Files
sm-vita/src/sm_b4.c
snesrev 0b58368de0 Lots of code cleanup (#32)
### Description
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### Will this Pull Request break anything? 
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### Suggested Testing Steps
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2023-04-03 21:56:08 +02:00

119 lines
3.3 KiB
C

// B4 - Enemy instructions, sets, drop chances, resistances (complete)
#include "ida_types.h"
#include "variables.h"
#include "funcs.h"
#include "enemy_types.h"
#define kCreateSprite_Ilists ((uint16*)RomFixedPtr(0xb4bda8))
uint16 CreateSpriteAtPos(uint16 x_r18, uint16 y_r20, uint16 ilist_r22, uint16 pal_r24) { // 0xB4BC26
int v0 = 62;
while (sprite_instr_list_ptrs[v0 >> 1]) {
v0 -= 2;
if ((v0 & 0x8000) != 0)
return 0xffff;
}
int v1 = v0 >> 1;
sprite_palettes[v1] = 0;
sprite_x_subpos[v1] = 0;
sprite_y_subpos[v1] = 0;
sprite_disable_flag[v1] = 0;
sprite_x_pos[v1] = x_r18;
sprite_y_pos[v1] = y_r20;
sprite_palettes[v1] = pal_r24;
uint16 v2 = kCreateSprite_Ilists[ilist_r22];
sprite_instr_list_ptrs[v1] = v2;
sprite_instr_timer[v1] = *(uint16 *)RomPtr_B4(v2);
// R18 = v0;
return v0;
}
void CallSpriteObjectInstr(uint32 ea) {
switch (ea) {
case fnSpriteObject_Instr_RepeatLast: SpriteObject_Instr_RepeatLast(); return; // 0xb4bcf0
case fnSpriteObject_Instr_Terminate: SpriteObject_Instr_Terminate(); return; // 0xb4bd07
case fnSpriteObject_Instr_Goto: SpriteObject_Instr_Goto(); return; // 0xb4bd12
default: Unreachable();
}
}
void HandleSpriteObjects(void) { // 0xB4BC82
uint16 v1;
if (debug_time_frozen_for_enemies | time_is_frozen_flag)
return;
sprite_object_index = 62;
do {
int v0;
v0 = sprite_object_index >> 1;
if (!sprite_instr_list_ptrs[v0] || (sprite_disable_flag[v0] & 1) != 0)
continue;
v1 = sprite_instr_timer[v0];
if (sign16(v1)) {
BREAKLABEL:
CallSpriteObjectInstr(v1 | 0xB40000);
continue;
}
sprite_instr_timer[v0] = v1 - 1;
if (v1 == 1) {
uint16 v3 = sprite_instr_list_ptrs[v0] + 4;
sprite_instr_list_ptrs[v0] = v3;
v1 = *(uint16 *)RomPtr_B4(v3);
if (sign16(v1))
goto BREAKLABEL;
sprite_instr_timer[sprite_object_index >> 1] = v1;
}
} while (!sign16(sprite_object_index -= 2));
}
void SpriteObject_Instr_RepeatLast(void) { // 0xB4BCF0
int v2 = sprite_object_index >> 1;
sprite_instr_list_ptrs[v2] -= 4;
sprite_instr_timer[v2] = 0x7FFF;
}
void SpriteObject_Instr_Terminate(void) { // 0xB4BD07
sprite_instr_list_ptrs[sprite_object_index >> 1] = 0;
}
void SpriteObject_Instr_Goto(void) { // 0xB4BD12
uint16 v2 = GET_WORD(RomPtr_B4(sprite_instr_list_ptrs[sprite_object_index >> 1]) + 2);
sprite_instr_list_ptrs[sprite_object_index >> 1] = v2;
sprite_instr_timer[sprite_object_index >> 1] = GET_WORD(RomPtr_B4(v2));
}
void DrawSpriteObjects(void) { // 0xB4BD32
for (int i = 62; i >= 0; i -= 2) {
int v1 = i >> 1;
if (sprite_instr_list_ptrs[v1]) {
uint16 x = sprite_x_pos[v1] - layer1_x_pos;
if ((int16)(x + 16) >= 0) {
if (sign16(x - 272)) {
int16 y = sprite_y_pos[v1] - layer1_y_pos;
if (y >= 0) {
if (sign16(y - 272)) {
uint16 r3 = sprite_palettes[v1] & 0xE00;
uint16 r0 = sprite_palettes[v1] & 0x1FF;
const uint8 *v3 = RomPtr_B4(sprite_instr_list_ptrs[v1]);
DrawSpritemapWithBaseTile(0xB4, GET_WORD(v3 + 2), x, y, r3, r0);
}
}
}
}
}
}
}
void ClearSpriteObjects(void) { // 0xB4BD97
int v0 = 1022;
do {
sprite_instr_list_ptrs[v0 >> 1] = 0;
v0 -= 2;
} while (v0);
}