Files
sm-vita/src/sm_b3.c
snesrev 0b58368de0 Lots of code cleanup (#32)
### Description
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### Will this Pull Request break anything? 
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### Suggested Testing Steps
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2023-04-03 21:56:08 +02:00

1487 lines
47 KiB
C

// $B3 - Enemy AI - inc. Botwoon
#include "ida_types.h"
#include "variables.h"
#include "funcs.h"
#include "enemy_types.h"
#define g_off_B3882B ((uint16*)RomFixedPtr(0xb3882b))
#define g_off_B38833 ((uint16*)RomFixedPtr(0xb38833))
#define g_word_B3949B ((uint16*)RomFixedPtr(0xb3949b))
#define g_word_B394BB ((uint16*)RomFixedPtr(0xb394bb))
#define g_word_B39675 ((uint16*)RomFixedPtr(0xb39675))
#define kBotwoonHealthThresForPalChange ((uint16*)RomFixedPtr(0xb3981b))
#define kBotwoonHealthBasedPalette ((uint16*)RomFixedPtr(0xb3971b))
#define g_off_B3946B ((uint16*)RomFixedPtr(0xb3946b))
#define g_off_B3948B ((uint16*)RomFixedPtr(0xb3948b))
#define g_word_B3E718 ((uint16*)RomFixedPtr(0xb3e718))
#define g_word_B3E71E ((uint16*)RomFixedPtr(0xb3e71e))
#define g_off_B3E72A ((uint16*)RomFixedPtr(0xb3e72a))
#define g_off_B3E724 ((uint16*)RomFixedPtr(0xb3e724))
#define g_word_B3E730 ((uint16*)RomFixedPtr(0xb3e730))
static const int16 g_word_B39E77[3] = { 2, 3, 4 };
void Enemy_GrappleReact_NoInteract_B3(void) { // 0xB38000
SwitchEnemyAiToMainAi();
}
void Enemy_GrappleReact_KillEnemy_B3(void) { // 0xB3800A
EnemyGrappleDeath();
}
void Enemy_GrappleReact_CancelBeam_B3(void) { // 0xB3800F
Enemy_SwitchToFrozenAi();
}
void Enemy_NormalTouchAI_B3(void) { // 0xB38023
NormalEnemyTouchAi();
}
void Enemy_NormalTouchAI_SkipDeathAnim_B3(void) { // 0xB38028
NormalEnemyTouchAiSkipDeathAnim_CurEnemy();
}
void Enemy_NormalShotAI_B3(void) { // 0xB3802D
NormalEnemyShotAi();
}
void Enemy_NormalShotAI_SkipSomeParts_B3(void) { // 0xB38032
NormalEnemyShotAiSkipDeathAnim_CurEnemy();
}
void Enemy_NormalPowerBombAI_SkipDeathAnim_B3(void) { // 0xB3803C
NormalEnemyPowerBombAiSkipDeathAnim_CurEnemy();
}
void Enemy_NormalFrozenAI_B3(void) { // 0xB38041
NormalEnemyFrozenAI();
}
const uint16 *Enemy_SetAiPreInstr_B3(uint16 k, const uint16 *jp) { // 0xB3806B
gEnemyData(k)->ai_preinstr = jp[0];
return jp + 1;
}
const uint16 *Enemy_ClearAiPreInstr_B3(uint16 k, const uint16 *jp) { // 0xB38074
gEnemyData(k)->ai_preinstr = FUNC16(nullsub_171_B3);
return jp;
}
void UnusedSpinningTurtleEye_Init(void) { // 0xB386FB
EnemyData *v0 = gEnemyData(cur_enemy_index);
v0->properties |= kEnemyProps_DisableSamusColl;
v0->current_instruction = addr_kUnusedSpinningTurtleEye_Ilist_86A7;
}
void UnusedSpinningTurtleEye_Main(void) { // 0xB3870E
;
}
void BrinstarPipeBug_Init(void) { // 0xB3883B
Enemy_PipeBug *PipeBug = Get_PipeBug(cur_enemy_index);
PipeBug->pbg_var_B = PipeBug->base.x_pos;
uint16 y_pos = PipeBug->base.y_pos;
PipeBug->pbg_var_C = y_pos;
PipeBug->pbg_var_00 = y_pos - 16;
PipeBug->pbg_var_F = FUNC16(BrinstarPipeBug_PreInstr_1);
PipeBug->pbg_var_D = 48;
PipeBug->pbg_var_E = 0;
PipeBug->pbg_var_01 = 0;
PipeBug->base.current_instruction = addr_kBrinstarPipeBug_Ilist_87AB;
if (PipeBug->pbg_parameter_1)
PipeBug->base.current_instruction = addr_kBrinstarPipeBug_Ilist_8A1D;
}
void BrinstarPipeBug_Main(void) { // 0xB3887A
Enemy_PipeBug *PipeBug = Get_PipeBug(cur_enemy_index);
CallEnemyPreInstr(PipeBug->pbg_var_F | 0xB30000);
}
void BrinstarPipeBug_PreInstr_1(uint16 k) { // 0xB38880
if (!CheckIfEnemyIsOnScreen())
Get_PipeBug(cur_enemy_index)->pbg_var_F = FUNC16(BrinstarPipeBug_PreInstr_2);
}
void BrinstarPipeBug_PreInstr_2(uint16 k) { // 0xB38890
int16 SamusEnemyDelta_Y;
SamusEnemyDelta_Y = GetSamusEnemyDelta_Y(k);
if (SamusEnemyDelta_Y < 0 && !sign16(SamusEnemyDelta_Y + 96)) {
Enemy_PipeBug *PipeBug = Get_PipeBug(k);
uint16 a = GetSamusEnemyDelta_X(k);
PipeBug->pbg_var_A = PipeBug->pbg_var_A & 0x7fff | sign16(a);
if (abs16(PipeBug->base.x_pos - samus_x_pos) < 0x40) {
PipeBug->pbg_var_F = FUNC16(BrinstarPipeBug_PreInstr_3);
PipeBug->base.properties &= ~kEnemyProps_Invisible;
PipeBug->base.timer = 0;
uint16 v4;
if ((PipeBug->pbg_var_A & 0x8000) != 0)
v4 = 0;
else
v4 = 2;
PipeBug->pbg_var_E = v4;
BrinstarPipeBug_Func_1();
}
}
}
void BrinstarPipeBug_PreInstr_3(uint16 k) { // 0xB388E3
Enemy_PipeBug *PipeBug = Get_PipeBug(k);
bool v2 = PipeBug->base.y_subpos-- != 0;
PipeBug->base.y_pos += v2 - 2;
if ((int16)(PipeBug->pbg_var_00 - PipeBug->base.y_pos) >= 0 && PipeBug->base.y_pos < samus_y_pos) {
PipeBug->pbg_var_E |= 1;
BrinstarPipeBug_Func_1();
PipeBug->pbg_var_F = FUNC16(BrinstarPipeBug_PreInstr_4);
}
}
void BrinstarPipeBug_PreInstr_4(uint16 k) { // 0xB3891C
Enemy_PipeBug *PipeBug = Get_PipeBug(k);
if ((PipeBug->pbg_var_A & 0x8000) == 0) {
PipeBug->base.x_subpos = PipeBug->base.x_subpos;
PipeBug->base.x_pos = PipeBug->base.x_pos + 2;
} else {
PipeBug->base.x_subpos = PipeBug->base.x_subpos;
PipeBug->base.x_pos = PipeBug->base.x_pos - 2;
}
if (IsEnemyLeavingScreen(k) & 1) {
PipeBug->base.x_pos = PipeBug->pbg_var_B;
PipeBug->base.x_subpos = 0;
uint16 pbg_var_C = PipeBug->pbg_var_C;
PipeBug->base.y_pos = pbg_var_C;
PipeBug->base.y_subpos = pbg_var_C;
PipeBug->pbg_var_E = 0;
BrinstarPipeBug_Func_1();
PipeBug->base.properties |= kEnemyProps_Invisible;
PipeBug->pbg_var_D = 48;
PipeBug->pbg_var_F = FUNC16(BrinstarPipeBug_PreInstr_5);
}
}
void BrinstarPipeBug_PreInstr_5(uint16 k) { // 0xB3897E
Enemy_PipeBug *E = Get_PipeBug(k);
if (E->pbg_var_D-- == 1)
E->pbg_var_F = FUNC16(BrinstarPipeBug_PreInstr_2);
}
void BrinstarPipeBug_Func_1(void) { // 0xB3898B
Enemy_PipeBug *PipeBug = Get_PipeBug(cur_enemy_index);
uint16 pbg_var_E = PipeBug->pbg_var_E;
if (pbg_var_E != PipeBug->pbg_var_01) {
PipeBug->pbg_var_01 = pbg_var_E;
PipeBug->base.current_instruction = PipeBug->pbg_parameter_1 ?
