 0xA9B605 #define fnMotherBrain_Body_Phase2_TryAttack 0xA9B64B #define fnMotherBrain_FiringBomb_DecideOnWalking 0xA9B781 #define fnMotherBrain_FiringBomb_WalkingBackwards 0xA9B7AC #define fnMotherBrain_FiringBomb_Crouch 0xA9B7C6 #define fnMotherBrain_FiringBomb_Fired 0xA9B7E8 #define fnMotherBrain_FiringBomb_Standup 0xA9B7F8 #define fnMotherBomb_FiringLaser_PositionHead 0xA9B80E #define fnMotherBomb_FiringLaser_PositionHeadSlowlyFire 0xA9B839 #define fnMotherBomb_FiringLaser_FinishAttack 0xA9B863 #define fnMotherBomb_FiringDeathBeam 0xA9B87D #define fnMotherBomb_FiringRainbowBeam_0 0xA9B8EB #define fnMotherBomb_FiringRainbowBeam_1_StartCharge 0xA9B91A #define fnMotherBomb_FiringRainbowBeam_2_RetractNeck 0xA9B92B #define fnMotherBomb_FiringRainbowBeam_3_Wait 0xA9B93F #define fnMotherBomb_FiringRainbowBeam_4_ExtendNeckDown 0xA9B951 #define fnMotherBomb_FiringRainbowBeam_5_StartFiring 0xA9B975 #define fnMotherBomb_FiringRainbowBeam_6_MoveSamusToWall 0xA9B9E5 #define fnMotherBomb_FiringRainbowBeam_7_DelayFrame 0xA9BA00 #define fnMotherBomb_FiringRainbowBeam_8_StartDrainSamus 0xA9BA27 #define fnMotherBomb_FiringRainbowBeam_9_DrainingSamus 0xA9BA3C #define fnMotherBomb_FiringRainbowBeam_10_FinishFiringRainbow 0xA9BA5E #define fnMotherBomb_FiringRainbowBeam_11_LetSamusFall 0xA9BAC4 #define fnMotherBomb_FiringRainbowBeam_12_WaitForSamusHitGround 0xA9BAD1 #define fnMotherBomb_FiringRainbowBeam_13_LowerHead 0xA9BADD #define fnMotherBomb_FiringRainbowBeam_14_DecideNextAction 0xA9BB06 #define fnMotherBrain_Phase2Cut_0 0xA9BD45 #define fnMotherBrain_Phase2Cut_1 0xA9BD98 #define fnMotherBrain_Phase2Cut_2 0xA9BDA9 #define fnMotherBrain_Phase2Cut_3 0xA9BDC1 #define fnMotherBrain_Phase2Cut_4 0xA9BDD2 #define fnMotherBrain_Phase2Cut_5 0xA9BDED #define fnnullsub_364 0xA9BE1A #define fnMotherBrain_DrainedByShitroid_0 0xA9BE38 #define fnMotherBrain_DrainedByShitroid_1 0xA9BE5D #define fnMotherBrain_DrainedByShitroid_2 0xA9BE96 #define fnMotherBrain_DrainedByShitroid_3 0xA9BF0E #define fnMotherBrain_DrainedByShitroid_4 0xA9BF41 #define fnMotherBrain_DrainedByShitroid_5 0xA9BF56 #define fnMotherBrain_DrainedByShitroid_6 0xA9BF7D #define fnMotherBrain_DrainedByShitroid_7 0xA9BF95 #define fnMotherBrain_PainfulWalkForwards 0xA9BFD0 #define fnMotherBrain_PainfulWalkingForwards 0xA9BFE8 #define fnMotherBrain_PainfulWalkBackwards 0xA9C004 #define fnMotherBrain_PainfulWalkingBackwards 0xA9C01C #define fnMotherBrain_Phase2_Revive_0 0xA9C059 #define fnMotherBrain_Phase2_Revive_1 0xA9C066 #define fnMotherBrain_Phase2_Revive_2 0xA9C082 #define fnMotherBrain_Phase2_Revive_3 0xA9C08F #define fnMotherBrain_Phase2_Revive_4 0xA9C0BA #define fnMotherBrain_Phase2_Revive_5 0xA9C0E4 #define fnMotherBrain_Phase2_Revive_6 0xA9C0FB #define fnMotherBrain_Phase2_Revive_7 0xA9C11E #define fnMotherBrain_Phase2_Revive_8 0xA9C147 #define fnMotherBrain_Phase2_MurderShitroid_1 0xA9C15C #define fnMotherBrain_Phase2_MurderShitroid_2 0xA9C182 #define fnnullsub_367 0xA9C18D #define fnMotherBrain_Phase2_PrepareForFinalShitroid 0xA9C18E #define fnMotherBrain_Phase2_ExecuteFinalkShitroid 0xA9C19A #define fnnullsub_363 0xA9C1A6 #define fnMotherBrain_Phase3_Recover_MakeDistance 0xA9C1CF #define fnMotherBrain_Phase3_Recover_SetupForFight 0xA9C1F0 #define fnMotherBrain_Phase3_Fighting_Main 0xA9C209 #define fnMotherBrain_Phase3_Fighting_Cooldown 0xA9C24E #define fnMotherBrain_Phase3_Walk_TryToInchForward 0xA9C26A #define fnMotherBrain_Phase3_Walk_RetreatQuickly 0xA9C2B3 #define fnMotherBrain_Phase3_Walk_RetreatSlowly 0xA9C2D2 #define fnMotherBrain_Phase3_Neck_Normal 0xA9C330 #define fnnullsub_369 0xA9C353 #define fnMotherBrain_Phase3_Neck_SetupRecoilRecovery 0xA9C354 #define fnMotherBrain_Phase3_Neck_RecoilRecovery 0xA9C37B #define fnMotherBrain_Phase3_Neck_SetupHyperBeamRecoil 0xA9C395 #define fnMotherBrain_Phase3_Neck_HyperBeamRecoil 0xA9C3CD #define fnShitroidInCutscene_Init 0xA9C710 #define fnShitroidInCutscene_Main 0xA9C779 #define fnShitroidInCutscene_DashOntoScreen 0xA9C7CC #define fnShitroidInCutscene_CurveTowardsBrain 0xA9C7EC #define fnShitroidInCutscene_GetIntoFace 0xA9C811 #define fnShitroidInCutscene_LatchOntoBrain 0xA9C851 #define fnShitroidInCutscene_SetMotherBrainToStumbleBack 0xA9C879 #define fnShitroidInCutscene_ActivateRainbowBeam 0xA9C889 #define fnShitroidInCutscene_BrainTurnsToCorpse 0xA9C8E2 #define fnShitroidInCutscene_StopDraining 0xA9C915 #define fnShitroidInCutscene_LetGoAndSpawnDust 0xA9C94B #define fnShitroidInCutscene_MoveUpToCeiling 0xA9C959 #define fnShitroidInCutscene_MoveToSamus 0xA9C9C3 #define fnShitroidInCutscene_LatchOntoSamus 0xA9CA66 #define fnShitroidInCutscene_HealSamusToFullHealth 0xA9CA7A #define fnnullsub_368 0xA9CABC #define fnShitroidInCutscene_IdleUntilToNoHealth 0xA9CABD #define fnShitroidInCutscene_ReleaseSamus 0xA9CB13 #define fnShitroidInCutscene_StareDownMotherBrain 0xA9CB2D #define fnShitroidInCutscene_FlyOffScreen 0xA9CB56 #define fnShitroidInCutscene_MoveToFinalChargeStart 0xA9CB7B #define fnShitroidInCutscene_InitiateFinalCharge 0xA9CBB3 #define fnShitroidInCutscene_FinalCharge 0xA9CBD8 #define fnShitroidInCutscene_ShitroidFinalBelow 0xA9CC3E #define fnShitroidInCutscene_PlaySamusTheme 0xA9CC60 #define fnShitroidInCutscene_PrepareSamusHyperbeam 0xA9CC7F #define fnnullsub_338 0xA9CC98 #define fnShitroidInCutscene_DeathSequence 0xA9CC99 #define fnShitroidInCutscene_UnloadShitroid 0xA9CCC0 #define fnShitroidInCutscene_LetSamusRainbowMore 0xA9CCDE #define fnShitroidInCutscene_FinishCutscene 0xA9CCF0 #define fnSamusRainbowPaletteFunc_ActivateWhenEnemyLow 0xA9CD30 #define