Files
sm-vita/src/sm_93.c
2023-03-05 22:06:32 +01:00

293 lines
8.9 KiB
C

// Projectiles
#include "ida_types.h"
#include "variables.h"
#include "funcs.h"
#define kProjectileData_UnchargedBeams ((uint16*)RomPtr(0x9383c1))
#define kProjectileData_ChargedBeams ((uint16*)RomPtr(0x9383d9))
#define kProjectileData_NonBeams ((uint16*)RomPtr(0x9383f1))
#define kShinesparkEchoSpazer_ProjectileData ((uint16*)RomPtr(0x938403))
#define kRunInstrForSuperMissile ((uint16*)RomPtr(0x93842b))
#define g_stru_938691 (*(ProjectileDamagesAndInstrPtr*)RomPtr(0x938691))
#define g_stru_938679 (*(ProjectileDamagesAndInstrPtr*)RomPtr(0x938679))
#define kProjInstrList_Explosion (*(ProjectileDamagesAndInstrPtr*)RomPtr(0x938681))
#define g_off_938413 ((uint16*)RomPtr(0x938413))
void InitializeProjectile(uint16 k) { // 0x938000
ProjectileDataTable *ProjectileDataTable;
int16 damage;
int v1 = k >> 1;
R18_ = 2 * (projectile_dir[v1] & 0xF);
uint16 v2 = projectile_type[v1], v3;
if ((v2 & 0xF00) != 0) {
v3 = kProjectileData_NonBeams[HIBYTE(v2) & 0xF];
} else if ((v2 & 0x10) != 0) {
v3 = kProjectileData_ChargedBeams[projectile_type[v1] & 0xF];
} else {
v3 = kProjectileData_UnchargedBeams[projectile_type[v1] & 0xF];
}
ProjectileDataTable = get_ProjectileDataTable(v3);
damage = ProjectileDataTable->damage;
projectile_damage[v1] = ProjectileDataTable->damage;
if (damage < 0)
InvalidInterrupt_Crash();
uint8 *v6 = RomPtr_93(R18_ + v3 + 2);
uint16 v7 = *(uint16 *)v6;
projectile_bomb_instruction_ptr[v1] = *(uint16 *)v6;
uint8 *v8 = RomPtr_93(v7);
projectile_x_radius[v1] = v8[4];
projectile_y_radius[v1] = v8[5];
projectile_bomb_instruction_timers[v1] = 1;
}
void InitializeInstrForSuperMissile(uint16 v0) { // 0x938071
int16 v4;
int v1 = v0 >> 1;
uint16 v2 = kRunInstrForSuperMissile[HIBYTE(projectile_type[v1]) & 0xF];
uint8 *v3 = RomPtr_93(v2);
v4 = *(uint16 *)v3;
projectile_damage[v1] = *(uint16 *)v3;
if (v4 < 0)
InvalidInterrupt_Crash();
projectile_bomb_instruction_ptr[v1] = *(uint16 *)RomPtr_93(v2 + 2);
projectile_bomb_instruction_timers[v1] = 1;
}
void InitializeInstrForMissile(uint16 v0) { // 0x9380A0
int16 v4;
int v1 = v0 >> 1;
uint16 v2 = kProjectileData_NonBeams[HIBYTE(projectile_type[v1]) & 0xF];
uint8 *v3 = RomPtr_93(v2);
v4 = *(uint16 *)v3;
projectile_damage[v1] = *(uint16 *)v3;
if (v4 < 0)
InvalidInterrupt_Crash();
projectile_bomb_instruction_ptr[v1] = *(uint16 *)RomPtr_93(v2 + 2);
projectile_bomb_instruction_timers[v1] = 1;
}
void KillProjectileInner(uint16 k) { // 0x9380CF
int v1 = k >> 1;
if ((projectile_type[v1] & 0xF00) != 0) {
if (!cinematic_function)
QueueSfx2_Max6(7u);
uint16 v2 = projectile_type[v1];
projectile_type[v1] = v2 & 0xF0FF | 0x800;
if ((v2 & 0x200) != 0) {
projectile_bomb_instruction_ptr[v1] = HIWORD(g_stru_938691.damages);
earthquake_type = 20;
earthquake_timer = 30;