g_off_B38833[pbg_var_E] : g_off_B3882B[pbg_var_E];
PipeBug->base.instruction_timer = 1;
PipeBug->base.timer = 0;
}
}
void NorfairPipeBug_Init(void) { // 0xB38B61
Enemy_PipeBug *PipeBug = Get_PipeBug(cur_enemy_index);
PipeBug->pbg_var_D = PipeBug->base.x_pos;
PipeBug->pbg_var_E = PipeBug->base.y_pos;
PipeBug->base.properties |= kEnemyProps_Invisible;
PipeBug->pbg_var_B = 8 * HIBYTE(PipeBug->pbg_parameter_2);
PipeBug->pbg_var_C = 0;
PipeBug->base.instruction_timer = 1;
PipeBug->base.timer = 0;
PipeBug->base.current_instruction = addr_kNorfairPipeBug_Ilist_8AE1;
PipeBug->pbg_var_A = FUNC16(NorfairPipeBug_Func_1);
}
void CallBugInstr(uint32 ea, uint16 k) {
switch (ea) {
case fnNorfairPipeBug_Func_1: NorfairPipeBug_Func_1(); return; // 0xb38bcd
case fnNorfairPipeBug_Func_2: NorfairPipeBug_Func_2(); return; // 0xb38bff
case fnNorfairPipeBug_Func_4: NorfairPipeBug_Func_4(); return; // 0xb38ca6
case fnNorfairPipeBug_Func_5: NorfairPipeBug_Func_5(k); return; // 0xb38cff
case fnNorfairPipeBug_Func_6: NorfairPipeBug_Func_6(); return; // 0xb38d0c
case fnNorfairPipeBug_Func_7: NorfairPipeBug_Func_7(); return; // 0xb38d4e
case fnNorfairPipeBug_Func_8: NorfairPipeBug_Func_8(); return; // 0xb38d90
case fnNorfairPipeBug_Func_9: NorfairPipeBug_Func_9(); return; // 0xb38dd2
case fnNorfairPipeBug_Func_10: NorfairPipeBug_Func_10(); return; // 0xb38e14
case fnNorfairPipeBug_Func_11: NorfairPipeBug_Func_11(); return; // 0xb38e35
case fnNorfairPipeBug_Func_12: NorfairPipeBug_Func_12(); return; // 0xb38e5a
case fnBrinstarYellowPipeBug_Func_1: BrinstarYellowPipeBug_Func_1(); return; // 0xb38fb5
case fnBrinstarYellowPipeBug_Func_2: BrinstarYellowPipeBug_Func_2(cur_enemy_index); return; // 0xb38ff5
case fnBrinstarYellowPipeBug_Func_3: BrinstarYellowPipeBug_Func_3(); return; // 0xb39028
case fnBrinstarYellowPipeBug_Func_5: BrinstarYellowPipeBug_Func_5(); return; // 0xb390bd
case fnBrinstarYellowPipeBug_Func_7: BrinstarYellowPipeBug_Func_7(); return; // 0xb3915a
case fnBrinstarYellowPipeBug_Func_8: BrinstarYellowPipeBug_Func_8(); return; // 0xb391d8
default: Unreachable();
}
}
void NorfairPipeBug_Main(void) { // 0xB38B9E
Enemy_PipeBug *PipeBug = Get_PipeBug(cur_enemy_index);
CallBugInstr(PipeBug->pbg_var_A | 0xB30000, cur_enemy_index);
NorfairPipeBug_8BA8();
}
void NorfairPipeBug_8BA8(void) { // 0xB38BA8
if (CheckIfEnemyIsOnScreen()) {
Enemy_PipeBug *PipeBug = Get_PipeBug(cur_enemy_index);
PipeBug->base.properties |= kEnemyProps_Invisible;
PipeBug->pbg_var_A = FUNC16(NorfairPipeBug_Func_1);
PipeBug->base.x_pos = PipeBug->pbg_var_D;
PipeBug->base.y_pos = PipeBug->pbg_var_E;
}
}
void NorfairPipeBug_Func_1(void) { // 0xB38BCD
if (LOBYTE(Get_PipeBug(cur_enemy_index)->pbg_parameter_2)
&& Get_PipeBug(cur_enemy_index + 64)->pbg_var_A == FUNC16(NorfairPipeBug_Func_1)
&& Get_PipeBug(cur_enemy_index + 128)->pbg_var_A == FUNC16(NorfairPipeBug_Func_1)
&& Get_PipeBug(cur_enemy_index + 192)->pbg_var_A == FUNC16(NorfairPipeBug_Func_1)
&& Get_PipeBug(cur_enemy_index + 256)->pbg_var_A == FUNC16(NorfairPipeBug_Func_1)) {
Get_PipeBug(cur_enemy_index)->pbg_var_A = FUNC16(NorfairPipeBug_Func_2);
}
}
void NorfairPipeBug_Func_2(void) { // 0xB38BFF
int k = cur_enemy_index;
Enemy_PipeBug *PipeBug = Get_PipeBug(cur_enemy_index);
if (IsSamusWithinEnemy_X(cur_enemy_index, LOBYTE(PipeBug->pbg_parameter_2))
&& (int16)(PipeBug->base.y_pos - samus_y_pos) >= 0) {
++PipeBug->pbg_var_C;
PipeBug->base.instruction_timer = 1;
PipeBug->base.timer = 0;
if ((GetSamusEnemyDelta_X(k) & 0x8000) == 0) {
Get_PipeBug(k)->base.current_instruction = addr_kNorfairPipeBug_Ilist_8B21;
Get_PipeBug(k + 64)->base.current_instruction = addr_kNorfairPipeBug_Ilist_8B21;
Get_PipeBug(k + 128)->base.current_instruction = addr_kNorfairPipeBug_Ilist_8B21;
Get_PipeBug(k + 192)->base.current_instruction = addr_kNorfairPipeBug_Ilist_8B21;
Get_PipeBug(k + 256)->base.current_instruction = addr_kNorfairPipeBug_Ilist_8B21;
} else {
PipeBug->base.current_instruction = addr_kNorfairPipeBug_Ilist_8AE1;
Get_PipeBug(k + 64)->base.current_instruction = addr_kNorfairPipeBug_Ilist_8AE1;
Get_PipeBug(k + 128)->base.current_instruction = addr_kNorfairPipeBug_Ilist_8AE1;
Get_PipeBug(k + 192)->base.current_instruction = addr_kNorfairPipeBug_Ilist_8AE1;
Get_PipeBug(k + 256)->base.current_instruction = addr_kNorfairPipeBug_Ilist_8AE1;
}
NorfairPipeBug_Func_3(k);
}
}
void NorfairPipeBug_Func_3(uint16 k) { // 0xB38C52
Get_PipeBug(k)->pbg_var_A = FUNC16(NorfairPipeBug_Func_4);
Get_PipeBug(k + 64)->pbg_var_A = FUNC16(NorfairPipeBug_Func_4);
Get_PipeBug(k + 128)->pbg_var_A = FUNC16(NorfairPipeBug_Func_4);
Get_PipeBug(k + 192)->pbg_var_A = FUNC16(NorfairPipeBug_Func_4);
Get_PipeBug(k + 256)->pbg_var_A = FUNC16(NorfairPipeBug_Func_4);
Get_PipeBug(k)->pbg_var_02 = 104;
Get_PipeBug(k + 64)->pbg_var_02 = 96;
Get_PipeBug(k + 128)->pbg_var_02 = 88;
Get_PipeBug(k + 192)->pbg_var_02 = 112;
Get_PipeBug(k + 256)->pbg_var_02 = 120;
Get_PipeBug(k)->pbg_var_F = FUNC16(NorfairPipeBug_Func_5);
Get_PipeBug(k + 64)->pbg_var_F = FUNC16(NorfairPipeBug_Func_6);
Get_PipeBug(k + 128)->pbg_var_F = FUNC16(NorfairPipeBug_Func_7);
Get_PipeBug(k + 192)->pbg_var_F = FUNC16(NorfairPipeBug_Func_8);
Get_PipeBug(k + 256)->pbg_var_F = FUNC16(NorfairPipeBug_Func_9);
}
void NorfairPipeBug_Func_4(void) { // 0xB38CA6
Enemy_PipeBug *E = Get_PipeBug(cur_enemy_index);
E->base.properties &= ~kEnemyProps_Invisible;
uint16 y_subpos = E->base.y_subpos;
bool v3 = __CFADD__uint16(kCommonEnemySpeeds_Linear[67], y_subpos);
uint16 v4 = kCommonEnemySpeeds_Linear[67] + y_subpos;
if (v3)
++E->base.y_pos;
E->base.y_subpos = v4;
