45 lines
1.2 KiB
INI
45 lines
1.2 KiB
INI
[General]
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# Automatically save state on quit and reload on start
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Autosave = 0
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# Disable the SDL_Delay that happens each frame (Gives slightly better perf if your
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# display is set to exactly 60hz)
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DisableFrameDelay = 1
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[Graphics]
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# Window size ( Auto or WidthxHeight )
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WindowSize = 960x544
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# Window scale (1=100%, 2=200%, 3=300%, etc.)
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WindowScale = 1
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# Use an optimized (but potentially more buggy) SNES PPU implementation
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NewRenderer = 1
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# Display the world map with higher resolution
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EnhancedMode7 = 0
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# Don't keep the aspect ratio
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IgnoreAspectRatio = 1
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# Enable this option to remove the sprite limits per scan line
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NoSpriteLimits = 0
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[Sound]
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EnableAudio = 1
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# DSP frequency in samples per second (e.g. 48000, 44100, 32000, 22050, 11025)
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AudioFreq = 48000
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# number of separate sound channels (1=mono, 2=stereo)
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AudioChannels = 2
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# Audio buffer size in samples (power of 2; e.g., 4096, 2048, 1024) [try 1024 if sound is crackly]. The higher the more lag before you hear sounds.
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AudioSamples = 512
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[GamepadMap]
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# Any keys used in KeyMap can be used also in this section.
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# The shoulder button is called L1/Lb and L2, and the thumbstick button is called L3
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Controls = DpadUp, DpadDown, DpadLeft, DpadRight, Back, Start, B, A, Y, X, Lb, Rb
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