# Requirements * A Super Metroid rom (Make sure to rename it to `sm.smc`) * libsdl2-dev For Linux/MacOS you must install these for your desired OS: * Ubuntu/Debian: `sudo apt install libsdl2-dev` * Fedora Linux: `sudo dnf in sdl2-devel` * Arch Linux: `sudo pacman -S sdl2` * macOS: `brew install sdl2` # Windows ## Building with MSYS2 Dependencies and requirements: Note: *Make sure you're using MINGW64, otherwise it won't work.* * The `libsdl2-dev` library * [MSYS2](https://www.msys2.org) 1. Install MSYS2 on your machine. 2. Clone the SM repository. `git clone https://github.com/snesrev/sm` 3. Place the copy of your rom in the main directory. 4. Install `libsdl2-dev` with `sdl2-config --cflags` 5. After that it outputs `-IC:/msys64/mingw64/include/SDL2 -Dmain=SDL_main`, type `sdl2-config --libs`, it should output `-LC:/msys64/mingw64/lib -lmingw32 -mwindows -lSDL2main -lSDL2` 6. Now install Make and GCC, type `pacman -S make && pacman -S mingw-w64-x86_64-gcc` NOTE: *Make sure you're in the `sm` directory.* After you've done installing everything, cd to `sm` folder. Type `make` In order to speed up the compilation, type `make -j16` ## Building with Visual Studio Dependencies and requirements: * The `libsdl2-dev` library, which is automatically installed with NuGet. * [Visual Studio Community 2022](https://visualstudio.microsoft.com) Download VS installer. On installer prompt, make sure you're on "Workloads" and check `Desktop Development with C++` this will install the necessary deps for compilation. 1. Open `sm.sln` solution. 2. Change the build target from `Debug` to `Release` 3. Build the solution. ## Building with Tiny C Compiler Dependencies and requirements: * You'll need [TCC](https://github.com/FitzRoyX/tinycc/releases/download/tcc_20221020/tcc_20221020.zip) and [SDL2](https://github.com/libsdl-org/SDL/releases/download/release-2.24.1/SDL2-devel-2.24.1-VC.zip) in order to compile using TCC. 1. Unzip both TCC and SDL and place them in `third_party` folder. 2. Double click `run_with_tcc.bat` 3. Wait for it to compile and the game will automatically boot-up. # Linux/MacOS Cd to your SM root folder and open the terminal and type: ```sh make ``` For more advanced usage: ```sh make -j$(nproc) # run on all core make clean all # clear gen+obj and rebuild CC=clang make # specify compiler ```