uint16 v5 = kCommonEnemySpeeds_Linear[66] + E->base.y_pos;
E->base.y_pos = v5;
if ((int16)(v5 - samus_y_pos) < 0) {
E->pbg_var_A = E->pbg_var_F;
E->pbg_var_01 = E->base.y_pos;
E->base.instruction_timer = 1;
E->base.timer = 0;
if ((GetSamusEnemyDelta_X(cur_enemy_index) & 0x8000) == 0)
E->base.current_instruction = addr_kNorfairPipeBug_Ilist_8B21;
else
E->base.current_instruction = addr_kNorfairPipeBug_Ilist_8AE1;
}
}
void NorfairPipeBug_Func_5(uint16 k) { // 0xB38CFF
Enemy_PipeBug *E = Get_PipeBug(cur_enemy_index);
++E->pbg_var_C;
E->pbg_var_A = FUNC16(NorfairPipeBug_Func_12);
}
void NorfairPipeBug_Func_6(void) { // 0xB38D0C
Enemy_PipeBug *E = Get_PipeBug(cur_enemy_index);
++E->pbg_var_C;
uint16 y_subpos = E->base.y_subpos;
bool v2 = __CFADD__uint16(kCommonEnemySpeeds_Linear[67], y_subpos);
uint16 v3 = kCommonEnemySpeeds_Linear[67] + y_subpos;
if (v2)
++E->base.y_pos;
E->base.y_subpos = v3;
uint16 v4 = kCommonEnemySpeeds_Linear[66] + E->base.y_pos;
E->base.y_pos = v4;
if ((int16)(v4 + 16 - E->pbg_var_01) < 0) {
E->base.y_pos = E->pbg_var_01 - 16;
E->base.y_subpos = 0;
E->pbg_var_A = FUNC16(NorfairPipeBug_Func_12);
}
}
void NorfairPipeBug_Func_7(void) { // 0xB38D4E
Enemy_PipeBug *E = Get_PipeBug(cur_enemy_index);
++E->pbg_var_C;
uint16 y_subpos = E->base.y_subpos;
bool v2 = __CFADD__uint16(kCommonEnemySpeeds_Linear[67], y_subpos);
uint16 v3 = kCommonEnemySpeeds_Linear[67] + y_subpos;
if (v2)
++E->base.y_pos;
E->base.y_subpos = v3;
uint16 v4 = kCommonEnemySpeeds_Linear[66] + E->base.y_pos;
E->base.y_pos = v4;
if ((int16)(v4 + 32 - E->pbg_var_01) < 0) {
E->base.y_pos = E->pbg_var_01 - 32;
E->base.y_subpos = 0;
E->pbg_var_A = FUNC16(NorfairPipeBug_Func_12);
}
}
void NorfairPipeBug_Func_8(void) { // 0xB38D90
Enemy_PipeBug *E = Get_PipeBug(cur_enemy_index);
++E->pbg_var_C;
uint16 y_subpos = E->base.y_subpos;
bool v2 = __CFADD__uint16(kCommonEnemySpeeds_Linear[65], y_subpos);
uint16 v3 = kCommonEnemySpeeds_Linear[65] + y_subpos;
if (v2)
++E->base.y_pos;
E->base.y_subpos = v3;
uint16 v4 = kCommonEnemySpeeds_Linear[64] + E->base.y_pos;
E->base.y_pos = v4;
if ((int16)(v4 - 16 - E->pbg_var_01) >= 0) {
E->base.y_pos = E->pbg_var_01 + 16;
E->base.y_subpos = 0;
E->pbg_var_A = FUNC16(NorfairPipeBug_Func_12);
}
}
void NorfairPipeBug_Func_9(void) { // 0xB38DD2
Enemy_PipeBug *E = Get_PipeBug(cur_enemy_index);
++E->pbg_var_C;
uint16 y_subpos = E->base.y_subpos;
bool v2 = __CFADD__uint16(kCommonEnemySpeeds_Linear[65], y_subpos);
uint16 v3 = kCommonEnemySpeeds_Linear[65] + y_subpos;
if (v2)
++E->base.y_pos;
E->base.y_subpos = v3;
uint16 v4 = kCommonEnemySpeeds_Linear[64] + E->base.y_pos;
E->base.y_pos = v4;
if ((int16)(v4 - 32 - E->pbg_var_01) >= 0) {
E->base.y_pos = E->pbg_var_01 + 32;
E->base.y_subpos = 0;
E->pbg_var_A = FUNC16(NorfairPipeBug_Func_12);
}
}
void NorfairPipeBug_Func_10(void) { // 0xB38E14
Enemy_PipeBug *E = Get_PipeBug(cur_enemy_index);
uint16 x_subpos = E->base.x_subpos;
int v2 = E->pbg_var_B >> 1;
bool v3 = __CFADD__uint16(kCommonEnemySpeeds_Linear[v2 + 3], x_subpos);
uint16 v4 = kCommonEnemySpeeds_Linear[v2 + 3] + x_subpos;
if (v3)
++E->base.x_pos;
E->base.x_subpos = v4;
E->base.x_pos += kCommonEnemySpeeds_Linear[v2 + 2];
}
void NorfairPipeBug_Func_11(void) { // 0xB38E35
Enemy_PipeBug *E = Get_PipeBug(cur_enemy_index);
uint16 x_subpos = E->base.x_subpos;
int v2 = E->pbg_var_B >> 1;
bool v3 = __CFADD__uint16(kCommonEnemySpeeds_Linear[v2 + 1], x_subpos);
uint16 v4 = kCommonEnemySpeeds_Linear[v2 + 1] + x_subpos;
if (v3)
++E->base.x_pos;
E->base.x_subpos = v4;
E->base.x_pos += kCommonEnemySpeeds_Linear[v2];
}
void sub_B38E56(void) { // 0xB38E56
;
}
void NorfairPipeBug_Func_12(void) { // 0xB38E5A
Enemy_PipeBug *E = Get_PipeBug(cur_enemy_index);
if ((int16)(++E->pbg_var_C - E->pbg_var_02) >= 0) {
E->pbg_var_C = 0;
E->base.instruction_timer = 1;
E->base.timer = 0;
E->pbg_var_A = FUNC16(NorfairPipeBug_Func_10);
E->base.current_instruction = addr_kNorfairPipeBug_Ilist_8B05;
if ((GetSamusEnemyDelta_X(cur_enemy_index) & 0x8000) == 0) {
E->pbg_var_A = FUNC16(NorfairPipeBug_Func_11);
E->base.current_instruction = addr_kNorfairPipeBug_Ilist_8B45;
}
}
}
void BrinstarYellowPipeBug_Init(void) { // 0xB38F4C
Enemy_PipeBug *E = Get_PipeBug(cur_enemy_index);
E->pbg_var_07 = E->base.x_pos;
E->pbg_var_08 = E->base.y_pos;
E->base.x_subpos = 0;
E->base.y_subpos = 0;
E->base.instruction_timer = 1;
E->base.timer = 0;
E->base.current_instruction = addr_kBrinstarYellowPipeBug_Ilist_8EFC;
if (!E->pbg_parameter_1)
E->base.current_instruction = addr_kBrinstarYellowPipeBug_Ilist_8F24;
int v1 = (8 * E->pbg_parameter_2) >> 1;
E->pbg_var_01 = kCommonEnemySpeeds_Linear[v1];
E->pbg_var_00 = kCommonEnemySpeeds_Linear[v1 + 1];
E->pbg_var_03 = kCommonEnemySpeeds_Linear[v1 + 2];
E->pbg_var_02 = kCommonEnemySpeeds_Linear[v1 + 3];
E->pbg_var_A = FUNC16(BrinstarYellowPipeBug_Func_1);
E->pbg_var_06 = 0;
}
void BrinstarYellowPipeBug_Main(void) { // 0xB38FAE
Enemy_PipeBug *E = Get_PipeBug(cur_enemy_index);
CallBugInstr(E->pbg_var_A | 0xB30000, cur_enemy_index);
}
void BrinstarYellowPipeBug_Func_1(void) { // 0xB38FB5
int16 v2;
int16 SamusEnemyDelta_X;
Enemy_PipeBug *E = Get_PipeBug(cur_enemy_index);
if (E->pbg_parameter_1) {
SamusEnemyDelta_X = GetSamusEnemyDelta_X(cur_enemy_index);
if (SamusEnemyDelta_X < 0 && !sign16(SamusEnemyDelta_X + 192))
goto LABEL_7;
} else {
v2 = GetSamusEnemyDelta_X(cur_enemy_index);
if (v2 >= 0 && sign16(v2 - 192)) {
LABEL_7:
if (IsSamusWithinEnemy_Y(cur_enemy_index, 0x30)) {
E->base.properties &= ~kEnemyProps_Invisible;
E->pbg_var_20 = 24;
E->pbg_var_A = FUNC16(BrinstarYellowPipeBug_Func_2);
}
}
}
}