fnSamusRainbowPaletteFunc_GraduallySlowDown 0xA9CD4B #define fnShitroidInCutscene_Touch 0xA9CF03 #define fnShitroid_Instr_1 0xA9CFB4 #define fnShitroid_Instr_2 0xA9CFCA #define fnDeadTorizo_Init 0xA9D308 #define fnDeadTorizo_Main 0xA9D368 #define fnDeadTorizo_MainGfxHook 0xA9D39A #define fnDeadTorizo_WaitForSamusColl 0xA9D3AD #define fnnullsub_361 0xA9D3C7 #define fnDeadTorizo_PreRotDelay 0xA9D3C8 #define fnDeadTorizo_Rotting 0xA9D3E6 #define fnDeadTorizo_Powerbomb 0xA9D42A #define fnDeadTorizo_Shot 0xA9D433 #define fnDeadTorizo_CorpseRottingFinished 0xA9D5BD #define fnDeadSidehopper_Init 0xA9D7B6 #define fnDeadZoomer_Init 0xA9D849 #define fnDeadRipper_Init 0xA9D876 #define fnDeadSkree_Init 0xA9D89F #define fnDeadSidehopper_Powerbomb 0xA9D8CC #define fnDeadSidehopper_Main 0xA9D8DB #define fnDeadSidehopper_Alive_WaitForActivate 0xA9D8E2 #define fnDeadSidehopper_Activated 0xA9D8F1 #define fnnullsub_362 0xA9D90F #define fnDeadMonsters_Func_1 0xA9D910 #define fnDeadMonsters_Func_2 0xA9D91D #define fnDeadMonsters_Func_5 0xA9DA08 #define fnnullsub_268 0xA9DA63 #define fnDeadSidehopper_WaitForSamusColl 0xA9DA64 #define fnDeadZoomer_WaitForSamusColl 0xA9DA69 #define fnDeadSkree_WaitForSamusColl 0xA9DA6E #define fnDeadRipper_WaitForSamusColl 0xA9DA73 #define fnDeadSidehopper_PreRotDelay 0xA9DA8F #define fnDeadZoomer_PreRotDelay 0xA9DA94 #define fnDeadRipper_PreRotDelay 0xA9DA99 #define fnDeadSkree_PreRotDelay 0xA9DA9E #define fnDeadSidehopper_Rotting 0xA9DABA #define fnDeadZoomer_Rotting 0xA9DAD0 #define fnDeadRipper_Rotting 0xA9DAE6 #define fnDeadSkree_Rotting 0xA9DAFC #define fnCorpseRottingRotEntryFinishedHook 0xA9DC08 #define fnDeadZoomer_Powerbomb 0xA9DCED #define fnDeadZoomer_Shot 0xA9DCF8 #define fnDeadRipper_Powerbomb 0xA9DCFD #define fnDeadRipper_Shot 0xA9DD08 #define fnDeadSkree_Powerbomb 0xA9DD0D #define fnDeadSkree_Shot 0xA9DD18 #define fnDeadSidehopper_Shot 0xA9DD1D #define fnDeadSidehopper_Touch 0xA9DD44 #define fnTorizo_CorpseRottingInitFunc 0xA9DE18 #define fnSidehopper_CorpseRottingInitFunc_0 0xA9DEC1 #define fnSidehopper_CorpseRottingInitFunc_2 0xA9DF08 #define fnZoomer_CorpseRottingInitFunc_0 0xA9DF4F #define fnZoomer_CorpseRottingInitFunc_2 0xA9DF6C #define fnZoomer_CorpseRottingInitFunc_4 0xA9DF89 #define fnRipper_CorpseRottingInitFunc_0 0xA9DFA6 #define fnRipper_CorpseRottingInitFunc_2 0xA9DFC3 #define fnSkree_CorpseRottingInitFunc_0 0xA9DFE0 #define fnSkree_CorpseRottingInitFunc_2 0xA9E019 #define fnSkree_CorpseRottingInitFunc_4 0xA9E052 #define fnMotherBrain_CorpseRottingInitFunc 0xA9E08B #define fnTorizo_CorpseRottingMoveFunc 0xA9E272 #define fnTorizo_CorpseRottingCopyFunc 0xA9E38B #define fnSidehopper_CorpseRottingMoveFunc_0 0xA9E468 #define fnSidehopper_CorpseRottingCopyFunc_0 0xA9E4F5 #define fnSidehopper_CorpseRottingMoveFunc_2 