} else {
projectile_bomb_instruction_ptr[v1] = *(&g_stru_938679.instr_ptr + 1);
}
if (!sign16(cooldown_timer - 21))
cooldown_timer = 20;
} else {
projectile_type[v1] = projectile_type[v1] & 0xF0FF | 0x700;
projectile_bomb_instruction_ptr[v1] = HIWORD(g_stru_938679.damages);
QueueSfx2_Max6(0xCu);
}
projectile_bomb_instruction_timers[v1] = 1;
projectile_damage[v1] = 8;
}
void InitializeBombExplosion(uint16 k) { // 0x93814E
int v1 = k >> 1;
projectile_bomb_instruction_ptr[v1] = HIWORD(kProjInstrList_Explosion.damages);
projectile_bomb_instruction_timers[v1] = 1;
}
void InitializeShinesparkEchoOrSpazerSba(uint16 k) { // 0x938163
int16 v4;
int v1 = k >> 1;
R18_ = 2 * (projectile_dir[v1] & 0xF);
uint16 v2 = kShinesparkEchoSpazer_ProjectileData[LOBYTE(projectile_type[v1]) - 34];
uint8 *v3 = RomPtr_93(v2);
v4 = *(uint16 *)v3;
projectile_damage[v1] = *(uint16 *)v3;
if (v4 < 0)
InvalidInterrupt_Crash();
projectile_bomb_instruction_ptr[v1] = *(uint16 *)RomPtr_93(R18_ + v2 + 2);
projectile_bomb_instruction_timers[v1] = 1;
}
void InitializeSbaProjectile(uint16 k) { // 0x9381A4
int16 v3;
int v1 = k >> 1;
uint8 *v2 = RomPtr_93(g_off_938413[projectile_type[v1] & 0xF]);
v3 = *(uint16 *)v2;
projectile_damage[v1] = *(uint16 *)v2;
if (v3 < 0)
InvalidInterrupt_Crash();
projectile_bomb_instruction_ptr[v1] = *((uint16 *)v2 + 1);
projectile_bomb_instruction_timers[v1] = 1;
}
void ProjectileInsts_GetValue(uint16 k) { // 0x9381D1
int ip = projectile_bomb_instruction_ptr[k >> 1];
int delta = (projectile_bomb_instruction_timers[k >> 1] == 1 && !sign16(get_ProjectileInstr(ip)->timer)) ? 0 : -8;
R22_ = get_ProjectileInstr(ip + delta)->field_6;
}
uint16 CallProj93Instr(uint32 ea, uint16 j, uint16 k) {
switch (ea) {
case fnProj93Instr_Delete: return Proj93Instr_Delete(j, k);
case fnProj93Instr_Goto: return Proj93Instr_Goto(j, k);
case fnProj93Instr_GotoIfLess: return Proj93Instr_GotoIfLess(j, k);
default: return Unreachable();
}
}
void RunProjectileInstructions(void) { // 0x9381E9
ProjectileInstr *v7;
ProjectileInstr *ProjectileInstr;
uint16 v0 = projectile_index;
int v1 = projectile_index >> 1;
if (projectile_bomb_instruction_timers[v1]-- == 1) {
uint16 v3 = projectile_bomb_instruction_ptr[v1], timer;
while (1) {
ProjectileInstr = get_ProjectileInstr(v3);
timer = ProjectileInstr->timer;
if ((ProjectileInstr->timer & 0x8000u) == 0)
break;
R18_ = ProjectileInstr->timer;
v3 = CallProj93Instr(timer | 0x930000, v0, v3 + 2);
if (!v3)
return;
}
int v6 = v0 >> 1;
projectile_bomb_instruction_timers[v6] = timer;
v7 = get_ProjectileInstr(v3);
projectile_spritemap_pointers[v6] = v7->spritemap_ptr;
projectile_x_radius[v6] = v7->x_radius;
projectile_y_radius[v6] = v7->y_radius;
projectile_bomb_instruction_ptr[v6] = v3 + 8;
}
}
uint16 Proj93Instr_Delete(uint16 k, uint16 j) { // 0x93822F