void BrinstarYellowPipeBug_Func_2(uint16 k) { // 0xB38FF5
Enemy_PipeBug *E = Get_PipeBug(k);
uint16 v2 = E->pbg_var_20 - 1;
E->pbg_var_20 = v2;
if (!v2) {
E->base.instruction_timer = 1;
E->base.timer = 0;
E->base.current_instruction = addr_kBrinstarYellowPipeBug_Ilist_8EFC;
E->pbg_var_A = FUNC16(BrinstarYellowPipeBug_Func_3);
if (!E->pbg_parameter_1) {
E->base.current_instruction = addr_kBrinstarYellowPipeBug_Ilist_8F24;
E->pbg_var_A = FUNC16(BrinstarYellowPipeBug_Func_5);
}
}
}
void BrinstarYellowPipeBug_Func_3(void) { // 0xB39028
Enemy_PipeBug *E = Get_PipeBug(cur_enemy_index);
BrinstarYellowPipeBug_Func_4(cur_enemy_index);
if (CheckIfEnemyIsOnScreen()) {
E->base.x_pos = E->pbg_var_07;
E->base.y_pos = E->pbg_var_08;
E->base.x_subpos = 0;
E->base.y_subpos = 0;
E->pbg_var_A = FUNC16(BrinstarYellowPipeBug_Func_1);
E->pbg_var_06 = 0;
E->base.properties |= kEnemyProps_Invisible;
} else {
if (!E->pbg_var_06) {
if (sign16(E->base.x_pos - samus_x_pos - 48)) {
E->pbg_var_A = FUNC16(BrinstarYellowPipeBug_Func_7);
E->pbg_var_C = 0;
E->pbg_var_D = 0;
E->pbg_var_E = 40;
E->pbg_var_F = 1;
E->pbg_var_04 = E->base.x_pos;
E->base.instruction_timer = 1;
E->base.timer = 0;
E->base.current_instruction = addr_kBrinstarYellowPipeBug_Ilist_8F10;
}
}
}
}
void BrinstarYellowPipeBug_Func_4(uint16 k) { // 0xB390A1
Enemy_PipeBug *E = Get_PipeBug(k);
uint16 x_subpos = E->base.x_subpos;
bool v3 = __CFADD__uint16(E->pbg_var_02, x_subpos);
uint16 v4 = E->pbg_var_02 + x_subpos;
if (v3)
++E->base.x_pos;
E->base.x_subpos = v4;
E->base.x_pos += E->pbg_var_03;
}
void BrinstarYellowPipeBug_Func_5(void) { // 0xB390BD
Enemy_PipeBug *E = Get_PipeBug(cur_enemy_index);
BrinstarYellowPipeBug_Func_6(cur_enemy_index);
if (CheckIfEnemyIsOnScreen()) {
E->base.x_pos = E->pbg_var_07;
E->base.y_pos = E->pbg_var_08;
E->base.x_subpos = 0;
E->base.y_subpos = 0;
E->pbg_var_A = FUNC16(BrinstarYellowPipeBug_Func_1);
E->pbg_var_06 = 0;
E->base.properties |= kEnemyProps_Invisible;
} else {
if (!E->pbg_var_06) {
if (sign16(samus_x_pos - E->base.x_pos - 48)) {
E->pbg_var_A = FUNC16(BrinstarYellowPipeBug_Func_8);
E->pbg_var_C = 0;
E->pbg_var_D = 0;
E->pbg_var_E = 40;
E->pbg_var_F = 1;
E->pbg_var_04 = E->base.x_pos;
E->base.instruction_timer = 1;
E->base.timer = 0;
E->base.current_instruction = addr_kBrinstarYellowPipeBug_Ilist_8F38;
}
}
}
}
void BrinstarYellowPipeBug_Func_6(uint16 k) { // 0xB3913A
Enemy_PipeBug *E = Get_PipeBug(k);
uint16 x_subpos = E->base.x_subpos;
bool v3 = __CFADD__uint16(E->pbg_var_00, x_subpos);
uint16 v4 = E->pbg_var_00 + x_subpos;
if (v3)
++E->base.x_pos;
E->base.x_subpos = v4;
E->base.x_pos += E->pbg_var_01;
}
void BrinstarYellowPipeBug_Func_7(void) { // 0xB3915A
Enemy_PipeBug *E = Get_PipeBug(cur_enemy_index);
if (CheckIfEnemyIsOnScreen()) {
E->base.x_pos = E->pbg_var_07;
E->base.y_pos = E->pbg_var_08;
E->base.x_subpos = 0;
E->base.y_subpos = 0;
E->pbg_var_A = FUNC16(BrinstarYellowPipeBug_Func_1);
E->pbg_var_06 = 0;
E->base.instruction_timer = 1;
E->base.timer = 0;
E->base.current_instruction = addr_kBrinstarYellowPipeBug_Ilist_8EFC;
E->base.properties |= kEnemyProps_Invisible;
} else {
BrinstarYellowPipeBug_Func_4(cur_enemy_index);
if (E->pbg_var_F) {
BrinstarYellowPipeBug_Func_10(cur_enemy_index);
} else {
BrinstarYellowPipeBug_Func_9(cur_enemy_index);
if ((int16)(E->base.y_pos - E->pbg_var_08) < 0) {
E->pbg_var_06 = 1;
E->pbg_var_F = 1;
E->pbg_var_A = FUNC16(BrinstarYellowPipeBug_Func_3);
E->base.instruction_timer = 1;
E->base.timer = 0;
E->base.current_instruction = addr_kBrinstarYellowPipeBug_Ilist_8EFC;
}
}
}
}
void BrinstarYellowPipeBug_Func_8(void) { // 0xB391D8
Enemy_PipeBug *E = Get_PipeBug(cur_enemy_index);
if (CheckIfEnemyIsOnScreen()) {
E->base.x_pos = E->pbg_var_07;
E->base.y_pos = E->pbg_var_08;
E->base.x_subpos = 0;
E->base.y_subpos = 0;
E->pbg_var_A = FUNC16(BrinstarYellowPipeBug_Func_1);
E->pbg_var_06 = 0;
E->base.instruction_timer = 1;
E->base.timer = 0;
E->base.current_instruction = addr_kBrinstarYellowPipeBug_Ilist_8F24;
E->base.properties |= kEnemyProps_Invisible;
} else {
BrinstarYellowPipeBug_Func_6(cur_enemy_index);
if (E->pbg_var_F) {
BrinstarYellowPipeBug_Func_10(cur_enemy_index);
} else {
BrinstarYellowPipeBug_Func_9(cur_enemy_index);
if ((int16)(E->pbg_var_08 - E->base.y_pos) >= 0) {
E->pbg_var_06 = 1;
E->pbg_var_F = 1;
E->base.instruction_timer = 1;
E->base.timer = 0;
E->base.current_instruction = addr_kBrinstarYellowPipeBug_Ilist_8F24;
E->pbg_var_A = FUNC16(BrinstarYellowPipeBug_Func_5);
}
}
}
}
void BrinstarYellowPipeBug_Func_9(uint16 k) { // 0xB39256
Enemy_PipeBug *E = Get_PipeBug(k);
++E->pbg_var_E;
uint16 y_subpos = E->base.y_subpos;
int v3 = (8 * E->pbg_var_E) >> 1;
bool v4 = __CFADD__uint16(kCommonEnemySpeeds_Quadratic[v3 + 2], y_subpos);
uint16 v5 = kCommonEnemySpeeds_Quadratic[v3 + 2] + y_subpos;
if (v4)
++E->base.y_pos;
E->base.y_subpos = v5;
E->base.y_pos += kCommonEnemySpeeds_Quadratic[v3 + 3];
}
void BrinstarYellowPipeBug_Func_10(uint16 k) { // 0xB3927A
Enemy_PipeBug *E = Get_PipeBug(k);
if ((--E->pbg_var_E & 0x8000) != 0) {
E->pbg_var_E = 0;
E->pbg_var_F = 0;
} else {
uint16 y_subpos = E->base.y_subpos;
int v4 = (8 * E->pbg_var_E) >> 1;
bool v5 = __CFADD__uint16(kCommonEnemySpeeds_Quadratic[v4], y_subpos);
uint16 v6 = kCommonEnemySpeeds_Quadratic[v4] + y_subpos;
if (v5)
++E->base.y_pos;
E->base.y_subpos = v6;
E->base.y_pos += kCommonEnemySpeeds_Quadratic[v4 + 1];
}
}
const uint16 *Botwoon_Instr_1(uint16 k, const uint16 *jp) { // 0xB394C7
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
E->base.x_width = 8;
E->base.y_height = 16;
return jp;
}