0xA9E564 #define fnSidehopper_CorpseRottingCopyFunc_2 0xA9E5F6 #define fnZoomer_CorpseRottingMoveFunc_0 0xA9E66A #define fnZoomer_CorpseRottingCopyFunc_0 0xA9E6B9 #define fnZoomer_CorpseRottingMoveFunc_2 0xA9E6F6 #define fnZoomer_CorpseRottingCopyFunc_2 0xA9E745 #define fnZoomer_CorpseRottingMoveFunc_4 0xA9E782 #define fnZoomer_CorpseRottingCopyFunc_4 0xA9E7D1 #define fnRipper_CorpseRottingMoveFunc_0 0xA9E80E #define fnRipper_CorpseRottingCopyFunc_0 0xA9E85D #define fnRipper_CorpseRottingMoveFunc_2 0xA9E89A #define fnRipper_CorpseRottingCopyFunc_2 0xA9E8E9 #define fnSkree_CorpseRottingMoveFunc_0 0xA9E926 #define fnSkree_CorpseRottingCopyFunc_0 0xA9E95B #define fnSkree_CorpseRottingMoveFunc_2 0xA9E984 #define fnSkree_CorpseRottingCopyFunc_2 0xA9E9B9 #define fnSkree_CorpseRottingMoveFunc_4 0xA9E9E2 #define fnSkree_CorpseRottingCopyFunc_4 0xA9EA17 #define fnMotherBrain_CorpseRottingMoveFunc 0xA9EA40 #define fnMotherBrain_CorpseRottingCopyFunc 0xA9EB0B #define fnsub_A9ECD0 0xA9ECD0 #define fnShitroid_Func_1 0xA9EED1 #define fnShitroid_Func_2 0xA9EF06 #define fnShitroid_Init 0xA9EF37 #define fnShitroid_Powerbomb 0xA9EFBA #define fnShitroid_Main 0xA9EFC5 #define fnShitroid_Func_3 0xA9EFDF #define fnShitroid_Func_4 0xA9EFE6 #define fnShitroid_Func_5 0xA9F02B #define fnShitroid_Func_6 0xA9F037 #define fnShitroid_Func_7 0xA9F049 #define fnShitroid_Func_8 0xA9F06D #define fnShitroid_Func_9 0xA9F094 #define fnShitroid_Func_10 0xA9F0E6 #define fnShitroid_Func_11 0xA9F125 #define fnShitroid_Func_12 0xA9F138 #define fnShitroid_Func_13 0xA9F180 #define fnShitroid_Func_14 0xA9F1FA #define fnShitroid_Func_15 0xA9F20E #define fnShitroid_Func_16 0xA9F21B #define fnShitroid_Func_17 0xA9F2A2 #define fnShitroid_Func_18 0xA9F2AE #define fnShitroid_Func_19 0xA9F2C0 #define fnShitroid_Func_20 0xA9F2FB #define fnShitroid_Func_21 0xA9F324 #define fnShitroid_Func_22 0xA9F360 #define fnShitroid_Func_23 0xA9F36D #define fnShitroid_Func_24 0xA9F3A3 #define fnShitroid_Func_25 0xA9F3BE #define fnShitroid_GraduallyAccelerateTowards0x8 0xA9F45F #define fnShitroid_GraduallyAccelerateTowards0x10 0xA9F466 #define fnShitroid_HandleCutscenePalette 0xA9F683 #define fnShitroid_HandleCutscenePalette_LowHealth 0xA9F68F #define fnShitroid_Touch 0xA9F789 #define fnShitroid_Shot 0xA9F842 #define fnShitroid_Instr_3 0xA9F920 #define fnShitroid_Instr_4 0xA9F936 #define fnShitroid_Instr_6 0xA9F990 #define fnShitroid_Instr_5 0xA9F994 #define fnEnemy_GrappleReact_CancelBeam_AA 0xAA800F #define fnEnemy_NormalPowerBombAI_AA 0xAA8037 #define fnEnemy_NormalFrozenAI_AA 0xAA8041 #define fnnullsub_170_AA 0xAA804C #define fnEnemy_SetAiPreInstr_AA 0xAA806B #define fnEnemy_ClearAiPreInstr_AA 0xAA8074 #define fnnullsub_171_AA 0xAA807B #define fnEnemyInstr_StopScript_AA 0xAA807C #define