Snesrev
f591d89f84
Some tooling to extract assets
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Run:
restool.py decode
to extract assets into assets/defs/*
Run:
restool.py compile
to compile the assets back into a rom
2023-04-17 20:29:29 +02:00
Snesrev
62768600dc
Rename enemy_projectile => eproj
2023-04-04 23:12:08 +02:00
Snesrev
5034ffc8e5
Some more cleanup + tcc fix
2023-04-03 22:14:39 +02:00
snesrev
0b58368de0
Lots of code cleanup ( #32 )
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### Description
<!-- What is the purpose of this PR and what it adds? -->
### Will this Pull Request break anything?
<!-- Will it break the compiling? -->
### Suggested Testing Steps
<!-- See if the compiling fails/break anything in the game. -->
2023-04-03 21:56:08 +02:00
Snesrev
7a29af4260
Use int8 instead of char.
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Char is not guaranteed to be signed.
2023-03-20 20:01:27 +01:00
snesrev
51ac35a65d
Code cleanup ( #28 )
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Lots of code cleanup
2023-03-20 18:12:36 +01:00
Snesrev
a77d20f138
Remove u from constants
2023-03-14 20:22:53 +01:00
Snesrev
72f5bf5795
Samus_HandleScrewAttackSpeedBoostingPals reads bad addr ( Fixes #18 )
2023-03-11 17:53:53 +01:00
Snesrev
1c10bc2038
Fix bug with Equipment Screen Energy Arrow
2023-03-06 20:33:20 +01:00
Snesrev
dfaae98799
Clean up xray code somewhat
2023-03-06 18:56:00 +01:00
Snesrev
4e83a497df
Orig game reads uninitialized memory in xray
2023-03-06 18:55:12 +01:00
Snesrev
039c663141
CanXrayShowBlocks was broken
2023-03-06 18:14:52 +01:00
snesrev
09c1bdd874
Initial commit
2023-03-05 22:06:32 +01:00