[General] # Automatically save state on quit and reload on start Autosave = 0 # Disable the SDL_Delay that happens each frame (Gives slightly better perf if your # display is set to exactly 60hz) DisableFrameDelay = 1 [Graphics] # Window size ( Auto or WidthxHeight ) WindowSize = 960x544 # Window scale (1=100%, 2=200%, 3=300%, etc.) WindowScale = 1 # Use an optimized (but potentially more buggy) SNES PPU implementation NewRenderer = 1 # Display the world map with higher resolution EnhancedMode7 = 0 # Don't keep the aspect ratio IgnoreAspectRatio = 1 # Enable this option to remove the sprite limits per scan line NoSpriteLimits = 0 [Sound] EnableAudio = 1 # DSP frequency in samples per second (e.g. 48000, 44100, 32000, 22050, 11025) AudioFreq = 48000 # number of separate sound channels (1=mono, 2=stereo) AudioChannels = 2 # Audio buffer size in samples (power of 2; e.g., 4096, 2048, 1024) [try 1024 if sound is crackly]. The higher the more lag before you hear sounds. AudioSamples = 512 [GamepadMap] # Any keys used in KeyMap can be used also in this section. # The shoulder button is called L1/Lb and L2, and the thumbstick button is called L3 Controls = DpadUp, DpadDown, DpadLeft, DpadRight, Back, Start, B, A, Y, X, Lb, Rb