### Description <!-- What is the purpose of this PR and what it adds? --> ### Will this Pull Request break anything? <!-- Will it break the compiling? --> ### Suggested Testing Steps <!-- See if the compiling fails/break anything in the game. -->
275 lines
8.7 KiB
C
275 lines
8.7 KiB
C
// Projectiles
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#include "ida_types.h"
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#include "variables.h"
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#include "funcs.h"
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#define kProjectileData_UnchargedBeams ((uint16*)RomFixedPtr(0x9383c1))
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#define kProjectileData_ChargedBeams ((uint16*)RomFixedPtr(0x9383d9))
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#define kProjectileData_NonBeams ((uint16*)RomFixedPtr(0x9383f1))
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#define kShinesparkEchoSpazer_ProjectileData ((uint16*)RomFixedPtr(0x938403))
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#define kRunInstrForSuperMissile ((uint16*)RomFixedPtr(0x93842b))
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#define g_stru_938691 (*(ProjectileDamagesAndInstrPtr*)RomFixedPtr(0x938691))
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#define g_stru_938679 (*(ProjectileDamagesAndInstrPtr*)RomFixedPtr(0x938679))
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#define kProjInstrList_Explosion (*(ProjectileDamagesAndInstrPtr*)RomFixedPtr(0x938681))
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#define g_off_938413 ((uint16*)RomFixedPtr(0x938413))
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void InitializeProjectile(uint16 k) { // 0x938000
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ProjectileDataTable *ProjectileDataTable;
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int v1 = k >> 1;
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int r18 = 2 * (projectile_dir[v1] & 0xF);
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uint16 v2 = projectile_type[v1], v3;
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if ((v2 & 0xF00) != 0) {
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v3 = kProjectileData_NonBeams[HIBYTE(v2) & 0xF];
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} else if ((v2 & 0x10) != 0) {
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v3 = kProjectileData_ChargedBeams[projectile_type[v1] & 0xF];
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} else {
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v3 = kProjectileData_UnchargedBeams[projectile_type[v1] & 0xF];
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}
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ProjectileDataTable = get_ProjectileDataTable(v3);
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if (sign16(ProjectileDataTable->damage))
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InvalidInterrupt_Crash();
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projectile_damage[v1] = ProjectileDataTable->damage;
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uint16 v7 = GET_WORD(RomPtr_93(v3 + r18 + 2));
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projectile_bomb_instruction_ptr[v1] = v7;
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const uint8 *v8 = RomPtr_93(v7);
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projectile_x_radius[v1] = v8[4];
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projectile_y_radius[v1] = v8[5];
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projectile_bomb_instruction_timers[v1] = 1;
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}
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void InitializeInstrForSuperMissile(uint16 v0) { // 0x938071
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int v1 = v0 >> 1;
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const uint8 *v3 = RomPtr_93(kRunInstrForSuperMissile[HIBYTE(projectile_type[v1]) & 0xF]);
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uint16 v4 = GET_WORD(v3);
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projectile_damage[v1] = v4;
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if (sign16(v4))
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InvalidInterrupt_Crash();
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projectile_bomb_instruction_ptr[v1] = GET_WORD(v3 + 2);
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projectile_bomb_instruction_timers[v1] = 1;
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}
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void InitializeInstrForMissile(uint16 v0) { // 0x9380A0
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int v1 = v0 >> 1;
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const uint8 *v3 = RomPtr_93(kProjectileData_NonBeams[HIBYTE(projectile_type[v1]) & 0xF]);
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uint16 v4 = GET_WORD(v3);
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projectile_damage[v1] = GET_WORD(v3);
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if (sign16(v4))
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InvalidInterrupt_Crash();
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projectile_bomb_instruction_ptr[v1] = GET_WORD(v3 + 2);
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projectile_bomb_instruction_timers[v1] = 1;
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}
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void KillProjectileInner(uint16 k) { // 0x9380CF
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int v1 = k >> 1;
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if ((projectile_type[v1] & 0xF00) != 0) {
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if (!cinematic_function)
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QueueSfx2_Max6(7);
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uint16 v2 = projectile_type[v1];
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projectile_type[v1] = v2 & 0xF0FF | 0x800;
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if ((v2 & 0x200) != 0) {
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projectile_bomb_instruction_ptr[v1] = HIWORD(g_stru_938691.damages);
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earthquake_type = 20;
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earthquake_timer = 30;
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} else {
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projectile_bomb_instruction_ptr[v1] = *(&g_stru_938679.instr_ptr + 1);
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}
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if (!sign16(cooldown_timer - 21))
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cooldown_timer = 20;
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} else {
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projectile_type[v1] = projectile_type[v1] & 0xF0FF | 0x700;
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projectile_bomb_instruction_ptr[v1] = HIWORD(g_stru_938679.damages);
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QueueSfx2_Max6(0xC);
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}