const uint16 *Botwoon_Instr_2(uint16 k, const uint16 *jp) { // 0xB394D7
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
E->base.x_width = 12;
E->base.y_height = 12;
return jp;
}
const uint16 *Botwoon_Instr_3(uint16 k, const uint16 *jp) { // 0xB394E7
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
E->base.x_width = 16;
E->base.y_height = 8;
return jp;
}
const uint16 *Botwoon_Instr_4(uint16 k, const uint16 *jp) { // 0xB394F7
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
E->base.x_width = 12;
E->base.y_height = 12;
return jp;
}
const uint16 *Botwoon_Instr_5(uint16 k, const uint16 *jp) { // 0xB39507
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
E->base.x_width = 8;
E->base.y_height = 16;
return jp;
}
const uint16 *Botwoon_Instr_6(uint16 k, const uint16 *jp) { // 0xB39517
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
E->base.x_width = 8;
E->base.y_height = 16;
return jp;
}
const uint16 *Botwoon_Instr_7(uint16 k, const uint16 *jp) { // 0xB39527
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
E->base.x_width = 12;
E->base.y_height = 12;
return jp;
}
const uint16 *Botwoon_Instr_8(uint16 k, const uint16 *jp) { // 0xB39537
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
E->base.x_width = 16;
E->base.y_height = 8;
return jp;
}
const uint16 *Botwoon_Instr_9(uint16 k, const uint16 *jp) { // 0xB39547
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
E->base.x_width = 12;
E->base.y_height = 12;
return jp;
}
const uint16 *Botwoon_Instr_10(uint16 k, const uint16 *jp) { // 0xB39557
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
E->base.x_width = 8;
E->base.y_height = 16;
return jp;
}
const uint16 *Botwoon_Instr_SetSpitting(uint16 k, const uint16 *jp) { // 0xB39567
Get_Botwoon(cur_enemy_index)->botwoon_var_5A = 1;
return jp;
}
const uint16 *Botwoon_Instr_QueueSpitSfx(uint16 k, const uint16 *jp) { // 0xB39572
QueueSfx2_Max6(0x7C);
return jp;
}
void Botwoon_QueueExplosionSfx(void) { // 0xB3957B
QueueSfx2_Max6(0x24);
}
void Botwoon_Init(void) { // 0xB39583
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
if ((boss_bits_for_area[4] & 2) != 0) {
SpawnHardcodedPlm((SpawnHardcodedPlmArgs) { 0x0f, 0x04, 0xb797 });
*(uint16 *)scrolls = 257;
E->base.current_instruction = addr_kBotwoon_Ilist_9389;
E->base.properties |= kEnemyProps_Deleted;
} else {
uint16 v3 = 24;
E->botwoon_var_A = 24;
bool v5;
do {
SpawnEnemyProjectileWithGfx(v3, cur_enemy_index, addr_kEproj_BotwoonsBody);
v5 = (int16)(--E->botwoon_var_A - 1) < 0;
--E->botwoon_var_A;
} while (!v5);
E->base.current_instruction = addr_kBotwoon_Ilist_9389;
E->botwoon_var_3B = addr_kBotwoon_Ilist_9389;
E->botwoon_var_D = FUNC16(Botwoon_Func_6);
E->botwoon_var_E = FUNC16(Botwoon_Func_19);
E->botwoon_var_F = FUNC16(Botwoon_Func_26);
E->botwoon_var_20 = 256;
E->botwoon_var_38 = g_word_B394BB[0];
E->botwoon_var_C = g_word_B394BB[1];
E->botwoon_var_33 = 1;
E->botwoon_var_34 = 1;
E->botwoon_var_59 = 1;
E->botwoon_var_36 = -1;
E->botwoon_var_37 = 0;
E->base.properties |= kEnemyProps_Tangible;
uint16 health = E->base.health;
E->botwoon_var_5B = health;
health >>= 1;
E->botwoon_var_5C = health;
E->botwoon_var_5D = health >> 1;
uint16 x_pos = E->base.x_pos;
E->botwoon_var_50 = x_pos;
E->botwoon_var_52 = x_pos;
E->botwoon_var_54 = x_pos;
E->botwoon_var_56 = x_pos;
uint16 y_pos = E->base.y_pos;
E->botwoon_var_51 = y_pos;
E->botwoon_var_53 = y_pos;
E->botwoon_var_55 = y_pos;
E->botwoon_var_57 = y_pos;
E->botwoon_var_4E = (E->base.palette_index >> 4) + 256;
}
}
void CallBotwoonFuncVarD(uint32 ea, uint16 k) {
switch (ea) {
case fnBotwoon_Func_6: Botwoon_Func_6(); return;
case fnBotwoon_Func_7: Botwoon_Func_7(); return;
case fnBotwoon_Func_12: Botwoon_Func_12(); return;
case fnBotwoon_Func_13: Botwoon_Func_13(); return;
case fnBotwoon_Func_14: Botwoon_Func_14(); return;
case fnBotwoon_Func_15: Botwoon_Func_15(); return;
case fnBotwoon_Func_16: Botwoon_Func_16(); return;
case fnBotwoon_Func_18: Botwoon_Func_18(k); return;
default: Unreachable();
}
}
void CallBotwoonFuncVarE(uint32 ea) {
switch (ea) {
case fnBotwoon_Func_19: Botwoon_Func_19(); return;
case fnBotwoon_Func_32: Botwoon_Func_32(); return;
case fnBotwoon_Func_33: Botwoon_Func_33(); return;
default: Unreachable();
}
}
void Botwoon_Main(void) { // 0xB39668
Botwoon_Func_3();
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
CallBotwoonFuncVarD(E->botwoon_var_D | 0xB30000, cur_enemy_index);
Botwoon_HealthBasedPalHandling();
}
void Botwoon_Func_1(uint16 k) { // 0xB3967B
Enemy_Botwoon *E = Get_Botwoon(k);
if ((g_word_B39675[E->botwoon_var_3F] & NextRandom()) == 0)
E->botwoon_var_2E = 1;
}
void Botwoon_Func_2(void) { // 0xB39696
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
if (!E->botwoon_var_2F && E->botwoon_var_2E && !E->botwoon_var_33 && !E->botwoon_var_21) {
E->botwoon_var_F = FUNC16(Botwoon_Func_27);
E->botwoon_var_21 = 24;
}
E->botwoon_var_2E = 0;
}
void Botwoon_Func_3(void) { // 0xB396C6
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
if (E->botwoon_var_2F) {
if (E->botwoon_var_3E) {
E->botwoon_var_30 = 1;
E->botwoon_var_D = FUNC16(Botwoon_Func_14);
E->botwoon_var_22 = 240;
E->botwoon_var_2F = 0;
E->botwoon_var_3E = 0;
}
}
}
void Botwoon_Func_4(void) { // 0xB396F5
Enemy_Botwoon *E = Get_Botwoon(0);
E->base.properties |= kEnemyProps_Tangible;
}
void Botwoon_Func_5(void) { // 0xB396FF
uint16 v0 = 34;
do {
enemy_projectile_properties[v0 >> 1] |= 0x2000;
enemy_projectile_flags[v0 >> 1] = 2;
v0 -= 2;
} while ((int16)(v0 - 10) >= 0);
}
void Botwoon_HealthBasedPalHandling(void) { // 0xB3982B
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
