TARGET_EXEC:=sm SRCS:=$(wildcard src/*.c src/snes/*.c) third_party/gl_core/gl_core_3_1.c OBJS:=$(SRCS:%.c=%.o) PYTHON:=/usr/bin/env python3 CFLAGS:=$(if $(CFLAGS),$(CFLAGS),-O2 -Werror ) CFLAGS:=${CFLAGS} $(shell sdl2-config --cflags) -DSYSTEM_VOLUME_MIXER_AVAILABLE=0 -I. ifeq (${OS},Windows_NT) WINDRES:=windres # RES:=sm.res SDLFLAGS:=-Wl,-Bstatic $(shell sdl2-config --static-libs) else SDLFLAGS:=$(shell sdl2-config --libs) -lm endif .PHONY: all clean clean_obj all: $(TARGET_EXEC) $(TARGET_EXEC): $(OBJS) $(RES) $(CC) $^ -o $@ $(LDFLAGS) $(SDLFLAGS) %.o : %.c $(CC) -c $(CFLAGS) $< -o $@ #$(RES): src/platform/win32/sm.rc # @echo "Generating Windows resources" # @$(WINDRES) $< -O coff -o $@ clean: clean_obj clean_obj: @$(RM) $(OBJS) $(TARGET_EXEC)