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projectile_bomb_instruction_timers[v1] = 1;
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projectile_damage[v1] = 8;
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}
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void InitializeBombExplosion(uint16 k) { // 0x93814E
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int v1 = k >> 1;
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projectile_bomb_instruction_ptr[v1] = HIWORD(kProjInstrList_Explosion.damages);
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projectile_bomb_instruction_timers[v1] = 1;
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}
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void InitializeShinesparkEchoOrSpazerSba(uint16 k) { // 0x938163
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int v1 = k >> 1;
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int r18 = 2 * (projectile_dir[v1] & 0xF);
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const uint8 *v3 = RomPtr_93(kShinesparkEchoSpazer_ProjectileData[LOBYTE(projectile_type[v1]) - 34]);
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uint16 v4 = GET_WORD(v3);
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projectile_damage[v1] = GET_WORD(v3);
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if (sign16(v4))
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InvalidInterrupt_Crash();
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projectile_bomb_instruction_ptr[v1] = GET_WORD(v3 + 2 + r18);
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projectile_bomb_instruction_timers[v1] = 1;
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}
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void InitializeSbaProjectile(uint16 k) { // 0x9381A4
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int v1 = k >> 1;
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const uint8 *v2 = RomPtr_93(g_off_938413[projectile_type[v1] & 0xF]);
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uint16 v3 = GET_WORD(v2);
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projectile_damage[v1] = GET_WORD(v2);
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if (sign16(v3))
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InvalidInterrupt_Crash();
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projectile_bomb_instruction_ptr[v1] = GET_WORD(v2 + 2);
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projectile_bomb_instruction_timers[v1] = 1;
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}
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uint16 ProjectileInsts_GetValue(uint16 k) { // 0x9381D1
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int ip = projectile_bomb_instruction_ptr[k >> 1];
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int delta = (projectile_bomb_instruction_timers[k >> 1] == 1 && !sign16(get_ProjectileInstr(ip)->timer)) ? 0 : -8;
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return get_ProjectileInstr(ip + delta)->field_6;
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}
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uint16 CallProj93Instr(uint32 ea, uint16 j, uint16 k) {
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switch (ea) {
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case fnProj93Instr_Delete: return Proj93Instr_Delete(j, k);
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case fnProj93Instr_Goto: return Proj93Instr_Goto(j, k);
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case fnProj93Instr_GotoIfLess: return Proj93Instr_GotoIfLess(j, k);
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default: return Unreachable();
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}
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}
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void RunProjectileInstructions(void) { // 0x9381E9
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ProjectileInstr *PI;
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uint16 v0 = projectile_index;
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int v1 = projectile_index >> 1;
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if (projectile_bomb_instruction_timers[v1]-- == 1) {
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uint16 v3 = projectile_bomb_instruction_ptr[v1];
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while (1) {
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PI = get_ProjectileInstr(v3);
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if ((PI->timer & 0x8000) == 0)
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break;
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v3 = CallProj93Instr(PI->timer | 0x930000, v0, v3 + 2);
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if (!v3)
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return;
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}
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projectile_bomb_instruction_timers[v1] = PI->timer;
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projectile_spritemap_pointers[v1] = PI->spritemap_ptr;
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projectile_x_radius[v1] = PI->x_radius;
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projectile_y_radius[v1] = PI->y_radius;
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projectile_bomb_instruction_ptr[v1] = v3 + 8;
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}
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}
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uint16 Proj93Instr_Delete(uint16 k, uint16 j) { // 0x93822F
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ClearProjectile(k);
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return 0;
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}
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uint16 Proj93Instr_Goto(uint16 k, uint16 j) { // 0x938239
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return *(uint16 *)RomPtr_93(j);
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}
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uint16 Proj93Instr_GotoIfLess(uint16 k, uint16 j) { // 0x938240
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const uint8 *v2 = RomPtr_93(j);
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if ((int16)(GET_WORD(v2) - projectile_variables[k >> 1]) >= 0)
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return GET_WORD(v2 + 2);
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else
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return GET_WORD(v2 + 4);
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}
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void DrawPlayerExplosions2(void) { // 0x938254
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uint16 v0 = 8;
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uint16 r18, r20;
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projectile_index = 8;
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do {
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int v1 = v0 >> 1;
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if (!projectile_bomb_instruction_ptr[v1])