if (E->botwoon_var_4F != 16
&& (int16)(E->base.health - kBotwoonHealthThresForPalChange[E->botwoon_var_4F >> 1]) < 0) {
uint16 r18 = 16 * E->botwoon_var_4F;
uint16 r20 = E->botwoon_var_4E;
do {
palette_buffer[r20 >> 1] = kBotwoonHealthBasedPalette[r18++ >> 1];
r18++;
r20 += 2;
} while (r20 != 512);
E->botwoon_var_4F += 2;
}
}
void Botwoon_Func_6(void) { // 0xB39878
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
uint16 v1 = E->botwoon_var_20 - 1;
E->botwoon_var_20 = v1;
if (!v1)
E->botwoon_var_D = FUNC16(Botwoon_Func_7);
}
void Botwoon_Func_7(void) { // 0xB3989D
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
if (E->botwoon_var_3C) {
E->botwoon_var_3C = 0;
uint8 r18 = 0;
if (!E->botwoon_var_33 && !E->botwoon_var_59 && !E->botwoon_var_3F) {
r18 = NextRandom() & 0xE;
}
E->botwoon_var_59 = 0;
if (!r18 || r18 == 2 || r18 == 4) {
Botwoon_Func_8();
} else {
if (r18 != 6 && r18 != 8 && r18 != 10 && r18 != 12 && r18 != 14) {
Unreachable();
}
Botwoon_Func_9();
}
} else {
CallBotwoonFuncVarE(E->botwoon_var_E | 0xB30000);
Botwoon_Func_22();
Botwoon_Func_23();
CallEnemyPreInstr(E->botwoon_var_F | 0xB30000);
Botwoon_Func_25();
Botwoon_Func_24();
Botwoon_Func_31(cur_enemy_index);
}
}
void Botwoon_Func_8(void) { // 0xB398EC
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
E->botwoon_var_D = FUNC16(Botwoon_Func_12);
E->botwoon_var_E = FUNC16(Botwoon_Func_32);
E->botwoon_var_21 = 0;
E->botwoon_var_F = FUNC16(Botwoon_Func_26);
E->botwoon_var_4B = 0;
Botwoon_Func_10(cur_enemy_index);
}
void Botwoon_Func_9(void) { // 0xB39913
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
E->botwoon_var_D = FUNC16(Botwoon_Func_13);
E->botwoon_var_F = FUNC16(Botwoon_Func_27);
E->botwoon_var_21 = 48;
E->base.properties &= ~kEnemyProps_Tangible;
}
void Botwoon_Func_10(uint16 k) { // 0xB39933
Botwoon_Func_11(k);
Enemy_Botwoon *E = Get_Botwoon(k);
uint16 r18 = E->botwoon_var_33 ? 128 : 0;
E->botwoon_var_40 = (NextRandom() & 0x18) + r18 + 4 * E->botwoon_var_37;
}
void Botwoon_Func_11(uint16 k) { // 0xB3995D
int16 health;
Enemy_Botwoon *E = Get_Botwoon(k);
if (!E->botwoon_var_33) {
E->botwoon_var_3F = 0;
health = E->base.health;
if (health > 0 && (int16)(health - E->botwoon_var_5C) < 0) {
if ((int16)(health - E->botwoon_var_5D) < 0)
E->botwoon_var_3F = 2;
else
E->botwoon_var_3F = 1;
int v3 = (uint16)(4 * E->botwoon_var_3F) >> 1;
E->botwoon_var_38 = g_word_B394BB[v3];
E->botwoon_var_C = g_word_B394BB[v3 + 1];
}
}
}
void Botwoon_Func_12(void) { // 0xB399A4
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
if (E->botwoon_var_3C) {
E->botwoon_var_3C = 0;
E->botwoon_var_D = FUNC16(Botwoon_Func_7);
E->botwoon_var_E = FUNC16(Botwoon_Func_19);
if (E->botwoon_var_33)
E->botwoon_var_35 = 0;
} else {
CallBotwoonFuncVarE(E->botwoon_var_E | 0xB30000);
Botwoon_Func_22();
Botwoon_Func_23();
CallEnemyPreInstr(E->botwoon_var_F | 0xB30000);
Botwoon_Func_25();
Botwoon_Func_24();
}
}
void Botwoon_Func_13(void) { // 0xB399E4
uint16 v3;
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
if (E->botwoon_var_21) {
E->botwoon_var_2E = 0;
CallEnemyPreInstr(E->botwoon_var_F | 0xB30000);
} else {
E->botwoon_var_3C = 0;
E->botwoon_var_D = FUNC16(Botwoon_Func_12);
E->botwoon_var_E = FUNC16(Botwoon_Func_32);
E->botwoon_var_F = FUNC16(Botwoon_Func_26);
if (E->botwoon_var_2F || (v3 = NextRandom() & 1, E->botwoon_var_33 = v3, (E->botwoon_var_34 = v3) == 0)) {
E->botwoon_var_4B = 0;
} else {
E->botwoon_var_35 = 0;
E->botwoon_var_36 = -1;
}
Botwoon_Func_10(cur_enemy_index);
}
}
void Botwoon_Func_14(void) { // 0xB39A46
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
uint16 v1 = E->botwoon_var_22 + 1;
E->botwoon_var_22 = v1;
if (!sign16(v1 - 256))
E->botwoon_var_D = FUNC16(Botwoon_Func_15);
}
void Botwoon_Func_15(void) { // 0xB39A5E
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
uint16 y_subpos = E->base.y_subpos;
int v2 = (8 * HIBYTE(E->botwoon_var_28)) >> 1;
bool v3 = __CFADD__uint16(kCommonEnemySpeeds_Quadratic[v2], y_subpos);
uint16 v4 = kCommonEnemySpeeds_Quadratic[v2] + y_subpos;
if (v3)
++E->base.y_pos;
E->base.y_subpos = v4;
uint16 v5 = kCommonEnemySpeeds_Quadratic[v2 + 1] + E->base.y_pos;
E->base.y_pos = v5;
if (sign16(v5 - 200)) {
E->botwoon_var_28 += 192;
} else {
E->base.y_pos = 200;
E->botwoon_var_D = FUNC16(Botwoon_Func_16);
eproj_spawn_pt = (Point16U){ E->base.x_pos, E->base.y_pos };
SpawnEnemyProjectileWithRoomGfx(addr_kEproj_DustCloudExplosion, 0x1D);
Botwoon_QueueExplosionSfx();
E->base.properties |= 0x500;
}
}
void Botwoon_Func_16(void) { // 0xB39ACA
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
if (E->botwoon_var_5F) {
E->botwoon_var_D = FUNC16(Botwoon_Func_18);
Botwoon_Func_17(cur_enemy_index);
}
}
void Botwoon_Func_17(uint16 k) { // 0xB39ADD
SpawnHardcodedPlm((SpawnHardcodedPlmArgs) { 0x0f, 0x04, 0xb79b });
Enemy_ItemDrop_Botwoon(k);
Enemy_Botwoon *E = Get_Botwoon(k);
E->botwoon_var_23 = 0;
E->botwoon_var_24 = 0;
E->botwoon_var_25 = 0;
}
void Botwoon_Func_18(uint16 k) { // 0xB39AF9
Enemy_Botwoon *E = Get_Botwoon(k);
if (sign16(E->botwoon_var_23 - 192)) {
if (!sign16(E->botwoon_var_23 - 64)) {
int16 v2 = E->botwoon_var_24 - 1;
E->botwoon_var_24 = v2;
if (v2 < 0) {
E->botwoon_var_24 = 12;
uint16 x = (NextRandom() & 0x1F) + 232;
uint16 y = E->botwoon_var_23 + (NextRandom() & 0x1F) - 8;
CreateSpriteAtPos(x, y, 29, 2560);
Botwoon_QueueExplosionSfx();
}
int16 v3 = E->botwoon_var_25 - 1;
E->botwoon_var_25 = v3;
if (v3 < 0) {
E->botwoon_var_25 = 4;
int n = 2;
do {
uint16 x = (NextRandom() & 0x3F) + 224;
uint16 y = Get_Botwoon(k)->botwoon_var_23 + ((NextRandom() & 0x1F) - 8);