fnEnemyInstr_Goto_AA 0xAA80ED #define fnEnemyInstr_DecTimerAndGoto2_AA 0xAA8110 #define fnEnemyInstr_SetTimer_AA 0xAA8123 #define fnEnemyInstr_Sleep_AA 0xAA812F #define fnEnemyInstr_WaitNframes_AA 0xAA813A #define fnEnemyInstr_CopyToVram_AA 0xAA814B #define fnTorizo_Instr_3 0xAAB09C #define fnTorizo_Instr_31 0xAAB11D #define fnTorizo_Instr_33 0xAAB1BE #define fnTorizo_Instr_36 0xAAB224 #define fnTorizo_Instr_37 0xAAB22E #define fnTorizo_Instr_35 0xAAB238 #define fnTorizo_Instr_38 0xAAB24D #define fnTorizo_Instr_6 0xAAB271 #define fnTorizo_Instr_5 0xAAB94D #define fnTorizo_Instr_9 0xAAB951 #define fnTorizo_Instr_7 0xAAC2C8 #define fnTorizo_Instr_2 0xAAC2C9 #define fnTorizo_Instr_8 0xAAC2D1 #define fnTorizo_Instr_25 0xAAC2D9 #define fnTorizo_Instr_22 0xAAC2ED #define fnTorizo_Instr_19 0xAAC2F7 #define fnTorizo_Instr_32 0xAAC2FD #define fnTorizo_Instr_30 0xAAC303 #define fnTorizo_Instr_34 0xAAC32F #define fnTorizo_Instr_24 0xAAC34A #define fnTorizo_Instr_12 0xAAC35B #define fnTorizo_Instr_10 0xAAC36D #define fnTorizo_Instr_11 0xAAC377 #define fnTorizo_Instr_29 0xAAC38A #define fnTorizo_Instr_1 0xAAC3A0 #define fnTorizo_Instr_28 0xAAC3B6 #define fnTorizo_Instr_4 0xAAC3CC #define fnTorizo_Instr_40 0xAAC41E #define fnTorizo_Instr_16 0xAAC470 #define fnTorizo_Instr_27 0xAAC4E5 #define fnTorizo_Instr_23 0xAAC55A #define fnTorizo_Instr_14 0xAAC567 #define fnTorizo_Instr_15 0xAAC58B #define fnTorizo_Instr_26 0xAAC5A4 #define fnTorizo_Instr_18 0xAAC5CB #define fnTorizo_Instr_20 0xAAC5E3 #define fnTorizo_Instr_44 0xAAC5F2 #define fnTorizo_Instr_21 0xAAC601 #define fnTorizo_Instr_17 0xAAC610 #define fnTorizo_Instr_13 0xAAC618 #define fnTorizo_Hurt 0xAAC67E #define fnTorizo_Main 0xAAC6A4 #define fnnullsub_270 0xAAC6AB #define fnTorizo_Func_3 0xAAC6BF #define fnTorizo_Func_4 0xAAC6C6 #define fnTorizo_Func_1 0xAAC6FF #define fnTorizo_Func_5 0xAAC752 #define fnTorizo_Func_6 0xAAC828 #define fnTorizo_Func_7 0xAAC82C #define fnTorizo_Init 0xAAC87F #define fnnullsub_344 0xAAC95E #define fnGoldTorizo_Touch 0xAAC977 #define fnTorizo_Shot 0xAAC97C #define fnnullsub_271 0xAAC9C1 #define fnTorizo_Func_8 0xAAC9C2 #define fnTorizo_Instr_39 0xAACACE #define fnTorizo_Instr_41 0xAACADE #define fnTorizo_Instr_42 0xAACAE2 #define fnTorizo_Instr_48 0xAACDD7 #define fnTorizo_Instr_57 0xAAD0E9 #define fnTorizo_Instr_58 0xAAD0F3 #define fnTorizo_Instr_59 0xAAD17B #define fnTorizo_Instr_62 0xAAD187 #define fnTorizo_Instr_63 0xAAD1E7 #define fnGoldTorizo_Main 0xAAD369 #define fnTorizo_Instr_56 0xAAD38F #define fnTorizo_Instr_60 0xAAD397 #define fnTorizo_Instr_46 0xAAD39F #define fnGoldTorizo_Hurt 0xAAD3BA #define fnTorizo_Instr_47 0xAAD3E0 #define fnTorizo_Instr_49 0xAAD3EA #define fnTorizo_Instr_61 0xAAD436 #define fnTorizo_Instr_53 0xAAD445 #define fnTorizo_Instr_55 0xAAD474 #define fnTorizo_Instr_52 0xAAD49B #define fnTorizo_Instr_50 0xAAD4BA #define fnTorizo_Instr_43 0xAAD4F3 #define fnTorizo_Instr_51 0xAAD4FD #define fnTorizo_Instr_45 0xAAD526 #define fnTorizo_Instr_54 0xAAD54D #define fnTorizo_Func_9 0xAAD5C2 #define fnTorizo_Func_10 0xAAD5DF #define fnTorizo_D5E6 0xAAD5E6 #define fnTorizo_D5ED 0xAAD5ED #define fnTorizo_D5F1 0xAAD5F1 #define fnGoldTorizo_Shot 0xAAD667 #define fnnullsub_49 0xAAD7C7 #define fnTourianEntranceStatue_Init 0xAAD7C8 #define fnShaktool_Instr_2 0xAAD931 #define fnShaktool_Instr_3 0xAAD93F #define fnShaktool_Instr_4 0xAAD94A #define fnShaktool_Instr_5 0xAAD953 #define fnShaktool_Instr_6 0xAAD99F #define fnShaktool_Instr_1 0xAAD9BA #define fnShaktool_Hurt 0xAADCA3 #define fnnullsub_274 0xAADCAA #define fnnullsub_275 0xAADCAB #define fnShaktool_DCAC 0xAADCAC #define fnShaktool_DCD7 0xAADCD7 #define fnShaktool_DD25 0xAADD25 #define fnShaktool_Init 0xAADE43 #define fnShaktool_Touch 0xAADF2F #define fnShaktool_Shot 0xAADF34 #define fnShaktool_Instr_9 0xAAE429 #define fnShaktool_Instr_11 0xAAE436 #define fnShaktool_Instr_10 0xAAE43D #define fnsub_AAE445 0xAAE445 #define fnShaktool_Instr_8 0xAAE57F #define fnShaktool_Instr_13 0xAAE587 #define fnShaktool_Instr_12 0xAAE58F #define fnShaktool_Instr_7 0xAAE5D8 #define fnShaktool_Instr_14 0xAAE6F0 #define fnN00bTubeCracks_Init 0xAAE716 #define fnChozoStatue_Init 0xAAE725 #define fnnullsub_276 0xAAE7A6 #define fnChozoStatue_Main 0xAAE7A7 #define fnShaktool_PreInstr_0 0xAAE7AE #define fnnullsub_277 0xAAE7DA #define fnnullsub_51 0xAAE7DB #define fnnullsub_52 0xAAE7DC #define fnEnemy_GrappleReact_CancelBeam_B2 0xB2800F #define fnEnemy_NormalPowerBombAI_B2 0xB28037 #define fnEnemy_NormalFrozenAI_B2 0xB28041 #define fnnullsub_169_B2 0xB2804B #define fnnullsub_170_B2 0xB2804C #define fnEnemyInstr_Goto_B2 0xB280ED #define fnEnemyInstr_DecTimerAndGoto2_B2 0xB28110 #define fnEnemyInstr_SetTimer_B2 0xB28123 #define fnEnemyInstr_Sleep_B2 0xB2812F #define fnEnemyInstr_WaitNframes_B2 0xB2813A #define fnWalkingSpacePirates_Powerbomb 0xB28767 #define fnWalkingSpacePirates_Touch 0xB2876C #define fnWalkingSpacePirates_Shot 0xB28779 #define fnWalkingSpacePirates_87C8 0xB287C8 #define fnWalkingSpacePirates_883E 0xB2883E #define fnSpacePirates_Instr_MovePixelsDownAndChangeDirFaceRight 0xB2EE40 #define fnSpacePirates_Instr_MovePixelsDownAndChangeDirFaceLeft 0xB2EE72 #define fnSpacePirates_Instr_RandomNewDirFaceR 0xB2EEA4 #define fnSpacePirates_Instr_RandomNewDirFaceL 0xB2EEBC #define fnSpacePirates_Instr_PrepareWallJumpR 0xB2EED4 #define fnSpacePirates_Instr_PrepareWallJumpL 0xB2EEFD #define fnSpacePirates_Instr_FireLaserL 0xB2EF2A #define fnSpacePirates_Instr_FireLaserR 0xB2EF5D #define fnSpacePirates_Instr_SetEnemyFunc 0xB2EF83 #define fnSpacePirates_Instr_PlaySfx 