snesrev
0b58368de0
Lots of code cleanup ( #32 )
...
### Description
<!-- What is the purpose of this PR and what it adds? -->
### Will this Pull Request break anything?
<!-- Will it break the compiling? -->
### Suggested Testing Steps
<!-- See if the compiling fails/break anything in the game. -->
2023-04-03 21:56:08 +02:00
Snesrev
45767ae6e0
Clean up sprite drawing
2023-03-20 22:22:05 +01:00
Snesrev
7c5c77bdf3
Clean up HdmaobjInstr
2023-03-20 21:05:58 +01:00
snesrev
51ac35a65d
Code cleanup ( #28 )
...
Lots of code cleanup
2023-03-20 18:12:36 +01:00
Snesrev
19c3651a3e
Unpausing while kraid was sinking didn't work
2023-03-16 21:18:06 +01:00
Snesrev
56df2670c0
Clean up some code
2023-03-14 20:18:51 +01:00
Snesrev
7b4163780c
WreckedShipOrangeZoomer_Func_2 missing from CallEnemyPreInstr
2023-03-14 17:07:18 +01:00
Snesrev
c18e33bf37
Crash in GrappleBeamFunc_FireGoToCancel
2023-03-11 18:48:45 +01:00
Snesrev
bcc7572392
EprojInstr_SpawnEnemyDropsWithDraygonsEyeDrops didn't work
2023-03-11 15:57:09 +01:00
Snesrev
622c15ca7b
Fix various bug*.sav bugs and add some code to track down #1
2023-03-11 00:00:28 +01:00
Snesrev
3cd1dda0c0
Fix crystal flash and cleanup some code
2023-03-06 22:23:43 +01:00
Snesrev
039c663141
CanXrayShowBlocks was broken
2023-03-06 18:14:52 +01:00
Snesrev
606e9a0ada
Fix various bugs reported by testyourmine
2023-03-06 18:00:05 +01:00
snesrev
09c1bdd874
Initial commit
2023-03-05 22:06:32 +01:00