CreateSpriteAtPos(x, y, 9, 2560);
} while (--n);
}
}
++E->botwoon_var_23;
} else {
E->base.properties |= kEnemyProps_Deleted;
SetBossBitForCurArea(2);
QueueMusic_Delayed8(3);
}
}
void Botwoon_Func_19(void) { // 0xB39BB7
Point16U pt = Botwoon_Func_20(cur_enemy_index);
uint16 v1 = CalculateAngleFromXY(pt.x, pt.y);
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
E->botwoon_var_39 = v1;
E->botwoon_var_3A = (uint8)(64 - v1);
if (E->botwoon_var_33 == E->botwoon_var_34) {
Botwoon_Func_21();
} else {
E->botwoon_var_34 = E->botwoon_var_33;
E->botwoon_var_3C = 1;
}
}
Point16U Botwoon_Func_20(uint16 k) { // 0xB39BF8
Enemy_Botwoon *E = Get_Botwoon(k);
int v2 = E->botwoon_var_37 >> 1;
uint16 v3 = g_word_B3949B[v2] + 4 - E->base.x_pos;
uint16 r18 = v3;
if (sign16(v3 - 256)) {
if (sign16(v3 + 256))
r18 = -255;
} else {
r18 = 255;
}
uint16 v4 = g_word_B3949B[v2 + 2] + 4 - E->base.y_pos;
uint16 r20 = v4;
if (sign16(v4 - 256)) {
if (sign16(v4 + 256))
r20 = -255;
} else {
r20 = 255;
}
return (Point16U) { r18, r20 };
}
void Botwoon_Func_21(void) { // 0xB39C48
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
Point32 pt = ConvertAngleToXy(E->botwoon_var_3A, E->botwoon_var_38);
EnemyFunc_B691(E->botwoon_var_3A, pt);
}
void Botwoon_Func_22(void) { // 0xB39C7B
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
uint16 botwoon_var_B = E->botwoon_var_B;
*(uint16 *)((uint8 *)&kraid_unk9000 + botwoon_var_B) = E->base.x_pos;
*(uint16 *)((uint8 *)&g_word_7E9002 + botwoon_var_B) = E->base.y_pos;
}
void Botwoon_Func_23(void) { // 0xB39C90
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
uint16 r18 = (E->botwoon_var_B - E->botwoon_var_C) & 0x3FF;
int n = 24;
do {
Enemy_Botwoon *ET = Get_Botwoon(n);
uint16 botwoo_var_00 = ET->botwoon_var_00;
if (E->botwoon_var_36 == r18) {
uint16 v2 = n;
bool v4 = ET->botwoon_var_10 == 1;
ET->botwoon_var_10 ^= 1;
if (v4) {
enemy_projectile_properties[botwoo_var_00 >> 1] &= ~0x2000;
enemy_projectile_flags[botwoo_var_00 >> 1] = 1;
} else {
enemy_projectile_properties[botwoo_var_00 >> 1] |= 0x2000;
enemy_projectile_flags[botwoo_var_00 >> 1] = 2;
}
if (!v2) {
E->botwoon_var_35 = 0;
E->botwoon_var_3E = 0;
E->botwoon_var_36 = -1;
if (!E->botwoon_var_33)
E->botwoon_var_3E = 1;
}
}
int v7 = botwoo_var_00 >> 1;
enemy_projectile_x_pos[v7] = *(uint16 *)((uint8 *)&kraid_unk9000 + r18);
enemy_projectile_y_pos[v7] = *(uint16 *)((uint8 *)&g_word_7E9002 + r18);
r18 = (r18 - E->botwoon_var_C) & 0x3FF;
n -= 2;
} while ((n & 0x8000) == 0);
}
void Botwoon_Func_24(void) { // 0xB39D3C
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
E->botwoon_var_B = (E->botwoon_var_B + 4) & 0x3FF;
}
void Botwoon_Func_25(void) { // 0xB39D4D
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
int n = 24;
do {
uint16 r24 = 0;
Enemy_Botwoon *ERR = Get_Botwoon(n);
uint16 botwoo_var_00 = ERR->botwoon_var_00;
if (ERR->botwoon_var_10)
r24 = 256;
uint16 x, y;
if (n == 24) {
int v4 = botwoo_var_00 >> 1;
x = E->base.x_pos - enemy_projectile_x_pos[v4];
y = E->base.y_pos - enemy_projectile_y_pos[v4];
} else {
if (!n)
r24 += 512;
int v2 = botwoo_var_00 >> 1;
x = enemy_projectile_x_pos[v2 + 1] - enemy_projectile_x_pos[v2];
y = enemy_projectile_y_pos[v2 + 1] - enemy_projectile_y_pos[v2];
}
enemy_projectile_E[botwoo_var_00 >> 1] = 2 * ((uint16)(r24 + CalculateAngleFromXY(x, y)) >> 5);
n -= 2;
} while (n >= 0);
}
void Botwoon_Func_26(uint16 k) { // 0xB39DC0
printf("Botwoon_Func_26 possible bug - overwritten r18\n");
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
uint16 x = E->base.x_pos - E->botwoon_var_56;
uint16 y = E->base.y_pos - E->botwoon_var_57;
uint16 r22 = CalculateAngleFromXY(x, y);
if (x || y) {
if (E->botwoon_var_33) {
E->base.layer = 7;
E->base.properties |= kEnemyProps_Tangible;
r22 += 256;
} else {
E->base.layer = 2;
E->base.properties &= ~kEnemyProps_Tangible;
}
uint16 v1 = g_off_B3946B[r22 >> 5];
if (v1 != E->botwoon_var_3B) {
E->base.current_instruction = v1;
E->botwoon_var_3B = v1;
E->base.instruction_timer = 1;
E->base.timer = 0;
}
}
E->botwoon_var_56 = E->botwoon_var_54;
E->botwoon_var_57 = E->botwoon_var_55;
E->botwoon_var_54 = E->botwoon_var_52;
E->botwoon_var_55 = E->botwoon_var_53;
E->botwoon_var_52 = E->botwoon_var_50;
E->botwoon_var_53 = E->botwoon_var_51;
E->botwoon_var_50 = E->base.x_pos;
E->botwoon_var_51 = E->base.y_pos;
}
void Botwoon_Func_27(uint16 k) { // 0xB39E7D
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
E->base.layer = 2;
uint16 v2 = CalculateAngleOfSamusFromEnemy(cur_enemy_index);
E->botwoon_var_3D = v2;
uint16 v3 = g_off_B3948B[(uint8)(v2 + 16) >> 5];
E->base.current_instruction = v3;
E->botwoon_var_3B = v3;
E->base.instruction_timer = 1;
E->base.timer = 0;
E->botwoon_var_3D = (uint8)(64 - E->botwoon_var_3D);
E->botwoon_var_F = FUNC16(Botwoon_Func_28);
if (E->botwoon_var_D != 0x99E4)
E->botwoon_var_F = FUNC16(Botwoon_Func_29);
CallEnemyPreInstr(E->botwoon_var_F | 0xB30000);
}
void Botwoon_Func_28(uint16 k) { // 0xB39EE0
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
if (E->botwoon_var_5A) {
enemy_projectile_init_param_3 = E->botwoon_var_3D - 32;
int n = 5;
uint16 varE32 = g_word_B39E77[E->botwoon_var_3F];
do {
SpawnEnemyProjectileWithGfx(varE32, cur_enemy_index, addr_kEproj_BotwoonsSpit);
enemy_projectile_init_param_3 += 16;
} while (--n);
E->botwoon_var_5A = 0;
E->botwoon_var_F = FUNC16(Botwoon_Func_30);
}
}
void Botwoon_Func_29(uint16 k) { // 0xB39F34
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
enemy_projectile_init_param_3 = E->botwoon_var_3D - 16;
int n = 3;
uint16 varE32 = g_word_B39E77[E->botwoon_var_3F];
do {