0xB2EF93 #define fnWallSpacePirates_Init 0xB2EF9F #define fnWallSpacePirates_Main 0xB2F02D #define fnSpacePirates_Func_1 0xB2F034 #define fnnullsub_279 0xB2F04F #define fnSpacePirates_Func_2 0xB2F050 #define fnSpacePirates_Func_3 0xB2F0C8 #define fnnullsub_281 0xB2F0E3 #define fnSpacePirates_Func_4 0xB2F0E4 #define fnSpacePirates_Instr_20 0xB2F536 #define fnSpacePirates_Instr_16 0xB2F546 #define fnSpacePirates_Instr_15 0xB2F564 #define fnSpacePirates_Instr_18 0xB2F590 #define fnSpacePirates_Instr_17 0xB2F5D6 #define fnNinjaSpacePirates_Init 0xB2F5DE #define fnNinjaSpacePirates_Main 0xB2F6A2 #define fnSpacePirates_Func_5 0xB2F6A9 #define fnSpacePirates_Func_6 0xB2F6E4 #define fnSpacePirates_Func_11 0xB2F817 #define fnSpacePirates_Func_12 0xB2F84C #define fnSpacePirates_Func_13 0xB2F890 #define fnSpacePirates_Func_14 0xB2F8C5 #define fnSpacePirates_Func_15 0xB2F909 #define fnSpacePirates_Instr_19 0xB2F969 #define fnSpacePirates_F985 0xB2F985 #define fnSpacePirates_F9C1 0xB2F9C1 #define fnSpacePirates_FA15 0xB2FA15 #define fnSpacePirates_Instr_21 0xB2FA3D #define fnSpacePirates_FA59 0xB2FA59 #define fnSpacePirates_FA95 0xB2FA95 #define fnSpacePirates_FAE9 0xB2FAE9 #define fnSpacePirates_Instr_12 0xB2FC68 #define fnSpacePirates_Instr_14 0xB2FC90 #define fnSpacePirates_Instr_11 0xB2FCB8 #define fnSpacePirates_Instr_13 0xB2FCC8 #define fnWalkingSpacePirates_Init 0xB2FD02 #define fnWalkingSpacePirates_Main 0xB2FD32 #define fnWalkingSpacePirates_FD44 0xB2FD44 #define fnWalkingSpacePirates_FDCE 0xB2FDCE #define fnnullsub_282 0xB2FE4A #define fnEnemy_GrappleReact_NoInteract_B3 0xB38000 #define fnEnemy_GrappleReact_KillEnemy_B3 0xB3800A #define fnEnemy_GrappleReact_CancelBeam_B3 0xB3800F #define fnEnemy_NormalTouchAI_B3 0xB38023 #define fnEnemy_NormalShotAI_B3 0xB3802D #define fnEnemy_NormalPowerBombAI_B3 0xB38037 #define fnEnemy_NormalFrozenAI_B3 0xB38041 #define fnnullsub_170_B3 0xB3804C #define fnEnemy_SetAiPreInstr_B3 0xB3806B #define fnEnemy_ClearAiPreInstr_B3 0xB38074 #define fnnullsub_171_B3 0xB3807B #define fnEnemyInstr_Goto_B3 0xB380ED #define fnEnemyInstr_DecTimerAndGoto2_B3 0xB38110 #define fnEnemyInstr_SetTimer_B3 0xB38123 #define fnEnemyInstr_Sleep_B3 0xB3812F #define fnUnusedSpinningTurtleEye_Init 0xB386FB #define fnUnusedSpinningTurtleEye_Main 0xB3870E #define fnBrinstarPipeBug_Init 0xB3883B #define fnBrinstarPipeBug_Main 0xB3887A #define fnBrinstarPipeBug_PreInstr_1 0xB38880 #define fnBrinstarPipeBug_PreInstr_2 0xB38890 #define fnBrinstarPipeBug_PreInstr_3 0xB388E3 #define fnBrinstarPipeBug_PreInstr_4 0xB3891C #define fnBrinstarPipeBug_PreInstr_5 0xB3897E #define fnNorfairPipeBug_Init 0xB38B61 #define fnNorfairPipeBug_Main 0xB38B9E #define fnNorfairPipeBug_Func_1 0xB38BCD #define fnNorfairPipeBug_Func_2 0xB38BFF #define