ClearProjectile(k);
return 0;
}
uint16 Proj93Instr_Goto(uint16 k, uint16 j) { // 0x938239
return *(uint16 *)RomPtr_93(j);
}
uint16 Proj93Instr_GotoIfLess(uint16 k, uint16 j) { // 0x938240
uint8 *v2 = RomPtr_93(j);
if ((int16)(*(uint16 *)v2 - projectile_variables[k >> 1]) >= 0)
return *((uint16 *)RomPtr_93(j) + 1);
else
return *((uint16 *)v2 + 2);
}
void DrawPlayerExplosions2(void) { // 0x938254
uint16 v0 = 8;
projectile_index = 8;
do {
int v1 = v0 >> 1;
if (!projectile_bomb_instruction_ptr[v1])
goto LABEL_25;
uint16 v2, v3;
v2 = projectile_type[v1];
if ((v2 & (kProjectileType_TypeMask | 0x10)) != 0) {
if (!sign16((v2 & 0xF00) - 768))
goto LABEL_25;
} else if ((v2 & 0xC) != 0) {
if ((v0 & 2) != 0) {
if ((nmi_frame_counter_word & 2) == 0)
goto LABEL_25;
} else if ((nmi_frame_counter_word & 2) != 0) {
goto LABEL_25;
}
} else if ((v0 & 2) != 0) {
if ((nmi_frame_counter_word & 1) != 0)
goto LABEL_25;
} else if ((nmi_frame_counter_word & 1) == 0) {
goto LABEL_25;
}
if ((ceres_status & 0x8000u) == 0) {
R20_ = projectile_x_pos[v1] - layer1_x_pos;
v3 = projectile_y_pos[v1] - layer1_y_pos;
R18_ = v3;
} else {
CalcExplosion_Mode7(v0);
v3 = R18_;
}
if ((v3 & 0xFF00) != 0) {
if ((projectile_spritemap_pointers[v1] & 0x8000u) != 0){
}
} else if ((projectile_spritemap_pointers[v1] & 0x8000u) != 0) {
DrawProjectileSpritemap(v0);
}
v0 = projectile_index;
LABEL_25:
v0 -= 2;
projectile_index = v0;
} while ((v0 & 0x8000u) == 0);
Samus_DrawShinesparkCrashEchoProjectiles();
HandleProjectileTrails();
}
void sub_9382FD(void) { // 0x9382FD
uint16 v0 = 8;
projectile_index = 8;
do {
int v1 = v0 >> 1;
if (projectile_bomb_instruction_ptr[v1]) {
R20_ = projectile_x_pos[v1] - layer1_x_pos;
R18_ = projectile_y_pos[v1] - 8 - layer1_y_pos;
if ((R18_ & 0xFF00) != 0) {
} else if ((projectile_spritemap_pointers[v1] & 0x8000u) != 0) {
DrawProjectileSpritemap(v0);
}
v0 = projectile_index;
}
v0 -= 2;
projectile_index = v0;
} while ((v0 & 0x8000u) == 0);
HandleProjectileTrails();
}
void DrawBombAndProjectileExplosions(void) { // 0x93834D
uint16 v0 = 18, v2;
projectile_index = 18;
do {
int v1 = v0 >> 1;
if (!projectile_bomb_instruction_ptr[v1] || (int16)((projectile_type[v1] & 0xF00) - 768) < 0)
goto LABEL_16;
if ((projectile_type[v1] & 0xF00) == 768) {
if (!projectile_variables[v1])
goto LABEL_16;
LABEL_9:;
uint16 v3 = projectile_x_pos[v1] - layer1_x_pos;
R20_ = v3;
if (!sign16(v3 - 304) || sign16(v3 + 48))
goto LABEL_16;
v2 = projectile_y_pos[v1] - layer1_y_pos;
R18_ = v2;
goto LABEL_12;
}
if ((projectile_type[v1] & 0xF00) == 1280 || (ceres_status & 0x8000u) == 0)
goto LABEL_9;
CalcExplosion_Mode7(v0);
v2 = R18_;
LABEL_12:
if ((v2 & 0xFF00) != 0)
;
else
DrawProjectileSpritemap(v0);
v0 = projectile_index;
LABEL_16:
v0 -= 2;
projectile_index = v0;
} while ((v0 & 0x8000u) == 0);
}