SpawnEnemyProjectileWithGfx(varE32, cur_enemy_index, addr_kEproj_BotwoonsSpit);
enemy_projectile_init_param_3 += 16;
} while (--n);
Get_Botwoon(cur_enemy_index)->botwoon_var_F = FUNC16(Botwoon_Func_30);
}
void Botwoon_Func_30(uint16 k) { // 0xB39F7A
Enemy_Botwoon *E = Get_Botwoon(k);
int16 v2 = E->botwoon_var_21 - 1;
E->botwoon_var_21 = v2;
if (v2 < 0) {
E->botwoon_var_21 = 0;
E->botwoon_var_F = FUNC16(Botwoon_Func_26);
}
}
void Botwoon_Func_31(uint16 k) { // 0xB39F93
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
if (!Get_Botwoon(k)->botwoon_var_35) {
int n = 24;
do {
int v2 = n >> 1;
if ((int16)(E->base.x_pos - g_word_B3949B[v2]) >= 0
&& (int16)(E->base.x_pos - g_word_B3949B[v2 + 1]) < 0
&& (int16)(E->base.y_pos - g_word_B3949B[v2 + 2]) >= 0
&& (int16)(E->base.y_pos - g_word_B3949B[v2 + 3]) < 0) {
E->botwoon_var_35 = 1;
E->botwoon_var_33 ^= 1;
E->botwoon_var_36 = E->botwoon_var_B;
--E->botwoon_var_26;
break;
}
E->botwoon_var_35 = 0;
n -= 8;
} while (n >= 0);
}
}
void Botwoon_Touch(void) { // 0xB39FFF
Enemy_NormalTouchAI_SkipDeathAnim_B3();
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
if (!E->base.health) {
E->botwoon_var_2F = 1;
Botwoon_Func_4();
}
}
void Botwoon_Shot(void) { // 0xB3A016
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
E->botwoon_var_4C = E->base.health;
Enemy_NormalShotAI_SkipSomeParts_B3();
if (!E->base.health) {
E->botwoon_var_2F = 1;
Botwoon_Func_4();
}
}
void Botwoon_Powerbomb(void) { // 0xB3A041
Enemy_NormalPowerBombAI_SkipDeathAnim_B3();
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
if (!E->base.health) {
E->botwoon_var_2F = 1;
Botwoon_Func_4();
}
}
void Botwoon_Func_32(void) { // 0xB3E250
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
E->botwoon_var_E = addr_loc_B3E28C;
E->botwoon_var_3C = 0;
const uint8 *v1 = RomPtr_B3(E->botwoon_var_40 + addr_stru_B3E150);
E->botwoon_var_42 = GET_WORD(v1);
E->botwoon_var_37 = GET_WORD(v1 + 4);
int16 v2 = GET_WORD(v1 + 2);
E->botwoon_var_44 = v2;
if (v2 < 0)
E->botwoon_var_42 -= 4;
Botwoon_Func_33();
}
void Botwoon_Func_33(void) { // 0xB3E28C
uint16 x = 0, y = 0;
Enemy_Botwoon *E = Get_Botwoon(cur_enemy_index);
int n = E->botwoon_var_38;
int step = ((E->botwoon_var_44 & 0x8000) == 0) ? 2 : -2;
do {
const uint8 *v6 = RomPtr_B3(E->botwoon_var_42);
uint16 v7 = SignExtend8(*v6), v8;
if (v7 == 0xFF80 || (x += v7, v8 = SignExtend8(v6[1]), v8 == 0xFF80)) {
E->botwoon_var_41 = 0;
E->botwoon_var_3C = 1;
return;
}
y += v8;
E->botwoon_var_42 += step;
} while (--n);
if ((E->botwoon_var_44 & 0x8000) != 0)
x = -x, y = -y;
E->base.x_pos += x;
E->base.y_pos += y;
}
const uint16 *EscapeEtecoon_Instr_1(uint16 k, const uint16 *jp) { // 0xB3E545
if (lava_acid_y_pos >= 0xCE)
return jp + 1;
else
return INSTR_RETURN_ADDR(jp[0]);
}
const uint16 *EscapeEtecoon_Instr_2(uint16 k, const uint16 *jp) { // 0xB3E610
Enemy_EscapeEtecoon *E = Get_EscapeEtecoon(k);
E->base.x_pos += jp[0];
return jp + 1;
}
void EscapeEtecoon_Main(void) { // 0xB3E655
Enemy_EscapeEtecoon *E = Get_EscapeEtecoon(cur_enemy_index);
CallEnemyPreInstr(E->een_var_F | 0xB30000);
}
void EscapeEtecoon_E65C(uint16 k) { // 0xB3E65C
Enemy_EscapeEtecoon *E = Get_EscapeEtecoon(k);
uint16 x_subpos = E->base.x_subpos;
E->base.x_subpos = x_subpos + 0x8000;
E->base.x_pos += __CFADD__uint16(x_subpos, 0x8000) + 3;
}
void EscapeEtecoon_E670(uint16 k) { // 0xB3E670
if (CheckEventHappened(0xF))
Get_EscapeEtecoon(k)->base.current_instruction = addr_kEscapeEtecoon_Ilist_E5DA;
}
void EscapeEtecoon_E680(uint16 k) { // 0xB3E680
Enemy_EscapeEtecoon *E = Get_EscapeEtecoon(k);
if (Enemy_MoveRight_IgnoreSlopes(k, INT16_SHL8(E->een_var_A))) {
E->base.instruction_timer = 1;
bool v3 = (-E->een_var_A & 0x8000) != 0;
E->een_var_A = -E->een_var_A;
E->base.current_instruction = v3 ?
addr_kEscapeEtecoon_Ilist_E556 : addr_kEscapeEtecoon_Ilist_E582;
if (CheckEventHappened(0xF))
E->base.current_instruction = addr_kEscapeEtecoon_Ilist_E5AE;
}
Enemy_MoveDown(k, INT16_SHL16(1));
}
void EscapeEtecoon_Init(void) { // 0xB3E6CB
Enemy_EscapeEtecoon *E = Get_EscapeEtecoon(cur_enemy_index);
if (CheckEventHappened(0xF)) {
E->base.properties |= kEnemyProps_Deleted;
} else {
E->base.properties |= kEnemyProps_DisableSamusColl | kEnemyProps_Tangible | 0x8000;
E->base.instruction_timer = 1;
E->base.timer = 0;
E->base.palette_index = 0;
int v3 = E->een_parameter_1 >> 1;
E->base.x_pos = g_word_B3E718[v3];
E->base.y_pos = g_word_B3E71E[v3];
E->een_var_F = g_off_B3E724[v3];
E->base.current_instruction = g_off_B3E72A[v3];
E->een_var_A = g_word_B3E730[v3];
}
}
const uint16 *EscapeDachora_Instr_2(uint16 k, const uint16 *jp) { // 0xB3EAA8
if (lava_acid_y_pos >= 0xCE)
return jp + 1;
else
return INSTR_RETURN_ADDR(jp[0]);
}
const uint16 *EscapeDachora_Instr_3(uint16 k, const uint16 *jp) { // 0xB3EAB8
if (CheckEventHappened(0xF))
return INSTR_RETURN_ADDR(jp[0]);
else
return jp + 1;
}
const uint16 *EscapeDachora_Instr_1(uint16 k, const uint16 *jp) { // 0xB3EAC9
Enemy_EscapeDachora *E = Get_EscapeDachora(cur_enemy_index);
E->base.x_pos -= 6;
return jp;
}
const uint16 *EscapeDachora_Instr_4(uint16 k, const uint16 *jp) { // 0xB3EAD7
Enemy_EscapeDachora *E = Get_EscapeDachora(cur_enemy_index);
E->base.x_pos += 6;
return jp;
}
void EscapeDachora_Init(void) { // 0xB3EAE5
Enemy_EscapeDachora *E = Get_EscapeDachora(cur_enemy_index);
if (CheckEventHappened(0xF)) {
E->base.properties |= kEnemyProps_Deleted;
} else {
E->base.properties |= kEnemyProps_DisableSamusColl;
E->base.spritemap_pointer = addr_kSpritemap_Nothing_B3;
E->base.instruction_timer = 1;
E->base.timer = 0;
E->base.current_instruction = addr_kEscapeDachora_Ilist_E964;
}
}