#ifndef SM_CPU_INFRA_H_ #define SM_CPU_INFRA_H_ #include "types.h" #include "snes/cpu.h" #include "snes/snes.h" typedef struct Snes Snes; extern Snes *g_snes; extern bool g_fail; typedef struct Snes Snes; Snes *SnesInit(const char *filename); int RunAsmCode(uint32 pc, uint16 a, uint16 x, uint16 y, int flags); bool ProcessHook(uint32 v); void Call(uint32 addr); void RunOneFrameOfGame(); void ClearUnusedOam(); void RunOneFrameOfGame_Both(); #endif // SM_CPU_INFRA_H_