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goto LABEL_25;
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uint16 v2, v3;
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v2 = projectile_type[v1];
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if ((v2 & (kProjectileType_TypeMask | 0x10)) != 0) {
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if (!sign16((v2 & 0xF00) - 768))
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goto LABEL_25;
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} else if ((v2 & 0xC) != 0) {
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if ((v0 & 2) != 0) {
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if ((nmi_frame_counter_word & 2) == 0)
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goto LABEL_25;
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} else if ((nmi_frame_counter_word & 2) != 0) {
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goto LABEL_25;
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}
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} else if ((v0 & 2) != 0) {
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if ((nmi_frame_counter_word & 1) != 0)
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goto LABEL_25;
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} else if ((nmi_frame_counter_word & 1) == 0) {
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goto LABEL_25;
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}
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if ((ceres_status & 0x8000) == 0) {
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r20 = projectile_x_pos[v1] - layer1_x_pos;
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v3 = projectile_y_pos[v1] - layer1_y_pos;
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r18 = v3;
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} else {
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Point16U pt = CalcExplosion_Mode7(v0);
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v3 = pt.y;
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r20 = pt.x;
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}
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if ((v3 & 0xFF00) == 0 && (projectile_spritemap_pointers[v1] & 0x8000) != 0) {
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DrawProjectileSpritemap(v0, r20, r18);
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}
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v0 = projectile_index;
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LABEL_25:
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v0 -= 2;
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projectile_index = v0;
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} while ((v0 & 0x8000) == 0);
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Samus_DrawShinesparkCrashEchoProjectiles();
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HandleProjectileTrails();
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}
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void sub_9382FD(void) { // 0x9382FD
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uint16 v0 = 8;
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projectile_index = 8;
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do {
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int v1 = v0 >> 1;
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if (projectile_bomb_instruction_ptr[v1]) {
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uint16 r20 = projectile_x_pos[v1] - layer1_x_pos;
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uint16 r18 = projectile_y_pos[v1] - 8 - layer1_y_pos;
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if ((r18 & 0xFF00) != 0) {
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} else if ((projectile_spritemap_pointers[v1] & 0x8000) != 0) {
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DrawProjectileSpritemap(v0, r20, r18);
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}
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v0 = projectile_index;
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}
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v0 -= 2;
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projectile_index = v0;
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} while ((v0 & 0x8000) == 0);
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HandleProjectileTrails();
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}
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void DrawBombAndProjectileExplosions(void) { // 0x93834D
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uint16 v0 = 18, v2;
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uint16 r18, r20;
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projectile_index = 18;
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do {
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int v1 = v0 >> 1;
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if (!projectile_bomb_instruction_ptr[v1] || (int16)((projectile_type[v1] & 0xF00) - 768) < 0)
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goto LABEL_16;
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if ((projectile_type[v1] & 0xF00) == 768) {
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if (!projectile_variables[v1])
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goto LABEL_16;
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LABEL_9:;
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uint16 v3 = projectile_x_pos[v1] - layer1_x_pos;
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r20 = v3;
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if (!sign16(v3 - 304) || sign16(v3 + 48))
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goto LABEL_16;
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v2 = projectile_y_pos[v1] - layer1_y_pos;
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r18 = v2;
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goto LABEL_12;
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}
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if ((projectile_type[v1] & 0xF00) == 1280 || (ceres_status & 0x8000) == 0)
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goto LABEL_9;
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CalcExplosion_Mode7(v0);
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v2 = r18;
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LABEL_12:
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if ((v2 & 0xFF00) != 0)
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;
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else
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DrawProjectileSpritemap(v0, r20, r18);
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v0 = projectile_index;
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LABEL_16:
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v0 -= 2;
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projectile_index = v0;
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} while ((v0 & 0x8000) == 0);
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}
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