fnNorfairPipeBug_Func_4 0xB38CA6 #define fnNorfairPipeBug_Func_5 0xB38CFF #define fnNorfairPipeBug_Func_6 0xB38D0C #define fnNorfairPipeBug_Func_7 0xB38D4E #define fnNorfairPipeBug_Func_8 0xB38D90 #define fnNorfairPipeBug_Func_9 0xB38DD2 #define fnNorfairPipeBug_Func_10 0xB38E14 #define fnNorfairPipeBug_Func_11 0xB38E35 #define fnNorfairPipeBug_Func_12 0xB38E5A #define fnBrinstarYellowPipeBug_Init 0xB38F4C #define fnBrinstarYellowPipeBug_Main 0xB38FAE #define fnBrinstarYellowPipeBug_Func_1 0xB38FB5 #define fnBrinstarYellowPipeBug_Func_2 0xB38FF5 #define fnBrinstarYellowPipeBug_Func_3 0xB39028 #define fnBrinstarYellowPipeBug_Func_5 0xB390BD #define fnBrinstarYellowPipeBug_Func_7 0xB3915A #define fnBrinstarYellowPipeBug_Func_8 0xB391D8 #define fnBotwoon_Instr_1 0xB394C7 #define fnBotwoon_Instr_2 0xB394D7 #define fnBotwoon_Instr_3 0xB394E7 #define fnBotwoon_Instr_4 0xB394F7 #define fnBotwoon_Instr_5 0xB39507 #define fnBotwoon_Instr_6 0xB39517 #define fnBotwoon_Instr_7 0xB39527 #define fnBotwoon_Instr_8 0xB39537 #define fnBotwoon_Instr_9 0xB39547 #define fnBotwoon_Instr_10 0xB39557 #define fnBotwoon_Instr_SetSpitting 0xB39567 #define fnBotwoon_Instr_QueueSpitSfx 0xB39572 #define fnnullsub_30 0xB3957A #define fnBotwoon_Init 0xB39583 #define fnBotwoon_Main 0xB39668 #define fnBotwoon_Func_1 0xB3967B #define fnBotwoon_Func_2 0xB39696 #define fnBotwoon_Func_3 0xB396C6 #define fnBotwoon_Func_6 0xB39878 #define fnBotwoon_Func_7 0xB3989D #define fnBotwoon_Func_12 0xB399A4 #define fnBotwoon_Func_13 0xB399E4 #define fnBotwoon_Func_14 0xB39A46 #define fnBotwoon_Func_15 0xB39A5E #define fnBotwoon_Func_16 0xB39ACA #define fnBotwoon_Func_18 0xB39AF9 #define fnBotwoon_Func_19 0xB39BB7 #define fnBotwoon_Func_26 0xB39DC0 #define fnBotwoon_Func_27 0xB39E7D #define fnBotwoon_Func_28 0xB39EE0 #define fnBotwoon_Func_29 0xB39F34 #define fnBotwoon_Func_30 0xB39F7A #define fnBotwoon_Touch 0xB39FFF #define fnBotwoon_Shot 0xB3A016 #define fnBotwoon_Powerbomb 0xB3A041 #define fnBotwoon_Func_32 0xB3E250 #define fnBotwoon_Func_33 0xB3E28C #define fnEscapeEtecoon_Instr_1 0xB3E545 #define fnEscapeEtecoon_Instr_2 0xB3E610 #define fnEscapeEtecoon_Main 0xB3E655 #define fnEscapeEtecoon_E65C 0xB3E65C #define fnEscapeEtecoon_E670 0xB3E670 #define fnEscapeEtecoon_E680 0xB3E680 #define fnEscapeEtecoon_Init 0xB3E6CB #define fnEscapeDachora_Instr_2 0xB3EAA8 #define fnEscapeDachora_Instr_3 0xB3EAB8 #define fnEscapeDachora_Instr_1 0xB3EAC9 #define fnEscapeDachora_Instr_4 0xB3EAD7 #define fnEscapeDachora_Init 0xB3EAE5 #define fnnullsub_54 0xB3EB1A #define fnSpriteObject_Instr_RepeatLast 0xB4BCF0 #define fnSpriteObject_Instr_Terminate 0xB4BD07 #define fnSpriteObject_Instr_Goto 0xB4BD12 #define fnlocret_828C81 0x828C81 #define fnlocret_8B9585 0x8B9585 #define FUNC16(x) ((fn##x) & 0xffff)