### Description <!-- What is the purpose of this PR and what it adds? --> ### Will this Pull Request break anything? <!-- Will it break the compiling? --> ### Suggested Testing Steps <!-- See if the compiling fails/break anything in the game. -->
119 lines
3.3 KiB
C
119 lines
3.3 KiB
C
// B4 - Enemy instructions, sets, drop chances, resistances (complete)
|
|
#include "ida_types.h"
|
|
#include "variables.h"
|
|
#include "funcs.h"
|
|
#include "enemy_types.h"
|
|
|
|
|
|
#define kCreateSprite_Ilists ((uint16*)RomFixedPtr(0xb4bda8))
|
|
|
|
|
|
|
|
|
|
uint16 CreateSpriteAtPos(uint16 x_r18, uint16 y_r20, uint16 ilist_r22, uint16 pal_r24) { // 0xB4BC26
|
|
int v0 = 62;
|
|
while (sprite_instr_list_ptrs[v0 >> 1]) {
|
|
v0 -= 2;
|
|
if ((v0 & 0x8000) != 0)
|
|
return 0xffff;
|
|
}
|
|
int v1 = v0 >> 1;
|
|
sprite_palettes[v1] = 0;
|
|
sprite_x_subpos[v1] = 0;
|
|
sprite_y_subpos[v1] = 0;
|
|
sprite_disable_flag[v1] = 0;
|
|
sprite_x_pos[v1] = x_r18;
|
|
sprite_y_pos[v1] = y_r20;
|
|
sprite_palettes[v1] = pal_r24;
|
|
uint16 v2 = kCreateSprite_Ilists[ilist_r22];
|
|
sprite_instr_list_ptrs[v1] = v2;
|
|
sprite_instr_timer[v1] = *(uint16 *)RomPtr_B4(v2);
|
|
// R18 = v0;
|
|
return v0;
|
|
}
|
|
|
|
void CallSpriteObjectInstr(uint32 ea) {
|
|
switch (ea) {
|
|
case fnSpriteObject_Instr_RepeatLast: SpriteObject_Instr_RepeatLast(); return; // 0xb4bcf0
|
|
case fnSpriteObject_Instr_Terminate: SpriteObject_Instr_Terminate(); return; // 0xb4bd07
|
|
case fnSpriteObject_Instr_Goto: SpriteObject_Instr_Goto(); return; // 0xb4bd12
|
|
default: Unreachable();
|
|
}
|
|
}
|
|
|
|
void HandleSpriteObjects(void) { // 0xB4BC82
|
|
uint16 v1;
|
|
|
|
if (debug_time_frozen_for_enemies | time_is_frozen_flag)
|
|
return;
|
|
|
|
sprite_object_index = 62;
|
|
do {
|
|
int v0;
|
|
v0 = sprite_object_index >> 1;
|
|
if (!sprite_instr_list_ptrs[v0] || (sprite_disable_flag[v0] & 1) != 0)
|
|
continue;
|
|
v1 = sprite_instr_timer[v0];
|
|
if (sign16(v1)) {
|
|
BREAKLABEL:
|
|
CallSpriteObjectInstr(v1 | 0xB40000);
|
|
continue;
|
|
}
|
|
sprite_instr_timer[v0] = v1 - 1;
|
|
if (v1 == 1) {
|
|
uint16 v3 = sprite_instr_list_ptrs[v0] + 4;
|
|
sprite_instr_list_ptrs[v0] = v3;
|
|
v1 = *(uint16 *)RomPtr_B4(v3);
|
|
if (sign16(v1))
|
|
goto BREAKLABEL;
|
|
sprite_instr_timer[sprite_object_index >> 1] = v1;
|
|
}
|
|
} while (!sign16(sprite_object_index -= 2));
|
|
}
|
|
|
|
void SpriteObject_Instr_RepeatLast(void) { // 0xB4BCF0
|
|
int v2 = sprite_object_index >> 1;
|
|
sprite_instr_list_ptrs[v2] -= 4;
|
|
sprite_instr_timer[v2] = 0x7FFF;
|
|
}
|
|
|
|
void SpriteObject_Instr_Terminate(void) { // 0xB4BD07
|
|
sprite_instr_list_ptrs[sprite_object_index >> 1] = 0;
|
|
}
|
|
|
|
void SpriteObject_Instr_Goto(void) { // 0xB4BD12
|
|
uint16 v2 = GET_WORD(RomPtr_B4(sprite_instr_list_ptrs[sprite_object_index >> 1]) + 2);
|
|
sprite_instr_list_ptrs[sprite_object_index >> 1] = v2;
|
|
sprite_instr_timer[sprite_object_index >> 1] = GET_WORD(RomPtr_B4(v2));
|
|
}
|
|
|
|
void DrawSpriteObjects(void) { // 0xB4BD32
|
|
for (int i = 62; i >= 0; i -= 2) {
|
|
int v1 = i >> 1;
|
|
if (sprite_instr_list_ptrs[v1]) {
|
|
uint16 x = sprite_x_pos[v1] - layer1_x_pos;
|
|
if ((int16)(x + 16) >= 0) {
|
|
if (sign16(x - 272)) {
|
|
int16 y = sprite_y_pos[v1] - layer1_y_pos;
|
|
if (y >= 0) {
|
|
if (sign16(y - 272)) {
|
|
uint16 r3 = sprite_palettes[v1] & 0xE00;
|
|
uint16 r0 = sprite_palettes[v1] & 0x1FF;
|
|
const uint8 *v3 = RomPtr_B4(sprite_instr_list_ptrs[v1]);
|
|
DrawSpritemapWithBaseTile(0xB4, GET_WORD(v3 + 2), x, y, r3, r0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ClearSpriteObjects(void) { // 0xB4BD97
|
|
int v0 = 1022;
|
|
do {
|
|
sprite_instr_list_ptrs[v0 >> 1] = 0;
|
|
v0 -= 2;
|
|
} while (v0);
|
|
}
|